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Old 16 June 12, 06:35   #1451
mgabriel93
 
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Quote:
Originally Posted by dequaded View Post
You must use existed materials from S2u but you can edit it with hex editor. The name of your texture must be equal or less that the name of basic texture.
Example - you need material car_name_misc.bmt with diffuse texture car_name_diffuse.dds and specular texture car_name_specular.dds. You must take material mercedes_sl65_misc.bmt open it with hex editor like xvi32 or other, find string with textures and Overwrite it with yours. If your name have less characters simply overwrite all that left with 00 00 00.
i'm starting to get old... i was trying to use MTX files
ty a lot
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Old 16 June 12, 07:00   #1452
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Quote:
Originally Posted by jjustin_167 View Post
Delete both lines, add the vehicle files, again with more attention when asks you yes/yes to all,obsviouslly click yes to all. And after that add the lines, both lines,carefully and i ensure you it will work.
I installed according to the readme file, copy-pasting the entrie's in the lst and xml file directly from the readme.
I installed the Ferrarri pack,went without a hitch.

Problem was that the entrie in the tyreshd.xml file contained a lower class "t", while the file itself begain with a capitol T, change it and all is fine.

Last edited by H3ll$pawn; 16 June 12 at 07:17.
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Old 16 June 12, 14:18   #1453
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Originally Posted by JDougNY View Post
Using BMT files is ok for beginners. It sounds like you have some experience with MTX. I've attached a complete set of materials for a car I converted from Xbox 360 to S2U. You'll see in the sample that I only use BMT's for common "Generic_xxx" materials and for the badges.

There are also MTX files under the "Paintshop\Materials\" folder for carbon, glass and paints, if you need something other than what the "Generic_xxx" materials can provide (or if you need to make new paint colors for your car). There are also many common_xxxx textures available in the game, to re-texture the interiors for any car you may be adding to the game. Just a little remapping of the UV's is all that is needed.
I don't much experience with mods but i have a question. Is it possible to change the textures on the interiors of the cars? By that i mean the gauges and dials textures in the dashboard they are so low res.
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Old 16 June 12, 15:05   #1454
jjustin_167
 
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Default Scania probem

Hy!
Could someone help me?
I have an issue with the Scania.
The tyres aren't alligned correctly.

SHIFT2U 2012-06-16 18-01-34-74.jpg


Thanks!



P.S. GOOD JOB WINNERSD for the ASTON MARTIN ONE-77 ,looks perfect! What will be your next car?
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Old 16 June 12, 15:31   #1455
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Quote:
Originally Posted by JDougNY View Post
You change the offsets in the VHF file for garage/car lot view.
You then update the offsets in the VDFM file for when in a race.
I don't know how to do that..
If you don't mind,could you send a PM with the corected file?
Thank you ,if you have time.
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Old 16 June 12, 16:44   #1456
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Originally Posted by JDougNY View Post
I don't provide support for any of those addon cars that are hosted at other sites, and where members have either posted links in threads or in the photos they upload here. Those issues should be handled by the creator of the vehicle...and all the chit-chit about those addons cars shouldn't be taking place here at NoGrip....my 2 cents. Maybe I'd be more helpful to members that have questions, if this thread wasn't so clogged with all the nonsense related to those addon cars.
Well I disagree with you on that...considering the fact that this IS a modding thread we should talk about mods here...reguardless of where they came from, especially taking to light the very few mods which are submitted here...you know what though, I respect your opinion.

This Justin guy is a prime example of someone who won't try things out for himself and tries to shoehorn his needs onto others without taking any effort whatsoever....it literally took him a couple of hours to give up and say "i don't know how to do that". He did not put any effort in. Maybe you were right about needy, begging people like him who ruin the community.....

I gave the guy a mod of mine for some low-quality replacements which he didn't even make but had sitting in a dusty corner of him hard drive....I said I'd eventually get to sending him some more of my mods when I'm done. The impatient little bugger (a self-proclaimed adult) who clearly doesn't know the effort and time involved in making a mod immediately demanded for the cars I said I was still in the process of MAKING...and then called me a liar when I didn't send it to him....

