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#1701 |
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Join Date: Sep 2011
Location: Србија
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fujirin thanks. Ok J edited files brakes_generic and t3_brakes.
// Brake upgrades file - Generic Common T1/2 cars //BrakePressureSetting=+(1,10,1,4) // Most street cars start at 0 setting so a move to 50 doubles the torque FLBrakeHeating=(1.0,0.70,0,4) FRBrakeHeating=(1.0,0.70,0,4) RLBrakeHeating=(1.0,0.70,0,4) RRBrakeHeating=(1.0,0.70,0,4) //Moray Individual Upgrades list ID=BrakeAccessories FLBrakeTorque=(2.0,1.03,0,1) // First level Brake pads only 3% FRBrakeTorque=(2.0,1.03,0,1) RLBrakeTorque=(2.0,1.03,0,1) RRBrakeTorque=(2.0,1.03,0,1) FLBrakeTorque=(2.03,1.03,2,2) // Same as first level, but unlocks brake bias FRBrakeTorque=(2.03,1.03,2,2) RLBrakeTorque=(2.03,1.03,2,2) RRBrakeTorque=(2.03,1.03,2,2) FLBrakeTorque=(2.03,1.03,3,4) // Same as first level, but unlocks brake bias, brake pressure - this allowing 10% more available pressure FRBrakeTorque=(2.03,1.03,3,4) RLBrakeTorque=(2.03,1.03,3,4) RRBrakeTorque=(2.03,1.03,3,4) ID=BrakeUpgrade // Full 13,14,15,CC. FLBrakeTorque=(2.0,2.40,0,4) FRBrakeTorque=(2.0,2.40,0,4) RLBrakeTorque=(2.0,2.40,0,4) RRBrakeTorque=(2.0,2.40,0,4) FLBrakeHeating=(1.0,0.50,0,4) FRBrakeHeating=(1.0,0.50,0,4) RLBrakeHeating=(1.0,0.50,0,4) RRBrakeHeating=(1.0,0.50,0,4) t3_brakes udf // Tier 3 Brake upgrads file ID=BrakeAccessories FLBrakeTorque=(2.03,1.03,3,4) // Same as first level, but unlocks brake bias, brake pressure - this allowing 10% more available pressure FRBrakeTorque=(2.03,1.03,3,4) RLBrakeTorque=(2.03,1.03,3,4) RRBrakeTorque=(2.03,1.03,3,4) ID=BrakeUpgrade // Full 13,14,15,CC. FLBrakeTorque=(2.0,1.15,3,4) FRBrakeTorque=(2.0,1.15,3,4) RLBrakeTorque=(2.0,1.15,3,4) RRBrakeTorque=(2.0,1.15,3,4) FLBrakeHeating=(1.0,0.80,3,4) FRBrakeHeating=(1.0,0.80,3,4) RLBrakeHeating=(1.0,0.80,3,4) RRBrakeHeating=(1.0,0.80,3,4) Marked numbers 2, is default 1. Cars now braking more faster. But it has no effect on Speedhunters and Lexus LFA. J dont have time to test for all cars. J tested on Ford GT mk1, and Ferrari FXX. J dont understand this: "Most street cars start at 0 setting so a move to 50 doubles the torque". What J need to change, to all cars have better brakes. What J need to move to 50? Which numbers?? Sorry for my English. This is my files t3_brakes.udf brakes_generic.udf Last edited by ljusa; 3 September 12 at 14:15. |
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#1702 |
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Join Date: Jul 2006
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#1703 |
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Join Date: Jul 2006
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>ljusa,
i don't understand "Most street cars~" too,but this line is a comment line ,so may no effect. Since the speedhunters vdfm is no description of reffered to *barkeperformance udf filename, so,add discription brake udf filename in vdfm. |
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#1704 | |
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Join Date: Jan 2008
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Quote:
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#1705 |
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Join Date: Sep 2011
Location: Србија
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J imported Sun Mod. But still graphic in shift 1 is better. Shift 2 doesn't have ambient occlusion and better shift 2 visual mod.
Last edited by ljusa; 4 September 12 at 19:59. |
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#1706 |
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Join Date: Dec 2006
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Does anybody know what file locks out body kit options like on the legends cars where it says "This upgrade is not available for this vehicle." ? I want to add that to some add-on cars that don't have body kits but still have other tuning options available.
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#1707 |
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Join Date: Jun 2012
Location: Yorkshire, UK.
Age: 38
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Just been taking my first steps modding, finding my way around...
