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#1651 | |
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Join Date: May 2011
Location: The Netherlands
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Quote:
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#1652 |
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Join Date: Dec 2009
Location: Denmark
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How many of you in here are using the UCP w/JSGME for your new cars so as to ensure that they will install cleanly on other people's machines?
I know Chenuka doesn't, though I don't understand why, since the whole idea was to make it easy and convenient to distribute one's work. |
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#1653 |
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Join Date: Jan 2011
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I use JGSME for half of my cars, I forgot JGSME could be used for installing cars.
Last edited by T0MMY3688; 16 August 12 at 12:33. |
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#1654 | |
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Join Date: Jun 2012
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Quote:
I can totally see a newbie who knows nothing of the game file structure finding JSGME very usefl though ermo, thankyou... I did use it to install the Xbox360 buttons though....in somecases mod install is easy...thanks.. |
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#1655 |
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Join Date: Mar 2011
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It lets you remove the mod easily when the mod corrupts your game.
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#1656 | |
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Join Date: Dec 2009
Location: Denmark
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Quote:
In these cases, I usually recommend that people maintain a custom mod which contains only the manually merged text files and activate this custom mod last to avoid overwriting the existing files permanently. It is the most convenient way to ensure a) that other add-ons stay sane as shipped and b) that you can easily revert to a known working state. YMMV of course.
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#1657 |
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Join Date: May 2011
Location: The Netherlands
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I translated half of the notepad file, it will be finished soon!
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#1658 |
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Join Date: Jun 2012
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#1659 |
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Join Date: May 2011
Location: The Netherlands
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there're a few words I don't know, because I'm not really into car converting and I am not good in russian, I have to use a translator/dictionary. After that I reconstruct the sentences so they make more sense in english. Final version might take a while but i can send my translation in a few hours...
Last edited by MU71L473D; 18 August 12 at 12:51. Reason: + |
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#1660 |
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Join Date: May 2011
Location: The Netherlands
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Translation is uploaded to nogrip. Upload is being reviewed by the admins because I don't have five uploads yet. It'll be available soon.
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#1661 |
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Join Date: Jun 2012
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#1662 |
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Join Date: Jan 2011
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is it possible to change the car price?
the new 250 GTO at winner's site cost 28 million, is it a way to lower the price? |
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#1663 |
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Join Date: Jan 2010
Location: Holland
Age: 35
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@tommy3688 you can change it in the crd file
Dit you got this problem too.... |
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#1664 |
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Join Date: Jan 2011
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@Helluuum where can I find that?
*edit* nvm, found it. Thx |
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#1665 |
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Join Date: Aug 2011
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Hi guys, would I be able to request a mod? I know that Winner is not taking mod requests but thought that someone else would be willing to? Please? I have a lot of awesome car requests.
Best regards, Nate |
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#1666 |
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Join Date: May 2012
Location: Malaysia
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Pffft, I ended up searching for save files that have more than 28 million, just to discovered that I can edit them in the .crd file...
Again fantastic car, it's great to get to drive classics like these. |
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#1667 |
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Join Date: Aug 2011
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What we need in this game is the VW Golf R, unfortunately I haven't got the time this year to learn modding what with it being my last year of school, although I will learn in the December holiday.
Best regards, Nate |
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#1669 |
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Join Date: Nov 2009
Location: Alicante/Spain
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Winner, fantastic Ferrari 250 mod, and so easy to install
Thanks |
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#1670 | |
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Join Date: Jun 2012
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Quote:
.....personally I hope their all good quality...
