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#1 |
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Join Date: Apr 2011
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#2 |
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Join Date: Jun 2008
Location: UK
Age: 34
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The bloom is horrendous OMG, that's shocking! Did SMS really design this as it looks well below their standards
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#3 | |
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Join Date: Jan 2008
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where do you see too much bloom
![]() here's the preview by the way http://www.gry-online.pl/S013.asp?ID=65222 Quote:
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#4 |
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Join Date: Jun 2008
Location: UK
Age: 34
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Take a look below, lots of shots with overdone bloom. I forgot to link it earlier. It has the same hazy look as SHIFT
http://www.bsimracing.com/2012/01/te...w-screenshots/ |
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#5 |
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Join Date: Jan 2008
Location: Louisville
Age: 42
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Those are awful. Only realistic if you have cataracts.
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#6 | |
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Join Date: Jan 2008
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Quote:
http://www.abload.de/img/91021687fg5q5.jpg http://www.abload.de/img/91022250xc5t7.jpg (that's smoke not bloom )http://www.abload.de/img/91028546yz6z5.jpg http://www.abload.de/img/910236711tr6kp.jpg looks okay to me, except the motion blur. depending on when or if they (re)started development we might see new weather presets though. we'll see
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#7 |
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Join Date: Jun 2008
Location: Coventry
Age: 22
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less bloom
less motion blur more saturation Only then will my eyes stop bleeding |
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#8 | |
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Join Date: Apr 2011
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Quote:
http://www.bsimracing.com/2012/01/te...w-screenshots/ ![]() [URL=http://www.hostingpics.netSMS has recycled their cancelled project to retsrat with Test drive license. It's NFS: Shift 1 engine (the same as ferrari project) and not Project cars engine. |
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#9 |
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Join Date: Apr 2011
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Looks legit to me
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#10 |
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Join Date: Jun 2008
Location: UK
Age: 34
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Amen, looks really poor graphically and from the videos looks too SHIFT, same pivot looking effect. Will leave this one. All the screens look like they have been covered with Vasaline, too much like SHIFT
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#11 |
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Join Date: Jan 2008
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Video is 3 years old, so it basically is Shift before it became Shift.
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#12 |
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Join Date: Oct 2009
Location: TURKEY
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we mod it as always
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#13 |
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Join Date: Mar 2009
Location: Ita
Age: 41
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sliding sliding nooooooooooooOOooo..
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#14 |
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Join Date: Apr 2011
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Have SMS said anything else about Ferrari?
Will it have the physics engine and AI from Project Cars, no lag steering? It looks very promising but all hinges on the inclusion of precise steering input. Please don't screw it up, SMS. And will the game feature the latest Ferraris? 27 of 52 cars identified: -1948 125 F1 -1948 166 F2 -1957 250 California -1962 250 GTO -1966 312 F1-66 -1966 330 P3 -1967 312 F1-67 -1974 312 B3-74 -1979 312 T4 -1981 512 BBi -1982 308 GTB Quattrovalvole -1984 Testarossa -1987 F40 -1989 F40 Competizione -1991 512 TR -1995 F50 -1996 F50 GT -1997 355 F1 Spider -1999 360 Modena -2002 Enzo Ferrari -2003 Challenge Stradale -2004 F2004 -2007 430 Scuderia -2007 F2007 -2008 F2008 -2009 599 GTB Fiorano -2010 California 10 Tracks of 36 identified: -Assen -Fiorano -Imola -Monaco -Monza -Nürburgring-Nordschleife -Road America -Rouen -Silverstone -Spa-Francorchamps |
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#15 |
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Join Date: Apr 2011
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Well the author of the video said: "Keep in mind this trailer shows an older work in progress version of the game and does in no way represent the final games quality." I hope this is true
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#16 |
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Join Date: Apr 2011
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TD ferrari wil be shift 3 with test drive license and not test drive game |
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#17 | |
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Join Date: Jan 2008
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Quote:
moddable it a must. sure there are a few sims that aren't moddable and fun, but for how long. imagine some Porsches against those Ferraris ![]() wonder if some new features appear... I'd miss the IBL from S2U and pCars. and the rotation wheel and hands but that won't work without G25/27 anyway. well, except the hand animation it can be modded. still, also console users deserve it to be as good as possible experience imho. |
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#18 |
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Join Date: Jan 2009
Location: Austin, TX
Age: 29
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too bad they wont have any concept cars in it
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#19 |
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Join Date: Dec 2008
Location: Turkey
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I really don't understand all the hate this title receives on this forum and virtualr as well. Many people were asking about it when Ian registered here, and i'm glad it's not lost in the pages of history. As we all know from shift games, it can be a gem after couple of mods, and given that our more serious sims like rf2, gtr 3 and pcars are in development, it can be a refreshing semi-sim experience. I'll probably buy it if Sms is still involved in development.
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#20 |
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Join Date: Feb 2010
Location: Levis, Quebec, Canada
Age: 19
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It's hated because so far it's like SHIFT, i.e. BAD !
