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#1 |
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Automated Poster
Join Date: Feb 2003
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Casalmartino Hillclimb track conversion for Race 07 series
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#2 |
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Automated Poster
Join Date: Feb 2003
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Version 1.0 of "Casalmartino Hillclimb" is uploaded. View the file details
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#3 |
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Join Date: Jul 2010
Location: Portugal
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many thanks for this.
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#4 |
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Join Date: Dec 2011
Location: rio de janeiro Brazil
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Hillclimb is the best track
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#5 |
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Join Date: Dec 2007
Location: Ca. USA
Age: 48
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Thank you!
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#6 |
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Uploader
Join Date: Oct 2006
Location: Prague, CZE
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Amazing track
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#7 |
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Uploader
Join Date: Dec 2007
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#8 |
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Join Date: Apr 2012
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I need help in which gamedata folder i want to put the files
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#9 |
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Donated
Join Date: Nov 2006
Location: Dayton, OH, USA
Age: 72
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I get a CTD shortly after leaving the pits and almost reach the start line. The trace says it couldn't open the track .ani file. When I expand the zip file, there is no .ani file. The zip file is 80.0 megs. Am I missing something?
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#10 |
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Uploader
Join Date: Apr 2007
Location: Brazil
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Good..
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#11 |
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Donated
Join Date: Mar 2011
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#12 |
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Join Date: Jan 2009
Location: Italy
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your_HD_name:\Program Files\Steam\SteamApps\ your_steam_account_name \race 07\GameData\Locations
If you don't already have a GameData\Locations folder, please create it in that directory path. Instead of Program Files you could have a different name, depends on Operative System and national language. Paste into Locations folder the CasalmartinoHillclimb folder as it is in the .zip |
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#13 | |
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Join Date: Jan 2009
Location: Italy
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Quote:
Please, can you tell: which Race 07 version have you installed, if you have Race on and/or GTR Evo too, which car you use, and any other info you may think could be useful to try to solve the problem (i.e. mods/addons installed, modified files etc.). Please, if possible try this experiment too: copy\paste the .ani file from another track into CasalmartinoHillclimb folder and rename it to CasalmartinoHillclimb.ani, then try to load the track again. Last edited by Tatino; 17 June 12 at 10:03. |
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#14 |
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Join Date: Oct 2006
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Thanks for this one, I love the hill climb tracks, no CTD for me seems to work flawless ..
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#15 |
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Join Date: Apr 2012
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damn, ive just burnt some of my dl limmit on the extreme cars - TEN hours to go before i can try this out
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#16 |
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Donated
Join Date: Nov 2006
Location: Dayton, OH, USA
Age: 72
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Tatino
Thanks for the track and the suggestion. I copied the Beez.ani file in and renamed it. I still CTD as the car (I've tried three different ones) reaches the start line. However. the trace note that it couldn't open the ani file has been removed. Here's my trace file in case it helps. TRACE LEVEL = 1000 NetComm.cpp 9739 - 8.226s: NetComm checking command line: "-trace=1000" game.cpp 1116 - 8.226s: Entered Game::Enter() osman.cpp 600 - 8.226s: Entered OSMan::Enter() vidman.cpp 938 - 112.218s: Entered VidMan::Enter() specialfx.cp 3908 - 116.229s: Entered SpecialFX::Enter() dynman.cpp 657 - 116.229s: Entered DynMan::Enter() plrfile.cpp 3947 - 116.511s: Entered PlayerFile::Enter() sound.cpp 757 - 128.373s: Entered Sound::Enter() hwinput.cpp 6140 - 130.048s: Entered HWInput::Enter() onscreen.cpp 2275 - 130.053s: Entered OnScreen::Enter() game.cpp 1303 - 130.233s: Entered Game::Setup() hwinput.cpp 6157 - 130.233s: Entered HWInput::Setup() options.cpp 1803 - 131.410s: Entered Options::Setup() tire_manager 1175 - 141.148s: Non-existent tire brand "" tire_manager 1175 - 141.151s: Non-existent tire brand "" tire_manager 1175 - 142.773s: Non-existent tire brand "" tire_manager 1175 - 142.773s: Non-existent tire brand "" specialfx.cp 3914 - 176.586s: Entered SpecialFX::Setup() steward.cpp 4981 - 176.586s: Entered Steward::Setup() dynman.cpp 669 - 176.586s: Entered DynMan::Setup() sound.cpp 780 - 176.586s: Entered Sound::Setup() onscreen.cpp 2281 - 176.586s: Entered OnScreen::Setup() vidman.cpp 1056 - 176.586s: Entered VidMan::Setup() plrfile.cpp 3957 - 176.586s: Entered PlayerFile::Setup() plrfile.cpp 2943 - 176.587s: Attempting to save to USERDATA\User Name\User Name.TMP plrfile.cpp 2970 - 176.605s: Retcode: 0 for renaming to USERDATA\User Name\User Name.PLR game.cpp 1391 - 176.622s: Entered Game::Init() vidman.cpp 1119 - 176.622s: Entered VidMan::Init() ai_db.cpp 2355 - 192.405s: Entered AIDatabase::Init() steward.cpp 5120 - 192.695s: Entered Steward::Init() steward.cpp 1410 - 192.695s: Could not find light "STLITE" steward.cpp 1410 - 192.695s: Could not find light "PTLIT02" steward.cpp 1410 - 192.695s: Could not find light "PTLIT01" hwinput.cpp 6204 - 192.706s: Entered HWInput::Init() specialfx.cp 4026 - 192.706s: Entered SpecialFX::Init() dynman.cpp 701 - 193.196s: Entered DynMan::Init() slot.cpp 324 - 193.349s: Entered Slot::Init() vehgfx.cpp 2059 - 193.378s: Entered VehGraphics::Init(GAMEDATA\TEAMS\TRACKVEHICLES\SAF ETYCAR\SAFETYCAR_CHEVROLET_LACETTI.CAS) AnimationAct 225 - 194.789s: GMT and EFX meshes diff too much. AnimationAct 225 - 194.789s: GMT and EFX meshes diff too much. slot.cpp 324 - 197.270s: Entered Slot::Init() pitmod.cpp 249 - 197.335s: Entered PitAction::Init vehgfx.cpp 2059 - 197.335s: Entered VehGraphics::Init(GAMEDATA\TEAMS\GTL\GTC-65\LOTUS ELITE\LOTUS_ELITE.CAS) LensFlare.cp 74 - 199.833s: Entered LensFlare::Init() camera.cpp 4935 - 199.904s: Entered CamMan::Init() sound.cpp 785 - 199.931s: Entered Sound::Init() render.cpp 289 - 199.932s: Entered Render::Init() onscreen.cpp 2289 - 199.932s: Entered OnScreen::Init() game.cpp 1555 - 201.705s: Entered Game::Restart() sound.cpp 792 - 201.705s: Entered Sound::Restart() steward.cpp 5263 - 201.705s: Entered Steward::Restart() specialfx.cp 4767 - 202.013s: Entered SpecialFX::Restart() hwinput.cpp 6215 - 202.016s: Entered HWInput::Restart() dynman.cpp 824 - 202.016s: Entered DynMan::Restart() driver.cpp 594 - 202.070s: Race Ability: 1.075869 CorneringAdd: 0.962066 driver.cpp 850 - 202.070s: Warning: No pit-spot assigned driver.cpp 594 - 202.179s: Race Ability: 1.140843 CorneringAdd: 0.929579 camera.cpp 4968 - 202.180s: Entered CamMan::Restart() render.cpp 305 - 202.180s: Entered Render::Restart() onscreen.cpp 2311 - 202.184s: Entered OnScreen::Restart() vidman.cpp 1341 - 202.184s: Entered VidMan::Restart() plrfile.cpp 3994 - 202.187s: Entered PlayerFile::Restart() |
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#17 |
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Donated
Join Date: Nov 2006
Location: Dayton, OH, USA
Age: 72
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Tatino
To answer your other questions, I have both Race07 and Evo installed and have tried a Mini, an SR3 and a GTC-65 Lotus. I have a map plugin installed and I noticed that, when the map is initially dislayed while still in the pit, that the map rotates slightly before being oriented correctly. Maybe that always happens; I haven't noticed on other tracks but the map rotates correctly when I leave the pit and turn onto the track |
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#18 |
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Join Date: Jan 2009
Location: Italy
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@ GTR2man
I've seen in my trace log file that I have the same message about .ani (but no idea why, since as I've already written it's not a necessary file, maybe a track maker can give us the answer), but never had a CTD with this track, so still no idea how to solve your problem. I've tried to put in CasalmartinoHillclimb folder a fictional .ani file (i.e. as the one Simbin use for their official Alps Hillclimb), of course the message in the trace disappear, but I'm pretty sure that your problem should not be due to something missing in the track files, otherwise you should have the CTD during the loading process. Also surely don't depends on the car used (as you have experiment). I've tried the track with Race 07, Race On, GTR Evo, no probs. Sorry in advance if it's a stupid question, but what happens if you try with another hillclimb track? It works or not? About the map plugin I don't know, but if it's possible please give a try disabling it, who knows... |
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#19 |
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Donated
Join Date: Nov 2006
Location: Dayton, OH, USA
Age: 72
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Tatino
Thanks for the reply. It’s not a stupid suggestion. In cases like this, we have to try anything but I can drive Katzenberg, BergRennen and PikesPeak. I tried your CasalmartinoHillclimb in a race. I let two AI cars pass the start line so I tried and it crashed. I spent a couple hours trying to turn off the map plugin but couldn’t figure out how nor could I find the plugin files to install it. Finally, I saw in the GTR Evo manual that the map display is part of the HUD. (Makes my face red) I tried downloading the rar file again but that crashed also. I even tried putting your file in the addons\gtr evolution\gamedata etc folder with the same CTD. I can drive the GTR2 version of CasalmartinoHillclimb. Don't spend more time worrying about this. I can always drive GTR2 and Power and Glory. Thanks for your help. |
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#20 |
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Join Date: Apr 2012
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Well, I initialy tried this track in my off-line GTR Evo and it worked once with a sr4-190 in time attack........it started me off at the finish (or slightly past), so i turned round and drove down to the start, 180'd, lined up on the start, launched..... and it crashed!
