Hondsrugring version 3.0.3
Ladies and Gentlemen, this is the 3rd and last version of the Hondsrugring.
The last and final 3.0 version will have more authentic buildings, markers and road textures.
The Hondsrugring is a fantasy track, which comprises public roads between villages like Buinen, Drouwen, Gasselte and Buinerveen.
The track is narrow. I tried to widen it up a bit.
The original roads are:
All cobble roads: 4,5 - 5,5 meters wide.
Tarmac roads: 5,5 meters to 6,6 meters.
The Tweederdeweg Noord is originaly only 3 meters wide. You can not pass there. It does not even have passing places.
I have made all cobble roads at least 6,5 meters wide and tarmac roads are max. 8,8 meters wide.
The Tweederdeweg Noord is 5 meters. You can pass there but only just. It is up to the fairness of you or your opponent.
Overtaking is not easy at the track. The track itself is not easy. You need knowledge of the track to be fast here.
Passing someone is also done by luring someone into a mistake. And you easily make one here, you almost never drive a
perfect lap here.
- A wide range of different tarmac and cobble roads.
- Night races are possible now, with help from lighting poles, cat-eyes and hectometre markers.
- A wide pitroad and up to 60 pit stalls.
- Fog settings add a bit of realism.
Thanks for all the tips, help, work and so on!!
- Jonathan Johansson (i.e. texture help, xpacker)
- martinez (i.e. Bridge at Bronneger)
- Ryan Callan
- Andrew Evans
- Kris Vickers (i.e. help with x-packer and Google-Earth)
- Woochoo (Longford!!!)
- senna4ever (Sketchup to BTB)
- Gee Truelove Emery
- Johannes Rojola
- Lee Knight
- Kennet Ylitalo
Textures Janvier, Smes Pack, Tv Crews, Rural Australia, Mauro Pack, haywood Club, Guarda rfactor, Great Britain, Ennis Objects and Extras, Adsboards, Race objects, Panter Firetruck, Track Side Objects, sky pack. Maybe i have forgotten someone or pack.
Also my own packs: ie. Buildings, farms, poles, lighting poles, the viaducts at Buinen and N379, shields and road textures.
Brendon Pywell for Bob`s track buider
ISI for rFactor, the Gmotor2 engine and the MAS-file utility.
Google for Google Earth (kml-file), Sketchup
- Shadows are still a fps-hit.
I do advice to turn off shadows or lower it.
There are two bugs i did not managed to solve:
Yellow flags are shown at practice when entering the final corner before the pit.
Cars slide straight on at hairpin. It looks that this is mainly a Car-mod problem.
2010 Oct 2nd :
- Version 1.00 and 1.01
2011 Jan 2nd:
- Version 1.50
2011 Oct 24th
- Version 2.0
2012 Jun 28th.
- version 3.0 Pre release of the track.
2012 Jul 1st
- version 3.0.1 (deleted)
2012 Jun 5th
- version 3.0.3 (update from 3.0.1)
Conversion only with permission!