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Old 6 June 12, 20:01   #1
jayblue
 
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Default Season 5 discussion

As season 4 draws to a close in a few weeks it is time to start discussing plans for season 5. What mod should we use? Any revisions to be made on points or success ballast? What tracks would you like to see included? Race format? Etc

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Old 6 June 12, 20:42   #2
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No more Porsche please I'm not sure I will be participating in the races anyway due to 'real life' commitments but driving the current mod kills any motivation for me to even try.
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Old 6 June 12, 21:06   #3
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I'd love to drive Bathurst!! Any cars will do!
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Old 7 June 12, 08:12   #4
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Originally Posted by edgecrusher View Post
No more Porsche please I'm not sure I will be participating in the races anyway due to 'real life' commitments but driving the current mod kills any motivation for me to even try.
Lotus ?

It's a half joke actually; Races are much closer when all of us drive the same underpowered car. But on another hand it's incredibly difficult to grab your opponent who is only 2 seconds in front of you...

I think the GT1 car we have so far is ok; Maybe we could have a bit longer races, but anything will do!
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Old 7 June 12, 08:19   #5
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I was thinking maybe WTCC/BTCC, for something rather different, and for ultimate racing?

Otherwise - can't go wrong with GTE or GT3
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Old 7 June 12, 09:26   #6
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I like the WTCC/BTCC idea, or V8's?
One track a like with these cars is Toban.
I just saw GT1 and GT3 races at Navarra. I think it's a great track for online racing. But I don't think it's out for GTR2.
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Old 7 June 12, 12:36   #7
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I think Touring Cars (WTCC/BTCC) could be really good too. But i don't really mind personally, as long as the cars handle well and are easy to set up... that is what closes up the racing, imo.

Just a couple of tracks i like, off the top of my head:
Road Atlanta
Mid Ohio
Le Mans
Mugello
Oulton Park
Nurburgring 2001
Algarve
Tsukuba
Jerez
Croft
Knockhill
Salzburgring
Snetterton (old layout)
Spa
Zuhai
Hopefully some ok ideas in that massive list
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Old 8 June 12, 00:22   #8
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...I'm in for any cars or formula I like V8 too
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Old 8 June 12, 18:34   #9
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WTCC could be a nice add, just make sure we have an Alfa and a few BMW's at least.
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Old 8 June 12, 18:43   #10
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WTCC = race07 and race07 = bäh!

this cars are nightmare to drive in race07 and i think in GTR2 this cars are will be nearly same then.

i do not hope for WTCC cars.

servus
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Old 8 June 12, 19:06   #11
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I don't know - they are challenging to drive, the front wheel drives, but very fun - and the BMW's and co are always there for RWD lovers. But the thing is - you can go over curbs, get on throttle early, use all of the track and race really hard!

WTCC 2006 mod, as there are a few more cars,
And give the tracks a BTCC feel
Donington
Knockhill
Brands Hatch Indy
Oulton

Plus some WTCC style tracks
Valencia
Pau? AI is bad for offline, but it drives brilliantly! Online could be amazing!!!
Barcelona National
Hockenheim National
Monza!

That would be my proposal at this stage!
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Old 9 June 12, 12:54   #12
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Hi again guys,
personally i would like to try some open-wheelers if possible.Formula 1 would be good of course,if there is a good mod out there.I know open-wheels is not very suitable for GTR2.
GT,WTCC,BTCC and touring cars they are similar and i think have been raced many times.Only ones i would be interested in is Super GT,and as up to date as possible.
Otherwise,go with some prototype,LM cars etc.
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Old 9 June 12, 23:34   #13
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Originally Posted by quake_gl View Post
Hi again guys,
personally i would like to try some open-wheelers if possible.Formula 1 would be good of course,if there is a good mod out there.I know open-wheels is not very suitable for GTR2.
GT,WTCC,BTCC and touring cars they are similar and i think have been raced many times.Only ones i would be interested in is Super GT,and as up to date as possible.
Otherwise,go with some prototype,LM cars etc.
The 1988 f1 mod is not too bad for a bit of fun
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Old 10 June 12, 07:01   #14
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Please no WTCC or BTCC. Don't like them at all.

