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#1501 | |
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Join Date: Jun 2012
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Right downloaded the F12 berlinetta mod. Any one got an idea on how to get at and convert the models??? Unfortunately.....I didn't get permission from the creator but what I am going to do is buy the model myself.....however I thought I'd learn how to get the TDU2 model into s2U first....
Also guys my first question was ignored And I'd really appreciate if someone could answer it for me?? Quote:
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#1502 | |
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Join Date: Jun 2012
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Quote:
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#1503 | |
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Join Date: May 2012
Location: Takengon, Indonesia
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Quote:
clear and straight to the point. As usual. |
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#1504 |
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Join Date: Mar 2011
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Bregel.
I have a little problem. I added the LANCIA STRATOS files. I addes the lines too ,both , crd and tyres..but the car doesn't appear in car lot. Do you have any idea of what might be the problem? Thanks and good job. |
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#1505 |
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Join Date: Jan 2011
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How can he know what is the problem if you said you did everything correct...
Try doublechecking before asking such questions. It's happening to people again and again they think they did everything ok and it's someone elses fault. If the car doesnt work it's super certain that you messed something up |
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#1506 |
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Join Date: May 2012
Location: Takengon, Indonesia
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Sory guys, its my bad, I forgot to make vehicles folder under pakfiles. Reuploading now. For anyone know how to do it, just make vehicles folder under pakfiles and move the dummy files.
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#1507 |
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Join Date: Jan 2011
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@Bregel there are some minor bugs, the pop-up headlights dont work.
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#1508 |
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Join Date: May 2012
Location: Takengon, Indonesia
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^^
Maybe I missed another files because they should be work, I ll check it up. Meanwhile enjoy the ride. |
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#1509 | |
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Join Date: Jan 2011
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Quote:
*edit* Found your fix, thx. Last edited by T0MMY3688; 3 July 12 at 14:52. |
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#1510 |
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Join Date: Jun 2012
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Bregel can you send me a link to the shared textures in forza 4??
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#1511 |
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Join Date: May 2012
Location: Takengon, Indonesia
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I dont know the link, I am taking all the content from my forza disc. As JDougNY mention above, there are only few texture for common share to all car and you can use common texture from shift 2, they almost the same. And dont think that all forza texture in one folder like Shift, they are in each car folder.
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#1512 |
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Join Date: May 2011
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Can anyone help me with a custom engine swap (and yes I've read this forum http://www.nogripracing.com/forum/sh....php?p=1581315), I'm trying to make the Lotus Exige S engine swappable with the Chevrolet corvette C06ZR1 (GT1) as a engine upgrade. Bringing me a step closer to make my own henessey venom gt.
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#1513 |
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Join Date: Mar 2011
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Thanks for the FIX , Bregel.
Problem solved. And...i think it was a minimal problem of the fact that i added the line to the end..and after a few minutes, i putted the line first on the top ,and it worked. Well ,thanks again Bregel ,and G.J. |
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#1514 |
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Join Date: May 2011
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@JDougNY : it works and with all the upgrades installed except works but instead Drag Clutch and Engine it has 1271 BHP and it's weight is 1278 kg (2817.50 lbs). Now I need to edit the clutchtorque & baulktorque values and topspeed (any suggestion on the value of the multiplier? hennessey venom gt specs here : http://www.venomgt.com/the-venom-gt/specifications/).
The values in the lotus_exige_swap_engine.mrdf (is a duplicate of the chevrolet_c6z06_swap_engine.mrdf) are (used IEEE-754 Floating-Point Conversion), I've used your translated statistics of the audi s3 as a template. 00000020-00000023 = 82.248314 // Stock Top Speed 00000024-00000027 = 87.820686 // Works Top Speed 0000005C-0000005F = 551.21161 // Stock Torque 00000060-00000063 = 1000.2458 // Works Upgrade torque Edit : I've edited these values they change in the garage but the car still goes only 280 km/h (155 mph) without tuning and 320 km/h (199 mph) with tuning (setting gearbox all the way to the right). Last edited by bruce656; 4 July 12 at 20:32. |
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#1515 |
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Join Date: Jan 2012
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Chenuka, shared textures: http://rghost.ru/39068492 .
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#1516 |
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Join Date: May 2011
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@JDougNY : is there a way we could expand the gear ratios values in the tuning menu (so that a "untuned" lotus exige stays the same as in the original game)?
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#1517 |
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Join Date: May 2011
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@JDougNY : thank you for helping me, i've a question : what are the gdf files in the gearbox physics folder for? The code in your previous post contains strings for the CDF file in the chassis physics folder.
