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Old 4 August 12, 11:25   #101
T0MMY3688
 
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Crap, I should start looking for GTR Evo then.

Btw I made a skin for the EB110S
http://i1127.photobucket.com/albums/...9-24-22-87.jpg

Download link: http://www.mediafire.com/?5dqq1k7tn8vbb5b

Last edited by CX650; 7 November 12 at 14:53. Reason: Image size rule.
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Old 4 August 12, 12:11   #102
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Nice Skin.... Thx for this
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Old 6 August 12, 09:39   #103
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first impressions of Diablo GTR

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Old 6 August 12, 10:04   #104
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Looks fine....rear Tail light textures look low res...Need a closer look though. (for the diablo GTR first impressions)

About the 575, It's near perfect except for the wheel blur texture missing (of course).
I particularly like the well textured cockpit..

Well done, mate the damage modelling is also very easily seen on this car as opposed to the past ones..I like it!!
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Old 6 August 12, 10:07   #105
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the blur effect dont works with GTR2/EVO models in shift2

next impression


Last edited by Nemesis28021982; 6 August 12 at 10:53.
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Old 6 August 12, 10:55   #106
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Quote:
Originally Posted by Nemesis28021982 View Post
the blur effect dont works with GTR2/EVO models in shift2

next impression


Really?? I don't see why it wouldn't work.? Though I'm not the best judge of that.

Maybe Bregel can help.

As to the new Impression, cockpit seems fine by large....would be nice if you could texture the dashboard and steering wheel..

The sliding slot window in the cockpit looks odd as well as the way the wind mirror attaches itself to the car...though that's just me being picky though.

overall, it seems good!!
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Old 6 August 12, 12:03   #107
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the forza3/4 and shift2 blur effect had an own 3dmodell, so that we can use an bmt for this. for GTR2/Evo is only an material recommend....no Blur RIM 3d object
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Old 6 August 12, 12:29   #108
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Quote:
Originally Posted by Nemesis28021982 View Post
Falscher Tacho, wo hast denn den anderen versteckt?

not the right gauges my friend
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Old 6 August 12, 12:30   #109
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I've just tried the 575 GTC, again fantastic work. Love the physics, it's so grippy. A slightly tame version than the F40C where you just throttle and you will spin out, but yet again if not gentle with throttle you will spin out. Even the a slight bump can send spin you out.

The sound is awesome, and the transmission sound as well, it sounds like a jet engine inside there. Again the model is beautiful combined with a tons of livery selections. The cockpit is perfect as you can see how bare the cockpit is.

The only thing I manage to find apart from wheel blur texture, is that in the cockpit view the windscreen wiper is quite clear in the middle, but viewed from the outside of the car, there is no windscreen wiper on the car :/

Again excellent work, looking forward for more!
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Old 6 August 12, 15:34   #110
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Great car, drives good but I notice a few bugs.

http://i1127.photobucket.com/albums/...3-09-23-98.jpg
The tail lights has a gap with the body parts, you can see the sky from those gaps.

http://i1127.photobucket.com/albums/...3-08-18-73.jpg
the bolt colours are weird, is it possible to make them both red?

http://i1127.photobucket.com/albums/...Untitled-1.jpg
the windscreen wiper are missing, MySister mentioned it on the previous post.

Last edited by CX650; 7 November 12 at 14:55. Reason: Image size rule.
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Old 6 August 12, 17:58   #111
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thx for feedbag...i fix it
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Old 8 August 12, 06:36   #112
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Quote:
Originally Posted by T0MMY3688 View Post
http://i1127.photobucket.com/albums/l624/HoeTommy/Untitled-1.jpg
the windscreen wiper are missing, MySister mentioned it on the previous post.
The 3dmodel is from GTR2 and there is no windscreen wiper outside. Look at skin section like this one
http://www.nogripracing.com/details.php?filenr=27615#

Last edited by CX650; 7 November 12 at 14:55.
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Old 8 August 12, 10:52   #113
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Wheel+Light Fix for 575 GTC is in Attachments


Porsche 911 GT1 is online !!!!

pls give me feedback about 911GT1


also i thin to convert this great Car



LINK

Last edited by Nemesis28021982; 8 August 12 at 11:25.
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Old 8 August 12, 12:15   #114
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Porsche 911 GT1 great car, one bug...headlights don't light up in the dark.
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Old 8 August 12, 12:47   #115
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thx
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Old 8 August 12, 13:31   #116
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the Porsche 911 GT1 is great, love its physic but I notice one mysterious bug that happen on a few of my addon cars (it might be my SHIFT 2 problem, I'm not sure). Is a bit hard to explain, so I made a video of it:



part of the driver seems to be outside the car, this bug only appear if you pause your race and access photo mode. It looks fine in replay or you pause your replay and access photo mode.

