Originally Posted by JDougNY
The wheel contained in the LOD1 of the TVR Sagaris has bad material names. Instead, use the wheel models from the wheel.carbin for the Sagaris. You'll see the following material names...
[Lod1 Wheel material names (for TVR Sagaris)]
Blur_lip = "wheel" texture
Blur_rim = "wheel0" texture for diffuse, "wheel2" or "wheel3" for blur diffuse
Inner_rim = "wheel" texture
Rim = "wheel" texture
Tire = N/A
Of course, you'll need to create any specular/normal/blur textures as needed.
Rename the materials in Zmodeler, prefixed with the name of your car as follows...
xxxx_Wheel = Blur_lip, Inner_rim, Rim
xxxx_Wheel_Alpha = Blur_rim
It's best to not "select all" and export one OBJ out of Forza Studio. Zmodeler has a poly limit per object and will weld vertices when the limit is exceeded. For myself, I create OBJ's to follow the existing cars (bonnet, boot, body, lights, wing, etc). This way, I don't have to spend time detaching/attaching in Zmodeler to create the proper mebs (only exception would be detaching to make the gearshift meb).
When importing I select "no mesh split", because the meshes in each OBJ were divided correctly in Forza Studio. The only trade off is that the material names repeat in the material editor. Not a big deal as it's easy to copy/paste everything in the material editor.
The correct way to make a standalone car is to have all MEBs and Material names match the name of your new car (not be named for another car in the game). Having your file names match an existing car is something one would do when replacing an existing car in a packed game. Of course, the "generic_xxxx" materials would remain named "generic_xxxx".
The material/shaders/techniques/environment map and tuning of properties might be too much to understand straightaway. You may need to resort to using existing BMT files. You would use a BMT file that has the correct shader/technique and has enough address space to accommodate the filenames of your textures. It's also good practice to hex edit the material name (within the BMT file) to match the file name (especially the paint BMT). Of course, any "generic_xxxx" material files are used as-is".
When the car is complete, the filenames of the materials/MEBs/plaintext for your car should match the name of your car. If the names don't match, then one should try to learn what they did wrong.
Zmodeler will generate usable MTX material files, which is the way I make my cars. This requires that you properly configure all texture properties (diff/spec/normal/etc), assign & set specular, assign and set environment map, assign shader/technique. After export, some materials simply need a change to shader/technique or a minor rearranging of a couple of properties. It's more efficient than hunting down and hex editing donor BMT files, and it allows for easier tuning of the material to suit the new car and textures used.
Lol, with due respect I'll try the simple way first...a bit fazzled after that....
So I'll tell you what I DID
get from your description.
So I can delete the extra materials from the wheel textures, or at least make them transparent?
Right I didn't import several models from Forza studio only the lod1 of the TVR so basically at the point I'm at I need to break the model up into it's respective parts. Am I right?? Next time I attempt this I'll definitely do it your way though....Importing the various parts separately and renaming materials for all sounds slightly more easier than the trickier splitting of the mesh.
Okay, My knowledge of actually using tools in Zmodeler is minimal though.....I was okay with the material part of things because I've experimented with them whilst trying to fix the 458.....
I don't know how you split the mesh, I mean I could probably figure out the means on my own but I don't want to use a wrong method and screw up everything..... I've been told what to name each partition but is it okay if I double check with you??
Also could you elaborate how exactly I would use exisiting BMT files?? I've apparently used XKR names to rename certain materials of the sagaris what exactly do I need to do?? (sorry but you might need to spell it out for me lol)