Jesus, I respect other people who don't partake in the modding...At least they show a hint of appreciation..
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Old 16 June 12, 17:04   #1457
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Heh look who's talking now
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Old 16 June 12, 17:05   #1458
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Quote:
Originally Posted by JDougNY View Post
I don't provide support for any of those addon cars that are hosted at other sites
100% its your rights.
Quote:
Originally Posted by JDougNY View Post
Those issues should be handled by the creator of the vehicle
Agree.

Quote:
Originally Posted by JDougNY View Post
...and all the chit-chit about those addons cars shouldn't be taking place here at NoGrip....my 2 cents.
Disagree, who now someday peoples with last name Rockefeller following the link and come to this site and give bunch of $. Because in front page I always see something like "Please support NoGripRacing, our monthly server bill is $595".
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Old 16 June 12, 17:58   #1459
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Quote:
Originally Posted by JDougNY View Post
It sounds like you have some experience with MTX.
Yes, I was searching on this forum about materials, and found an old thread talking about how to create new materials.

Quote:
Originally Posted by JDougNY View Post
I've attached a complete set of materials for a car I converted from Xbox 360 to S2U. You'll see in the sample that I only use BMT's for common "Generic_xxx" materials and for the badges.
Yes... the only problem I'm having now is... even when I import the car to ZModeler, and I'm not working on the game folder, I get
Quote:
"Missing material file "vehicles\CHEVROLET_COBALT\chevrolet_cobalt_tread. bmt"."
for all files. It may seem a stupid question, but how can I make ZModeler look for materials inside the "\vehicles\honda_prelude\" folder? (once that it seems to be my error)

Edit: Well, I tried to replace the cobalt's BMT with the edited BMT, but... the prelude was still using the cobalt textures and the cobalt used the prelude textures!!!!

Last edited by mgabriel93; 16 June 12 at 19:05.
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Old 16 June 12, 20:59   #1460
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Quote:
Originally Posted by JDougNY View Post
Zmodeler looks for binary materials (BMT) on import, but writes MTX on export. So, if you've exported your car and established MTX materials, then tried to import the meb back in....Zmod wouldn't find the material(s).
I deleted the MTX and HEX edited the BMT.

Quote:
Originally Posted by JDougNY View Post
When I'm working with a new car, I establish a new vehicle folder for the car. In Zmodeler, I save my work (mebs, materials) as a project. If I need to correct an error with a meb, I just open the project, make the corrections and export, instead of re-importing the meb. I export to a temp folder to prevent the overwriting of my functional MTX files (when a correction to a meb is required).
Yes, I was doing this, reimported just for test (because was with wrong textures) but...

Quote:
Originally Posted by JDougNY View Post
Also, when exporting, remember to setup the "Resource" and "Model name" fields as that folder structure is written into the meb as the path to the materials.
Yeah. Didn't give attention to this. And thanks for those files. I was able to get his textures on, thanks
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Old 16 June 12, 21:38   #1461
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Chenuka!
12 years old.
First of all ,you camed here and you start yellin ..that you will give 3,4,5 mods of yours, for a car,ok?
I saw your post ,and i said why not,i'd like to see in my game as many cars as possible, and respect for the work of all, sure.
But c'mon..you come here and begin to acuse, and say alll you PM?
Come on ,this thread is for MODDING ,MODDING, got it?
Not chatting, please...you can keep your mods for yourself ,and next time,when you want something,try not to give all of you.
And i made you liar? Sure,but you know why? You said you'll send me your car, later ,that day ...c'mon..till you sent me that car,WINNER ,made it..anyway ,thanks for your mods.
Sorry ,but i don't have time to start modding,and that's why i don't have the necesary knowledge to repair minor problems,because i don't know ,and i don't have time, SORRY,apologize for that ,and i thought this is a thread where if you ask for a problem ,someone can help you.
Thanks.