Edit : What have you done? You have unleashed the beast , the acceleration is just staggering, top speed (only tested on standing mile) 407 km/h (252.9 mph). This thing could easily smash a bugatti veyron (even the ss) in a drag race, even if they are works upgraded or have the drag upgrades installed.
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#1518 |
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Join Date: May 2011
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The previous one was better (I think it was AdjustableGearsRange=4 and AdjustableGearsFinalRange=6), finding a good balance is essential if you want to get the most speed out of a car. If you set the final drive all the way to the right the car begins to struggle to reach gear 6.
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#1519 |
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Join Date: May 2011
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Actually, Hennessey claims that the venom gt can reach a top speed of 440 km/h (273.4mph) but it is never tested.
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#1520 |
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Join Date: May 2011
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@JDougNY : I'm making a standalone Hennessey Venom GT, all is going well but I need to know where the chassis file (cdf) is assigned to a vehicle.
Edit : I've tried the crd file, editing <prop name="Vehicle Physics Model" data="Hennessey_Venom_GT" /> but it only changes the vdfm and the mrdf to the hennessey one. |
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#1521 |
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Join Date: May 2011
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Sorry, I've downloaded your updated translation files and just saw it in the VDFM,
"00000030-00000033 = 00 00 00 00 = 00 00 00 00 = 0 (Caret Address 130) // Byte location in string data for Chassis CDF." How do I make the VDFM file take the Hennessey's CDF instead of the Lotus Exige CDF? |
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#1522 | |
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Join Date: Jan 2012
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Quote:
EDIT: one more question, what about tracks from pCARS? |
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#1523 | |
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Join Date: May 2011
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Quote:
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#1524 |
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Join Date: May 2011
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@JDougNY: I named the cdf file hennessey_v.cdf and it works. I find it strange however that the car can't reach a decent speed in standing mile or drag (354 km/h or 219.97 mph max) but can reach a top speed of 412 km/h (256 mph, maybe even further) in race mode (did the straight line of the nordschleife track in reverse order). Maybe I have to edit the manual gearbox settings or make a new gdf file.
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#1525 |
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Join Date: Jun 2012
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@WinnerSD47 thanks bro send me a message on FB what to do next
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#1526 |
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Join Date: Jan 2012
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Chenuka
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#1527 |
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Join Date: May 2011
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Can't import vanilla cars (the vhf files) of Shift 2 unleashed, in Zmodeler or in the trail version of 3DSIMED. In Zmodeler the car looks real weird (you can compare it with the damage model of the 599 GTO) with "spikes" sticking out everywhere and in 3DSIMED I get a error message "Unknown Size". Both programs work if I import a modded car (eg. the ferrari's on this site or the cars from WinnerSD47).
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#1528 |
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Join Date: Jun 2012
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Weird, Importing Vhf.bml's works fine for me. It's editing and exporting the whole thing that causes errors....what is your version of zmodeler?
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#1529 |
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Join Date: Jun 2012
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Right Thankyou JYdougNY...I've renamed and applied textures as you have stated above.....however there are some materials which have remained behind or left out in your statement before. I.e- these materials in particular are one's such as
eg- "Material__11" "Material__12" "Material__16" "Material__14" "Material__15" Also was it a mistake to import the model as a single form as opposed to importing it in it's groups?? I've renamed the materials as WinnerSD47 has shown me in his pictures (based on the textures of the jaguar XKR) Is this the correct procedure? I've renamed the textures of the FORZA model according the the "jag_xkr" names shown in Winner's picture. |
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#1530 | |
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Join Date: Nov 2009
Location: Alicante/Spain
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Quote:
1. Extract all files into game folder or use JGSME Mod Enabler for save installation. 2. Add this line: "vehicles\LANCIA_STRATOS\@LANCIA_STRATOS.crd" to vehicles.lst located in SHIFT 2 UNLEASHED\vehicles folder. 3. Add this line: "" to tyreshd.xml located in SHIFT 2 UNLEASHED\vehicles\physics\tyres folder which line at point 3??? Thanks |
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#1531 | |
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Idontfinishanyth
Join Date: Jan 2011
Age: 24
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Quote:
![]() This happened when I imported a GRID model into zmodeler as a whole car rather than just parts at a time. When I imported just the body to test it, it came out fine. Some parts come out just fine, where others are just botched. |
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#1532 |
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Join Date: May 2012
Location: Takengon, Indonesia
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#1533 | |
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Join Date: Jun 2012
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Quote:
So I'll tell you what I DID get from your description.So I can delete the extra materials from the wheel textures, or at least make them transparent? Right I didn't import several models from Forza studio only the lod1 of the TVR so basically at the point I'm at I need to break the model up into it's respective parts. Am I right?? Next time I attempt this I'll definitely do it your way though....Importing the various parts separately and renaming materials for all sounds slightly more easier than the trickier splitting of the mesh. Okay, My knowledge of actually using tools in Zmodeler is minimal though.....I was okay with the material part of things because I've experimented with them whilst trying to fix the 458..... ANYWAYS.. I don't know how you split the mesh, I mean I could probably figure out the means on my own but I don't want to use a wrong method and screw up everything..... I've been told what to name each partition but is it okay if I double check with you??Also could you elaborate how exactly I would use exisiting BMT files?? I've apparently used XKR names to rename certain materials of the sagaris what exactly do I need to do?? (sorry but you might need to spell it out for me lol) |
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#1534 |
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RN Release Group
Join Date: Oct 2009
Location: Germany
Age: 31
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jdougny, i need your help...when i made new tyres...in the garage i see it, but in race ...only rims, when i use then one original tires.meb, i see all other tires....
