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#1351 | |
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Join Date: May 2012
Location: Barcelona
Age: 38
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Quote:
First of all, I'd like to know how many polies are required to have a nice looking car in the game. Also how many LODs and the amount of polies in them. What programs do I need to use to put it in the game. I guess for modeling you can use any 3D program (I use Maya myself) and then export the mesh as an OBJ object, right? I read that you need 2 meshes, the exterior and the interior, or what you see when you are looking through the pilot's eyes. I guess that would be a great start as my R5 has 3 million polies right now (smooth mesh applied). The interior needs some face lifting as it has no dashboard at all. It's a rough piece of a beast. ![]() I'd appreciate some info so I can get my hands on it ASAP. ![]() Cheers!!! |
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#1352 |
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Join Date: May 2011
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@Chenuka : Try these fsb and fev i've duplicated off the dbrs9. Put these files in the Audio/Cars folder. Let me know if it works.
Last edited by bruce656; 4 June 12 at 20:16. |
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#1353 | |
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Join Date: Jun 2012
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#1354 |
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Join Date: May 2011
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Any thought on which sound you want to have duplicated for the Enzo Ferrari (if the One-77 works)?
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#1355 |
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Join Date: Jun 2012
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#1356 |
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Join Date: May 2011
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Downloading now, I would suggest you to upload the Aston and Enzo to winnerSD47's website (or let him upload it), you have done the most work and should deserve all the credit.
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#1357 |
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Join Date: Jun 2012
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Right, does anyone want this?? It's just a skin made by me but it makes the Murcielago Gt1 look pretty much like the lp700 SV.
![]() ![]() ![]() My first skin...I didn't even use photoshop so I know it won't be excellent. It's just that I haven't seen anyone else do this so I thought what the heck.... |
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#1358 |
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Join Date: Jun 2012
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HAHAHA DUDE!!! Play it first! It's not polished AT ALL!! before it goes community wide It needs to have some SERIOUS fixes.
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#1359 |
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Join Date: Aug 2007
Location: South Africa
Age: 48
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Hey guys,
I suppose this has to do with modding... A two-fold question on AI. 1. How do you go about changing the names of the current AI drivers? 2. How do you assign a specific driver to a specific car or a specific skin, like you would when creating a championship for example? |
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#1360 |
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Join Date: Jun 2012
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does anyone know how to fix this bug???
![]() the mirrors now actually work in the 458 italia, but th windmirror got axed...this would be a pretty much perfect addition to the game if someone fixed this. Did this bug happen to anyone? |
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#1361 | |
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Join Date: Mar 2011
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Quote:
Can i have it? gracias!
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#1362 |
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Join Date: May 2011
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@Chenuka : Your audio problem is not caused by a missing/broken fsb and fev (I've tried anything (created one myself with FMod designer and tried default one's by simply editing the csd file) but still no engine sound). I hope WinnerSD47 can solve your problem. I noticed that the One 77 looks nothing more than a Jaguar XKR (I didn't get the Aston in your screenshots, just a simple XKR).
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#1363 | |
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Join Date: Jun 2012
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Quote:
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#1364 |
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Join Date: Mar 2011
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Yes..S65 mirror problem...
How .. form outside it can be see and from inside ..it can't be see. |
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#1365 |
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Join Date: May 2012
Location: Barcelona
Age: 38
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So, nobody is going to help me with my little project???
![]() I have another question though..... can I create the base car and then the better versions of it so I can upgrade it in the game????? Thanks and cheers!!!! |
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#1366 |
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Join Date: May 2011
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@Chenuka : I've finally found it, I was right it was not a missing/broken fev and fsb file but a faulty csd file (the name has to be the same as the crd file), download my fix, place it in the Aston Martin One 77's vehicles folder and simply remove the jaguar_xkr.csd.
![]() ![]() The fix has to be the same for the enzo.Edit : Renaming (with a program like Bulk rename utility) all the jaguar_xkr_kit04_ files to jaguar_xkr_kit03_ and jaguar_xkr_kit00_ and overwriting the originals seems to fix the car's model (now in the car lot you will see the aston martin) but the ride height is to high. Anyone know how to fix this? Last edited by bruce656; 5 June 12 at 11:46. |
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#1367 | |||
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Join Date: May 2012
Location: Takengon, Indonesia
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Quote:
Quote:
Quote:
Yes, you can do that maximal 4 version of body style including interior for 1 car. |
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#1368 | |
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Join Date: Jun 2012
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#1369 |
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Join Date: May 2012
Location: Barcelona
Age: 38
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Bregel - Thank you very much!!! I really appreciate your help!!!