RESPECT FOR THE WORK OF EVERYONE.
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Old 16 June 12, 21:52   #1462
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And I got the MTX files working

Edit: One thing that I noticed... The car hasn't any reflex... can someone help?

Last edited by mgabriel93; 16 June 12 at 22:30.
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Old 16 June 12, 23:32   #1463
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Originally Posted by JDougNY View Post
By reflex, are you referring to reflections?

The cleanest way to get them is to import the meb into 3dsimed and copy/paste all texture coordinates to channel 2.
Yes, exactly.
How can I do that? I searched on the forum and couldn't find
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Old 17 June 12, 00:34   #1464
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Originally Posted by JDougNY View Post
This is the link to the 3dSimEd website... CLICK
Got it. Thanks
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Old 17 June 12, 01:22   #1465
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Well, I did this, but... the result wasn't the best.
What did I do wrong for this happen?


Edit: when I replace the vinyl with a preset color, and removing the "common_body_dirt_diffuse.dds" file, everything seems ok.
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Old 17 June 12, 02:33   #1466
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Originally Posted by jjustin_167 View Post
Chenuka!
12 years old.
First of all ,you camed here and you start yellin ..that you will give 3,4,5 mods of yours, for a car,ok?
I saw your post ,and i said why not,i'd like to see in my game as many cars as possible, and respect for the work of all, sure.
But c'mon..you come here and begin to acuse, and say alll you PM?
Come on ,this thread is for MODDING ,MODDING, got it?
Not chatting, please...you can keep your mods for yourself ,and next time,when you want something,try not to give all of you.
And i made you liar? Sure,but you know why? You said you'll send me your car, later ,that day ...c'mon..till you sent me that car,WINNER ,made it..anyway ,thanks for your mods.
Sorry ,but i don't have time to start modding,and that's why i don't have the necesary knowledge to repair minor problems,because i don't know ,and i don't have time, SORRY,apologize for that ,and i thought this is a thread where if you ask for a problem ,someone can help you.
Thanks.

RESPECT FOR THE WORK OF EVERYONE.
Winner made the One-77 with files I edited and sent him....I'll be sending him bug fixes at the end of the week. I'm partly one of the reason's you are even DRIVING in that one-77. I don't want to take credit because my input was minimal...but still, Winner requested for the files and I sent him them. I'm not angry with you because of the pm you sent me.....but you really need to figure out how to mod cars on your own and stop being a needy child. You may not think you come off like that but you do.
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Old 17 June 12, 02:42   #1467
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Worked when I put a new livery.
But in the common paint, the car is still like this

What is still wrong?
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Old 17 June 12, 02:56   #1468
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mgabriel93, Click these 3 buttons and resave meb's.

