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#51 |
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Join Date: Jul 2011
Location: TURKEY
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#52 |
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Donated
Join Date: Aug 2011
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I use about 400 degrees of rotation in Logitech profiler, and leave lock at 360 degrees in the game.
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#53 |
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Automated Poster
Join Date: Feb 2003
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Version 1.5 of "NTM Tire Mod" is uploaded. View the file details
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#54 |
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Donated
Join Date: Aug 2011
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Thanks for the version 1.5 update
![]() Hopefully others can chime in with their feedback to help out with the testing process. Last edited by dev_null; 30 May 12 at 18:24. |
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#55 |
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Automated Poster
Join Date: Feb 2003
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Version 1.55 of "NTM Tire Mod" is uploaded. View the file details
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#56 |
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Donated
Join Date: Aug 2011
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I had about 20 minutes to play around with version 1.5 late last night. Semi-slick tires didn't have enough grip, so hopefully you have rectified that in version 1.55.
Otherwise it's getting closer |
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#57 |
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Automated Poster
Join Date: Feb 2003
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Version 1.60 of "NTM Tire Mod" is uploaded. View the file details
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#58 |
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Join Date: May 2007
Location: belgium(W-VL).
Age: 32
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How about drift mode, with PTMU latest version, it was better.
However, with your NTM, it's back to stock feel, spinning out as soon as the car accelerates. |
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#59 |
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Join Date: Jul 2011
Location: TURKEY
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Are you drifting using controller ? Drift and historic cars are not included by now. As soon as I make my facts right, I will continue with those tires.
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#60 |
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Join Date: Nov 2010
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can someone tell me how to install this mod shortly?
do i need the ucp for this? where can i download the ucp? i cant find it. |
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#61 |
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Join Date: Jul 2011
Location: TURKEY
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#62 |
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Donated
Join Date: Aug 2011
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I like the feel of version 1.6, well done offom !
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#63 |
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Join Date: Jul 2011
Location: TURKEY
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#64 |
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Donated
Join Date: Aug 2011
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My pleasure
I am glad I can be of assistance.I will get some more testing done this weekend, but if others reading this thread could kindly give their feedback as well, it will help in the testing process. |
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#65 |
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Donated
Join Date: Feb 2012
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Well done Thanks
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#66 |
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Join Date: Nov 2006
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overall im very happy with the progress seen in a short period of time,only thing i can feel is wrong is its lacking in front end grip a little.
i use laguna for my testing and ive discovered,with this mod,that a little scandinavian flick can make for a lot more fun than ive had with any mod ive tried before. keep up the good work,the cars i enjoy the most (porsche,bmw,cat,lexus) are much improved now ![]() Tango |
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#67 |
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Automated Poster
Join Date: Feb 2003
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Version 1.70 of "NTM Tire Mod" is uploaded. View the file details
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#68 |
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Join Date: Jul 2011
Location: TURKEY
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#69 |
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Join Date: Jan 2008
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First of all thanks for this good mod ! Great work on drift physics, but I think the over all grip level in race mode is reduced too much
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#70 |
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Join Date: Jul 2011
Location: TURKEY
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#71 |
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Join Date: Jan 2008
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I realy enjoy the stock cars, almost never drive upgraded
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#72 |
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Join Date: Jul 2011
Location: TURKEY
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#73 |
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Join Date: Jan 2008
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what are the plans for the next update of this mod ?
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#74 |
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Join Date: Jul 2011
Location: TURKEY
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#75 |
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Join Date: Jan 2008
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One more thing. After isntalling Your mod the wheel on all MAZDA`s are shaking and game started to crash. Installed it on fresh SHIFT 2 with latest community patch
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#76 | |
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Join Date: Jul 2011
Location: TURKEY
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Quote:
Edit: I checked, only BMW M1 causes to crash, am I right ? Next update will include it. If you notice that specific car causes to crash, inform me. Mazdas are light they tend to be quirky on the steering wheel a bit more. But I will include them in the update too. Last edited by offom; 2 June 12 at 23:38. |
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#77 |
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Join Date: Jun 2012
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Hey I'm kind of new to this forum but I have to say that this is great work, I used to have PTMu which felt like a huge improvement over the original game but then again this felt like a huge improvement over PTMu hehe
Now for the feedback, the cars feel really good. I haven't tried lots of them but most of them feel like they're about right. I even drove a lap on the nordschleife where my r32 is almost in sync with the 2011 record holder Nissan GT-R r35, if anyone wants to see it I'll share it but I don't know if I should be posting it here since it might be advertising. If anyone would be so kind to share his 360 controller settings I'd like to have it, Thanks in advance and thanks offom for this great mod! |
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#78 | |
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Join Date: Jan 2008
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Quote:
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#79 |
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Join Date: Jul 2011
Location: TURKEY
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I "feel" that we are used to keep pedal-to-the-metal in NFS series. Originally Shift 2 was designed in a way that "if the car is sliding, turn the wheel and push the gas pedal more !" manner. I remember the days that I began playing GTR 2, it was so hard not to over "or" under steer. I am keeping that thoughts on my mind when working with Shift's GT1 and GT3 classes and by the help of dev_null, street-track-semi-slick tires are being modded.
