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Old 26 June 12, 21:00   #51
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Old 26 June 12, 21:14   #52
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"Can’t find your favourite car or track? With Assetto Corsa, you will be able to make it yourself!"
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Old 26 June 12, 21:33   #53
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This game, moreover simulation, will have a retail price, no additional costs! Well major content updates may come with a price.
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Old 27 June 12, 03:44   #54
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Well major content updates may come with a price.
Source?
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Old 27 June 12, 08:10   #55
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facebook, twitter
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Old 29 June 12, 23:49   #56
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facebook, twitter
Can you provide a link, please? I don't use FB or twitter
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Old 12 July 12, 13:49   #57
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I can confirm you that our plans is to have a fixed price. No subscription model or similar.
We also plan several DLCs, new features, constant updates.
Some of them will be free, some of them depending on their actual realization cost, might have a small fee.

Cheers
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Old 15 July 12, 20:36   #58
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Originally Posted by Aristotelis View Post
I can confirm you that our plans is to have a fixed price. No subscription model or similar.
We also plan several DLCs, new features, constant updates.
Some of them will be free, some of them depending on their actual realization cost, might have a small fee.

Cheers
Guys will you have license for Porsche or Ruf?
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Old 16 July 12, 10:18   #59
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RUF is an insult for Porsche fanatics.

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Old 18 July 12, 20:45   #60
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This may be a stupid question, but what physics engine is AC going to use? Are they using the ISI engine (perfectly fine with me), writing one from scratch or other?
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Old 19 July 12, 12:20   #61
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They have their own engine.
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Old 19 July 12, 15:13   #62
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RUF is an insult for Porsche fanatics.

No its not.
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Old 20 July 12, 12:06   #63
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Thanks. Im actually a little concerned about this, not because I doubt their talents at coding a good engine, but I just really love the feel of the ISI engine. I recently drove iracing for the first time, and I really don't like the way that it feels after the isi based engines.
This sim is doing everything right, and will probaly be the home of my fave mods in the future, i just really hope it feels like the ISI games of the past..
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Old 20 July 12, 13:18   #64
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Well there is a demo version of netKar, so you can try that to get a feel for what Assetto Corsa is likely to feel like.
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Old 20 July 12, 14:39   #65
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Well there is a demo version of netKar, so you can try that to get a feel for what Assetto Corsa is likely to feel like.
Thats using the ISI engine still I think m8
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Old 20 July 12, 14:46   #66
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they have their own engine for netkarpro as well, but if you like the ISI-engine, you´ll like it !
i think its even a little better in the ffb-department, but try for yourself : )
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Old 20 July 12, 15:29   #67
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NkP use their own engine, yes.

One needs always a bit time to adjust to a different engine. Same if you hop into a new car... need some time to get used to

iRacing is just iRacing. While it's the best package for online racing not everyone likes how it handles. Some people dislike it and still play it for that online experience.

I think the package here will be better then NkP. And if the physics as well then I wouldn't worry much

Quote:
Originally Posted by Copyright
Well there is a demo version of netKar, so you can try that to get a feel for what Assetto Corsa is likely to feel like.
The Demo features just one low downforce open-wheeler though. While NkP is good for that type of car not everyone like them...
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Old 20 July 12, 16:07   #68
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Low downforce is an understatement. It is nice anyway because it does not spin easily, so you can focus on your line. But I found it hard to make a buy decision after trying it.

If there is a demo for AC, I wish it will be with a higher performance car.
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Old 20 July 12, 17:17   #69
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Yes Kunos, give us a 911 GT3 RSR. There is no need to put Porsche on it in big letters.
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Old 20 July 12, 17:57   #70
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Low downforce is an understatement. It is nice anyway because it does not spin easily, so you can focus on your line. But I found it hard to make a buy decision after trying it.

If there is a demo for AC, I wish it will be with a higher performance car.
-

- Yes . I think 2 or 3 would be perfect and that's not almost half of the full game (sim) content this time . Why not one open wheeler, one road car (maybe the BMW 1M) and one GT or other race car... Don't forget they also did some other free to play small sims on NkP platform, so after some time you kinda got 3 cars (Abarth and that Hillclimb car and track) to drive on NkP platform. But this time I think the demo should be more convincing from the start so it gets more popular.
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Old 20 July 12, 18:16   #71
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Thanks for the heads up guys. How is the NKP FF compared to RealFeel? I know they used RF on their ISI based sims, hopefully they try to emulate it.
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Old 20 July 12, 18:25   #72
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I really hope this will have some pre-order beta or something alike. This is the only sim I'm interested atm.
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Old 21 July 12, 01:57   #73
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Quote:
Originally Posted by Crayfish View Post
Thanks for the heads up guys. How is the NKP FF compared to RealFeel? I know they used RF on their ISI based sims, hopefully they try to emulate it.
I think FF in netkar is in another level compared to any other sim out there. Just try it and see if you like it.
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Old 21 July 12, 10:50   #74
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Quote:
Originally Posted by Crayfish View Post
Thanks for the heads up guys. How is the NKP FF compared to RealFeel? I know they used RF on their ISI based sims, hopefully they try to emulate it.
I think you are confusing developers. Kunos has never used the ISI engine. Are you thinking of Rieza Studios perhaps? They use realfeel and the rFactor (ISI) engine.
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Old 21 July 12, 11:24   #75
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Ah, yes that is my mistake.
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Old 21 July 12, 15:06   #76
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Quote:
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I think FF in netkar is in another level compared to any other sim out there. Just try it and see if you like it.
GSC FFB is really better than the NKP FFB for me. So you are right, try them
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Old 21 July 12, 15:16   #77
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GSC FFB is really better than the NKP FFB for me. So you are right, try them
And rF2 FFB is better than both
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Old 27 July 12, 15:05   #78
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New screenshot:

http://www.racedepartment.com/2012/0...nd-bmw-z4-gt3/
Attached Images
File Type: jpg 599649_502285263131130_1401287468_n-620x348.jpg (55.3 KB, 58 views)
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Old 27 July 12, 15:22   #79
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Old 30 July 12, 06:37   #80
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Will AC have you racing a full field of Ai opponents or will it be similar to netKar Pro only multiplayer racing?