The gray stripes may occur because of file nameofcar_mask.dds .
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Old 17 June 12, 03:44   #1469
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Quote:
Originally Posted by JDougNY View Post
Are you swapping the common body dirt texture in the RCF with the one I provided?
Yeah, did that. But it may be the mask.dds.
I just renamed the honda_civic_si_mask.dds. Is there any tool to create a mask? I don't have even idea on how to do that
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Old 17 June 12, 06:02   #1470
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Uh... I didn't explain myself well. My liveries are to replace material, like
Quote:
<REPLACE MATERIAL="CHEVROLET_COBALT_PAINT" NEWMATERIAL="Vehicles\_Paint_Colors\paint_chevrole t_blue_flash_metallic.mtx" />
<REPLACE MATERIAL="CHEVROLET_COBALT_PAINT_SKIN" NEWMATERIAL="Vehicles\_Paint_Colors\paint_chevrole t_blue_flash_metallic_skin.mtx" />
When I select any of these, the car appears perfectly. That was fixed with this line you provided:
Quote:
<REPLACE TEXTURE="COMMON_BODY_DIRT_DIFFUSE.dds" NEWTEXTURE="COMMON_BODY_DIRT_dummy_DIFFUSE.dds" />
The problem is occurring when there's no livery selected. The reflections are nice, but when I corrected them (with the 3DSimEd), appeared these gray stripes at the body.
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Old 17 June 12, 08:05   #1471
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There is one way to fix the scratches with zmodeler. You must reapply all materials where car_name_paint.bmt is found. Body, bonnet, bootlid, front and rear bumpers. Example (i do like this) ferrari_599_bonnet.meb has 3 materials paint.bmt, misc.bmt and badges.bmt. In materials box create new material. You must do all from zero otherwise it does not work. In that material insert common_paint and common_paint_specular. Then copy name 'paint bodywork (Bodywork)' to the new material. Material is done. Dont copy material otherwise it does not work. Then delete your paint material. In 3d car appear white (without material). Use selection "by material" and select 'default material'. Apply your new material. If all done properly model will bi slightly transparent in 3d view. If you want to see output quick "select all" apply "zero material" and export.
Plus of this method is complete absence of scratches and appearance of dirt on car body. Minus - complete lose of damage and the complexity of the work (in models like body.meb with almost 10 materials you must reapply them all to have effect).
When you exported model from zmodeler simply do what JD say (import in 3dsimed, paste 2 channel and export).
http://www.nogripracing.com/forum/sh...postcount=1499
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Old 17 June 12, 10:54   #1472
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So nobody pays attention to my question in #1663.
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Old 17 June 12, 11:12   #1473
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So nobody pays attention to my question in #1663.
You can resize them in zmodeler, but methinks it will be conflict with its model size and game size. Example if you resize 15 inch rim into 20 inch, ingame it still be 15 inch.
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Old 17 June 12, 13:31   #1474
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Quote:
Originally Posted by Chenuka View Post
Winner made the One-77 with files I edited and sent him....I'll be sending him bug fixes at the end of the week. I'm partly one of the reason's you are even DRIVING in that one-77. I don't want to take credit because my input was minimal...but still, Winner requested for the files and I sent him them. I'm not angry with you because of the pm you sent me.....but you really need to figure out how to mod cars on your own and stop being a needy child. You may not think you come off like that but you do.
Friends !?
Ok?

Thanks,have a nice day!
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Old 17 June 12, 17:14   #1475
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Interesting idea. The car you referenced was from the Ferrari DLC conversion set. If I understand you correctly, by reworking all materials you ended up losing all damage on cars that had damage models established?

If it is true that you lost all damage, then not such a good idea.

How does your process work on a Forza model, where one is already starting at zero, with only the material names and no textures configured? I can't imagine that anything would be different by following your process when importing Forza OBJ...meaning one would still end up with the rumple map showing on the car.
Everyone gets what he wants. I like exotic autosim more than that freak derby crash cars and drive safely . And dirt is all i need.
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Old 17 June 12, 17:55   #1476
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As i write before the price of damage is normal dirt texture. There is no "lot of trouble". You can try it. I dont clear UV, only simply reapply the same material at the same model.
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Old 17 June 12, 18:09   #1477
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Quote:
Originally Posted by JDougNY View Post
What do you mean by no livery selected?
Are you applying a custom paint color in the paint shop when you get this problem (from the garage you select "Visuals" then "Paint"?
Yes, exactly. And I tried to recreate the material, didn't work.

Edit: Also with some parts I'm having problem... it shows "Error finding string"... Seth had this problem some time ago, but I couldn't find the solution here. Can someone help on this?

Last edited by mgabriel93; 17 June 12 at 19:34.
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Old 17 June 12, 19:49   #1478
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Some screens
Attached Images
File Type: jpg 4581.jpg (132.3 KB, 74 views)
File Type: jpg 4584.jpg (113.7 KB, 55 views)
File Type: jpg 4586.jpg (133.4 KB, 90 views)
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Old 17 June 12, 22:51   #1479
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Quote:
Originally Posted by JDougNY View Post
The "Error finding String" you're getting in 3dsimed I assume?
If so, the reason is that 3dsimed has trouble parsing the data in some of the BMT files, due to a change in format. So, before importing a meb, just grab all of the BMT files and toss them in a temp folder. Once you're done, just move the BMT files back.

