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Old 3 September 12, 13:58   #1701
ljusa
 
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fujirin thanks. Ok J edited files brakes_generic and t3_brakes.

// Brake upgrades file - Generic Common T1/2 cars

//BrakePressureSetting=+(1,10,1,4) // Most street cars start at 0 setting so a move to 50 doubles the torque

FLBrakeHeating=(1.0,0.70,0,4)
FRBrakeHeating=(1.0,0.70,0,4)
RLBrakeHeating=(1.0,0.70,0,4)
RRBrakeHeating=(1.0,0.70,0,4)

//Moray Individual Upgrades list

ID=BrakeAccessories
FLBrakeTorque=(2.0,1.03,0,1) // First level Brake pads only 3%
FRBrakeTorque=(2.0,1.03,0,1)
RLBrakeTorque=(2.0,1.03,0,1)
RRBrakeTorque=(2.0,1.03,0,1)

FLBrakeTorque=(2.03,1.03,2,2) // Same as first level, but unlocks brake bias
FRBrakeTorque=(2.03,1.03,2,2)
RLBrakeTorque=(2.03,1.03,2,2)
RRBrakeTorque=(2.03,1.03,2,2)

FLBrakeTorque=(2.03,1.03,3,4) // Same as first level, but unlocks brake bias, brake pressure - this allowing 10% more available pressure
FRBrakeTorque=(2.03,1.03,3,4)
RLBrakeTorque=(2.03,1.03,3,4)
RRBrakeTorque=(2.03,1.03,3,4)

ID=BrakeUpgrade // Full 13,14,15,CC.
FLBrakeTorque=(2.0,2.40,0,4)
FRBrakeTorque=(2.0,2.40,0,4)
RLBrakeTorque=(2.0,2.40,0,4)
RRBrakeTorque=(2.0,2.40,0,4)

FLBrakeHeating=(1.0,0.50,0,4)
FRBrakeHeating=(1.0,0.50,0,4)
RLBrakeHeating=(1.0,0.50,0,4)
RRBrakeHeating=(1.0,0.50,0,4)

t3_brakes udf

// Tier 3 Brake upgrads file

ID=BrakeAccessories
FLBrakeTorque=(2.03,1.03,3,4) // Same as first level, but unlocks brake bias, brake pressure - this allowing 10% more available pressure
FRBrakeTorque=(2.03,1.03,3,4)
RLBrakeTorque=(2.03,1.03,3,4)
RRBrakeTorque=(2.03,1.03,3,4)

ID=BrakeUpgrade // Full 13,14,15,CC.
FLBrakeTorque=(2.0,1.15,3,4)
FRBrakeTorque=(2.0,1.15,3,4)
RLBrakeTorque=(2.0,1.15,3,4)
RRBrakeTorque=(2.0,1.15,3,4)

FLBrakeHeating=(1.0,0.80,3,4)
FRBrakeHeating=(1.0,0.80,3,4)
RLBrakeHeating=(1.0,0.80,3,4)
RRBrakeHeating=(1.0,0.80,3,4)

Marked numbers 2, is default 1. Cars now braking more faster. But it has no effect on Speedhunters and Lexus LFA. J dont have time to test for all cars. J tested on Ford GT mk1, and Ferrari FXX.

J dont understand this: "Most street cars start at 0 setting so a move to 50 doubles the torque". What J need to change, to all cars have better brakes. What J need to move to 50? Which numbers?? Sorry for my English.

This is my files t3_brakes.udf
brakes_generic.udf

Last edited by ljusa; 3 September 12 at 14:15.
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Old 3 September 12, 22:17   #1702
fujirin
 
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Quote:
Originally Posted by hanssluiter View Post
I download the binary editor, but I Have No Idea What I'm Doing??
Is it posible to upload your files.