.I'm going to focus in modeling all the versions of the car, from little junkyard wannabe to full roadEating-tireBurning raging beast. I have the base model, some details left to be done still, maybe the version shown could be 3rd, as the second could have the back spoiler and some other stuff and I'm deffinetely going to work on a 4th version, a killing one. 1.- Thanks for the tips about polycount, I'll keep them in mind. 2.- Zmodeler is freeware isn't it 3.- About the UV layout, do I have to create one for the exterior and another one for the interior? Or just one for all.... 4.- To put it in the game.... Do I need to find a car that fits my R5 specifications in the game and replace it? Thanks again
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#1370 | |
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Join Date: Jun 2012
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Quote:
Hey I'll help you but in like after 3 weeks time I got other priorities...but then I'm free. We'll EXPLODE the modding community!!! |
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#1371 |
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Join Date: May 2012
Location: Barcelona
Age: 38
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Cool Chenuka!!!! Hope I'll have some new mesh to put in the game by then!!!
Let's get it on!!!!
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#1372 | |
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Join Date: Jun 2012
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Quote:
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#1373 |
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Join Date: May 2011
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@Chenuka : Db9's interior seems to be a good choice (I've changed the files already, fixed the right side/left side bug : player was on right side but steeringwheel was left side) but the interior mirrors don't match the exterior mirrors, any suggestions which car's mirrors I should use to fix this. Another bug I've encountered is that in the garage the steeringwheel is on the right side and the steering column is on the left side (and there seems to be little leftovers from the xkr at the rear bumper).
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#1374 | |
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Join Date: May 2012
Location: Takengon, Indonesia
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You need full version.
Quote:
No need to replace existing car, you can add your car stand alone. Last edited by Bregel; 6 June 12 at 03:41. |
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#1375 | |
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Join Date: Jun 2012
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Quote:
hmmm the rear bumper issue is, true for some reason My textures for the rear light did not show up on the rear... Try opening Zmodeller and replace the XKR badges diffuse textures with the One 77 one's. Also certain meshes need to be edited so the brake lights show up on the car..... Steering wheel-As for in the garage view....I don't know?? Looks like the mesh needs to be flipped over for that too?? @bregel- I know you do physics?? can you help me with my One-77 mod? @bruce-when your done...send me your new copy for the modified files, i'll see what I can do with them? Have you replaced all the old kits with the new ones?? I've done that, thanks to your advice now the car shows up at all upgrade levels. Audio's great....but I don't know if changing the physics is going to screw that up?? Basically what I'm asking is HOW do you replace car cockpits?? How do you replace car physics?? Last edited by Chenuka; 6 June 12 at 07:46. |
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#1376 |
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Join Date: Apr 2011
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any mod to put the gauges on centre in hood view mode?
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#1377 |
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Join Date: May 2011
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@Chenuka : Patience is a virtue, my friend. I've replaced all the car cockpits with the one's from the db9 (it's to complicated to explain however because it involved lots of renaming and (cockpit and regular) vhf, cdv and yes I even replaced the file editing. It think i've sorted the steeringwheel bug in the exterior (when in race, garage or carlot), the best matching mirrors I found are the mirror's from the Mercedes Benz Mclaren Stirling Moss (the mirrors are similar in shape and are pointing upwards from the car's body to the cockpit). It's nearly finished (from my point of view, but there are a bit of problems I can't fix without new files, like the rear lightglow, I've corrected the position but you see that it's not 100% matching) and I found a solution for the right height (edit offset of the body in the vhf file). When I'm done I will give the files back to you (so you can find a way to edit the physics because I don't have a clue at all how to do this).
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#1378 | |
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Join Date: Jun 2012
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Quote:
... I really need to figure out how to do this myself.... I've tried replacing the enzo cockpit with the Fxx's it just made the new cockpit invisible.... continuing to experiment though, I really am not trying to pester anyone into making my mods for me and then taking the credit. Btw when I release this I will make sure people have NO misunderstandings on the great contribution you've made. I know you've done a lot already, but if your willing to help me with my enzo Mod I'll happily give you a HUGE chunk of credit...let me know if you're interested I'll send you the files... I understand If you'll pass though, I can always get assistance from some of the other exellent people on Nogrip. ![]()
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#1379 |
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Join Date: May 2011
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Well, now I know how to do it I might look into it.
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#1380 |
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Join Date: Jun 2012
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Right I have a suspicion that the guys from NFS-brasil.com stole WinnerSD47's mods......?? can someone doublecheck this?
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#1381 |
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Join Date: May 2011
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Can someone reupload smart ?
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#1382 |
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Join Date: May 2011
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@Chenuka : It would seem so, because they didn't even linked to the original webpage where WinnerSD47 has uploaded it, they have reuploaded it on another hosting website and put their name as author of the mod.
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#1383 | |
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Join Date: Jan 2012
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Quote:
Have any fixes? |
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#1384 |
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Join Date: May 2011
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@WinnerSD47 : Nope, I send you a PM explaining that I can't help you with the last two cars you've send me, neither can I help you with the speedometer of the 458 Italia if I don't have a needle_speed_cpit file to work with.
