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Old 20 September 12, 14:12   #1
Gubba
 
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Default 3d simed for rfactor 2

3dsimed for Rfactor 2 has been released, lets have loads of great convertions
just google 3dsimed, it costs £30.00
Gubba
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Old 20 September 12, 14:49   #2
Owi
 
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Does subscribers for the old 3dsimed will have a free upgrade?
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Old 20 September 12, 15:32   #3
yetisaj
 
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"great" being the key word here. Whilst this is a fantastic addition to the modding community, I fear that we may now see a flood of tracks that are not up to next-gen standards.

People have to realise that converting to next gen is a step up in the modding world. Whilst I understand that people have to start somewhere I hope they take the time to learn how to make a track "great" in rFactor 2. Instead of just porting an already mid-standard track into the game without paying proper attention to the details that can be added. Look at the time and effort that went into Croft. Its a beautiful creation and its only at the start of rF2s lifecycle. Things will only improve. I'm not saying if you cant create something to that standard of work that you shouldn't try, everybody has to start with something, its how you learn. I just think that when we start learning how to create a track, then this can currently be used as an example of the level of quality we eventually aim to achieve, because we know it can be done already. It may take a couple of years to learn and get that far, maybe even more, but that's where the passion lies. Obviously Croft wasn't converted, but rather scratch built with rF2 solely in mind so its easier to implement those details when you're starting with a blank canvas. But that doesn't mean we shouldn't be looking into adding new details to tracks as we port them across.

As with any modding the range of quality will be varied, and as modders and collectors, we have the choice to download or not. But, there seems to be a very strong element of "quick conversions" floating round more than ever nowadays and because of this people are choosing to just release mods and tracks without learning how to improve them further. People seem to want quantity over quality, and as such it seems to be stunting the number of people pushing the bar higher.

Show your passion, create the best damn track you can, and you will always get better. That goes for people of all skill levels, if you push yourselves you only stand to gain from it. If you're just starting, people are here to help. Don't just release something because you can.
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Old 20 September 12, 16:09   #4
Khan1670
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Does not appear so

Quote:
Originally Posted by Owi View Post
Does subscribers for the old 3dsimed will have a free upgrade?
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Old 20 September 12, 20:21   #5
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Does not appear so
Not even some % ?

Does it still support the old iss formats? Whouldt like a update and the features like d3d for the old platforms.
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Old 20 September 12, 20:56   #6
Pizzaman
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I'm not sure yet which way to go, rF2 or Assetto Corsa...
So thus far I'm sticking with GTL.

But one day... we'll see what stunts can be done.
Is there a list somewhere?
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Old 21 September 12, 22:12   #7
Khan1670
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You can try it before you buy it for 30 days and yes it supports all the formats plus now rf2.


Quote:
Originally Posted by Owi View Post
Not even some % ?

Does it still support the old iss formats? Whouldt like a update and the features like d3d for the old platforms.
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Old 21 September 12, 22:17   #8
DerDumeklemmer
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Hi Mario,

Quote:
Originally Posted by Pizzaman View Post
I'm not sure yet which way to go, rF2 or Assetto Corsa...
So thus far I'm sticking with GTL.
me too
Guess nothing compares to the good old cars of the 70ies, isn't it?

cheers,
Uwe
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Old 22 September 12, 10:19   #9
DucFreak
 
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Quote:
Originally Posted by yetisaj View Post
"great" being the key word here. Whilst this is a fantastic addition to the modding community, I fear that we may now see a flood of tracks that are not up to next-gen standards.

People have to realise that converting to next gen is a step up in the modding world. Whilst I understand that people have to start somewhere I hope they take the time to learn how to make a track "great" in rFactor 2. Instead of just porting an already mid-standard track into the game without paying proper attention to the details that can be added. Look at the time and effort that went into Croft. Its a beautiful creation and its only at the start of rF2s lifecycle. Things will only improve. I'm not saying if you cant create something to that standard of work that you shouldn't try, everybody has to start with something, its how you learn. I just think that when we start learning how to create a track, then this can currently be used as an example of the level of quality we eventually aim to achieve, because we know it can be done already. It may take a couple of years to learn and get that far, maybe even more, but that's where the passion lies. Obviously Croft wasn't converted, but rather scratch built with rF2 solely in mind so its easier to implement those details when you're starting with a blank canvas. But that doesn't mean we shouldn't be looking into adding new details to tracks as we port them across.

As with any modding the range of quality will be varied, and as modders and collectors, we have the choice to download or not. But, there seems to be a very strong element of "quick conversions" floating round more than ever nowadays and because of this people are choosing to just release mods and tracks without learning how to improve them further. People seem to want quantity over quality, and as such it seems to be stunting the number of people pushing the bar higher.

Show your passion, create the best damn track you can, and you will always get better. That goes for people of all skill levels, if you push yourselves you only stand to gain from it. If you're just starting, people are here to help. Don't just release something because you can.
Ditto.
It's all said right there.
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Old 22 September 12, 13:32   #10
Pizzaman
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Quote:
Originally Posted by DerDumeklemmer View Post
Hi Mario,
me too
Guess nothing compares to the good old cars of the 70ies, isn't it?

cheers,
Uwe
Hi Uwe,

well seems like fat job convertiiong is at hand LOL.
None of the games has any of the wanted cars (stupidos).

But mainly I am waiting to see which one will have the features I want.
And which one will run best, as still many guys can't run GTL full 100%.
No online players = no game for me.
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