Thanks
If you can not understand Post until now, i think it is better to quit modding binary file,
In order to prevent that the game will not start. sorry.
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Old 3 September 12, 22:56   #1703
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>ljusa,
i don't understand "Most street cars~" too,but this line is a comment line ,so may no effect.
Since the speedhunters vdfm is no description of reffered to *barkeperformance udf filename, so,add discription brake udf filename in vdfm.
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Old 4 September 12, 18:22   #1704
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Originally Posted by ljusa View Post
And graphic is poor, in shift 1 is better, especially with Better Shift Visuals mod. J dont see difference on low and high in shift 2 (car detail, track detail, reflections). Can someone make better shift 2 visual mods?? Like this
There is the SunMod for a cleaner lighting / look http://www.nogripracing.com/details.php?filenr=32968 . Worth a try
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Old 4 September 12, 19:29   #1705
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J imported Sun Mod. But still graphic in shift 1 is better. Shift 2 doesn't have ambient occlusion and better shift 2 visual mod.

Last edited by ljusa; 4 September 12 at 19:59.
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Old 6 September 12, 22:57   #1706
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Does anybody know what file locks out body kit options like on the legends cars where it says "This upgrade is not available for this vehicle." ? I want to add that to some add-on cars that don't have body kits but still have other tuning options available.
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Old 7 September 12, 12:37   #1707
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Default GT-R (R35) Engine-swap bug/fix

Just been taking my first steps modding, finding my way around...

Was trying to solve this quirk/bug I found with the Nissan GT-R (R35) V8-GT1-engine swap where it has a 'phantom' turbo fitted as standard and hence way-too much horsepower for the given PI - you can read the long-winded account here.

I realised the .vdfm file was missing the crucial references for turbo upgrade and so tried a simple edit by adding them - like they are in GT-R SpecV .vdfm file:

(engine swap reference): Nissan_GT-R_GT1 (missing references): Gen_LowRPM_33 T3_Turbo

I did edit the byte location entries for these engine/turbo-upgrade references as detailed in JDougNY's .vdfm translation, but as I feared - by including these missing details it forces the displacement of the remaining hex-code, resulting in a longer data file - what ever the cause, it didn't work.

What did work was when I made duplicates of the Gen_LowRPM33.tbf and T3_Turbo.udf and renamed them G_33.tbf and T3_T.udf
These references could then fit in the existing hex-code file space available as such:

Nissan_GT-R_GT1 G_33 T3_T

All seems to be working as far as I've tested and so could be included as a fix in the UCP.

My question is - is there a way making the full references work in the .vdfm?
Is there something else that needs editing to accept the longer/displaced hex-code file?
Call me a perfectionist, but this way there would be no need for those extra duplicate turbo-upgrade files


__________________________________________________
Edit: I'm informed, and read elsewhere (CPE thread), that the vdfm file is fixed one way or another, so seems this work-around is the way to do it.

Last edited by Moorsman74; 8 September 12 at 15:22. Reason: Question answered.
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Old 10 September 12, 13:14   #1708
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Bregel, just tried your SLK55 and game crashes whenever I go for the tunings section or tried to race with it. Even with the tyrehd lines inserted based on the .hdt file. Tried between "T" and "t", still crashes. And I'm not the only one having this problem.
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Old 10 September 12, 13:21   #1709
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^^
Iam checking it, maybe I miss something.
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Old 10 September 12, 15:09   #1710
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Quote:
Originally Posted by Bregel View Post
^^
Iam checking it, maybe I miss something.
Let me know when there's a fix lol. I thought the enzo was coming next? The new merc is a fine addition though, i like it alot, if only i could drive it lol.
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Old 10 September 12, 18:18   #1711
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Quick question guys, is it possible to manually reduce the grip? If so, which files do I need to edit?
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Old 10 September 12, 18:39   #1712
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Thanks BREGEL and TULIB202 for the SLK 55

