Appears to be working as good as in rF1. I used TIR 1 in F1C. Wrote Gjon a few times about it while F1C was in development. A misunderstanding of exactly what 'hardware' TIR was, F1C wound up supporting a device that was discontinued before F1C's release. TIR was added via 3rd party. I had no doubts that rF2 would support it. Nice to see it confirmed though
I should go ahead and buy the beta.
I also use 3-26" monitors. Played for years on a single 19" with TIR1 in LFS and F1C, rF (and any flight sim I played). Then got TIR4 and use 6DoF still on a single screen (26"). I got two more monitors and still use TIR always. I won't play a race sim without it. Having 3 monitors actually makes using TIR even more immersive. The FOV is more natural and TIR only adds to that by trasmitting your head movement into something more life like with the 3 screen over the experience with a single. It is hard to explain, only 'using' it can really allow one to see what I mean. Even videos can not give you the 'real' experience. Keep in mind though, for many people it can take hours to get used to. Some (like myself) take to it straight off. At any rate, nearly everyone that spends some time using it, sill forever demand it be working before they play (well some of us anyway, lol).
I tested TDU2 with 3 montiors. I was lost without TIR. I wouldn't buy the game because the devs would not add it and they broke a 3rd party attempt to add it. Everytime I would enter a turn or a intersection, I would turn my head and when nothing would happen, I felt like closing the game. It really does bring that much to the 'in the zone' feel one gets when playing a 'simulation' type game (in cockpit view). Heck, I even used TIR1 in Morrowind.
TIR is one of the best gaming pruchases I have ever made. As important as a wheel/joystick.
3 panels are great, but if I could have only one choice, 3 panels or TIR,,,, well I wouldn't need as big a desk.