GT's, nGT's, GT3's, proto's are ok.

Open-wheeler's are a problem since they are so fast and fragile. Also I don't have the time to do all the laps that they require. Our current porsche mod is great in that aspect.... just join the server and drive. On most race's I have done just some laps before the race and it's good fun. On F1 or Lola or any other open-wheel mod that is not possible.

Proto's are also car's that need lot of time so they are not my favorite car's. GT's and slower cars are better for tight race's.

For race format the combination of 1 hour race's and some sprint race's is great.

See you guys next week.
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Old 17 June 12, 16:31   #15
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Yeah maybe it's proto time?

LMP2's or something?

ALMS mod is a bit faster than the actual cars, but good graphics, sounds and well made mod. I'm sure we could find some proto's that run the same times - or use one car and make sort of an Formula Le Mans / LMPC championship?

And we could a mix of the real ELMS/ALMS/WEC tracks from this year and last.
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Old 17 June 12, 17:20   #16
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I know from experience that open wheelers are best left to Rfactor so i am counting them out.

The only touring cars i could see us using are the V8 Supercars tbh, as the Race 07 series cover tin tops again much better than mods for GTR2.

I think prototypes are a strong possibility.
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Old 19 June 12, 11:22   #17
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I'm going to do a bit of testing with the ALMS mod - which I think is what we should go for.

I'll throw it out there and say LMP2 is what we should run?

I'll test every car @ Magny-Cours for a while and see how close they are because I believe this will be more fun to have a few cars to choose from.
As some people (like me) prefer some cars for fun even though they are slower.

What do you guys think? I'm fairly sure proto's is a great choice and something very challenging and different for the league - I rekon we'll get plenty of new racers too.
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Old 19 June 12, 13:00   #18
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hmmm they're all a bit different on lap times I think, close, but enough - but it's SUCH a good mod!
Maybe someone with more experience at testing the differences could have a go?

The original prototype mod is out of the question due to the excessive tyre wear for one, and the general lack of balance of performance in them all.
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Old 19 June 12, 15:50   #19
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Quote:
Originally Posted by wpsracing78 View Post
I'm going to do a bit of testing with the ALMS mod - which I think is what we should go for.

I'll throw it out there and say LMP2 is what we should run?

I'll test every car @ Magny-Cours for a while and see how close they are because I believe this will be more fun to have a few cars to choose from.
As some people (like me) prefer some cars for fun even though they are slower.

What do you guys think? I'm fairly sure proto's is a great choice and something very challenging and different for the league - I rekon we'll get plenty of new racers too.
what ALMS mod are you testing ?
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Old 19 June 12, 21:18   #20
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I seem to remember Truetom mentioning that UKGTR have a prototype mod set up, balanced and bug tested. Maybe we could ask them if we can use it too?

Or NAGP have a good ALMS mod which we could enquire about.
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Old 20 June 12, 16:19   #21
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Hamish - v3.0 NAGP ALMS by PHILH959

--

bug tested sounds good tho Jay, maybe give that a try? I have a good one from GTWeblive when I did the Spa 24 - but they're French so I couldn't ask them for permission myself! haha
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Old 20 June 12, 20:35   #22
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Quote:
Originally Posted by wpsracing78 View Post
Hamish - v3.0 NAGP ALMS by PHILH959
ok, there is a version 4.0 balanced for league use
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Old 21 June 12, 12:20   #23
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Ah OK, cool - must admit I'm probably the wrong guy to setup the carsets! I'm only a frequent member of this site, so not up to date with the other brand new mods and league specific stuff from other places
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Old 21 June 12, 12:35   #24
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Could someone post a link to the download for this pack?

About the GTweblive car pack, maybe I could ask Just say if you're interested...
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Old 21 June 12, 15:40   #25
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Quote:
Originally Posted by skogkatt View Post
Could someone post a link to the download for this pack?

