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Old 29 May 12, 17:21   #101
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Default Feedback on tyre/surface sound config tweaks in v1.0.99c

Just a quick note to testers: I'd appreciate your feedback of the tyre/surface sound config tweaks made in v1.0.99c.

Note that per post #91, if you are not already on v1.1- pre1.0.99a or later, you'll need to do a complete reinstall, including re-unpacking (unless you know how to figure out which additional file to unpack yourself, it's easier to just let the updated unpacker script handle it while you go do something else).

Ah, the joys of beta-testing.
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Old 29 May 12, 20:35   #102
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Quote:
Originally Posted by ermo View Post
Just a quick note to testers: I'd appreciate your feedback of the tyre/surface sound config tweaks made in v1.0.99c.

Ah, the joys of beta-testing.
HOLY CRAP!! That is like 100% better!! Never even realized I was missing those sound queues before. Helps tremendously. Thanx!

BTW, I have been working on my own little Mod. Transmission noise volume mod. It would have been nice if SMS could have instituted a global setting ingame... but nooooo, instead we have to go through each and every Car Sound Details file(.csd) and hand adjust the "TransmissionVolume". I'm cutting each one by half as a starting point. You have my Permission to include it with future releases of the UCP as an optional MOD. That is when it's completed.

I personally find it highly annoying I can hear that much transmission noise. They sound like they're running tranny's without gear oil.
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Old 29 May 12, 20:49   #103
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Quote:
Originally Posted by SternRav0R View Post
I personally find it highly annoying I can hear that much transmission noise. They sound like they're running tranny's without gear oil.
I feel the same about audio levels. Except for gt cars, transmission whine is a little too loud for my taste. Also could it be possible to bump up the turbo/supercharger noise a bit? Same changes were made in Overhaul mod for Shift, and the results were a lot more better.
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Old 29 May 12, 21:02   #104
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Hmm ok scratch that last. Good thing I have only adjusted the cars I drive on a regular basis.

I was looking at
..\SHIFT 2 UNLEASHED\MODS\NoGrip_UCP_v1.1-pre1.0.99a_JSGME_install\Audio\carsoundconfig.xml and noticed the following lines.
Code:
<prop name="TransmissionVolumeOverrideInterior" data="1" />
<prop name="TransmissionVolumeOverrideExterior" data="1" />
Going to try changing to the following, because if my suspicions are correct this will effectively cut trans noise on all cars by half.
Code:
<prop name="TransmissionVolumeOverrideInterior" data="0.5" />
<prop name="TransmissionVolumeOverrideExterior" data="0.5" />
Then I suppose for fine tuning I can adjust each of the .csd's as needed.
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Old 29 May 12, 21:07   #105
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Quote:
Originally Posted by resureksiyon View Post
I feel the same about audio levels. Except for gt cars, transmission whine is a little too loud for my taste. Also could it be possible to bump up the turbo/supercharger noise a bit? Same changes were made in Overhaul mod for Shift, and the results were a lot more better.
Check out that .XML file I noted above. If you have UCP v1.1-pre1.0.99a or higher installed you should see it.
This line may do the trick.
Code:
<prop name="TurboVolumeOverride" data="1" />
Increase the data="x" value. A value of "2" I believe would double the current volume.
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Old 29 May 12, 22:37   #106
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Thanks for the heads up man. I tried multiple values, and I can confirm that changing any of those "override" values to "0" mutes that specific effect. But tbh, I couldn't see any major differences with rational numbers. .crd files are the right solution i think.
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Old 30 May 12, 10:42   #107
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@SternRav0R:

Yeah, the line between UCP and Overhaul is blurring more and more with every new feature.

The sound tweak stuff was inspired by the SHIFT Overhaul work and tulib202's Career mod tweaks (but I didn't lift them verbatim, even though I have permission to do so).
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Old 30 May 12, 11:45   #108
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Quote:
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1./ That's the idea, yes. I strongly believe that the benefits (easy custom livery installation, mod compatibility, easy and uniform tinkering base for modders) outweigh the disadvantages (increased space requirements, slightly increased car switching time in the garage on initial load if you use seek-limited storage).