Last edited by Helluuum; 11 September 12 at 10:35.
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Old 10 September 12, 20:45   #1713
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Originally Posted by Helluuum View Post
@bregel its the physics file VDFM that gives the error, i change it with the one from the mercedes_sl65 and now the car starts with no error
If you noticed on your screenshot, the front tyres are slightly front and the rear are slightly towards the rear, touching the body of the car. I have the same problem too.
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Old 10 September 12, 20:53   #1714
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It's a missing suspension file that gives an error. The wheels look wrong becouse you are using the vdfm from the sl65 which has different wheel placement, stop using that and wait for bregel to post a fix. I've sent him the missing file already
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Old 10 September 12, 20:57   #1715
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Originally Posted by tulib202 View Post
It's a missing suspension file that gives an error. The wheels look wrong becouse you are using the vdfm from the sl65 which has different wheel placement, stop using that and wait for bregel to post a fix. I've sent him the missing file already
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Old 10 September 12, 21:10   #1716
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Quote:
Originally Posted by ixigia View Post
Quick question guys, is it possible to manually reduce the grip? If so, which files do I need to edit?
What is necessary is just to rewrite a tire hdt file name in vehicle vdfm file to what has a few grip.
f.e. "aidriftcar"
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Old 11 September 12, 07:21   #1717
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Bregel!
Thank you for your awesome Mercedes SLK 55 AMG, Thanks a lot!

Could someone make a CLS or a CL?

That would be something special.
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Old 11 September 12, 16:28   #1718
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Originally Posted by jjustin_167 View Post
Bregel!
Thank you for your awesome Mercedes SLK 55 AMG, Thanks a lot!

Could someone make a CLS or a CL?

That would be something special.
Lol, not a bad car but we have 5 Mercedes mods in the game now, we need a bit of a rest....besides to a layman's eyes all the Mercedes' look the same.

I think by and large modders have nailed the basic ca needs for gamers...we just need a good enzo now..

In the coming years we'll get new cars to go for eg:- f12 berlinetta, aston martin zagato, lexus lf-lc, alfa romero 4c, jaguar c-X16 etc...

The enzo will definitely be the next car for me.
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Old 11 September 12, 16:49   #1719
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The Jaguar Bertone B99 Concept (it's a car with retro styling while having a futuristic touch) would be a nice car too (we don't have many jags, but a big collection of ferrari cars). Even Jeremy Clarkson of Top Gear said he would rather have this then the new Jaguar XJ (in the episode with race against the sun).
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Old 11 September 12, 18:51   #1720
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Originally Posted by bruce656 View Post
The Jaguar Bertone B99 Concept (it's a car with retro styling while having a futuristic touch) would be a nice car too (we don't have many jags, but a big collection of ferrari cars). Even Jeremy Clarkson of Top Gear said he would rather have this then the new Jaguar XJ (in the episode with race against the sun).
that's quite a nice car, especially the racing version like this



Also Bruce, there's apparently a cockpit for the new bertone mantide mod in .z3d model file format....could you convert it to ft the car in game??
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Old 11 September 12, 20:42   #1721
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I've downloaded the bertone mantide mod but I don't see the z3d model file.
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Old 11 September 12, 21:54   #1722
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Originally Posted by bruce656 View Post
I've downloaded the bertone mantide mod but I don't see the z3d model file.
I'll try get it for you...
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Old 11 September 12, 22:12   #1723
fujirin
 
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Quote:
Originally Posted by bruce656 View Post
I've downloaded the bertone mantide mod but I don't see the z3d model file.
I have it. Can you convert?*I will PM it if you can.
so,I can be incorporated into it Mantide MOD.
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Old 12 September 12, 08:07   #1724
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I have it. Can you convert?*I will PM it if you can.
so,I can be incorporated into it Mantide MOD.
right you send it straight to whomever can convert it...that would be a good idea actually and it would be nice if we could get some cstom physics in there too.
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Old 17 September 12, 18:23   #1725
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Ferrari P4/5

I know it's like a one-off but it'll be the first time it's featured in a game right?? It's even faster than the f12 berlinetta! Plus the models for it can be easily found online lol.
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Old 18 September 12, 03:52   #1726
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Ferrari P4/5

I know it's like a one-off but it'll be the first time it's featured in a game right?? It's even faster than the f12 berlinetta! Plus the models for it can be easily found online lol.
There is already a Ferrari P4/5 Pininfarina in NFS MW 2005, and it was released in 2009. But it will be a great addition. Only 1 unit is made in this world
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Old 18 September 12, 05:43   #1727
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@Martin918RSR & @BMW4lifeNate - All the Saffa's in the house say Yeah!
Me myself, I'm from Slaapstad originally - Moved to OZ about 2 years ago. Go Bokke!