The physics is enough to make a chirurgian puke. |
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#21 |
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Join Date: Aug 2010
Location: Chicago USA
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The target is probably console players with gamepads. So it may actually bring in some decent revenue. I don't think they're targeting hardcore simmers on PC.
I wonder if it will use this Shift1 Forward Renderer or the Shift2 Delayed Renderer (which was introduced for night racing)? Since it was written prior to Shift1 (my understanding) I think it may use that Forward Renderer so this may actually run pretty well on mid level rigs and/or laptops. And if the pakfiles structure support the much beloved "-loose" parameter like Shift1 did that, may make it super mod-friendly. (If that's the case I hope to see JDoug around again. Miss that guy!) |
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#22 |
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Join Date: Aug 2007
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This one has come out of the blue, hadn't heard anything about it until I saw this trailer.
I heard someone describe it as a Shift Ferrari DLC, which may be a little unfair but probably not far off the truth. Shift 2 did improve on the first but still had it's issues, still I found I had some fun if I played it in the right frame of mind. Of course the physics were one of the biggest issues and being unable to drive through Eau Rouge without sliding all over in a GT car was unsettling. However, driving the classic cars in the DLC that sort of handling all of a sudden felt quite natural so I have some hope, at least for the vintage cars. As for this title, I really shouldn't have any interest in a game that contains a sole manufacturer but a game that gives me the chance to drive cars like the 79 312 T4 and other classic F1 Ferraris has my attention! |
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#23 | ||
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Join Date: Jan 2008
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Quote:
dunno about VirtualR (they seem to attract all kind of people lately, to put it positively) but more then 90% of all users played and still play both Shift games on console. so they have to live with all its flaws, even if they could be edited within 10 seconds. Quote:
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#24 |
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Join Date: Oct 2008
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Well I for one can enjoy it for a Game...!
I have Sim's: GTR2/GTL rFactor iRacing (better now that they corrected their tire model) SimRaceWay... A Sim in Arcade Clothes...LOL LFS FVA And I enjoyed: Shift / Shift 2U Dirt 2 / Dirt 3 Forza 3 / Forza 4 GT5 (w/its 200 cars) F1 2010 / 2011 next: GTR3 rF2 (weak at the moment) pCARS (Awesome Development project) and now ...----> TD Ferrari All good, as long as they keep making car games; keeps me from Killing Someone...! |
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#25 |
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Join Date: Feb 2010
Location: Levis, Quebec, Canada
Age: 19
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I only wished we could have got all these classic Ferraris in a sim package where we could really have driven the cars like they were suppose too...
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#26 |
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Join Date: Jan 2008
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oh I'm disappoint too if it's not the best Ferrari sim... prior or post modding
![]() if not I'd rather have some TD like road courses. TDU1 looked like a good compromise for me... not arcade, not sim either. and neither a semi-sim track racer. I think we'll never get a sim with more open environments. Shift series were ment to play a bit PGR-ish out of the box, so we'll see how that turns out here
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#27 |
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Join Date: Mar 2010
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well... looking forward to see some of those 3d models in Kunos' assetto corsa with proper physics and handling.
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#28 |
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Join Date: Jan 2008
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that one will take a while... "expected in 2012" sounds like it could be 2013. not that that's necessarily a bad thing
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#29 | |
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Join Date: Jan 2008
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Quote:
http://www.ps3blog.ch/2012/01/test-d...-ankuendigung/ http://translate.google.com/translat...nkuendigung%2F new pictures in link (why does it translate BigBen to Sony )
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#30 |
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Touhou Itasha GT Maker
Join Date: Aug 2011
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For me, I'd rather play NFS Shift with Ferrari DLC mod on PC rather than this. I mean, I'd rather drive a Huayra or C12 ove Ferraris.
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#31 | |
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Join Date: Mar 2009
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Quote:
As sad as all that makes me, I still enjoyed both Shift games a lot, and I'm sure I'll put in quite a few laps on this one. A few mods to remove the most annoying features goes a long way. |
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#32 |
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Join Date: Jan 2008
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ferrari game by atari. at least there won't be any bugs
![]() @darkcyde: why, it's probably the best description in the whole internet about what they did the last 5 years. |
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#33 |
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Join Date: Oct 2009
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It's SMS so the graphic will be stunning as always. I'm not really a fan of Ferrari but I'm looking forward to this even now all I can see is recipes for disaster Atari.. who produce TDU2 (well... the 1st one is great but the 2nd one they just forgot that they were making a driving game), Ferrari who don't want to license their stuffs to PC, and SMS who... graphically stunning but controls gone horribly wrong.
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#34 |
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Join Date: Jul 2006
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Is slightly mad studios known for graphics now? They where the ones making the physics for GTR 2 which was not known for itīs visual splendor.