The problem in the paint shop....
If you never intend to put a skin on your car, you can copy the texture coordinates to Channel 1 (instead of channel 2) in 3dsimed. This will give you reflections and allow the paint shop custom paints to work correctly. You would need to start with a new export of the body mebs, because if channel 2 exists in the meb, you will still have the problem in paint shop.

Of course, if you want to put skins on the car, you would need UV channel 2.....then you have the problems in the paint shop. I don't use the paint shop customization in the game, so I haven't dug into this issue very much. If somebody has sorted out the paint shop custom paints problem (under "visual" then "Paints" in the GUI), while having UV channel 2 activated...I'm sure they'll chime in.
Yes, was in 3DSimEd. And it worked.
About the UV Channel... well, in this case, I'll leave to the livery customization.
So, my 2 cars are almost done... I'll search somewhere how to correct the lights, it's the only part remaining on the car
Too bad that I won't be able to do like the old Gran Turismo 1 times, that I did all races (except the FR-Only) with only the cars I'm converting (Honda Prelude and Mitsubishi GTO)
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Old 18 June 12, 12:39   #1480
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Originally Posted by dequaded View Post
You can resize them in zmodeler, but methinks it will be conflict with its model size and game size. Example if you resize 15 inch rim into 20 inch, ingame it still be 15 inch.

Thanks.I would try if I can open the files with zmodeler without a program crash.
I just want to make some of that kind of rims into 17' or 18' size,not as big as 20'.
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Old 23 June 12, 12:49   #1481
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Some screens
hey dude that looks pretty nice...were they included in the latest update of the 458 packed the the BMW M5 f10, or was it with the One-77??? Or is this completely seperate? Also If I send you a file of one of my mods can you do some simple tweaking for me In zmodeller? It won't be too mard and I'll give you credit.
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Old 24 June 12, 10:03   #1482
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Originally Posted by Chenuka View Post
hey dude that looks pretty nice...were they included in the latest update of the 458 packed the the BMW M5 f10, or was it with the One-77??? Or is this completely seperate? Also If I send you a file of one of my mods can you do some simple tweaking for me In zmodeller? It won't be too mard and I'll give you credit.
A dont have enough time to complete this model. It must be separate model with all working - lights, gauges, dirt and paint shop. All exterior is 95% complete but i didnt make interior. Sometimes you see your job done and then notice some small bug which have to start all over again from 0.
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Old 25 June 12, 09:41   #1483
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Winner!!
Help.
I added the TVR CERBERA 12 ,correctly, i added the lines, correctly.
But the car didn't show up in CAR LOT.
Nothing..

Help?

Please?
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Old 25 June 12, 10:07   #1484
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http://www.nogripracing.com/forum/sh...&postcount=353
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Old 25 June 12, 10:48   #1485
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Thanks Winner.....Have you got facebook??? Can you teach me through that?? How good is your english? Unfortunately I know nothing of russian.. I hope there won't be a language barrier.

Edit

The TVR is beautiful btw!!!
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Old 25 June 12, 11:14   #1486
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http://www.facebook.com/viktor.serdyuk.16
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Old 25 June 12, 11:23   #1487
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@ WinnerSD

Hell yah, you did it. The TVR is so Sexy.... Love it
One of my favourites in Gran Turismo. It´s damn Fast.
Thanks!!!
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Old 25 June 12, 11:42   #1488
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Quote:
Originally Posted by jjustin_167 View Post
Honnestly, i don't understand.
I have to modify something ,Winner?
Or..is something that can't be fixed?
Thanks.
I did every thing as said in the readme. Put the Entry for the vehicles list in it's respective position, I personally think putting all your entries in alphabetical order helps.

