Originally Posted by vondutch51
Lowering max load results in the AI being more aggressive in general but they still don't try to pass in some situations. I was curious after reading the post so I tried lowering AIDraftStickiness and I did see some increase in the amount of overtakes ON THE STRAIGHTS. It seemed to help most in a multiclass situation where the faster cars are more willing to pass the slower cars (anyone remember seeing GT cars following the Lotus when racing multiclass?) This is where this seems to help. Not going to say 100% but it seems to have some promise.
Yes, lowering max load results aggressive behaviour, and then you have to watch them, because they make you make mistakes, and pass you if you are not careful. That's what I meant they stuck on you. In so far, the drafting effect on the straights for me is working well with these numbers in the SIM_ and Championship .gdb files:
BaseDropoff=2.000 // higher number -> more drafting effect
LeadingExponent=1.0 // higher number -> lower effect on leader
FollowingExponent=2.5 // higher number -> lower effect on followers
With the values above, you or the ai can follow the car in front, but when trying to take over, it's not that simple. But if you make it smart, then you can stick in at the end of the straight. On the other hand, you have to brake late, so the other car can stick in as well. It's fun.