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Old 5 June 12, 21:56   #1
System
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Default Miseluk for GT Legends by DerDumeklemmer

Mišeluk GTL v1.1
=================

Mišeluk Street Circuit was build from the scratch for GTR2 by lemax.
He kindly gave me his permission to convert this beautiful track to GTL.
A very BIG "Thank you so much" for this kind offer!

- My biggest respect for his fantastic work -

Pls. notice the original GTR2-Release Notes in this archive.

FEATURES:
=========

- Working Start-/PitIn-/Pitoutlight

- Full featured GTL AIW for 36 cars


CREDITS:
========

- lemax for his fantastic GTR2 version

- Betty Swollox for his amazing Loading screens


Have fun,
Der Dumeklemmer
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Old 5 June 12, 21:59   #2
System
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Default A new version is uploaded

Version 1.1 of "Miseluk" is uploaded. View the file details
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Old 5 June 12, 22:32   #3
f1_edition
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Great job.
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Old 5 June 12, 22:38   #4
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THANKS !
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Old 5 June 12, 22:42   #5
Petrolmania
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YAY!! So much new GTl!! Thank you!!!!
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Old 5 June 12, 23:06   #6
CX650
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Old 5 June 12, 23:13   #7
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Uwe is working as never does, with his amazing tracks! Thanks old friend!
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Old 5 June 12, 23:19   #8
Was
 
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Thank you!

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Old 5 June 12, 23:52   #9
Starraider
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Old 6 June 12, 01:26   #10
veltjens
 
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THANKS!!!

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Old 6 June 12, 07:48   #11
nikbear
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To everyone involved,this looks really good,looking forward to giving this a blast later after work
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Old 6 June 12, 07:51   #12
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Thank you very much!!

Edit:I get ctd. I even Tried installing it twice..

Last edited by huntwrc; 6 June 12 at 08:11.
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Old 6 June 12, 08:17   #13
DerDumeklemmer
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Hi huntwrc,
Quote:
Originally Posted by huntwrc View Post
Thank you very much!!

Edit:I get ctd. I even Tried installing it twice..
uhhh , CTD ;-(
No problems reorted at my site (www.altbierbude.de) so far !?

How's about your trace.txt, any information about the reason ?

cheers,
Uwe
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Old 6 June 12, 08:53   #14
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Here it is.
TRACE LEVEL = 1000
NetComm.cpp 7639: NetComm checking command line: "-trace=1000"
game.cpp 622: Entered Game::Enter()
osman.cpp 480: Entered OSMan::Enter()
vidman.cpp 1044: Entered VidMan::Enter()
specialfx.cp 3138: Entered SpecialFX::Enter()
dynman.cpp 632: Entered DynMan::Enter()
plrfile.cpp 3334: Entered PlayerFile::Enter()
sound.cpp 725: Entered Sound::Enter()
hwinput.cpp 6369: Entered HWInput::Enter()
onscreen.cpp 2941: Entered OnScreen::Enter()
game.cpp 717: Entered Game::Setup()
hwinput.cpp 6383: Entered HWInput::Setup()
options.cpp 1561: Entered Options::Setup()
plrfile.cpp 2510: Attempting to save to USERDATA\Ted2\Ted2.TMP
plrfile.cpp 2533: Retcode: 0 for renaming to USERDATA\Ted2\Ted2.PLR
specialfx.cp 3144: Entered SpecialFX::Setup()
steward.cpp 4585: Entered Steward::Setup()
dynman.cpp 644: Entered DynMan::Setup()
sound.cpp 748: Entered Sound::Setup()
onscreen.cpp 2947: Entered OnScreen::Setup()
vidman.cpp 1184: Entered VidMan::Setup()
plrfile.cpp 3344: Entered PlayerFile::Setup()
plrfile.cpp 2510: Attempting to save to USERDATA\Ted2\Ted2.TMP
plrfile.cpp 2533: Retcode: 0 for renaming to USERDATA\Ted2\Ted2.PLR
game.cpp 764: Entered Game::Init()
vidman.cpp 1237: Entered VidMan::Init()

Its really weird...
Maybe its my pc.
I ll try it in another one later on.
Thanks!
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Old 6 June 12, 14:57   #15
MG421982
 
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Old 6 June 12, 16:09   #16
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Old 6 June 12, 20:21   #17
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Thank you, it was necessary to convert this masterpiece to GTL
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Old 7 June 12, 00:03   #18
smiljacc
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Thanks!Novi Sad,Serbia,I think a wonderful city I like very much!Thanks again!
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Old 22 June 12, 10:32   #19
RRrumbLE
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Just a magnificent result! All the tactile nuance, the momentum, the vivid detail on and off the circuit itself. What a beauty.

Thanks again, DD. I don't know how ya do it.

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Old 22 June 12, 17:18   #20
LeMaX
 
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thank YOU DerDumeklemmer for this fantastic conversion
Now we have Mišeluk for rFactor, Gtr2, Gtr EVo, and finally GTL
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Old 30 March 13, 16:31   #21
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SO worth having across all sims.. this track is prob in my top ten. thanks again, DD!
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