Ah - I Typed an Essay and My PC crashed...
Thanks for the replies guys - Attached is the car rendered in 3DS max and an old screengrab of Zmod to be exported into GTAIV - Quite honestly the topology could use some nicer flows however I did model this car when I was 16 when All I did is model, and Meshsmooth everything for eyecandy - I did tweak it for GTA to reduce polycount.
As for giving out the mesh, I would preffer not to do that, She is my lady
I looked around some more on this forum and I saw Lamborghini man [ full name eludes me] where he has imported a custom low poly mesh of his Lamborghini, this shows that it is possible after all.
Have I missed out on something here? I thought you cant import cars into NFS from Zmodeler..... Am I wrong? If I am, should I use Olegs NFS Filter example to "re-import" the car into NFS and test it out and make sure everything works, then move on to replacing the mesh?
If that is the case what should I be looking out for, GTA is VERY picky on what gets imported, have the wrong shader on the wrong "object name" [ie - glass on rims] and you get a crash.
I wish to have this thread updated by me and fellow members for the minority that want to import custom built cars into NFS. I will explain progress and finally, when I come up with somewhat of a final output of my custom car, I will compile everything into a PDF tutorial/guide.
Thanks again guys!