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#1751 | |
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Superator
Join Date: Oct 2006
Location: On a thin crust covering a huge ball of hot molten stone whizzing through space
Age: 40
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Quote:
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#1752 |
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Banned for duplicate accounts
Join Date: May 2012
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^^ reported...I'm wondering whether admins are going to do anything about it (unlike staing silent so far)...are YOU going to look into this complaint?? Ther's plenty of evidence to back me up.
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#1753 | |
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Superator
Join Date: Oct 2006
Location: On a thin crust covering a huge ball of hot molten stone whizzing through space
Age: 40
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Quote:
And please don't abuse it to fight a personal war, only report postings that are really off the mark. |
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#1754 |
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Join Date: Jan 2011
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how do I get the Speedhunters 2000 GT-R wheels (the fat tyres) work on a normal 240ZG?
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#1755 |
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Banned for duplicate accounts
Join Date: May 2012
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#1756 |
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Join Date: Jan 2011
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dont think changing meb files will work, both cars has Speedhunters edition and they have those thick tyres while the standard (stock) ones dont.
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#1757 |
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Join Date: May 2012
Location: Takengon, Indonesia
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^^
Copy any part from Speedhunters 2000 GT-R (wheels loda, lodb, lodc, tyre) into normal 240zg and renamed it. |
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#1758 |
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Banned for duplicate accounts
Join Date: May 2012
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^^ so you DO change the meb files
haha I was right.
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#1759 |
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Join Date: Jan 2011
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just tried it, it work but a small slice of the brake kits cut through the rim. How do I fix that?
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#1760 |
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Join Date: May 2011
Location: France
Age: 25
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Do the same thing with the calipers from Speedhunters 2000 GT-R to 240zg, I must work.
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#1761 |
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Join Date: May 2012
Location: Takengon, Indonesia
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^^
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#1762 |
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Join Date: May 2011
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@bregel : i've downloaded your Scion FRS and there is something wrong with the fuel gauge meter, I know it doesn't work but the needle is pointing out of the box it is supposed to point to. Maybe it's running on magic
.Edit : Changing <prop name="Fuel level Gauge" data="0;1;-120" /> to <prop name="Fuel level Gauge" data="0;1;120" /> in the car's cpt file fixes the problem. |
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#1763 |
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Join Date: Nov 2006
Location: Bologna, Italy
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Hi all! is there a mod to increase the AI's intelligence? i remember that with patch for steam digital version there was an update for AI. Is it right? i have the cd version of the game. Thanks
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#1764 |
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Join Date: Jul 2011
Location: TURKEY
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Hi all, especially JDougNY,
Is there a way to unpack Test Drive Ferrari Legends in a proper way ? |
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#1765 |
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Join Date: Jun 2012
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^^ I curious as to what cars we can get from TD ferrari legends as opposed to the cars already imported. Anyone??????
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#1766 |
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Join Date: Nov 2009
Location: Alicante/Spain
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Hello!! Chenuka is back
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#1767 |
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Join Date: Jun 2012
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^^^YAY!!!
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#1768 |
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Join Date: Nov 2006
Location: Bologna, Italy
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#1769 | |
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Join Date: Nov 2009
Location: Alicante/Spain
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Quote:
Thanks
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#1770 | |
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Banned for duplicate accounts
Join Date: May 2012
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Quote:
I've been told he doesn't release his cars because he takes resources from other modder's cars (Tool831 maybe I dunno?) and it's frowned upon on these forums to release stolen work, it's totally fine if you are making the car for yourself though...Also I think he might not want to deal with any annoying requests and bug fixes that come with releasing your mods.. Also I think that he tries to stimulate the community by withholding his mods, if he releases no mods people will try themselves to mod their favorite cars and the fun starts...personally I think that's all well and good but things have stagnated and we have 4 modders now. So my friend, sadly we will never get them. Though I must say he should release at least one, or upload a video of one of his mods so we can see the quality of them, it would be great to see a master at work and let him set a new standard for the quality of the mods released. JYdougNY if you see this, all I'm asking for is a video..Please, give us something to drool at. The pictures in your gallery only scratch the surface.. |
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#1771 | |
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Join Date: Jun 2012
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Quote:
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#1772 |
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NFS Bodykit Builder
Join Date: Jun 2012
Location: Dorset, UK
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Hi guys, just needing some help creating my body kit for the Lamborghini Aventador LP700-4 add-on car by WinnerSD47. I have exported all the .meb files but need some help getting it in game.
1.Do I need to export all the .loda.dmg files aswell? 2.What do I write in the .vhf.bml file? Here are some images of the body kit if anyone wants to help. I have also attached the .vhf.bml file for the aventador if anyone wants to look at it ![]()
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#1773 |
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Join Date: Jan 2011
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@dragondriver I'm pretty sure hanssluiter is asking for the updated PI files for the cars, not new cars.