About the GTweblive car pack, maybe I could ask Just say if you're interested...
You can get the relevant downloads from this link -

http://www.northamericangp.com/board...hp?do=cat&id=4
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Old 21 June 12, 21:24   #26
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My 2 cents on an LMP mod, my experience with the AMLS NAGP mod was good when i last raced it about 14 months back... good default setups and generally very drivable cars with decent handling. But all the cars are different - so would you let everyone just pick what car they want, or have allocated cars? Cause this sort of thing can be a point of contention...
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Old 22 June 12, 05:16   #27
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Indeed, if we do go for an unbalanced or "not quite perfectly" balanced mod - it's something we definitely need to discuss.
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Old 22 June 12, 06:07   #28
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Quote:
Originally Posted by jayblue View Post
You can get the relevant downloads from this link -

http://www.northamericangp.com/board...hp?do=cat&id=4
Thx Jay I'll give it a try tonight
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Old 22 June 12, 13:32   #29
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The way i see it as soon as we move away from a single make championship there should be differences between the cars, that is what makes it fun! I liked that when i drove the MC12 and we got to Vitus Park Gp i knew i had the strongest car, but that on other tracks the MC12 was pretty awful and my back was to the wall.

If all the cars are "balanced" what is the point of having difference makes and models? As long as the performance gap is not more than around 1 sec per lap i think its ok - after all the faster drivers don't need to pick the fastest car all the time...
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Old 22 June 12, 14:38   #30
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I am ok with not balanced cars in all aspects of performance.In different tracks cars would be stronger than others.Thats normal,but too much gap in laptimes might be an issue.
Also different fuel consumption and tyre wear,engine performance etc..These are factors that can make the cars different from each other,with strong and weak points.So if we choose a variety of tracks with different characteristics,we will have a championship that is almost balanced whatever the car.
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Old 22 June 12, 14:43   #31
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Quote:
Originally Posted by quake_gl View Post
I am ok with not balanced cars in all aspects of performance.In different tracks cars would be stronger than others.Thats normal,but too much gap in laptimes might be an issue.
Also different fuel consumption and tyre wear,engine performance etc..These are factors that can make the cars different from each other,with strong and weak points.So if we choose a variety of tracks with different characteristics,we will have a championship that is almost balanced whatever the car.
Exactly
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Old 23 June 12, 09:04   #32
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I completely agree, the gaps i was talking about were in the 2/3/4 second range, which is too much.
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Old 23 June 12, 21:12   #33
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I think there is no problem with using a mod with unequal cars, but imo ideally guys would sign up and have to stick to their choice - would make it more interesting round-to-round then.
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Old 6 July 12, 16:22   #34
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Hi strangers!!!

While I sat back and did nothing - did anyone make any progress on mods, etc!!
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Old 7 July 12, 10:55   #35
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Quote:
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Hi strangers!!!

While I sat back and did nothing - did anyone make any progress on mods, etc!!
I have been testing a prototype mod out over the past week and expect to announce the new season very soon
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Old 8 July 12, 09:31   #36
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Nice work!!
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Old 8 July 12, 17:34   #37
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Look forward to seeing what you guys have in store
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Old 9 July 12, 03:31   #38
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If it's protos it's not goin to be easy for me. No time to do any laps during the week and don't think that protos are as easy as porsche cup was...... jump in and drive wont work.
But count me in for next season.
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Old 14 July 12, 13:20   #39
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Quote:
Originally Posted by fromgehenna View Post
If it's protos it's not goin to be easy for me. No time to do any laps during the week and don't think that protos are as easy as porsche cup was...... jump in and drive wont work.
But count me in for next season.
Protos are easier than GT's, thanks to their higher downforce

I hope to be in the season 5, if I will have the time
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Old 15 July 12, 06:53   #40
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Damn... I'm too dim-witted to drive protos. So first laps done just now and I realy have lot's and lot's of work to do on my driving. The problem is that don't have the time to do the laps it would take.

Are Ginetta-Zytek and Zytek car's mostly the same?? If so then I would be very very happy if someone who drives Zytek would team up whit me. I'm no expert on setups and I think that on these car's you realy need to do some setups to get the most out of the car.
So does anyone want to team up whit me??