BTW I can mod the physics of the R18 if you want. I don't have the car though, PM me the link and I'll see what I can do.
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Old 18 September 12, 09:40   #1728
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Quote:
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@Martin918RSR & @BMW4lifeNate - All the Saffa's in the house say Yeah!
Me myself, I'm from Slaapstad originally - Moved to OZ about 2 years ago. Go Bokke!

BTW I can mod the physics of the R18 if you want. I don't have the car though, PM me the link and I'll see what I can do.


Goeie ou Kaapstad!
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Old 19 September 12, 19:56   #1729
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Dankie bundyman ektnooit gedog ek sal n paar afrikaanse mense hier kry nie lol.. Pm link is incoming
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Old 20 September 12, 15:46   #1730
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Sometimes I think this thread is dead lol.



This is a sexy beast....too sexy to ignore....



We have NO citroens in Shift 2!!!!



Nice sporty electric, to compensate for no BMW i8



The Jag carlot is dead.....Winner's actually made a fabulous XKRS...thankfully to liven it up. Jaugar deserves better treatment.

Also Peugeot garage is non existant other than Nemesis's wonderful mod




And last but not least the amazing new SSC supercar!


Last edited by Chenuka; 20 September 12 at 18:40.
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Old 20 September 12, 18:50   #1731
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I agraa chenuka so few step from the path and mod vehicles of car makers that arent listed in the game.. Plus there are many maserattis' like the Maseratti Gran Turismo MC the quatroporte, porsche they can bring out the 959, 917, 930 turbo, RUF RGT, CTR yellowbird, maybe even that insane porsche 9FF, alpina B3 bi-turbo, lotus esprit, evora, Exige cup 260, thos are all insane cars that would really be a nice addition to shift 2
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Old 21 September 12, 05:45   #1732
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Chenuka, You can learn to do yourself what you want and don't ask others.
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Old 21 September 12, 09:04   #1733
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Chenuka, You can learn to do yourself what you want and don't ask others.
I know...unlike other's I have tried it was very difficult to mod the sagaris....hopefully I could've inspired someone with the beauty of these new cars.

For the past 3 months I have been studying for my exams, they are not normal ones either, they are extremely difficult aptitude tests...I wish I could put more effort into trying to learn but I'm not sure I will be able to for a long time. I definitely help with what I can though i.e-me helping you with the miura skins, and sending you the files for the one-77....I'm here to help, I'm not begging for anyone to make these cars, I'm just showing them to the modders to see if they like them.
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Old 21 September 12, 10:37   #1734
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Look Into my thread....first page...attachments , Download tutorials.... Buy 3dsimed and zmodeler and try try try....that is what we all do.... Its Not so difficult...when you try it very often
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Old 21 September 12, 12:47   #1735
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Originally Posted by Nemesis28021982 View Post
Look Into my thread....first page...attachments , Download tutorials.... Buy 3dsimed and zmodeler and try try try....that is what we all do.... Its Not so difficult...when you try it very often
Which thread is that?? Not the race car one?
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Old 21 September 12, 18:16   #1736
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I've been trying to edit VDFM locations for wheel models for some of the cars. I have a pretty good understanding of the hex-editing portion thanks to JDoug's work. My problem is the model's locations don't seem to update what is displayed in game. Quitting and relaunching doesn't seem to load the new changes. I've tried small changes and large changes. Does anyone have any advice?
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Old 21 September 12, 21:26   #1737
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Originally Posted by simmaniac87 View Post
I've been trying to edit VDFM locations for wheel models for some of the cars. I have a pretty good understanding of the hex-editing portion thanks to JDoug's work. My problem is the model's locations don't seem to update what is displayed in game. Quitting and relaunching doesn't seem to load the new changes. I've tried small changes and large changes. Does anyone have any advice?
Well which car's Vdfm are you trying to edit??? I know this might not be much help but you could replace the VDFM file with that of another car whose tyre replacement is approximately where you want it and start editing the stuff from there...