Was trying to solve this quirk/bug I found with the Nissan GT-R (R35) V8-GT1-engine swap where it has a 'phantom' turbo fitted as standard and hence way-too much horsepower for the given PI - you can read the long-winded account here. I realised the .vdfm file was missing the crucial references for turbo upgrade and so tried a simple edit by adding them - like they are in GT-R SpecV .vdfm file: (engine swap reference): Nissan_GT-R_GT1 (missing references): Gen_LowRPM_33 T3_Turbo I did edit the byte location entries for these engine/turbo-upgrade references as detailed in JDougNY's .vdfm translation, but as I feared - by including these missing details it forces the displacement of the remaining hex-code, resulting in a longer data file - what ever the cause, it didn't work. What did work was when I made duplicates of the Gen_LowRPM33.tbf and T3_Turbo.udf and renamed them G_33.tbf and T3_T.udf These references could then fit in the existing hex-code file space available as such: Nissan_GT-R_GT1 G_33 T3_T All seems to be working as far as I've tested and so could be included as a fix in the UCP. My question is - is there a way making the full references work in the .vdfm? Is there something else that needs editing to accept the longer/displaced hex-code file? Call me a perfectionist, but this way there would be no need for those extra duplicate turbo-upgrade files ![]() __________________________________________________ Edit: I'm informed, and read elsewhere (CPE thread), that the vdfm file is fixed one way or another, so seems this work-around is the way to do it. Last edited by Moorsman74; 8 September 12 at 15:22. Reason: Question answered. |
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#1708 |
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Join Date: May 2012
Location: Malaysia
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Bregel, just tried your SLK55 and game crashes whenever I go for the tunings section or tried to race with it. Even with the tyrehd lines inserted based on the .hdt file. Tried between "T" and "t", still crashes. And I'm not the only one having this problem.
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#1709 |
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Join Date: May 2012
Location: Takengon, Indonesia
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^^
Iam checking it, maybe I miss something. |
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#1710 |
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Join Date: Jun 2012
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#1711 |
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Join Date: Jul 2009
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Quick question guys, is it possible to manually reduce the grip? If so, which files do I need to edit?
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#1712 |
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Join Date: Jan 2010
Location: Holland
Age: 35
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Thanks BREGEL and TULIB202 for the SLK 55
Last edited by Helluuum; 11 September 12 at 10:35. |
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#1713 |
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Join Date: May 2012
Location: Malaysia
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If you noticed on your screenshot, the front tyres are slightly front and the rear are slightly towards the rear, touching the body of the car. I have the same problem too.
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#1714 |
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Join Date: Jan 2011
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It's a missing suspension file that gives an error. The wheels look wrong becouse you are using the vdfm from the sl65 which has different wheel placement, stop using that and wait for bregel to post a fix. I've sent him the missing file already
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#1715 |
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Join Date: Jan 2010
Location: Holland
Age: 35
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#1716 |
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Join Date: Jul 2006
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#1717 |
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Join Date: Mar 2011
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Bregel!
Thank you for your awesome Mercedes SLK 55 AMG, Thanks a lot! Could someone make a CLS or a CL? That would be something special.
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#1718 | |
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Join Date: Jun 2012
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Quote:
I think by and large modders have nailed the basic ca needs for gamers...we just need a good enzo now.. In the coming years we'll get new cars to go for eg:- f12 berlinetta, aston martin zagato, lexus lf-lc, alfa romero 4c, jaguar c-X16 etc... The enzo will definitely be the next car for me. |
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#1719 |
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Join Date: May 2011
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The Jaguar Bertone B99 Concept (it's a car with retro styling while having a futuristic touch) would be a nice car too (we don't have many jags, but a big collection of ferrari cars). Even Jeremy Clarkson of Top Gear said he would rather have this then the new Jaguar XJ (in the episode with race against the sun).
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#1720 | |
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Join Date: Jun 2012
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Quote:
![]() Also Bruce, there's apparently a cockpit for the new bertone mantide mod in .z3d model file format....could you convert it to ft the car in game?? |
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#1721 |
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Join Date: May 2011
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I've downloaded the bertone mantide mod but I don't see the z3d model file.
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#1722 |
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Join Date: Jun 2012
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#1723 |
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Join Date: Jul 2006
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#1724 |
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Join Date: Jun 2012
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#1725 |
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Join Date: Jun 2012
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Ferrari P4/5
![]() I know it's like a one-off but it'll be the first time it's featured in a game right?? It's even faster than the f12 berlinetta! Plus the models for it can be easily found online lol. |
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#1726 | |
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Join Date: May 2012
Location: Malaysia
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Quote:
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#1727 |
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Join Date: Jul 2007
Location: Sydney, Australia
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@Martin918RSR & @BMW4lifeNate - All the Saffa's in the house say Yeah!
Me myself, I'm from Slaapstad originally - Moved to OZ about 2 years ago. Go Bokke! BTW I can mod the physics of the R18 if you want. I don't have the car though, PM me the link and I'll see what I can do. |
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#1728 | |
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Join Date: Apr 2011
Location: Australia
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Quote:
Goeie ou Kaapstad!
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#1729 |
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the RSR strikes back
Join Date: Jun 2012
Location: South Africa (PTA)
Age: 19
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Dankie bundyman ektnooit gedog ek sal n paar afrikaanse mense hier kry nie lol.. Pm link is incoming
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#1730 |
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Join Date: Jun 2012
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Sometimes I think this thread is dead lol.
