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#51 |
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Join Date: Dec 2006
Location: Italy
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No subscription confirmed!
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#52 |
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Join Date: Jun 2009
Location: Portugal
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"Can’t find your favourite car or track? With Assetto Corsa, you will be able to make it yourself!"
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#53 |
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Join Date: Mar 2009
Location: GMT +2
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This game, moreover simulation, will have a retail price, no additional costs! Well major content updates may come with a price.
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#54 |
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Join Date: Nov 2008
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#55 |
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Join Date: Mar 2009
Location: GMT +2
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facebook, twitter
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#56 |
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Join Date: Nov 2008
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#57 |
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Moderator
Join Date: Dec 2006
Location: Brescia, Italy
Age: 40
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I can confirm you that our plans is to have a fixed price. No subscription model or similar.
We also plan several DLCs, new features, constant updates. Some of them will be free, some of them depending on their actual realization cost, might have a small fee. Cheers |
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#58 | |
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Join Date: Sep 2011
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Quote:
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#59 |
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Join Date: Mar 2009
Location: GMT +2
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RUF is an insult for Porsche fanatics.
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#60 |
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Join Date: Sep 2011
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This may be a stupid question, but what physics engine is AC going to use? Are they using the ISI engine (perfectly fine with me), writing one from scratch or other?
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#61 |
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Join Date: May 2007
Location: Norvegr
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They have their own engine.
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#62 |
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Join Date: Sep 2011
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#63 | |
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Join Date: Sep 2011
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Quote:
This sim is doing everything right, and will probaly be the home of my fave mods in the future, i just really hope it feels like the ISI games of the past.. |
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#64 |
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Join Date: Mar 2008
Location: Victoria
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Well there is a demo version of netKar, so you can try that to get a feel for what Assetto Corsa is likely to feel like.
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#65 |
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Join Date: Sep 2011
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#66 |
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Uploader
Join Date: May 2009
Location: Berlin,Germany
Age: 38
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they have their own engine for netkarpro as well, but if you like the ISI-engine, you´ll like it !
i think its even a little better in the ffb-department, but try for yourself : ) |
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#67 | |
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Join Date: Jan 2008
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NkP use their own engine, yes.
One needs always a bit time to adjust to a different engine. Same if you hop into a new car... need some time to get used to ![]() iRacing is just iRacing. While it's the best package for online racing not everyone likes how it handles. Some people dislike it and still play it for that online experience. I think the package here will be better then NkP. And if the physics as well then I wouldn't worry much ![]() Quote:
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#68 |
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Join Date: Sep 2008
Location: Paris
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Low downforce is an understatement.
It is nice anyway because it does not spin easily, so you can focus on your line. But I found it hard to make a buy decision after trying it.If there is a demo for AC, I wish it will be with a higher performance car. |
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#69 |
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Join Date: Mar 2009
Location: GMT +2
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Yes Kunos, give us a 911 GT3 RSR. There is no need to put Porsche on it in big letters.
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#70 | |
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Join Date: Jan 2008
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Quote:
![]() - Yes . Why not one open wheeler, one road car (maybe the BMW 1M) and one GT or other race car... Don't forget they also did some other free to play small sims on NkP platform, so after some time you kinda got 3 cars (Abarth and that Hillclimb car and track) to drive on NkP platform. But this time I think the demo should be more convincing from the start so it gets more popular.
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#71 |
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Join Date: Sep 2011
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Thanks for the heads up guys. How is the NKP FF compared to RealFeel? I know they used RF on their ISI based sims, hopefully they try to emulate it.
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#72 |
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Join Date: Apr 2010
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I really hope this will have some pre-order beta or something alike. This is the only sim I'm interested atm.
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#73 |
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Join Date: Oct 2004
Location: Portugal
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#74 |
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Join Date: Jun 2006
Location: UK
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I think you are confusing developers. Kunos has never used the ISI engine. Are you thinking of Rieza Studios perhaps? They use realfeel and the rFactor (ISI) engine.
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#75 |
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Join Date: Sep 2011
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Ah, yes that is my mistake.
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#76 |
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Join Date: Oct 2006
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#77 |
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Donated
Join Date: Jul 2008
Location: Higgs Boson
Age: 45
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#78 |
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Donated
Join Date: Jul 2008
Location: Higgs Boson
Age: 45
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#79 |
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Join Date: Jan 2008
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#80 |
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Join Date: Apr 2011
Location: Shanghai
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Will AC have you racing a full field of Ai opponents or will it be similar to netKar Pro only multiplayer racing?
