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#1 |
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Minifreak & Muscleman
Join Date: Feb 2007
Location: Groningen Centre of the Universe
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hey guys,
Recently I have seen some animated stuff,like windmills and ferris wheels. I'm sure I'll find out how to do it, if somebody knows a tutorial might be nice. I've got some Dutch windmills ![]() But: Is it possible to make stuff move in the sky? I have seen some balloons, how about the Goodyear blimp, wouldbe fun if we could make it follow a sort of path. BTW doing GTLegends. But if it's possible in other games? |
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#2 |
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Realistic Modders inc.
Join Date: Sep 2007
Location: Helsinki, Finland
Age: 47
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rfactor yes, gtl/gtr2 no.
A ferris wheel could be done using texture animation. Your windmills would also work. These can be done the same way I did the radiator fan in the Mustang GTR mod. I even did an animated wiper blade as a test in GTR2, but was only a test ( looked like crap too ) I suppose you could do it for things in the sky, but it could end up looking really weird... |
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#3 |
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Baddie
Join Date: May 2003
Location: St. Petersburg, Russia
Age: 25
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The only movement animation available in gmotor engine is rotating around axis. By checking some flags you make it rotate around it's own pivot point, or around global 0,0,0. That's all you can do.
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#4 |
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Minifreak & Muscleman
Join Date: Feb 2007
Location: Groningen Centre of the Universe
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If I can make it rotate around a point or an axis that's good.
At least we could have a helicopter or something, going round and round. I'd just have the GMT 'not set in the middle'. A plane towing a banner would be another possibility. How do I fix that up? EDIT: and how about a smoking volcano? |
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#5 | ||
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Join Date: Aug 2007
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Quote:
You can set pivot far away off the object like 100s of meters that way you get a very long radius to fly a ballon or other stuff. But how you setup the rotation? Thats new to me and interessting! Smoking volcano maybe can be done with a custom specialfx.tec modifyed file and bound to a texture/gmt. Quote:
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#6 |
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Minifreak & Muscleman
Join Date: Feb 2007
Location: Groningen Centre of the Universe
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Now, nice piece but I don't understand it at all.
ASDEnvelope=(0.00,0.00,0.75) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha Reaction=shardsmoke Tex=smokewhite.tga Max=128 Scale=(1.0,1.0,1.0) Growth=(2.0,3.0,2.0) ASDEnvelope=(0.5,0.0,5.0) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha Reaction=shards1 Tex=shard.tga Max=256 Scale=(0.1,0.1,0.1) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha Reaction=shards2 Tex=shard2.tga Max=256 Scale=(0.1,0.1,0.1) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha ????? |
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#7 |
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Uploader
Join Date: Sep 2006
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Not sure if this is relevant but the VLM version of Sebring has animated fire works that shoot up and go off (in the sky) in the race session. Visible as you enter the chicane.
They look pretty good to. Does that count? I think I have seen a moving Blimp at some track but I cant remember which one and I cant be sure. |
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#8 |
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Join Date: Jul 2010
Location: Between Gulgong & Taree,NSW & Townsville,Qld. Oz
Age: 38
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It's possible (in rFactor at least) to have moving clouds, moving trains (so long as they dont cross the driving path AND collide-able 'wildlife' running across the track as well as aircraft/birds/windmills rotating away in the background....
There WERE a few good threads on RD about it, but now I've gone to grab the links for you I find that the original poster has gone & deleted all the useful info.... Sorry, I never tried it in time so I have no idea how it's done ![]() PS. Ive seen a moving blimp at Oran Park |
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#9 |
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Uploader
Join Date: Jul 2006
Location: Denmark
Age: 21
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I think it's only possible in rFactor, I suspect you can setup some kind of path an object follows. Quite a lot of VLM rFactor tracks have this. IIRC there is a moving helicopter at Rouen.
I've never hear you could make any object rotate around an axis. That does produce some possibilities. The fireworks and also the camerablitz from the crowd on VLM's circuits are done with texture animation, as RMI mentions. |
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#10 |
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Join Date: Oct 2007
Location: Truckee, CA, USA
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I have seen a helicopter where the blades appeared to spin.. But it was stationary.
Unfortunately, I can remember which track it was on. |
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#11 |
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Minifreak & Muscleman
Join Date: Feb 2007
Location: Groningen Centre of the Universe
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I'd at least have the Goodyear blimp circling the track then, LOL.
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#12 |
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Join Date: Jul 2006
Location: Ontario, Canada
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After countless wasted hours spent trying to do this I can say with 99.9% certainty GTR2 doesn't support this. Mind you if it gets sorted I'd luv to admit I am wrong
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#13 |
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Minifreak & Muscleman
Join Date: Feb 2007
Location: Groningen Centre of the Universe
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I'll check out where to find that moving blimp.
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#14 |
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Join Date: Sep 2008
Location: Paris
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"Scully, moving blimps do exist and I am going to find one."
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#15 |
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Minifreak & Muscleman
Join Date: Feb 2007
Location: Groningen Centre of the Universe
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Loving that. I'd do a flying saucer at some track, LOL.
Give ity a high orbit and let it pass over start/gfinish, somebodymight get a good scare. BTW did you get this:
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