I've just got done testing it in my Steam/on-line Race07 with all the add-ons and its worked fine with a dozen cars in both Time Attack and Practice / solo running (i do hill climbs solo). VERY nice graphics, a bit 'blink and you'll miss it' unless you take it VERY easy. |
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#21 | |
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Join Date: Jan 2009
Location: Italy
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Quote:
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#22 |
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Join Date: Apr 2012
Location: The Netherlands
Age: 53
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I love Hillclimbs! Thank you for this!
BTW; I have not tied this track out yet, but does it work in GTR Evo ? As I can understand reading here, people do have some trouble with the track (!?) Any suggestions from people, before running into 'installing trouble?' Don't like to reinvent the wheel, so to speak! |
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#23 |
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Join Date: Nov 2009
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I looked at the rest HILLCLIMB tracks, and all step out when I pass through the starting-line...
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#24 |
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Donated
Join Date: Nov 2006
Location: Dayton, OH, USA
Age: 72
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With respect to posts 9, 16, 17 and 19, I have only the offline updates installed to Race07. The hillclimb tracks I'm able to run do not start timing until reaching the end of the track. Versions of Casalmartino for GTL and GTR2 start timing at the start line. Maybe this is the cause of the CTD when crossing the start line in Race07 - the offline version doesn't handle that.
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#25 |
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Join Date: Apr 2012
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*note
All the other hill climb tracks ive d/l'd work fine in my GTREvo off-line. I havent run the Pike's tracks in a while as graphicly they dont cut mustard - not a complaint,I have NO idea how to create tracks and being new to PC driving sims it might be a while till i pluck up the courage to have a go. Le Col du Joux Plane works only in practice mode (and in both my installs) as is mentioned in the creator/posters notes. I will be getting the GTRE pack for my R 07 next week, so i'll be sure to post an update |
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#26 | |
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Join Date: Jan 2009
Location: Italy
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Quote:
So my humble suggestion to offline users - like me - is to do the so-called online install via Steam (no matter if you have the DVD-rom boxed version, like me), and patch the game to latest version available (not possible for offline install). After that you can always start the game in Steam offline mode, no need of more internet connection to play. |
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#27 |
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Join Date: Oct 2009
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many thanks
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#28 |
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Join Date: Oct 2009
Location: Barcelona
Age: 50
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Tatino?? What an original nick mate...
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#29 |
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Join Date: Jan 2009
Location: Italy
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I don't want to be polemical, but please, respect me in the way I respect ALL the other people, my younger brother call me in this way from 35 years till now, so I expect to have some rights to use it, if I want to...
That said I don't know you, and for what I can remember I've never encountered you on this site/forum before today, nor on other sites/forums along the web, nor in real life; moreover, I've made the registration on this site before you, so anyone can take it's own conclusions. For my part that's all; end. Last edited by Tatino; 2 July 12 at 13:59. |
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#30 |
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Join Date: Apr 2012
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Whenever i cross the start line (practice, time trial) it crashes. What's to do?
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#31 |
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Join Date: Jan 2009
Location: Italy
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#32 |
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Donated
Join Date: Jun 2012
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Excellent track many thanks
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#33 |
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Join Date: Apr 2012
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#34 |
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Join Date: Feb 2010
Location: Northern California
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What a winner for sure! Thank you!