Will AC be developed for other platforms as well or will it be just PC based? A Mac version would be great ![]() The graphics so far look fantastic and the cars shown so far in preview still pictures are fantastic! I am really looking forward to this new sim. |
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#81 |
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Join Date: Mar 2009
Location: GMT +2
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ai - check
pc - check mac - no idea other platforms - no
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#82 |
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Moderator
Join Date: Dec 2006
Location: Brescia, Italy
Age: 40
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Shunsou thanks for the good reply
![]() No mac version sorry, amongst other things the game uses directx 11 graphics tecnology that is not available on the mac and steering wheel manufacturers do not provide forcefeedback drivers for the mac, so no luck. A good part of the sim though has been made on a mac, if that makes you feel better
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#83 |
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Join Date: Apr 2011
Location: Shanghai
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Thanks for the info - veeeery interesting
![]() Can you already comment on the limitations of Ai opponents? Will we be able to run massive fields of 30+ opponents or is a limitation to ~10 − 20 racers more realistic? Is it planned, to have change of daytime during races (you guessed it, I am a big fan of endurance sports car racing)? Is it planned, to have AC open for modding (tracks, cars, skins)? Will transfer of tracks and cars from netKar Pro and the Ferrari simulator be possible? … many, many questions
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#84 |
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Join Date: Dec 2006
Location: Italy
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#85 |
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Join Date: Apr 2011
Location: Shanghai
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Interesting info in that article zaril - thanks for posting!
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#86 |
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Join Date: Dec 2006
Location: Italy
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#87 |
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Join Date: Jun 2006
Location: UK
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Wow - loads of good stuff in that. Thanks for posting
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#88 |
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Join Date: Sep 2011
Location: Virginia, USA
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Yes! Thanks for the link above, zaril.
Last edited by mudpuppy; 31 July 12 at 15:41. Reason: spelling |
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#89 |
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Join Date: Nov 2009
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Just really hope they do not pull any punches on physics - graphics do look good already. Cant wait!
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#90 |
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Join Date: Mar 2009
Location: GMT +2
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#91 |
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Join Date: Dec 2006
Location: Italy
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#92 | |
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Donated
Join Date: Jul 2008
Location: Higgs Boson
Age: 45
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This quote from GamesCoM is not encouraging:
Quote:
I thought this was going to be a full sim? |
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#93 |
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Join Date: Mar 2008
Location: Victoria
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Well it sure looks like a full sim and he states that cars behave 'as you would expect' maybe it's just the authors choice of words?
Looking at the vid it seems pretty much full sim, complete with people failing to take corners I suppose they had all the aids turned to full anyway ![]() The mention of the cars feeling 'attached to the road' is good, I can't say I ever felt that in a GMotor game. Kunos simulazioni have done a really nice job with netKar and Ferrari Virtual Academy, why would they stop now? |
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#94 | |
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Join Date: Jan 2008
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Quote:
2. Something that combines qualities or elements of different things: The incongruous design is a compromise between high tech and early American. http://www.thefreedictionary.com/compromise
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#95 |
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Join Date: Dec 2006
Location: Italy
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In this case compromise = good phisics + arcadish features (like drift etc...)
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#96 |
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Donated
Join Date: Jul 2008
Location: Higgs Boson
Age: 45
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#97 |
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Join Date: Sep 2009
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Can't believe this hasn't been posted here.
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#98 |
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Join Date: Mar 2009
Location: GMT +2
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Theres no compromise, it seems to be a unfavorable choice of words:
"[...] It very soon became clear that this must be one of the best compromises between Sim and Fun i came across in a long time. [...]" Later in a comment: "It is a full SIM. With fun i mean it felt more solid, and polished, then say for instance rF2 in its current state." source: http://www.bsimracing.com/2012/08/as.../#.UC1JJDz9s-k |
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#99 |
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Join Date: Jan 2008
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People are twisting anything you say nowadays... As I posted it even makes sense in english. Best of 2 worlds (pure sim & serious fun) without compromising anything.
I don't like the drift mode either, as I prefer drift driving. I don't need points I just want to enjoy vehicle dynamics under control of steering, throttle and clutch input. If it delivers that, nothing wrong with a drift mode, from a pure sim point of view
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#100 |
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Join Date: Mar 2009
Location: GMT +2
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yup, one has to be careful these days
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