2./ Check out the FAQ in post #2 in this thread for suggestions on how to manage this.
that's great thanks
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Old 30 May 12, 18:10   #109
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Quote:
Originally Posted by ermo View Post
@SternRav0R:

Yeah, the line between UCP and Overhaul is blurring more and more with every new feature.
That tells me that the community has pretty much done what it can to fix broken features we would consider bugs. Once all the broken stuff is fixed it's only natural we move on to tweaking the game mechanics. Or overhaul if you will. Hopefully without generating more broken features.

On the subject of the Transmission volumes. Setting them to 50%(0.5) in the Override Properties like I mentioned above goes a long way to reducing the sound. Using Some vehicles can barely be heard. GT1 and 3 cars I discovered would need additional down tuning via their respective .csd files(for my personal tastes). Even so at a global reduction of 50% it's much more tolerable to drive the GT cars without such pronounced Transmission noise which makes it much easier to pickout tire skidding sound queues.
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Old 30 May 12, 22:22   #110
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Quote:
Originally Posted by SternRav0R View Post
On the subject of the Transmission volumes. Setting them to 50%(0.5) in the Override Properties like I mentioned above goes a long way to reducing the sound. Using Some vehicles can barely be heard. GT1 and 3 cars I discovered would need additional down tuning via their respective .csd files(for my personal tastes). Even so at a global reduction of 50% it's much more tolerable to drive the GT cars without such pronounced Transmission noise which makes it much easier to pickout tire skidding sound queues.
Did I just hear the Good Sir volunteering to attach a nice .zip archive with the tweaked sound values (turbos, transmission whine), including a few custom tweaked per car .csd files for the cars for which the global tweaks are not sufficient? I think I did indeed ...

Last edited by ermo; 11 June 12 at 14:21.
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Old 30 May 12, 23:35   #111
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Default v1.0.99e ready for testing

New tuning range chassis files are up in the CPE thread if anyone wants to test. Feedback on the tuning range tweaks in the CPE thread, please.

They're based on the chassis fixes introduced with v1.0.99e, which was pushed to bitbucket not too long ago. Note per post #91, if you want to update to v1.0.99e and you are not already on v1.1-pre1.0.99a or later, you'll need to do a complete reinstall, including re-unpacking (unless you know how to figure out which additional file to unpack yourself, it's easier to just let the updated unpacker script handle it while you go do something else).
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Old 31 May 12, 00:06   #112
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maybe a stupid question.i have installed pre1.0.99a what is to do to install v1.0.99e
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Old 31 May 12, 00:40   #113
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@martinsalat:

Are these instructions sufficient? https://bitbucket.org/ermo/s2u_ucp/wiki/Uninstall

If they aren't, please let me know how I can improve them.
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Old 31 May 12, 11:11   #114
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Nice job all! This is really nice.
(I mean the ucp)

--

But, how can I download the latest ucp??
I got currently 1.0.97b.. And I don't understand that bitbucket?
Can't download the whole ucp from there.

Last edited by The Driver; 31 May 12 at 11:21. Reason: Forgot something.......
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Old 31 May 12, 14:21   #115
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Quote:
Originally Posted by The Driver View Post
But, how can I download the latest ucp??
I got currently 1.0.97b.. And I don't understand that bitbucket?
Can't download the whole ucp from there.
The v1.0.99e version is about 5.5 MB and I just successfully downloaded it from bitbucket, so it may just be an issue at your end?
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Old 31 May 12, 14:32   #116
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Quote:
Originally Posted by ermo View Post
@martinsalat:

Are these instructions sufficient? https://bitbucket.org/ermo/s2u_ucp/wiki/Uninstall