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#80 | |
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Join Date: Jun 2012
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Quote:
I used to play the gran turismo series from when I was 8 years old, and I like to break corners and drive a smooth lap. When I played the nfs series you indeed didn't need to break but when need for speed pro street came out they finally worked on their handling. After the nfs:shift series they brought back the pedal to the metal handling and it's shit tbh . |
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#81 | |
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Join Date: Jul 2011
Location: TURKEY
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Quote:
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#82 | |
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Join Date: Jun 2012
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Quote:
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#83 |
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Join Date: Nov 2010
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Great mod, but i think the cars still feel a little too "boaty". Cant descripe it better though
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#84 |
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Join Date: Jul 2011
Location: TURKEY
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#85 |
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Donated
Join Date: Aug 2011
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Also, using the latest UCP so you have the physics updates is essential to get the most out of this mod.
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#86 |
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Join Date: Jul 2011
Location: TURKEY
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Dear Kazumi, I noticed that (verifying on the ADAMS/Car Multibody Dynamics Simulation) datas are just silly (other than tire data). I will try to build just one test car with real datas. I already corrected out Lotuses' suspension problem.
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#87 |
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Automated Poster
Join Date: Feb 2003
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Version 1.80 of "NTM Tire Mod" is uploaded. View the file details
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#88 |
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Donated
Join Date: Aug 2011
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Offom , thank you once again for updating this mod.
In terms of testing, I will continue with AWD on the Evo IX and Evo X, but if someone could lend a hand with some of the FWD and RWD cars, it would be greatly appreciated. |
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#89 |
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Automated Poster
Join Date: Feb 2003
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Version 1.90 of "NTM Tire Mod" is uploaded. View the file details
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#90 |
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Join Date: Dec 2010
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So with this mod I could drift normaly with my 900' Logitech DFGT? Can someone write is drifting good?
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#91 |
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Join Date: Jul 2011
Location: TURKEY
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#92 |
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Automated Poster
Join Date: Feb 2003
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Version 1.91 of "NTM Tire Mod" is uploaded. View the file details
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#93 |
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Join Date: Oct 2009
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I have a question, offom. Can i switch between your mod and the PTMu using the JSGME? I'm using the unpacked version.
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#94 |
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Join Date: Jul 2011
Location: TURKEY
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#95 | |
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Join Date: Oct 2009
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Quote:
1- If i have the stock tyres on the majority of the cars it feels very floaty and i don't feel any conection with the car but when i upgrade to the racing slicks it's another story the car feels very responsive and i feel conected to it. My point is, that i think the levels of grip between tyres should be a little bit less drastic. 2- The AI is struggling with some cars, an example is the Lotus Elise, every time i do a quick race they are dancing around the track and losing control. These are my two opinions by now. I'll keep testing and giving feedback because this games has "Something" that keeps trying but it really need these kind of changes to keep going. Keep up the good work. |
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#96 |
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Join Date: Jul 2011
Location: TURKEY
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@esmil18
Tire grip levels were changed in respect to mine and dev_null's track driving experiences. The problem is on FFB creation but grip levels are very close to real I think, disconnectivity problem lies beneath. I'm working on FFB edit but don't know if it is legal. I'm trying to catch buggy cars, keep me updated, thanks so much. |
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#97 | |
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Join Date: Jun 2012
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Quote:
why I like NTM and some things why I like PTMu. for instance your mod has great physics, imo better than PTMu, especially the suspensions are realistic. some cars still have the floating problem like the classic 911. I believe the biggest reason I use PTMu now is that NTM has better physics but is almost unplayable on a 360 controller. it's still too responsive and with PTMu it is not. problem in PTMu is the tight corners which are really hard to take. I wish I had a wheel but for now I just hope you can make the steering a bit less responsive, or post some recommended settings for the gamepad. Great work though, I'm going to try out v1.91 right now |
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#98 |
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Join Date: Jul 2011
Location: TURKEY
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@ShawnNL
Are you referring to 911 that comes from Legends Pack? Their tires are not changed. Also I may develop a side mod suitable for controllers, I have Rumblepad 2 controller. Also, reduucing steering sensitivity and adding 8-10 tick deadzone on steering can help controller's handling. |
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#99 | |
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Join Date: Jun 2012
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Quote:
Also I tweaked my settings as good as I can and it is still a bit hard to race with a controller, A friend borrowed me his 360 steering wheel so i'll check that out tonight..Heard it has no force feedback on the pc (its the wireless xbox wheel). |
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#100 |
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Donated
Join Date: Aug 2011
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The joys of testing
![]() Can anyone on here with real world experience help out with the FWD and RWD cars? I am handling the AWD (non supercar) part of testing right now, but it would be great to get some more testers helping out as well. |
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