![]() This is a sexy beast....too sexy to ignore.... ![]() We have NO citroens in Shift 2!!!! ![]() Nice sporty electric, to compensate for no BMW i8 ![]() The Jag carlot is dead.....Winner's actually made a fabulous XKRS...thankfully to liven it up. Jaugar deserves better treatment. Also Peugeot garage is non existant other than Nemesis's wonderful mod ![]() And last but not least the amazing new SSC supercar!
Last edited by Chenuka; 20 September 12 at 18:40. |
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#1731 |
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the RSR strikes back
Join Date: Jun 2012
Location: South Africa (PTA)
Age: 19
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I agraa chenuka so few step from the path and mod vehicles of car makers that arent listed in the game.. Plus there are many maserattis' like the Maseratti Gran Turismo MC the quatroporte, porsche they can bring out the 959, 917, 930 turbo, RUF RGT, CTR yellowbird, maybe even that insane porsche 9FF, alpina B3 bi-turbo, lotus esprit, evora, Exige cup 260, thos are all insane cars that would really be a nice addition to shift 2
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#1732 |
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Join Date: Jan 2012
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Chenuka, You can learn to do yourself what you want and don't ask others.
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#1733 | |
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Join Date: Jun 2012
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Quote:
For the past 3 months I have been studying for my exams, they are not normal ones either, they are extremely difficult aptitude tests...I wish I could put more effort into trying to learn but I'm not sure I will be able to for a long time. I definitely help with what I can though i.e-me helping you with the miura skins, and sending you the files for the one-77....I'm here to help, I'm not begging for anyone to make these cars, I'm just showing them to the modders to see if they like them. |
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#1734 |
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RN Release Group
Join Date: Oct 2009
Location: Germany
Age: 31
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Look Into my thread....first page...attachments , Download tutorials.... Buy 3dsimed and zmodeler and try try try....that is what we all do.... Its Not so difficult...when you try it very often
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#1735 |
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Join Date: Jun 2012
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#1736 |
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Join Date: Dec 2006
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I've been trying to edit VDFM locations for wheel models for some of the cars. I have a pretty good understanding of the hex-editing portion thanks to JDoug's work. My problem is the model's locations don't seem to update what is displayed in game. Quitting and relaunching doesn't seem to load the new changes. I've tried small changes and large changes. Does anyone have any advice?
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#1737 | |
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Join Date: Jun 2012
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Quote:
I mean we did that when Bregel's SLK 55 had the launch bug thankfully it was fixed with a correct VDFM file but another Merc VDFM file sufficed until we got the fix. Its a shit method you probably already tried I know but that's all I can give you I'm afraid
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#1738 | |
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Join Date: May 2012
Location: Takengon, Indonesia
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Quote:
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#1739 |
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Join Date: Dec 2006
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i figured it out, the idea for a replacement VDFM worked and i got the placement correct with that then copied the entries back into the original VDFM and it updated. Thanks for the recommendation Chenuka! Does anyone know what file adjusts the height of the cockpit model while racing?
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#1740 | |
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Join Date: Jun 2012
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Quote:
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#1741 |
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Join Date: May 2011
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Chenuka : Do you mean the Enzo and the One-77? I did lower the car by changing the offset in the body.vud file. The cockpit model (viewed from outside) can be lowered by editing the offset in the car's vhf file. But it is easier to do this in Zmodeler or 3DSimed.
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#1742 |
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Join Date: Jun 2012
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^^^
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#1743 |
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Join Date: Mar 2011
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Why was Chenuka Banned ?
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#1744 |
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Join Date: Nov 2009
Location: Alicante/Spain
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#1745 |
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Superator
Join Date: Oct 2006
Location: On a thin crust covering a huge ball of hot molten stone whizzing through space
Age: 40
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#1746 |
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Banned for duplicate accounts
Join Date: May 2012
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HAVE you SEEN what goatrage does?? Why is HIS behaviour tolerable? Not to worry Justin and hansluiter....chenuka will come back...as of present he still can contact you guys via me.
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#1747 |
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Superator
Join Date: Oct 2006
Location: On a thin crust covering a huge ball of hot molten stone whizzing through space
Age: 40
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#1748 | |
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Banned for duplicate accounts
Join Date: May 2012
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Quote:
You are totally sending the wrong message to trolls like goatrage....In the very least you should block him from commenting on Bregel's pictures. One little action you can do and this whole little situation would not happen again. Dude you do this and you'll be an awsome moderator... Ban the trolls, not the people who are trying to stop the trolling please. The swearing was bad. How can you put a troll in his place without a little bit of criticism (which you of course took as insulting)??? There are little to no trolls on this forum. Goatrage being the one bad seed. It'd do us all god to just block him like i did. I BLOCKED him yet still I have to look at his stupid comments on Bregel's pictures. It's harrassment, and almost spam as no one cares for his opinions. |
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#1749 | |
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Join Date: Nov 2009
Location: Alicante/Spain
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Quote:
![]() ![]() ![]() ![]() :twis ted:![]()
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#1750 |
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Join Date: Nov 2009
Location: Alicante/Spain
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