If they aren't, please let me know how I can improve them.
thank.i couldn't find it because it was in the uninstall description.
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Old 31 May 12, 15:25   #117
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thank.i couldn't find it because it was in the uninstall description.
Is it better now? https://bitbucket.org/ermo/s2u_ucp/wiki/Home
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Old 31 May 12, 17:58   #118
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perfect
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Old 31 May 12, 19:56   #119
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Quote:
Originally Posted by ermo View Post
Did I just hear the Good Sir volunteering to attach a nice .zip archive with the tweaked sound values (turbos, transmission whine), including a few custom tweaked per car .csd files for the cars for which the global tweaks are not sufficient? I think I did indeed ... :mrgreen.
Working on it ... As well as some more custom liveries. I tend to bounce around in my modding ways. Lets face it, staring at Photoshop for hours on end gets old, gotta do something to take my mind off it. Such as stare at car definition files with an occasional hot lap.
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Old 31 May 12, 23:58   #120
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Hey!! man i got a problem with sky... is seems weird?? i do EVERYTHING step by step... and i dont now why??

Here is the problem:

http://imageshack.us/photo/my-images...119514198.jpg/
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Old 1 June 12, 09:48   #121
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@iagm_12:

Looks like either one of the .BFF files wasn't unpacked properly or that it was corrupted in the first place?

I've seen the weird skybox before and back then it was because of a missing file IIRC.

Can someone with more gfx experience chime in?
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Old 3 June 12, 13:26   #122
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btw as I have not switched to the latest version yet have you fixed the +1390 rating the Nissan Z370 engine swap gives you?
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Old 3 June 12, 16:29   #123
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No, I haven't.

Patches welcome.

@murcGuru: Which rating should it have instead?

Last edited by ermo; 5 June 12 at 13:39.
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Old 3 June 12, 20:57   #124
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I installed the latest version of this patch to a fresh game.When I first start the only option in the main menu was the Carlot, did not get to do the pre-race where you select your driving style or settings.Once I selected a car from the carlot the rest of the menu showed up,options,settings, ect. and the races classes all showed up.I did not have this issue in the 1.099 version,just in the 1.099a-1.099e versions of the patch.It seems to be working ok though after that first start. Any reason why this may of happened?
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Old 4 June 12, 09:17   #125
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Originally Posted by Junkie1962 View Post
I installed the latest version of this patch to a fresh game.When I first start the only option in the main menu was the Carlot, did not get to do the pre-race where you select your driving style or settings.Once I selected a car from the carlot the rest of the menu showed up,options,settings, ect. and the races classes all showed up.I did not have this issue in the 1.099 version,just in the 1.099a-1.099e versions of the patch.It seems to be working ok though after that first start. Any reason why this may of happened?
Thanks for reporting.

Since you mention the pre-race where you select your driving style/settings, I assume that this was with a fresh profile then?

On my game, the game menu sometimes get confused as well -- in my case, I'm shown the career menu but with blank white pictures; I can still select menu items with the keyboard <- and -> arrows, I just can't see what I'm selecting, but when I press enter I'll be presented with a working sub-menu.

I'm tempted to guess that it's simply an artifact of the unpacking method, but I'll keep an eye out for similar reports.
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Old 5 June 12, 03:16   #126
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Yes this was with a fresh profile.Reward cars are not showing up in garage either. I hope you dont think I am bashing this mod,just pointing out a few things I have noticed.Over all I think it is way better than the original game.Keep up the good work.
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Old 5 June 12, 05:19   #127
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A little bit problem. Starting standing mile will make the game crash after unpacking. But drag race is fine.

Is there any solution to this problem? thanks.

EDIT: what is the filename for standing mile tracks? it seems that its missing from my folder

Last edited by pentaura; 5 June 12 at 08:07.
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Old 5 June 12, 12:08   #128
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Ermo made the excellent suggestion that discussion on engine/transmission volume, as part of SternRav0R's Transmission Noise Volume Reduction Mod (http://www.nogripracing.com/)details.php?filenr=35715) be moved over here for inclusion in the UCP.

For what it's worth, I do a fair amount of track days in real life, and I still find with this mod and UCP v1.0.99e, with engine volume turned down to low, and environment at maximum, the engine is still a little louder than ideal.