Porsche Cup was great in that aspect.... just jump in and drive.
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Old 15 July 12, 14:16   #41
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Hi
Just a couple of questions...
1) Is there going to a online server to practice on, and check for matching files, so any mismatch can be fixed before the race?
2) We do have a sponsored livery for our car, is it possible to get it in for the season? That would be very much appreciated

Thanks.
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Old 16 July 12, 13:14   #42
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Quote:
Originally Posted by Totenkopf View Post
Protos are easier than GT's, thanks to their higher downforce
I disagree. Prototypes are only easier if you race them to slow. Pushed to the limit LMP's will snap much harder then GT's. So LMP's may feel easier, but that just means you are not going fast enough
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Old 16 July 12, 16:20   #43
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Quote:
Originally Posted by Sweet_Dane View Post
...
1) Is there going to a online server to practice on, and check for matching files, so any mismatch can be fixed before the race?
....
As soon as somebody posts (or sends me) links I will start a server
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Old 16 July 12, 16:58   #44
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Originally Posted by gtr24h View Post
I disagree. Prototypes are only easier if you race them to slow. Pushed to the limit LMP's will snap much harder then GT's. So LMP's may feel easier, but that just means you are not going fast enough
Now, I still have to try the cars for this league, but in the Season 1 of the GRID Online League (as the name says, using the GRID Mod), I choose the protos because I can't even make a decent lap with any of the GT's, and I won the LMP1 championship with my Oreca01.

So, at least for me, a Proto is easier to drive to the limit.
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Old 16 July 12, 20:56   #45
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Hi guys,made some laps with the mod.
These are obviously harder cars to drive.Partly because the aero balance is important and you have to setup for it.Also speed is much greater,needing more precision on braking,and the cars have enough power to snap oversteer on throttle.

Without aids it will be hard for me for example.But the hardest part is the setup.They have many more settings,and you need to adjust a lot to the track.It is similar to open wheel racing i could say,there is a lot of complexity in these protos requiring many laps and experience in setup for every track.With GTs you could a find a good setup that would be fine for 80% of the tracks.

I think there will be quite big gaps in the pace of drivers due to that,although this new season seems to have very good and experienced drivers.

Also,do we have any info on tyres?Do they all have the same?The skins have different tyres,are they real or just the different graphic?
What about aero and downforce levels?Any1 with knowledge to check the game files?( Berger??)

Dont know if i will participate yet,maybe from second race.
Cheers
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Old 16 July 12, 21:42   #46
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hi quake,

i do not know the cars (mod.) which jayblue do make this season, big download this is.
but often in showroom the tyres are not correct.

to see which tyres the car have, you have to look in Gamedata/Team/then undername?? perhaps prototype or whatever?/then name of car, perhaps Audi (example only, i do not know mod.)
then open this folder with carname.

here is a file called .hdc
scroll slow down and then you see
TYREBRAND: ..........here you can read the name of tyre.

here many other things are too for watch, test it.

if only 1 .hdc file in a carnamefolder? then the cars should be equal in tyres, engine, aerodynamic things.

more .hdc files and .eng and .tyr files, then you have to read more and it is not so easy, but my english is way to limited to explain and my knowledge in this things too
i am a driver, not a programmer or physic change man.

servus
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Old 16 July 12, 22:49   #47
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The cars are all different so i expect the tyres will be too. But knowing this mod it should all still be fairly even overall, perhaps with some small variation track to track. My advice, just pick the car you like the handling of best, so you can actually push the thing...
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Old 20 July 12, 00:32   #48
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GT's : 70% driver, 30% car/setup
LMP's: 40% driver, 60% car/setup

Which explains why the cars feel easier to drive to the limit. Most likely though, if it feels easy, that is not really the limit of the car at all.
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Old 20 July 12, 08:45   #49
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As long as i get some good racing with these cars i am not really concerned with my finishing position.I don't really have the motivation to test all the cars and develop excellent setups so i will just race to enjoy it and learn as the season progresses.
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Old 21 July 12, 19:05   #50
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Quote:
Originally Posted by gtr24h View Post
Which explains why the cars feel easier to drive to the limit. Most likely though, if it feels easy, that is not really the limit of the car at all.
On the limit these cars are horrible over bumps and kerbs... much harder than the 911's.

Good testing session earlier this evening though with a couple of guys on the server, pleased with how the Drayson Lola is driving for me
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