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#35 | |
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Join Date: Jan 2009
Location: Italy
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Quote:
The program version is reported in the main menu screen (at the bottom-right or bottom-left in the latest releases) - i.e 1.2.1.4. In order to have a proper ingame hillclimb mode enabled, the program needs to be patched at least to ver. 1.2.1.9. To do so, simply launch the game via Steam when you are online (with an activated internet connection, I mean), the game should be updated automatically (otherwise check and enable the proper option in the Steam menu). If you have installed the game offline, you cannot update it to latest version, so there's no hillclimb mode. In this case there's a workaround that could be applied (imply editing a file or two), so you can drive the track in test mode; if you need that I may try to explain it later, but is much better to install and update the game from Steam platform. |
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#36 |
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Donated
Join Date: Nov 2006
Location: Dayton, OH, USA
Age: 72
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I'm interested in the off-line workaround if you have the time to explain it.
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#37 | |
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Join Date: Jan 2009
Location: Italy
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Quote:
It's quite easy to explain and to do, but as I've said it's only a warkaround, so some compromises are inevitables. I've replicated this process on my install and it works, but as I've already explained I have the game patched to latest version (1.2.10), so I'm not completely sure if it's works for all versions or not. First of all, go into your GameData\Locations\CasalmartinoHillclimb folder and backup this files: - CasalmartinoHillclimb.aiw - CasalmartinoHillclimb.trk Open CasalmartinoHillclimb.aiw with a text editor (i.e. WordPad) and add this lines(usually they are located after [TELEPORT] section and before [PITS] section): [TIMEATTACK] Pos=(33.5148,-24.8172,-329.278) Ori=(0,2.998,0) Save and exit. Now open CasalmartinoHillclimb.trk (also with a text editor), using "search in the document" find this lines: Instance=xhcfinish { Render=False Change=False MeshFile=wall71_s0.gmt CollTarget=True HATTarget=False ShadowReceiver=False Response=VEHICLE,TIMING Response=VEHICLE,SECTOR } Comment out them (insert // before each line), or simply delete them. Leave the rest of the document untouched. Save and exit. Launch the game and try Time Attack mode. You should start with the car floating a bit in the air (sorry for this), then you take the control immediatly before the starting line. Drive till the finish line, then brake to stop the car and esc to return to pit menu page, then you can start a new lap if you want to. There are no intermediate times. If something it's not clear, or goes wrong, feel free to ask more; I'll try to help, if I'm able to. |
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#38 |
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Donated
Join Date: Nov 2006
Location: Dayton, OH, USA
Age: 72
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Tatino, it's working off-line now.. Thanks for the instructions and thanks again for the track conversion.
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#39 | |
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Join Date: Oct 2009
Location: Barcelona
Age: 50
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Quote:
In fact, I'm very original too... my name is Lewis Hamilton... congratulations. |
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#40 | ||
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Join Date: Jan 2009
Location: Italy
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Quote:
I want to say thanks also for your precious and large contribution to Race 07 community. Moreover, it's always a great plesure for me to talk with people so kind and gentle like you are, and also with good manners and great respect for other persons. Surely all the community is really proud and happy with you, like your mum is. |
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#41 | ||
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Join Date: Jan 2009
Location: Italy
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Quote:
Thank you very much for your positive comment about the track, and for the useful technical explanation too; I'll surely take it in account for the next release. I want to say thanks also for your precious and large contribution to Race 07 community. Moreover, it's always a great plesure for me to talk with people so kind and gentle like you are, and also with good manners and great respect for other persons. Surely all the community is really proud and happy with you, like your mum is. |
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#42 |
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Join Date: Oct 2009
Location: Barcelona
Age: 50
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#43 |
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Administrator
Join Date: Apr 2003
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ok thats enough, IDK or care what the issue is with someone having a similar username to you, but if this doesn't stop now then I will stop it for you.
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#44 |
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Join Date: Jan 2007
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A slow, tricky (at least with F3000 cars) and nice hillclimb, thank you and keep up the good work!
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#45 | |
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Join Date: Jan 2009
Location: Italy
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Quote:
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#46 | |
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Join Date: Jan 2007
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Quote:
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#47 |
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Join Date: May 2011
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Thank you for this great track - works both on- and offline very well! Simply love hillclimb
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#48 |
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Join Date: Jul 2012
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I followed Tatino instructions & it works fine. Thank you Tatino!!
Last edited by prostock442; 1 August 12 at 04:39. |
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#49 |
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Join Date: Dec 2009
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grazie mille ora la scarico ma ti ringrazio in anticipo perche le cronoscalate sono la mia passione e tracciati non ce ne sono tanti
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#50 |
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Join Date: Sep 2010
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@Tatino: Thanks for converting the track and for the offline fix!
Really Appreciated
Last edited by luthobu; 23 September 12 at 22:20. Reason: typo |
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