Overall the car is amazing, just one mysterious minor bug on my side. I'm looking forward to see the Ferrari 512 mod.

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Old 8 August 12, 13:51   #117
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Quote:
Originally Posted by Nemesis28021982 View Post
Wheel+Light Fix for 575 GTC is in Attachments


Porsche 911 GT1 is online !!!!

pls give me feedback about 911GT1


also i thin to convert this great Car



LINK
Oh yes, please. I love the 512BB and I'm sure I'm not the only one. And it makes sense considering the other group 5 cars we already have in the game.

BTW, thanks a million for the 911 GT1
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Old 8 August 12, 14:37   #118
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The Porsche 911 GT1 is really cool, but I think you need to make the Team Mobile livery to be brighter (more white).

And I really love the interior detail.
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Old 8 August 12, 14:44   #119
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Another great car, great addition to the game! So far can't find any bugs, again the physics is amazing, so as the model it self and the cockpit interior.

And please do convert the Ferrari 512! It's one amazing car and I'm looking forward for it!
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Old 8 August 12, 15:17   #120
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@Jeroen

headlights works for me, when release UPDATE 0.3 i insert my files...

@Tommy

i know that problem, but i'm not sure to fix that problem....
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Old 8 August 12, 15:26   #121
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is not an annoying or obvious bug, I think you can consider the car perfect, other than that mysterious bug, the car seems fine.

Thx for the car !!!

Btw is there any template for 575 GTC and 911 GT1?
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Old 9 August 12, 14:49   #122
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I think I've just found a minor little bug on the Porsche GT1 while watching a video gameplay of this car by my friend, the right side mirrors are giving mirrored images, in other words the mirror shows the car is on the right, but on the replay the car is actually on the left.
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Old 9 August 12, 17:22   #123
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Quote:
Originally Posted by Nemesis28021982 View Post
@Jeroen

headlights works for me, when release UPDATE 0.3 i insert my files...
Problem is solved the porsche 997gt2 did not uppacked in my game so the LIGHTGLOWS_F_LODA had no addres

Now the lights where on and it is a great car
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Old 10 August 12, 08:13   #124
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I really like these mods, I'm glad they are here, and working good!

But.. That upload program...
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Old 10 August 12, 09:18   #125
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wich upload program
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Old 10 August 12, 09:35   #126
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Quote:
Originally Posted by Fryslanboy View Post
I really like these mods, I'm glad they are here, and working good!

But.. That upload program...
the hoster?
if you have some problems i can upload to rapidshare (if nemesis28021982 give me )
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Old 10 August 12, 10:10   #127
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Well, the Share-Online.biz

It's weird, sometimes it works, but like this morning, I couldn't download anything because the site was off :O
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Old 10 August 12, 18:24   #128
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@Nemesis28021982 : Great car, the porsche 911 GT1, but one issue though, if you change your view from cockpit cam (or helmet cam) to any other view (bonnet cam, bumper cam or third person cam), you will notice that the alignment on the display in the interior isn't in sync with the hud (and the rpm number on the display). One easy way to fix this is to change this line in the PORSCHE_911_GT1.cpt file from <prop name="motec RPM bar range(min,max)" data="0;6800" /> to <prop name="motec RPM bar range(min,max)" data="0;9000" />.
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Old 10 August 12, 23:21   #129
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I'm having a problem, not only with this mod, but with the Ferrari California from Ferrari mod too, whenever I try to race using a car from a mod including yours, the game starts loading the race until it crashes, what can I do? I have unpacked Shift 2 and the lates UCP, plus all cars are configured rightly on the .xml's.
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Old 11 August 12, 07:41   #130
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Just made an extra skin for the TT-R.

http://i1127.photobucket.com/albums/...5-39-27-06.jpg
colour and style based on the WRT Audi R8 LMS

download: http://www.mediafire.com/?h2w8y2mta2s77ie

Last edited by CX650; 7 November 12 at 14:57. Reason: Image size rule.
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Old 11 August 12, 08:29   #131
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Quote:
Originally Posted by luluco250 View Post
I'm having a problem, not only with this mod, but with the Ferrari California from Ferrari mod too, whenever I try to race using a car from a mod including yours, the game starts loading the race until it crashes, what can I do? I have unpacked Shift 2 and the lates UCP, plus all cars are configured rightly on the .xml's.
Make sure you don't have any handling mods installed. Others were complaining about the Ferrari California crashing before race until they disabled handling mods. Also make sure you added the tyrehd lines too.
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Old 11 August 12, 09:45   #132
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@MySister : Even if you have no handeling mods installed and added all the tyreshd lines, the Ferrari California makes it impossible to start the modern a invitational event (but when I did disable the Ferrari California by deleting the line in the vehicleslist.lst, the modern a invitational event works yet again). BTW did you have noticed the bug I've reported and tried the fix I've posted?