Remember the line to add into TyresHD.

Check whether your download has any missing files...

Remember the archive you promised to send me.
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Old 25 June 12, 12:26   #1489
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I solved the problem.
Well ...i added the files...3,4 times.
The lines too.
It works..idk..maybe it was "an inside poblem"..

Chenuka, i alredy sent you the files, check your inbox.

THANKS A LOT WINNER!
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Old 25 June 12, 12:39   #1490
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@ Justin...K thanks
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Old 25 June 12, 16:54   #1491
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That TVR is epic. Now I wish there was a hi-detail version of the older Speed 12 from 1999

Ah well, if there was a supercar I'd have it'd be the 1999 one modified to use the chassis from the newer one!!!
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Old 26 June 12, 05:38   #1492
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guys can any one tell me where I can get a model for the ferrari f12 berlinetta. Cause then we can have TAHT magnificent car in the game
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Old 26 June 12, 07:21   #1493
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Quote:
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guys can any one tell me where I can get a model for the ferrari f12 berlinetta. Cause then we can have TAHT magnificent car in the game
Test Drive Unlimited community has one converted for TDU2 to replace 599XX, model converted from Forza and it is updated by the author. You need to email the author if you plan to convert the model for SHIFT 2.
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Old 26 June 12, 08:14   #1494
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Originally Posted by T0MMY3688 View Post
Test Drive Unlimited community has one converted for TDU2 to replace 599XX, model converted from Forza and it is updated by the author. You need to email the author if you plan to convert the model for SHIFT 2.
doing that now lol. Hopefully he'll give me permission. Then I'll have to go about discovering how to convert this stuff
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Old 27 June 12, 14:52   #1495
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Hey guys has anyone got an idea where I can download FTexExtract ??? because I need it for a modding tutorial that I'm getting from someone else?? Help would be appreciated. Trust me I wouldn't hav put this up here If I hadn't been looking for hours....Hope it's not in too obvious a place....otherwise I'd look rather silly lol.

Edit

Jeez finnally I found it lol/ Okay So I exported the TVR sagaris as a OBJ with forza studio imported the lod 1 file into Zmodeller and saved it. I then extracted and added the textures of the car into Zmodeller. Apparently now I'm supposed to "apply textures to materials" however I know how to do this....but how Do I identify which texture goes on which material???

Last edited by Chenuka; 27 June 12 at 15:13.
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Old 29 June 12, 11:23   #1496
jjustin_167
 
Join Date: Mar 2011
Default Zr1 problem

Hud line added correctly!

Chevrolete corvette z06 zr1 interior problem


SHIFT2U 2012-06-29 14-13-55-28.jpg

SHIFT2U 2012-06-29 14-13-58-11.jpg
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Old 29 June 12, 18:30   #1497
Miljan71
 
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Quote:
Originally Posted by jjustin_167 View Post
Hud line added correctly!

Chevrolete corvette z06 zr1 interior problem

Exactly the same here
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Old 29 June 12, 20:46   #1498
bruce656
 
Join Date: May 2011
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Same here, except I can see the interior but not the display with the tachometer and the speedometer.
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Old 30 June 12, 17:16   #1499
NMCJ
 
Join Date: Jul 2010
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that's it!!! I've been searching up and down the foruns and I can't find an answer for my problem. I have a nice Celica GT-4 almost done, physics, statistics, upgrades, all work flawlessly. The model in race mode is complete. Only thing missing are vynils but I'm taking care of it. My real problem are the front wheels in car selection. They are too far ahead. I've been tweaking the vhf files but it seems thar not in the right places. If someone could help I would appreciate. Sorry for the trouble and if this has already been answered. Thanks in advance and good modding for everyone!!!!
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Old 30 June 12, 19:16   #1500
Kaerar
 
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Probably been asked before but is there a way to switch normal physics over to drift? Mainly because Drift is too damn easy with it's original settings, but also because to drift with the stock physics would really show a good drifter too.
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