Tire squeal should be much louder in comparison. Tire squeal & screech in the real world is quite loud, and that sound can carry for a pretty good distance. If possible, future UCPs will hopefully include the changes made in SternRav0R's mod, and louder tire sounds.
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Old 5 June 12, 18:03   #129
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@dev_null
The thing about my Mod. It only has 2 volume adjustments in it when you boil it down. Lowered transmission noise and the UCP raised tire squeal. All other volumes are stock game levels. I think what this has done is made Engine noise more prevalent(which is what I desired).

An interim fix for you until it's decided on actual sound levels for the UCP(or if they will in fact be included or left as a stand alone mod) would be a quick edit of the ..\MODS\Trans NVR Mod\Audio\carsoundconfig.xml file that is included in my little Mod package.
For louder tire squeal edit this line in the file above(a whole number in data= is a 100% increase in the sound files recorded level)
Code:
<prop name="SurfacesVolumeOverride" data="2.0" />
Conversely you can lower all the cars at once by lowering the engine volume in that same file or this line as it were:
Code:
<prop name="EngineVolumeOverride" data="1" />
Reduce the data= line. Again a whole number = 100%, 0 would be off, 0.01 = 1%

I had played with the idea of creating a Visual Studio app that would read and write the carsoundconfig.xml and give the user a GUI interface outside the game with sliders to adjust the various Override Volume and Reverb levels, as well as the 2 different 3D Pan levels.
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Old 5 June 12, 18:16   #130
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Adding some information regarding the bug at standing miles, if you do test track in tuning mode, the standing mile track is accessible, but in career or quick race, it crashes my game.

any solution yet?
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Old 5 June 12, 18:52   #131
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Quote:
Originally Posted by SternRav0R View Post
@dev_null
The thing about my Mod. It only has 2 volume adjustments in it when you boil it down. Lowered transmission noise and the UCP raised tire squeal. All other volumes are stock game levels. I think what this has done is made Engine noise more prevalent(which is what I desired).

An interim fix for you until it's decided on actual sound levels for the UCP(or if they will in fact be included or left as a stand alone mod) would be a quick edit of the ..\MODS\Trans NVR Mod\Audio\carsoundconfig.xml file that is included in my little Mod package.
For louder tire squeal edit this line in the file above(a whole number in data= is a 100% increase in the sound files recorded level)
Code:
<prop name="SurfacesVolumeOverride" data="2.0" />
Conversely you can lower all the cars at once by lowering the engine volume in that same file or this line as it were:
Code:
<prop name="EngineVolumeOverride" data="1" />
Reduce the data= line. Again a whole number = 100%, 0 would be off, 0.01 = 1%

I had played with the idea of creating a Visual Studio app that would read and write the carsoundconfig.xml and give the user a GUI interface outside the game with sliders to adjust the various Override Volume and Reverb levels, as well as the 2 different 3D Pan levels.
Thank you kindly. I will give that a try
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Old 5 June 12, 22:13   #132
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Quote:
Originally Posted by SternRav0R View Post
[B]
(...)
An interim fix for you until it's decided on actual sound levels for the UCP (...)

I had played with the idea of creating a Visual Studio app that would read and write the carsoundconfig.xml and give the user a GUI interface outside the game with sliders to adjust the various Override Volume and Reverb levels, as well as the 2 different 3D Pan levels.
I, too, am thinking about how to solve the configurability issue. In general, I think we should aim for sane defaults for the UCP. But on the other hand, a tool that automates the mass configuration of the chassis files with e.g. default steering ratio settings as approriate to the user's preferred degrees of rotation might not be half bad.

Of course, it appears that there are still some gameplay related bugs that need to be sorted out. Help in this area is very welcome, as I'm frankly mostly interested in physics calibration and the driving experience. So if someone else could dig in and take a look at contributing fixes for the reported gameplay issues, I'd be very grateful.