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#1671 | |
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Join Date: Jun 2012
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Quote:
Edit Well everyone's been saying that the information for modding has been provided on the shift 1 thread...had a brief look around the sticky threads (which is where the information should have been) It's there but it must be all segmented up into individual comments...i.e- no tutorial guys... can someone help me out here and point me in the right direction, somewhere where I can find the modding info put up by JYdougNY??...Honestly so far my modding knowledge comes from exporting the object out of forza studio as Obj, importing into Zmodeller 2 and then renaming materials and reassigning them..... If someone shows me a tut from shift 1 I think I can make a tut for shift 2 though.... Note to MU71L473D, how much have you experimented with modding?? I think you need to actually know the file structure of the game (how dummying out files works) and the process of importing editing exporting and generating the vhf.bml files...If you do know this maybe the parts you weren't able to translate would make more sense??? Does JYdougNY even use these forums anymore? Last edited by Chenuka; 20 August 12 at 13:14. |
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#1672 | |
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Join Date: May 2011
Location: The Netherlands
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Quote:
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#1673 |
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Join Date: May 2012
Location: Takengon, Indonesia
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There are no complete tutorial in Shift 1 section or elsewhere, they are scattered inside many thread. JDougNY gave main guides about converting, editing and make the car shows up in the game. But some of detail, or even tip and trick buried in older post from another member. Keep in mind that convert and edit the model from forza or other sources with zmodeler or any 3d program are different thing with how to add car into the game. You will find the easy and better way that suit you along with trial and error.
PS: Not all modders who has released addon car are Russian, there is Indonesian and Brazillian. |
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#1674 | |
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Join Date: Jun 2012
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Quote:
However I remember when I was learning from Winner it was definitely difficult to understand him...I mean I got to the point where I learned a lot actually but because of misunderstandingd he wasn't always able to answer all of my questions.. |
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#1675 |
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Join Date: May 2012
Location: Takengon, Indonesia
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Yeah its true, but different people has different thing in his mind. Lets say like JDougNY, he will answer whatever your question about mod if he know, but dont ask his car to share, he will say no even you put gun in his head. While me, Ill share any complete car in my pc, but I wont share some "tip n trick".
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#1677 |
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RN Release Group
Join Date: Oct 2009
Location: Germany
Age: 31
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@all
my problem is, same cars had only little reflection of body part....i export the body with zmodeler and edit the hex line from 4 to 2 but no effect |
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#1678 |
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Join Date: Nov 2009
Location: Alicante/Spain
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Can someone explain to me how to install the Audi quattro sport 1983, it will not work!
Thanks. |
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#1679 |
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Uploader
Join Date: Dec 2009
Location: Germany
Age: 44
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You only have to copy it into Mods-Folder and activate it with JSGME. Don´t forget to make entry in vehicles.list.
For me it works. |
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#1680 |
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Uploader
Join Date: Dec 2009
Location: Germany
Age: 44
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Hi Guys, need some Help.
Is there a Chance to add a new Tire in Shift2? I Tried anything, edited necessary files, textures. Anything looks right. But when i choose Tire in Game, it crash (CTD). I copied tread.bmt, tyre.bmt and tyres.rcf, renamed and edited them, same with textures. Michelin, Bridgestone, Dunlop and Goodyear Tires woking fine (Mods from SternRavor and Aerex). Trid anything, but not working. Is the Ammount of Tires Limited? |
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#1681 |
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the RSR strikes back
Join Date: Jun 2012
Location: South Africa (PTA)
Age: 19
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Can anyone tell me where i can download addon cars? Ive seen alot recently but i cant find download links anywhere.. And google only gives me a bunch of videos
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#1682 |
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Join Date: May 2012
Location: Malaysia
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#1683 |
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Join Date: Jan 2011
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#1684 |
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Join Date: Jan 2011
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#1685 |
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Join Date: May 2012
Location: Malaysia
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#1686 | |
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Join Date: Aug 2011
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Quote:
to download click on the mod name and then click on (Зеркало #2) to download. Unfortunately all of the mods are hosted on DepositFiles, which is absolutely useless Last edited by BMW4LifeNate; 24 August 12 at 09:47. Reason: Removed full link |
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#1687 |
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Join Date: Jun 2012
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RIGHT FOR EVERYONE WHO ARE LOOKING FOR THE LINKS TO THE CAR MODS GO TO
nfs-game .com i will not put a full link because it's against forum rules. Also Nfscars has the lancia stratos and lambo sestoe elemento by bregel...Nogrip has the ferrari DLC....Nfsbrasil has a couple of others which I wouldn't recommend downloading but if you really do want them... |
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#1688 |
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Join Date: Nov 2009
Location: Alicante/Spain
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#1689 |
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Join Date: Nov 2009
Location: Alicante/Spain
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Modders, it is possible to get all the legend cars in a single ¨quick race.¨
Thanks. |
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#1690 |
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Join Date: Jul 2006
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Yes it's possible!!