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#1774 | |
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Join Date: Jun 2012
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Quote:
As far as I know I thought a vhf.bml would be generated automatically once you exported (if you'd done every little detail correctly and it would have code in it)......We need suggestions. |
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#1775 |
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Join Date: Jun 2012
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#1776 | |
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NFS Bodykit Builder
Join Date: Jun 2012
Location: Dorset, UK
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Quote:
Code:
?xml version="1.0" encoding="UTF-8"?>
<CAR Name="LAMBO_ AVENTADOR_LP700" ExporterVersion="ZModeler2 NFS:Shift filter" >
<NODE type="HIERARCHY" Name="Root" MatrixNumber="0" matrices="32" subobjects="31" >
<MATRIX id="0" Offset="0 0 0" Orientation="0 0 0 1.000004" />
<SPHERE Centre="0.001872 0.480279 -0.043724 1" Radius="3.092132" />
<MATRIX id="1" Offset="0.858197 0.310000 -1.332500" Orientation="0 0 0 1.000004" parent="0" />
<NODE type="LOD" Name="LAM_RVNTN_WHEEL_LF_LOD0" MatrixNumber="1" subobjects="3" >
<CONTROL Distances="0 0 0" />
<SPHERE Centre="0.038273 0.000835 -0.000842 1" Radius="0.313350" />
<NODE type="OBJECT" Name="LAM_RVNTN_WHEEL_LF_LODA" MatrixNumber="1" instances="1" userflags="304" >
<RESOURCE Filename="vehicles\LAMBO__AVENTADOR_LP700\LAM_RVNTN_WHEEL_LF_LODA.meb" />
<SPHERE Centre="-0.000439 -0.000007 -0.000000 1" Radius="0.274430" />
</NODE>
<NODE type="OBJECT" Name="LAM_RVNTN_WHEEL_LF_LODB" MatrixNumber="1" instances="1" userflags="304" >
<RESOURCE Filename="vehicles\LAMBO__AVENTADOR_LP700\LAM_RVNTN_WHEEL_LF_LODB.meb" />
<SPHERE Centre="0.001291 0.000647 -0.000654 1" Radius="0.275996" />
</NODE>
<NODE type="OBJECT" Name="LAM_RVNTN_WHEEL_LF_LODC" MatrixNumber="1" instances="1" userflags="0" >
<RESOURCE Filename="vehicles\LAMBO__AVENTADOR_LP700\LAM_RVNTN_WHEEL_LF_LODC.meb" />
<SPHERE Centre="0.102600 0.001276 -0.001281 1" Radius="0.249022" />
</NODE>
</NODE>
<MATRIX id="2" Offset="0.846864 0.330000 1.378709" Orientation="0 0 0 1.000004" parent="0" />
<NODE type="LOD" Name="LAM_RVNTN_WHEEL_LR_LOD0" MatrixNumber="2" subobjects="3" >
<CONTROL Distances="0 0 0" />
<SPHERE Centre="0.048338 0.000805 -0.000811 1" Radius="0.349890" />
<NODE type="OBJECT" Name="LAM_RVNTN_WHEEL_LR_LODA" MatrixNumber="2" instances="1" userflags="304" >
<RESOURCE Filename="vehicles\LAMBO__AVENTADOR_LP700\LAM_RVNTN_WHEEL_LR_LODA.meb" />
<SPHERE Centre="-0.000637 -0.000007 -0.000000 1" Radius="0.300765" />
</NODE>
<NODE type="OBJECT" Name="LAM_RVNTN_WHEEL_LR_LODB" MatrixNumber="2" instances="1" userflags="304" >
<RESOURCE Filename="vehicles\LAMBO__AVENTADOR_LP700\LAM_RVNTN_WHEEL_LR_LODB.meb" />
<SPHERE Centre="0.001872 0.000647 -0.000654 1" Radius="0.302939" />
</NODE>
Nice that you like my kit |
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#1777 | |
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Join Date: Jun 2012
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Quote:
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#1778 | |
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NFS Bodykit Builder
Join Date: Jun 2012
Location: Dorset, UK
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Quote:
Also, Do you know where I can get a template for the Aventador so i can create some racing liveries for the kit. |
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#1779 |
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Join Date: Nov 2009
Location: Alicante/Spain
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#1780 | |
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Join Date: Jun 2012
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Quote:
Body kit-either send files to Winner SD 47 or alternatively ask Bregel or JYdougNY or ermo on HOW to do it. |
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#1781 |
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NFS Bodykit Builder
Join Date: Jun 2012
Location: Dorset, UK
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Thanks Chenuka. I shall do that. Hopefully I will be able to upload it at some point
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#1782 |
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Join Date: Jul 2011
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Hello) I have a question of how to limit suspension travel that the wheel would not get into the wing, on the bumps and speed?