Will AC be developed for other platforms as well or will it be just PC based?
A Mac version would be great

The graphics so far look fantastic and the cars shown so far in preview still pictures are fantastic!
I am really looking forward to this new sim.
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Old 30 July 12, 06:58   #81
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ai - check
pc - check
mac - no idea
other platforms - no

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Old 30 July 12, 07:53   #82
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Shunsou thanks for the good reply

No mac version sorry, amongst other things the game uses directx 11 graphics tecnology that is not available on the mac and steering wheel manufacturers do not provide forcefeedback drivers for the mac, so no luck.

A good part of the sim though has been made on a mac, if that makes you feel better
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Old 30 July 12, 09:48   #83
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Thanks for the info - veeeery interesting


Can you already comment on the limitations of Ai opponents?
Will we be able to run massive fields of 30+ opponents or is a limitation to ~10 − 20 racers more realistic?

Is it planned, to have change of daytime during races (you guessed it, I am a big fan of endurance sports car racing)?

Is it planned, to have AC open for modding (tracks, cars, skins)?
Will transfer of tracks and cars from netKar Pro and the Ferrari simulator be possible?

… many, many questions
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Old 30 July 12, 16:23   #84
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http://www.seloc.org/articles/guides...-developer-qa/
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Old 31 July 12, 03:47   #85
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Interesting info in that article zaril - thanks for posting!
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Old 31 July 12, 07:04   #86
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http://www.simnewsdaily.com/assetto-...ment-interview
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Old 31 July 12, 08:21   #87
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Wow - loads of good stuff in that. Thanks for posting
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Old 31 July 12, 15:40   #88
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Yes! Thanks for the link above, zaril.

Last edited by mudpuppy; 31 July 12 at 15:41. Reason: spelling
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Old 1 August 12, 13:53   #89
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Just really hope they do not pull any punches on physics - graphics do look good already. Cant wait!
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Old 15 August 12, 07:06   #90
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Old 15 August 12, 20:39   #91
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http://www.youtube.com/watch?v=6_v8h...layer_embedded
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Old 16 August 12, 01:08   #92
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This quote from GamesCoM is not encouraging:

Quote:
When i finaly stept into the rig, and got to do a few laps with the BMW Z4 GT3 i did not know what to expect of the actual physics of the game.

It very soon became clear that this must be one of the best compromises between Sim and Fun i came across in a long time. The car behaves as you would expect, and you really feel connected to the track. Details like braking feel, oversteer and understeer seemed so natural. even after a few minutes in a noisy environment with a wheel and pedals i never used. I might ad i was pleasantly surprised by the Fanatec GT wheel used on the rig. Great wheel.
http://www.virtualr.net/assetto-cors...meplay-footage

I thought this was going to be a full sim?
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Old 16 August 12, 01:14   #93
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Well it sure looks like a full sim and he states that cars behave 'as you would expect' maybe it's just the authors choice of words?
Looking at the vid it seems pretty much full sim, complete with people failing to take corners I suppose they had all the aids turned to full anyway

The mention of the cars feeling 'attached to the road' is good, I can't say I ever felt that in a GMotor game.

Kunos simulazioni have done a really nice job with netKar and Ferrari Virtual Academy, why would they stop now?
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Old 16 August 12, 16:15   #94
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Quote:
Originally Posted by Copyright
Well it sure looks like a full sim and he states that cars behave 'as you would expect' maybe it's just the authors choice of words?
Compromise

2. Something that combines qualities or elements of different things: The incongruous design is a compromise between high tech and early American.

http://www.thefreedictionary.com/compromise

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Old 16 August 12, 19:13   #95
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In this case compromise = good phisics + arcadish features (like drift etc...)
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Old 16 August 12, 19:16   #96
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Quote:
Originally Posted by zaril View Post
In this case compromise = good phisics + arcadish features (like drift etc...)
Thank you for clearing that up

As long as the sim physics are there, I don't mind (some) arcade features
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Old 16 August 12, 19:26   #97
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Can't believe this hasn't been posted here.

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Old 16 August 12, 19:35   #98
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Theres no compromise, it seems to be a unfavorable choice of words:

"[...] It very soon became clear that this must be one of the best compromises between Sim and Fun i came across in a long time. [...]"

Later in a comment:

"It is a full SIM. With fun i mean it felt more solid, and polished, then say for instance rF2 in its current state."

source: http://www.bsimracing.com/2012/08/as.../#.UC1JJDz9s-k
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Old 16 August 12, 19:52   #99
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People are twisting anything you say nowadays... As I posted it even makes sense in english. Best of 2 worlds (pure sim & serious fun) without compromising anything.


I don't like the drift mode either, as I prefer drift driving. I don't need points I just want to enjoy vehicle dynamics under control of steering, throttle and clutch input. If it delivers that, nothing wrong with a drift mode, from a pure sim point of view
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Old 16 August 12, 20:31   #100
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yup, one has to be careful these days

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