I should probably maintain a public list of reported issues...
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Old 6 June 12, 12:10   #133
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Quote:
Originally Posted by ermo View Post
...
Of course, it appears that there are still some gameplay related bugs that need to be sorted out. Help in this area is very welcome, as I'm frankly mostly interested in physics calibration and the driving experience. So if someone else could dig in and take a look at contributing fixes for the reported gameplay issues, I'd be very grateful.

I should probably maintain a public list of reported issues...
Offom has made some solid progress in that respect as part of his NTM mod.

The latest version (v1.8) includes an update to the suspension setup on a number of cars. Maybe the suspension part can be worked into the UCP, and keep the work on tires in a separate development thread.
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Old 8 June 12, 14:35   #134
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the unpacker says there is no SHIFT2U.exe file found in C:/Users/Harry/AppData/Local/Temp/Rar$DIa0.928/...
What do I do!
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Old 8 June 12, 18:39   #135
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the unpacker says there is no SHIFT2U.exe file found in C:/Users/Harry/AppData/Local/Temp/Rar$DIa0.928/...
What do I do!
It sounds like you tried to execute the s2u_unpacker.cmd script from within WinRAR?

I'm curious about which part of Step 1 in the Installation section in the UCP README encouraged you to do this?
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Old 9 June 12, 05:03   #136
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I owe all who worked on this patch a big apology.I posted earlier that the pre-race was not working and the reward cars were not being saved.It turns out that I did not install the 1.1 patch before the DLC patch.I have since re-installed everything per ermo's guide and all is working great.Once again good job to all who has worked on this patch. 1.99e
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Old 9 June 12, 16:20   #137
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I owe all who worked on this patch a big apology.I posted earlier that the pre-race was not working and the reward cars were not being saved.It turns out that I did not install the 1.1 patch before the DLC patch.I have since re-installed everything per ermo's guide and all is working great.Once again good job to all who has worked on this patch. 1.99e
Thanks for the feedback. Was this a DVD version then?
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Old 9 June 12, 18:12   #138
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Yes I have the DVD version,or I can download it from Origin.
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Old 9 June 12, 20:48   #139
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Quote:
Originally Posted by LamboMantisMan23 View Post
the unpacker says there is no SHIFT2U.exe file found in C:/Users/Harry/AppData/Local/Temp/Rar$DIa0.928/...
What do I do!
Apparently you completely skipped STEP 1 in the UCP installation instructions and went strait to STEP 3a.

https://bitbucket.org/ermo/s2u_ucp/wiki/Installation
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Old 9 June 12, 21:58   #140
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If ever there was an appropriate moment to quote Dave Barry, this appears to be it...

Quote:
Originally Posted by Dave Barry

READ THIS FIRST

===============

Congratulations. You have purchased an extremely fine device that would
give you thousands of years of trouble-free service, except that you
will undoubtly destroy it via some typical bonehead consumer
maneuver. Which is why we ask you to PLEASE FOR GOD'S SAKE READ THIS
OWNER'S MANUAL CAREFULLY BEFORE YOU UNPACK THE DEVICE. YOU ALREADY
UNPACKED IT, DIDN'T YOU? YOU UNPACKED IT AND PLUGGED IT IN AND TURNED
IT ON AND FIDDLED WITH THE KNOBS, AND NOW YOUR CHILD, THE SAME CHILD
WHO ONCE SHOVED A POLISH SAUSAGE INTO YOUR VIDEOCASSETTE RECORDER AND
SET IT ON "FAST FORWARD", THIS CHILD ALSO IS FIDDLING WITH THE KNOBS,
RIGHT? WE MIGHT AS WELL JUST BREAK THESE DEVICES RIGHT AT THE FACTORY
BEFORE WE SHIP THEM OUT, DO YOU KNOW THAT?
The first post in this thread contains a link to the Installation guide, which is considered required reading for getting to know the UCP installation and learning how to activate mods with the JSGME tool.

I think people are doing LamboMantisMan23 and people like him a disservice by not simply redirecting him to the original post and asking him to read what it says in the section marked 'Installation' in big bold letters.