I donīt know though I wasnīt a fan of their work in GTR 2. Not that the physics was that bad but it just wasnīt that fun to drive compared to the original. Similar feel about Shift 2. Donīt see myself hot lapping much. I want to remember they where planning a Ferrari title before EA bought them and had them do Shift. I suppose they wonīt make Shift 3 now? A shame if the open world driving concept would die though. TDU was surely not flawless but had so much fun with it. TDU 2 was just to buggy and there just wasnīt much improvements visible at all despite looking so promising on paper. Visual damage means there is no mechanical damage? Pick up and play mean it has simplified physics? |
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#35 | ||
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Join Date: Jan 2008
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Quote:
GTR2 is the best sim racing package especially with endurance races. Quote:
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#36 | |
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Join Date: Apr 2011
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Official tracklist:
Quote:
Last edited by Jimmy The Fox; 12 February 12 at 08:00. |
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#37 |
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Join Date: Apr 2011
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Guys you are missing the point. It says TD Ferrari bollocks on the box but really it's a place we can nab 52 Ferrari's and add them to Shift 2 with UCP
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#38 |
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Join Date: Jan 2011
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http://racesimcentral.com/2012/03/te...ends-car-list/
So now you have this, Project CARS and rFactor 2 with 1960's What a turn around. :p ---------------- Ferrari 125 S 1947 Ferrari 166 Inter 1948 Ferrari 212 Export Spider Vignale 1951 Ferrari 250 Testa Rossa 1957 Ferrari 250 California 1957 Ferrari 250 GTO 1962 Ferrari 275 GTB 1964 Ferrari 330 P4 Berlinetta 1967 Ferrari Dino 246 GTS 1972 Ferrari 365 GTB4 1968 Ferrari 365 GTS4 1969 Ferrari 308 GTS 1977 Ferrari 308 GTB Quattrovalvole 1982 Ferrari 288 GTO 1984 Ferrari F40 1987 Ferrari F40 Competizione 1989 Ferrari 512 BB 1976 Ferrari Testarossa 1984 Ferrari 512 TR 1991 Ferrari 348 Spider 1993 Ferrari F355 GTS 1994 Ferrari F355 Spider 1995 Ferrari F355 Challenge (1995 series) Ferrari F333 SP 1994 Ferrari F50 1996 Ferrari F50 GT 1997 Ferrari 360 Spider 2000 Ferrari 360 Challenge Stradale 2003 Ferrari 550 Barchetta Pininfarina 2000 Ferrari 575M Maranello 2002 Ferrari ‘Enzo Ferrari’ 2002 Ferrari FXX 2005 Ferrari 612 Scaglietti 2004 Ferrari 599 GTB Fiorano 2006 Ferrari F430 2004 Ferrari F430 Spider 2005 Ferrari 430 Scuderia 2007 Ferrari F430 Challenge (2006 series) Ferrari 125 S Monoposto 1947 Ferrari 312 F1-67 Monoposto 1967 Ferrari 312 B3-74 Monoposto 1974 Ferrari 312 T4 Monoposto 1979 Ferrari 126 C2 Monoposto 1982 Ferrari F1-87 Monoposto 1987 Ferrari F1-90 Monoposto 1990 Ferrari 248 F1 Monoposto 2006 Ferrari F2007 Monoposto 2007 Ferrari F2008 Monoposto 2008 Ferrari 458 Italia 2009 Ferrari California 2009 Ferrari 150° Italia Monoposto 2011 ---------------- |
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#39 |
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Join Date: Apr 2011
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Finally, we get some latest videos:
http://www.youtube.com/watch?v=K3XL2J-ZAL0 http://www.youtube.com/watch?v=fyCX6D_AJfo http://www.youtube.com/watch?v=QsVuo7wFT5k |
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#40 | |
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Join Date: Dec 2009
Location: Denmark
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Quote:
I mean, surely SMS will have used at least some of the knowledge, which they have recently gained during the development of pCARS, to eliminate the most glaring issues compared to the S2U Madness tech iteration, such as incorporating the fixes to the low speed tyre model blending, the input threading rework, the FFB improvements and the recent tyre model load sensitivity discoveries? |
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#41 |
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Join Date: May 2008
Location: In the kitty litter
Age: 28
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Is this out yet? How is it?
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#42 | |
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Join Date: Jan 2008
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Not yet.
Release Europe (except UK) June 8. http://www.amazon.de/Test-Drive-Ferr...7297719&sr=8-1 US July 3. http://www.amazon.com/Test-Drive-Fer...7016624&sr=8-1 Quote:
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#43 |
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Join Date: Sep 2008
Location: Cheshire, UK
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I'm quite torn by this game. On the one hand I have confidence in SMS doing a fairly decent job, but I'm also confident that Atari will wait until they've got everyones money, then chuck a tarpaulin over it and bugger off to go find another set of unfortunate victims to rip off like they did with their last project.
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#44 |
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Join Date: Apr 2009
Age: 28
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tbh I was really excited about this, wanted to see a SMS arcade game without EA restrictions, but, from gameplay footage it seems that its that same terrible weightless drinving on ice style of physics from Shift series. Its a shame, the studio puts great audio, graphics, but delivers terrible gameplay.
I never understand why Shift series scored so well in reviews. Arcade games like GRID does the job way better, SMS could've used the physics like that game. |
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