you can all regends vehicle's Performance Index change into the same value. Performance Index is in vehicles-physics-statistics-carname.mrdf. offset 00000048-0000004B. after changded Performance Index, you must Re-purchase that car. for more info, > http://www.nogripracing.com/forum/sh...d.php?t=260566 GoodLuck |
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#1691 |
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Join Date: Jul 2006
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PS. my setup for reference.
●70.00(42 8C 00 00 > set 00 00 8C 42) cobra CSL capri GT40 911 daytona 250GTO ●60.00(42 70 00 00 > set 00 00 70 42) 2000GTR corbette67 stratos 240Z GT500 delta ●50.00(42 48 00 00 > Same as the above) alfa1600 mini escort jaguarE cortina por914 like GTLegends.. |
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#1692 |
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Join Date: Sep 2011
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hey guys is there anywhere a list of things to do to your car .
i already know how to make the turbo bigger = Turbo1 Size=4000.0 XD and this ClutchTorque=60000.0 but i dnnot know what im doing ![]() i would like to know how to mod a car decent. with decent brakes. if anybody know what i can change. let me know :p |
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#1693 |
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the RSR strikes back
Join Date: Jun 2012
Location: South Africa (PTA)
Age: 19
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@BMW4lifeNate Ooooh yeah never thought id see another south african here.. And thanks.. Anyway me have question.. How can i change the performance stats of a car? No offence intended but the stats on winnerSD47s R18 are innacurate.. Firstly it has a 3.7l turbodiesel V6 not a W16 and the accelaration is way to slow the brakes and handeling is goo but I want to fix that accelaration.. And maybe lower the PI and the 1200bhp and 1800kg weight is just ridiculous..it has 540bhp and weighs about 900kgs plus the top speed is higher (i dont know how to mod and maybe this is an unfixable problem.. In that case i am sincerely sorry)
Last edited by Martin918RSR; 30 August 12 at 19:19. |
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#1694 |
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Join Date: Aug 2011
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Honestly Martin, I've got no idea how to mod the cars. Maybe someone else in the thread can help you.
Regards, Nate. P.S. Can someone tell me how to mod a twin turbo onto a car and adjust the brakes and clutch and whatnot for it? Thanks in advance |
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#1695 | |
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Join Date: Nov 2009
Location: Alicante/Spain
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Quote:
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#1696 |
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Join Date: Jul 2006
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You can edit Files that include the extensions of *.BIN, *.MRDF, *.VDFM, etc,
using free binary editor.
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#1697 |
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Join Date: Sep 2011
Location: Србија
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J want to edit brakes. It would bi nice if cars braking like in GRID. Car stops in less then two seconds. J want this in Shift 2. Possible, or not?!
And graphic is poor, in shift 1 is better, especially with Better Shift Visuals mod. J dont see difference on low and high in shift 2 (car detail, track detail, reflections). Can someone make better shift 2 visual mods?? Like this One more. If possible to disable screen shaking in non cockpit camera ("third person camera")? Last edited by ljusa; 2 September 12 at 00:32. |
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#1698 | |
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Join Date: Jan 2008
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Quote:
![]() If you want to create a unique turbo file you have to edit one cars .vhdf binary file though and create a new turbo .tbf file. You have to look into the .tbf files in physics/turbo folder for turbo data adjustments. If you need help there just ask. |
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#1699 | |
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Join Date: Jul 2006
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Quote:
If this param is adjusted, it may be made to your liking. about shift2 visually, How is this? >http://www.nogripracing.com/details.php?filenr=32968 and about screenshake, >http://www.nogripracing.com/details.php?filenr=32003. |
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#1700 |
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Join Date: Nov 2009
Location: Alicante/Spain
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