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#1385 | ||
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Join Date: May 2012
Location: Barcelona
Age: 38
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Alright, I'll give it a try.
Quote:
What programs do I need in order to properly achieve my goal here? I mean something like this : 1.- 3D program for modeling the mesh (Maya, 3DS Max, Softimage, Lightwave, etc....) 2.- 2D program to create textures (Photoshop, Painter, Gimp, etc...) with the corresponding addons to convert common image formats (tiff, jpeg, tga....) into DDS file formats. 3.- Program to convert my 3D files into Shift II files (Zmodeler) 4.- etc, etc, etc... Quote:
Thanks again for the help and the feedback, it's really making me go straight ahead with this project.
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#1386 |
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Join Date: Jun 2012
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right how the hell do you upload on NFS-game??? It's all in russian goddamit. I made an account too.
bugger,
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#1387 | |
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Join Date: Jun 2012
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Quote:
On the positive side, I know I shoud've resisted but My enzo mod is up on the russian site...It's unfinished but since only bruce656 was willing to help me what did you guys expect hopefully downloading the present version will encourage you to help me improve it... Right so my E-mail address is in the description so either post your fixes here or alternatively send it to my e-mail..thank guys hope you have fun with it.
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#1388 | |
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Join Date: May 2012
Location: Malaysia
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Edit: Nvm so it's in another thread But I'll hope you can make the stock rims in future add-on cars!
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#1389 |
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Join Date: May 2011
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@Chenuka : Wait, you did what? I did send you the enzo so you could look into the physics and minor bug that need sorted, it's by far not finished plus you will need M12 Warthogs permission plus the guy which replacement model you took to upload the enzo standalone with the f50 interior (I thought this was clear, because you asked me specifically to replace the interior with the fxx one and so I could presume that you knew that you have to ask permission for it).
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#1390 | |
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Join Date: Jun 2012
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Quote:
Also about the physics, I tried replacing them with the physics for the maserati MC12 for some strange reason it didn't work, I thought If I released it someone would help me... the HUD is missing I've endlessly tried looking through the files to see what's wrong but it eludes me... but since I respect the fact that you don't think the mod is ready I'm taking it off now.... I'm sorry If I did anything wrong.
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#1391 |
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Join Date: May 2012
Location: Malaysia
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Just tried the Enzo, and the rims is using the Reventon's rims but it becomes very white with random images on it...
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#1392 |
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Join Date: Jun 2012
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Lol....no one said it was complete...please substitute rims with the best option....I would also recommend you to please not redistribute that file until we decide what to do with t...apparently I've accidently copied someone's work and I regret that... So i've taken the files down. Besides the mod is shitty and incomplete. Better yet you might as well remove it from your garage.
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#1393 | |
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Join Date: Jun 2012
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#1394 |
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Join Date: Jan 2010
Location: Holland
Age: 35
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#1395 |
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Join Date: May 2011
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@Chenuka : Like most cars of WinnerSD47, it a model from turn10 so you will need his permission as well (now you'll see that it isn't simple to release mods and the reason why people like JDougNY won't release their mods). And as Jeroen vd Helm (nice to see someone populair and native dutch speaker on this forum, i'm only one of them and it isn't populair) stated above, it's not a shift 1 car but a forza 4 conversion so you will need a dvd-check to post it on this forum (what you did, you even started a new thread with a link to a file sharing site).
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#1396 |
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Join Date: Jan 2010
Location: Holland
Age: 35
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@ Bruce656 Who say i'm popular ?? Thats New to me
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#1397 |
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Join Date: May 2011
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@Jeroen vd Helm : Kerel, je mod wordt gebruikt in de Onofficiele Community patch, dat is toch een hele erkenning voor jouw modvaardigheden. Groetjes uit België
![]() Translation : Dude, your mod is being used in the Unofficial Community patch, that is a huge recognition for your mod skills. |
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#1398 |
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Join Date: Jan 2010
Location: Holland
Age: 35
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@Bruce haha maar dat maakt je nog niet populair en dat wil ik ook niet grtz
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#1399 | |
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Join Date: Jun 2012
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Quote:
. Sorry for the inconvenience.... But the cockpit IS from shift 1 hence there's no Need for a dvd check there...besides MC12warthog said I could use it....I hope this little tussle hasn't made you think bad of me bruce656, it was just a misunderstanding. I'm sorry.....
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#1400 |
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Join Date: May 2011
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@Chenuka : Nope I won't think bad of you, I was just worried that the mod would be taken down if you continued to advertise (sorry to use this word) this on Nogripracing (since there rules about ripped content). WinnerSD47 remains silent about his mods for a reason, I would suggest you would do the same.
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