I mean we did that when Bregel's SLK 55 had the launch bug thankfully it was fixed with a correct VDFM file but another Merc VDFM file sufficed until we got the fix. Its a shit method you probably already tried I know but that's all I can give you I'm afraid
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Old 22 September 12, 02:17   #1738
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Quote:
Originally Posted by simmaniac87 View Post
I've been trying to edit VDFM locations for wheel models for some of the cars. I have a pretty good understanding of the hex-editing portion thanks to JDoug's work. My problem is the model's locations don't seem to update what is displayed in game. Quitting and relaunching doesn't seem to load the new changes. I've tried small changes and large changes. Does anyone have any advice?
Have you unpacked the game? VDFM and any other physics files only working in the race.
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Old 22 September 12, 20:49   #1739
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i figured it out, the idea for a replacement VDFM worked and i got the placement correct with that then copied the entries back into the original VDFM and it updated. Thanks for the recommendation Chenuka! Does anyone know what file adjusts the height of the cockpit model while racing?
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Old 23 September 12, 07:53   #1740
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i figured it out, the idea for a replacement VDFM worked and i got the placement correct with that then copied the entries back into the original VDFM and it updated. Thanks for the recommendation Chenuka! Does anyone know what file adjusts the height of the cockpit model while racing?
No idea.....Bregel?? When I was getting one of my mods down I'm pretty sure I had my cockpit lowered into the exterior model via Zmodeler....This was done by Bruce656 anyways and I might be wrong.... Sometimes lowering it isn't enough and it STILL sticks out which was very much the case with my car no matter where he moved it it's unfortunately still stuck out because the cockpit was too large for the car, and apparently resizing.
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Old 23 September 12, 10:08   #1741
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Chenuka : Do you mean the Enzo and the One-77? I did lower the car by changing the offset in the body.vud file. The cockpit model (viewed from outside) can be lowered by editing the offset in the car's vhf file. But it is easier to do this in Zmodeler or 3DSimed.
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Old 23 September 12, 10:49   #1742
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^^^

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Old 27 September 12, 08:54   #1743
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Why was Chenuka Banned ?
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Old 27 September 12, 09:01   #1744
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Why was Chenuka Banned ?

That's a shame, is not good for the comunity
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Old 27 September 12, 09:01   #1745
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Why was Chenuka Banned ?
Unacceptable behaviour in the screenshots section. He got 7 days to re-think his forum behaviour.
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Old 27 September 12, 09:15   #1746
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Unacceptable behaviour in the screenshots section. He got 7 days to re-think his forum behaviour.
HAVE you SEEN what goatrage does?? Why is HIS behaviour tolerable? Not to worry Justin and hansluiter....chenuka will come back...as of present he still can contact you guys via me.
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Old 27 September 12, 10:20   #1747
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HAVE you SEEN what goatrage does?? Why is HIS behaviour tolerable?
It isn't. I have not seen everything possibly but as far as the 'showoff' thing he has been warned multiple times. That is of a different order than swearing and insulting, however.
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Old 27 September 12, 10:36   #1748
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It isn't. I have not seen everything possibly but as far as the 'showoff' thing he has been warned multiple times. That is of a different order than swearing and insulting, however.
So trolling over the span of like 20 picture 20 times over multiple months doesn't result in a ban....whereas when chenuka drops a couple of swear words which he censored by the way....he gets banned...

You are totally sending the wrong message to trolls like goatrage....In the very least you should block him from commenting on Bregel's pictures.

One little action you can do and this whole little situation would not happen again. Dude you do this and you'll be an awsome moderator...

Ban the trolls, not the people who are trying to stop the trolling please. The swearing was bad. How can you put a troll in his place without a little bit of criticism (which you of course took as insulting)???

There are little to no trolls on this forum. Goatrage being the one bad seed. It'd do us all god to just block him like i did. I BLOCKED him yet still I have to look at his stupid comments on Bregel's pictures. It's harrassment, and almost spam as no one cares for his opinions.
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Old 27 September 12, 10:44   #1749
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Originally Posted by dragondriver View Post
HAVE you SEEN what goatrage does?? Why is HIS behaviour tolerable? Not to worry Justin and hansluiter....chenuka will come back...as of present he still can contact you guys via me.
Ok, he and a few other modders are an asset to Shift 2 and we should be pleased whit them!!!!

:twis ted:
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Old 27 September 12, 11:20   #1750
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Hi modders.

Found this site, maby helpfull.

http://slg.serv1.free.fr/forza3.html
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