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#1783 |
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RN Release Group
Join Date: Oct 2009
Location: Germany
Age: 31
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i hope jdougny or GTR2 Modder can help us by this problem...because i have it too....
and i start a thread in GTR2 Forum, because we have many modders in GTR2 and maybe they can help us |
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#1784 |
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RN Release Group
Join Date: Oct 2009
Location: Germany
Age: 31
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yes Jdougny the frontbumper is in the road when you hit the brake...
pls download my F333SP Forza edition...but also use the update 0.7a for offset position fix...that you have the complette car |
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#1785 |
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Join Date: Jun 2012
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Can someone please upload the original maserati gran turismo textures.....Stupid 612 scaglietti replaced them...I'd be eternally greatful guys...
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#1786 |
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Join Date: Mar 2011
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#1787 |
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NFS Bodykit Builder
Join Date: Jun 2012
Location: Dorset, UK
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Hi guys, does anyone know why this happens when I buy my Aventador Bodykit?
![]() ![]() When I import a file into ZModeler, it errors with the message: Failed to locate preferable environment texture "NFSEnvMap.bmp". Adjust filter preference in profile editor. Does this mean that the exported file will be errored as well and how do I cure this? I NEED HELP! |
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#1788 |
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Join Date: Jul 2009
Location: Poland
Age: 30
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Hi guys. I would like to know if any of you came across stuff that have to do with driver head physics ? I'm trying to figure out how to make the head/camera pitch during acceleration / braking and bumps like in Shift 1.
Would appreciate any help on this. Thx. |
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#1789 |
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the RSR strikes back
Join Date: Jun 2012
Location: South Africa (PTA)
Age: 19
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Hello people
I have started a very simple project, a fiat 131 from forza 3 (thought it was a good place to start car modding) now I opened the car in zmodeler but it appears as a whole car not in bits and pieces like the dfferent .mebs that make up a shift 2 cars.. How do I seperate the parts and save them as different mebs? |
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#1790 | |
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Join Date: Jun 2012
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Quote:
Also I'd appreciate you send me the maserati textures....you will get your return of course. |
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#1791 |
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Uploader
Join Date: Dec 2009
Location: Germany
Age: 44
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@ chenuka and jjustin
upload Maserati Textures, if you need them yet: http://www.mediafire.com/?xx4g255j9uyju5a |
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#1792 | |
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Join Date: Jun 2012
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Quote:
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#1793 |
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Join Date: Mar 2011
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#1794 | |
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Join Date: Jun 2012
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Quote:
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#1795 | |
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the RSR strikes back
Join Date: Jun 2012
Location: South Africa (PTA)
Age: 19
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Quote:
.2 I tried forza studio and it gives me an error Addendum: when I load a model all the textures are missing, I added them t the texture list but still it doesn't show textures |
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#1796 | |
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Join Date: Jun 2012
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Quote:
I'm sorry I wish I could help you more but I simply do not know..... |
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#1797 |
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the RSR strikes back
Join Date: Jun 2012
Location: South Africa (PTA)
Age: 19
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All that bregel and the rest of the experts say is a few tips and then "learn by yourself" but what I can't comprehend is how the hell are you suposed to learn when they only tell yu the easy bits... Its like giving someone a page ripping it in 2 and then telling that person to read the whole page... It just isn't possible
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#1798 |
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Join Date: May 2012
Location: Takengon, Indonesia
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#1799 |
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the RSR strikes back
Join Date: Jun 2012
Location: South Africa (PTA)
Age: 19
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Well that's all I needed to know.. Thanks JdougNY
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#1800 |
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Join Date: Jun 2012
Location: Yorkshire, UK.
Age: 38
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If you haven't seen my thread yet - I've been trying my best to unravel the Shift upgrade system and working on some upgrades of these previously 'fixed' cars using the standard in-game system....
Up to Stage-4/Works-Level: B1442 Nissan 240ZG (420hp) A1582 Porsche 911 RSR 3.0 1974 (590+hp) A1581 Ford Capri RSI3100 (690hp) A1583 BMW 3.0 CSL (580+hp) A1968 BMW M1 (850+hp) A2155 Porsche 911 GT3 RSR (890+hp) A2177 Ford Mustang RTR-X (1100hp) A2199 Ford GT40 Mk.I (720+hp) There's more detail in the thread here here along with copies of my modified files in post #6 for anyone who's interested to have a play around with ![]() [I have my eyes on performance-upgrading the BMW M3 GT2 next - thought it would make a good companion for the upgraded 911 GT3 RSR...] Last edited by Moorsman74; 23 October 12 at 22:27. |
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