|
|
|
#1 |
|
Join Date: Jan 2011
Location: Divorced
|
This mod is great, incredibly realistic.
BUT AI wont pit for tyres -they drive the whole race on one set. I tested Phoenix 81 laps. And nobody pittet for tyres -only for broken wings and nosecones but never for tyres only -why is that ALSO in readme it says "Thank you for downloading the F1SR F1-1991 mod Historic Edition for rFactor. ... Expect to see lots of sparks." But I havent seen any sparks, none. Perhaps I should tweak something -But what? Help me Thank you! |
|
|
|
|
|
#2 |
|
Join Date: Feb 2010
Age: 23
|
Unfortunately making realistic AI for these extreme cars is next to impossible. They're usually set so they have hardly any tyre wear, else they would crash all the time. There's no ingame setting for that, depends on modder.
As for sparks, try setting special effects on full, should be that. |
|
|
|
|
|
#3 |
|
Join Date: Jan 2011
Location: Divorced
|
regarding sparks it was problem with phoenix91 track where sparks were set to 0
on other tracks the sparks are there but not as much as I expected so AI wont pit for tyres!?!?hmmm it isnt realistic at all. Can we force them to pit anyway, maybe for fuel. But in a way to start on full load to represent 1991 accurately and only to pit for additional 1 litre or so |
|
|
|
|
|
#4 |
|
Join Date: Feb 2010
Location: Levis, Quebec, Canada
Age: 19
|
There was no refuelling in 1991.
|
|
|
|
|
|
#5 |
|
Join Date: Mar 2010
Location: Lincolnshire
|
AI don't pit for tires in rFactor, it just isn't in the game. That is the case I think
|
|
|
|
|
|
#6 |
|
Join Date: Feb 2010
Age: 23
|
There is tyre wear for AI, its just super difficult to get it right. Usually it ends with AI sliding all over the place, unable to get into pits in one piece because they don't adapt their driving style with less grip. Its better to turn it off than this.
What they can't do at all is change compounds, ie they'll always have hards or whatever. |
|
|
|
|
|
#7 |
|
Join Date: Jan 2011
Location: Divorced
|
well if you do not understand the question do not respond.
you werent even born in 1991. While I attended 3 races that year as a spectator, and beleive me I am very well aware that there was no refueling in 1991 What I want, I want TO FORCE AI into pitting -somehow, because it obviously wont pit for tyres only. So having it to pit for a just one more litre of fuel seems reasonable because it wont interrupt overall AI weight since they would have to start with full load anyway But there is more nonesense, on Hockenheim they run a lot of downforce, they only just touch 300kmh instead of going 330+ |
|
|
|
|
|
#8 | |
|
Join Date: Mar 2007
Location: England
Age: 30
|
Quote:
|
|
|
|
|
|
|
#9 |
|
Join Date: Feb 2010
Age: 23
|
You are expecting miracles aston007, AI is just dumb and this will change very very slowly with every new sim. You can't expect them to use low downforce setup on fast tracks, how are they supposed to realize what is fast track and what isn't..? Show me any sim in the world that does it.
However there should be an option in player file that forces them to use your lastly assigned setup But generally your best chance is to play with strength setting until they're competitive, if you go way over 100% they will reach more speed despite high df. |
|
|
|
|
|
#10 |
|
Join Date: Jan 2011
Location: Divorced
|
HI,
I managed to force AI into pitting with modifications in .gdb file. you can program them to pit any lap you want, you just put names, number of pitstops and lap on what they pit. But I still do not know what their staring fuel was. Pitstop lasted 15 seconds, so I figure they were refueling. Problem is I cannot see AI fuel loads during races. Just make things clear, I do not want them to refuel, I just want them to pit (tyres or whatever reason) to replicate the race dynamics of 1991. Because if they stay out whole race it is so strange, the whole race feels strange. Last edited by aston007; 6 June 12 at 07:30. |
|
|
|
|
|
#11 | |
|
Join Date: Jan 2011
Location: Divorced
|
Quote:
my god 20 years ago geoff crammond managed to do perfect AI -and nobody 20 years later can replicate that??? // I am takling about AI -not physics |
|
|
|
|
|
|
#12 | |
|
Join Date: Jan 2011
Location: Divorced
|
Quote:
besides CartFactor (mod for Rfactor) has 4 different chassis setups and AI appears with different chassis in Michigan, Fontana -heck they even simulated Hadford device It can be done, its up to modders. They should have done low downforce chassis configuration for hockenheim and monza and set the AI to run them there. Just aske the guys that did CartFactor how to do that. It is simple there is a file where you put what chassis to use on what circuit. You just have to mod that chasiss //and it is so wrong to think that AI has a life of its own. tellin "Ai just wont do that" is plain silly. AI what do what we tell them to do, because it is f*** AI. We just have to find a way to tell them so they'll understand. If you understand what Im saying |
|
|
|
|
|
|
#13 |
|
Join Date: Feb 2010
Age: 23
|
Yes I know that but there's still the problem different setups will be tied to exact specific tracks. Download hockenheim with any tiny change, like new ads and bam, it doesn't work anymore. Problem is there are too many versions of most tracks.
As you say, we have to tell AI everything. Thats why it could work in the ancient F1GP because there were few constant tracks so it was hard-coded. |
|
|
|
|
|
#14 |
|
Join Date: Mar 2007
Location: England
Age: 30
|
|
|
|
|
![]() |
| Thread Tools | |
|
|