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#1 |
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Automated Poster
Join Date: Feb 2003
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Mišeluk GTL v1.1
================= Mišeluk Street Circuit was build from the scratch for GTR2 by lemax. He kindly gave me his permission to convert this beautiful track to GTL. A very BIG "Thank you so much" for this kind offer! - My biggest respect for his fantastic work - Pls. notice the original GTR2-Release Notes in this archive. FEATURES: ========= - Working Start-/PitIn-/Pitoutlight - Full featured GTL AIW for 36 cars CREDITS: ======== - lemax for his fantastic GTR2 version - Betty Swollox for his amazing Loading screens Have fun, Der Dumeklemmer |
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#2 |
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Automated Poster
Join Date: Feb 2003
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Version 1.1 of "Miseluk" is uploaded. View the file details
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#3 |
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Keyboard driver
Join Date: Sep 2006
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Great job.
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#4 |
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Join Date: Jul 2008
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#5 |
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Easily Distracted
Join Date: Aug 2008
Location: Anarkist Garage, Cyberspace.
Age: 50
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YAY!! So much new GTl!! Thank you!!!!
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#6 |
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Grumpy old Git
Join Date: Nov 2006
Location: Dorset UK
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#7 |
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Join Date: Jul 2007
Location: Rio de Janeiro -Brazil - Not so close to Le Mans
Age: 64
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#8 |
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Join Date: Jul 2006
Location: Canberra, Australia
Age: 52
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Thank you!
Was
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#9 |
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Speedjunkie
Join Date: Jul 2007
Location: Germany
Age: 45
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#10 |
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Join Date: Jul 2006
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THANKS!!!
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#11 |
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Donated
Join Date: Jun 2003
Location: United Kingdom
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To everyone involved,this looks really good,looking forward to giving this a blast later after work |
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#12 |
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Join Date: Apr 2008
Location: Artemida-Greece
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Thank you very much!!
Edit:I get ctd. I even Tried installing it twice..
Last edited by huntwrc; 6 June 12 at 08:11. |
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#13 |
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founder of Altbierbude.de
Join Date: Jul 2006
Location: Ratingen. Germany
Age: 45
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#14 |
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Join Date: Apr 2008
Location: Artemida-Greece
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Here it is.
TRACE LEVEL = 1000 NetComm.cpp 7639: NetComm checking command line: "-trace=1000" game.cpp 622: Entered Game::Enter() osman.cpp 480: Entered OSMan::Enter() vidman.cpp 1044: Entered VidMan::Enter() specialfx.cp 3138: Entered SpecialFX::Enter() dynman.cpp 632: Entered DynMan::Enter() plrfile.cpp 3334: Entered PlayerFile::Enter() sound.cpp 725: Entered Sound::Enter() hwinput.cpp 6369: Entered HWInput::Enter() onscreen.cpp 2941: Entered OnScreen::Enter() game.cpp 717: Entered Game::Setup() hwinput.cpp 6383: Entered HWInput::Setup() options.cpp 1561: Entered Options::Setup() plrfile.cpp 2510: Attempting to save to USERDATA\Ted2\Ted2.TMP plrfile.cpp 2533: Retcode: 0 for renaming to USERDATA\Ted2\Ted2.PLR specialfx.cp 3144: Entered SpecialFX::Setup() steward.cpp 4585: Entered Steward::Setup() dynman.cpp 644: Entered DynMan::Setup() sound.cpp 748: Entered Sound::Setup() onscreen.cpp 2947: Entered OnScreen::Setup() vidman.cpp 1184: Entered VidMan::Setup() plrfile.cpp 3344: Entered PlayerFile::Setup() plrfile.cpp 2510: Attempting to save to USERDATA\Ted2\Ted2.TMP plrfile.cpp 2533: Retcode: 0 for renaming to USERDATA\Ted2\Ted2.PLR game.cpp 764: Entered Game::Init() vidman.cpp 1237: Entered VidMan::Init() Its really weird... Maybe its my pc. I ll try it in another one later on. Thanks! |
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#15 |
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Join Date: Oct 2008
Location: Romania
Age: 30
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#16 |
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Join Date: Aug 2007
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#17 |
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Join Date: Aug 2007
Location: Hungary/Budapest
Age: 35
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Thank you, it was necessary to convert this masterpiece to GTL
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#18 |
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Donated
Join Date: Jan 2007
Location: East Wakfield,NH,USA(also Novi Sad and Belgrade,Serbia whenever I can get there)
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Thanks!Novi Sad,Serbia,I think a wonderful city I like very much!Thanks again!
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#19 |
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RRraciNG
Join Date: Aug 2009
Location: North American Bullseye
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Just a magnificent result! All the tactile nuance, the momentum, the vivid detail on and off the circuit itself. What a beauty.
Thanks again, DD. I don't know how ya do it.
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#20 |
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Join Date: Mar 2007
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thank YOU DerDumeklemmer for this fantastic conversion
Now we have Mišeluk for rFactor, Gtr2, Gtr EVo, and finally GTL |
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#21 |
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Join Date: Aug 2010
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SO worth having across all sims.. this track is prob in my top ten. thanks again, DD!
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