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#1 |
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Join Date: Dec 2011
Location: Porto, Portugal
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I'm trying a MOD with LMP1 and LMP2 cars.
The MOD loads good. The race loads good and runs successfuly. After the race, when I want to see the full replay in the Replay Theater, the game stumbles and clash. Rarely, I can load the replay, but it takes long minutes to iniciate. ![]() Is there any "String of Code" in a MOD that influence the replay ? I suspected of the cameras, and I deleted some cameras for all the cars, leaving just the 5 basic cameras. It didn't work ![]() ![]() Is there any simple answer for this ?
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#2 |
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Join Date: Feb 2009
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Just a shot in the dark as i donīt know your system specs.
The one thing you could try, watch the replay in the same view as your driving view during the race, if it runs fine i would suspect that your graphic card is to weak. Different views, put different load on the GPU, it might be to much for your card. |
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#3 |
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Join Date: Dec 2011
Location: Porto, Portugal
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My sistem is a bit old, but it is:
Processor: Intel Core Quad 2.33Ghz RAM : 4Gb Graphics: ASUS NVIDIA GEFORCE 9500GT 1Gb I tryed a small experience. Did Silverstone (6 laps) with the DTM MOD and then with this ALMS MOD. The Full Race Replay for the DTM was 3.5Mb and for the ALMS was 5.5Mb. Almost double!! But the best is ! The DTM MOD takes more time to load for a Race Event than the ALMS MOD !!?!! My conclusion is that there are more events to record on the ALMS MOD than with the other MOD's ! Note: I already fixed the cam files to the minimum, on previous experiences. I also remember that I have dificulty on loading the replay file, but not on seeing it, when I can load it. |
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#4 | |
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Join Date: Feb 2004
Location: California
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Quote:
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#5 |
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Join Date: Dec 2011
Location: Porto, Portugal
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It didn't work
![]() but thanks Usualy, when you press Play to see a Race Replay, the event immediately starts to load. With this ALMS MOD it takes about 1 or 2 minutes to change from Replay menu to Loading menu. And only then, it starts to load the event and sometimes clash. ![]() ![]() ![]()
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#6 |
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Join Date: Jan 2007
Location: Virginia, USA
Age: 54
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Replays use alot of memory. GTR2 will crash when it runs out of memory
There is an .exe that will allow GTR2 to use more than 2 gigs of memory (that is all the original .exe is set to use. Run task manager or monitor your system to see how much memory it is using during the replay. I would be willing to bet it is using more than 2gigs. I have 4 gigs of ram on a 3.2ghz quad core with 1 gig radeon 6870. At spa with 63 ALMS cars the replay will load, but crashed the game when I exit the replay. I copied this from the NAGP forum in case you are getting C++ errors: One more thing to try for those of you getting Microsoft Visual C++ errors when CTD'ing. Its a program called CFF Explorer. Get it here:http://www.ntcore.com/exsuite.php Instructions on how to use it: Download and install "CFF Explorer", open with it the file "GTR2.exe" (it should appear "open with CFF explorer" if you right click on GTR2.exe) go to "file header" -> "click here" -> "app can handle >2GB address space" -> "OK". Then, save and overwrite the original file. This has worked for a lot of people who have runtime errors. |
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#7 |
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Join Date: Dec 2011
Location: Porto, Portugal
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About the "CFF Explorer"
Won't this affect the integrity of the Race07.exe file ? Stuff like anti-piracy security system ... ? Last edited by miguelmegre; 4 June 12 at 18:19. |
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#8 |
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Join Date: Dec 2011
Location: Porto, Portugal
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IT WORKS !!
CFF Explorer did the job ! Takes some time to load, but it plays. |
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