It might seem a tad insensitive of me, but trust me: In the long run, it's better to teach a man to fish, if you know what I mean.
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Old 10 June 12, 01:02   #141
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... In the long run, it's better to teach a man to fish, if you know what I mean.
I know what you mean. Bad habit of mine of coddling and hand holding. Worked in Tech support too many years.

However you also have to keep in mind that we're dealing with the "Instant Gratification Generation". They never knew the world without the internet. Those of us that do remember the world prior to the internet always RTFM.
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Old 10 June 12, 01:16   #142
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Those of us that do remember the world prior to the internet always RTFM.

That certainly doesn't apply to my parents or much of the older generation who I have had to help with PCs, phones ect.
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Old 11 June 12, 12:32   #143
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No, I haven't.

Patches welcome.

@murcGuru: Which rating should it have instead?
Guessing we could figure it out by comparing it to the 350z they swap to the same engine but the 370z is a bit more powerful then the 350 to begin with.
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Old 11 June 12, 12:44   #144
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Is this compatible with career mod by tulib??? It takes forever to install it with JSGAME!
It only freezes, and freezes after some period time my cr*p laptop!

I hate my laptop actually.. it destroys my nerves. I hope I can get a new computer soon!
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Old 11 June 12, 14:35   #145
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Quote:
Originally Posted by pentaura View Post
Adding some information regarding the bug at standing miles, if you do test track in tuning mode, the standing mile track is accessible, but in career or quick race, it crashes my game.

any solution yet?
The tracks are not unpacked in the game, though we do unpack track physics files.

It does sound a bit strange that the track would work in tuning mode but not quick race or career.

Does it work for you with 0 opponents in quick race? I've never bothered with the drag racing part of the game because, frankly, it feels weird and unnatural and I'm really not interested in just driving straight ahead -- carving corners is where it's at for me.

Last edited by ermo; 11 June 12 at 20:37.
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Old 11 June 12, 14:59   #146
pentaura
 
Join Date: Jan 2012
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no, it doesn't work. setting opponents to 0 doesn't do the thing. i tried all track and it gives the same result: crash.

well i like the feeling when you squeeze your car to 300km/h on straights.

oh well, i'm uninstalling the game for now. i'm away from my home now so i will give more information if i reinstall the game to see if it repairs the bug.

BTW, it crash even before loading screen, to add the info.
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Old 11 June 12, 20:51   #147
ermo
 
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Quote:
Originally Posted by pentaura View Post
no, it doesn't work. setting opponents to 0 doesn't do the thing. i tried all track and it gives the same result: crash.

well i like the feeling when you squeeze your car to 300km/h on straights.

oh well, i'm uninstalling the game for now. i'm away from my home now so i will give more information if i reinstall the game to see if it repairs the bug.

BTW, it crash even before loading screen, to add the info.
Hm. It definitely sounds like the game might be trying to access a missing resource if it crashes like that...

Which controller are you using for drag racing? I tried using my G27 wheel set at 900 degrees of rotatition, which might have impacted my experience negatively, as it felt like riding on wheels made of winegum jelly? The car was sluggish to react and refused to track straight ahead?
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Old 12 June 12, 04:45   #148
pentaura
 
Join Date: Jan 2012
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I use keyboard (i don't have money to buy steering wheels) and i haven't change any configuration (in-game config doesn't want to read my generic controller, i can use controller for race but not drag and standing mile. after unpacking i know where the key config file, i'm just too lazy to edit it).

Try tune your car, i always do that to prevent my car spinning out from gear 1 (but it won't be a problem if you use 4WD car).
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Old 12 June 12, 22:37   #149
Kazumi
 
Join Date: Jan 2008
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Make sure to save a new set-up to all tracks or in that case at least drag and standingmile.

Had a few events where I started with major issues when I only saved on Vanilla set-ups but not UCP (or other mods), although never a crash.
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Old 12 June 12, 23:01   #150
ShadowTS
 
Join Date: Feb 2010
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Hi, is it possible to download the 1.6 version for people that can't handle unpacked game? I can't find a download link anywhere!
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