and how i can save my skeleton/bone Last edited by Nemesis28021982; 10 July 12 at 10:09. |
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#1535 |
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RN Release Group
Join Date: Oct 2009
Location: Germany
Age: 31
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thanks man, thats helps me again
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#1536 |
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Join Date: Nov 2009
Location: Alicante/Spain
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Is there anyone who can make a DLC 3 wit all the new cars, just like the DLC 1 and 2.
A lot of people struggle with the files!!!!! Thanks. |
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#1537 | |
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Join Date: Jun 2012
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Quote:
Go to Shift 2 Unleashed/Vehicles open the DLC1, DLC2, DLC 3 files in notepad, delete everything in them and save each with a full stop..... Play the game, open car lot, you should have them there.... |
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#1538 |
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Join Date: May 2012
Location: Takengon, Indonesia
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JDougNY
How about the model compared to Shift series? |
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#1539 | |
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Join Date: Jun 2012
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Quote:
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#1540 |
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Join Date: May 2012
Location: Takengon, Indonesia
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so basically its need more effort for almost the same quality. Well, at least we still have better source with plenty amount of model. Until another even better "mesh can be converted" title coming.
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#1541 |
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Join Date: Jan 2012
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Explain how make MTX mats and how to set up the gearbox.
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#1542 |
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Join Date: Jun 2012
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btw how do you unpack BNK files??? I mean I downloaded the tool but there must be a newer version of it as I'm have trouble unpacking the certain BNK files in the f12 berlinetta mod.
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#1543 |
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Join Date: Apr 2011
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Even though I can't stand Enzo's, nice job there JDougNY
![]() Helps when you are really familiar with the files. Same for me and modding X3 Terran Conflict/Albion Prelude
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#1544 | |
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Join Date: Jul 2012
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Quote:
Hello, I am also trying to import the cars from Ferrari Legends into Zmodeler, but it is giving me an error. I am not familiar with importing shift or tdu models. If you could tell me how you got them to import, I would greatly appreciate it. I think you mentioned setting up the proper folder structure, but I don't know if that is all you had to do, and also what the proper structure is. Thanks for any insight you can provide. Ted |
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#1545 |
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Join Date: Jul 2012
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Thanks, JDougNY,
I got your reply, although it seems to be gone from the thread now, I got it in my email. I am not trying to mod S2U, I just want the models out of FL for renders, etc. Thanks for the tips, I will see if I can get it to work. |
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#1546 |
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Join Date: Jan 2012
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#1547 |
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Join Date: Jun 2012
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JYdougNY, how do you do it man??? Everyone's loading you with questions yet you still persevere and help us out as much as you can. Once again thank you.
And Winner! I can't wait dude!! Thanks for taking the time to look into it...I know If I had tried to do it myself, the quality of all of this would be pathetic. |
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#1548 |
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Join Date: Jun 2012
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Also Winner The brakelights on the viper aren't working.... there's a missing texture on the rear window of the 458 italia making it perfectly transparent, it should be darker...
Also winner did you rip the model of the cockpit?? |
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#1549 |
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Join Date: Nov 2009
Location: Alicante/Spain
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Where can I download the Lancia Stratos mod, and how to install.
I had the first release but dont work. Thanks |
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#1550 |
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Join Date: Jan 2011
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