Quote:
@Nemesis28021982 : Great car, the porsche 911 GT1, but one issue though, if you change your view from cockpit cam (or helmet cam) to any other view (bonnet cam, bumper cam or third person cam), you will notice that the alignment on the display in the interior isn't in sync with the hud (and the rpm number on the display). One easy way to fix this is to change this line in the PORSCHE_911_GT1.cpt file from <prop name="motec RPM bar range(min,max)" data="0;6800" /> to <prop name="motec RPM bar range(min,max)" data="0;9000" />.
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Old 11 August 12, 09:55   #133
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I guess that does not belong here, but there is ferrari thread

@tommy

thx for another skin
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Old 11 August 12, 10:43   #134
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@Nemesis28021982

is there any template for the 575GTC and 911 GT1?
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Old 11 August 12, 10:53   #135
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of course i search for it and upload it






Last edited by Nemesis28021982; 11 August 12 at 15:19.
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Old 11 August 12, 16:52   #136
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whoa, the 512BB looks amazing!!!
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Old 11 August 12, 16:59   #137
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512BB Nice ride
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Old 15 August 12, 11:10   #138
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Very nice work Nemesis28021982
Only tried the 911 GT1 and I've been really impressed with it.
Visually it's a stunner and as far as physics is concerned it's just superb.
Just to clarify - the full name of the car is Porsche 911 GT1-98, isn't it?

Without any further ado here's a lap I made in it around the Nurburgring:




later edit: solved the hud issue (was already explained in the thread).

Last edited by bogdantw; 15 August 12 at 12:12.
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Old 15 August 12, 13:54   #139
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Allrgihtie we are all waiting for the diablo!!! 911 GTR is perfect!!
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Old 15 August 12, 23:34   #140
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I just did the Spa enduro in the 911 GT1 and it felt like the cockpit view is a little high. It felt like I was looking down at the tail lights of Ferraris and Corvettes. I was wondering if the model height is correct because the camera position feels spot on inside the cockpit. I'll do some more checking later tonight to see if its just me but I wanted to get some other opinions too.

Last edited by simmaniac87; 16 August 12 at 04:02.
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Old 18 August 12, 06:23   #141
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@Nemesis28021982 I think your 575 GTC have conflict with M12's 575 Superamerica. I tried putting back the original 575 Superamerica texture files, similar problem happen on your 575 GTC.

When I put back the original 575 GTC files
http://i1127.photobucket.com/albums/...y/575super.jpg

When I put back the original 575 Superamerica files
http://i1127.photobucket.com/albums/...tcconflict.jpg

Last edited by CX650; 7 November 12 at 14:58. Reason: Image size rule.
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Old 18 August 12, 11:21   #142
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yes the same problem
FERRARI_575_LIGHTS_DAMAGE.DDS
FERRARI_575_LIGHTS_DIFFUSE.dds
FERRARI_575_LIGHTS_GLOW.DDS
FERRARI_575_LIGHTS_SPECULAR.DDS
Ferrari_575_wheel_diffuse_00.dds
ferrari_575_wheel_diffuse_01.dds
FERRARI_575_WHEEL_NORMALS_00.dds
Ferrari_575_wheel_specular_00.dds
Ferrari_575_wheel_specular_01.dds
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Old 18 August 12, 11:42   #143
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Hmmm....can't wait for the diablo mate.
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Old 18 August 12, 15:02   #144
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ok...then i think the problem is the same dds file names...sry...

and the diablo is finished...when i have time, i upload it....
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Old 18 August 12, 15:53   #145
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Quote:
Originally Posted by Nemesis28021982 View Post

and the diablo is finished...when i have time, i upload it....
Sweeeet !
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Old 19 August 12, 09:49   #146
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Diablo GTR is online next days i patch thw 575 Texture Problem
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Old 19 August 12, 12:03   #147
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Great work, I just purchased a copy of forza3 just to try these even though I do not own a console, £3.00 second hand was nothing to grumble at though !

Cant wait to try the three forza cars now....

Keep up the great work
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Old 19 August 12, 13:57   #148
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Quote:
Originally Posted by Nemesis28021982 View Post
Diablo GTR is online next days i patch thw 575 Texture Problem
the game crashes when I access to car in the garage menu
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Old 19 August 12, 17:03   #149
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its important to use my F40 and bugatti....

sry...for me the cars works perfect stand alone....

pls sure that you have all requires from first post
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Old 19 August 12, 18:40   #150
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Quote:
Originally Posted by Nemesis28021982 View Post
its important to use my F40 and bugatti....

sry...for me the cars works perfect stand alone....

pls sure that you have all requires from first post
i have f40 and eb110, may be missed files from saleen
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