|
|
|
#701 | |
|
Join Date: Jan 2010
|
Quote:
|
|
|
|
|
|
|
#702 |
|
Join Date: Jan 2008
|
There are really much more issues then just "lots of licensed road cars, solid base physics engine"
Let's see how much this mod here improve and not complain about the past which can't be changed |
|
|
|
|
|
#703 |
|
Join Date: Jun 2010
|
A bit off-topic but to reply^
The points I bracketed are positive aspects of Shift and not issues. To clarify, what I meant was that the game can become genuinely good with a bit more work, whether by devs or modders. It's excellent that the big guys in physics modding here can identify and fix outright problems or bugs that negatively affect realistic car behaviour. Along with other niggles as seen with the UCP. This particular mod also seems to fix some major car specification issues with the game that involve UI and drivetrains, hence allowing a much improved licensed car sim experience on PC. Like Forza or GT on the respective consoles. |
|
|
|
|
|
#704 | |
|
Join Date: Jan 2008
|
Ah, yes, my post doesn't make much sence. I just thought to point out we don't have to discuss and EA again when (at least on PC) a lot can be modified
![]() Quote:
|
|
|
|
|
|
|
#705 |
|
Join Date: Dec 2009
Location: Denmark
|
@tulib202:
Using CarFactory, can you shed some light on whether the inertia values it computes is generally lower than the stock S2U values across all cars? |
|
|
|
|
|
#706 |
|
Join Date: Jan 2011
|
Ok, so from what i've seen the roll values are generally much lower than stock, the pitch values are a bit higher and the yaw values are higher too. I'll post an actuall value comparison later
|
|
|
|
|
|
#707 |
|
Join Date: Apr 2012
|
A few questions:
1. Why do you decrease the effects of tuning? 2. Some tracks have overly eager cut detection, like Brno or Silverstone. Are these made more tolerable? 3. How does it handle electronic speed limiters? I hope it ignores them. 4. Does it contain for the first time in the game a daylight race at Spa? ![]() 5. Longer endurance races (1 or 2 hours)? Thx. |
|
|
|
|
|
#708 |
|
Join Date: Jan 2011
|
1. What do you mean i dont reduce the effects of tuning
![]() 2. Well i think i reduced some overly eager track cut detection on the london tracks but i don't recall any more 3. It ignores them 4. umm it does include a lot of spa races in daylight 5. Try to read what this mod actually does and what not i didn't say that i've changed anything more than class d and c races, yet |
|
|
|
|
|
#709 | |
|
Join Date: Apr 2012
|
Quote:
2. In Brno if I leave the track at the exits of turns 3 and 7 (as marked by the program) just by centimeters, the program gives a warning. So I don't really dare to be aggressive in these corners. It's about the same in Silverstone GP in turns 7 and 8, where I get a warning even if you don't leave the track at all. As for point 5: do you intend to make longer endurance races? (Yes I read earlier posts and it was on posters' wishlist.) |
|
|
|
|
|
|
#710 |
|
Join Date: Jan 2011
|
I meant that i decresed the power of engine related upgrades not tuning options.
The reson is becouse the game itself isn't designed well for huge power increases. I won't bore you with the details just believe me when i say so. Anyway It's not as bad as it sounds, you'll see. For instance a stock rx7 fc3s turbo has 178hp and 246 NM PI-364, now a fully upgraded fc3s will have 310 hp and 437 Nm (level 3 upgrades) PI-1182 I'll check out brno and overhaul it as needed when i'll be working on the remaining class c events. Once the beta is released check out silverstone and tell me if the problem is still there. Well of course i plan to make longer endurance races, but we're not there yet
Last edited by tulib202; 14 September 12 at 22:27. |
|
|
|
|
|
#711 |
|
Join Date: Apr 2012
|
Okay, all sounds great. Keep up the good work.
|
|
|
|
|
|
#712 |
|
Join Date: Jan 2011
|
OK so here is an inertia comparison: Aston martin db9 vanilla: 2400 2650 420 kangaloosh: 2043 2648 605
|
|
|
|
|
|
#713 | ||
|
Join Date: Apr 2008
Location: Poland
Age: 23
|
Quote:
Car dimensions from wiki (2008 model): Mass of the car (kg): 1750 Length: 4,712 Width: 1,875 Height: 1,27 Inertia=(3126,3338,628) Quote:
|
||
|
|
|
|
|
#714 |
|
Join Date: Jan 2008
|
|
|
|
|
|
|
#715 |
|
Join Date: Apr 2011
Location: Kent England
Age: 39
|
Tulib, I am sorry bud as I cannot hold it in any longer, but ............ When is it due ?!?!?????
Every time I see a new post in this thread I jump for joy only to be disappointed it is not you posting a link to the latest version ![]() Can you tell I am looking forward to it ?
|
|
|
|
|
|
#716 | |
|
Join Date: Jan 2011
|
Quote:
I'm really satisfied with the way the cars handle now, love driving each one. Handling is sharp, responsive but you're still able to control and counter your slides, even with a supercar like the cinque roadster. Last edited by tulib202; 20 September 12 at 20:33. |
|
|
|
|
|
|
#717 |
|
Join Date: Dec 2009
Location: Denmark
|
Sounds like it's worth waiting for indeed!
|
|
|
|
|
|
#718 | |
|
Join Date: Oct 2009
|
Quote:
Do you have plans in the future to add to your mod the cars that are being ported to the game and modify their physics accordingly so there's more options of cars and even new events?! |
|
|
|
|
|
|
#719 |
|
Join Date: Jan 2011
|
Well all of Bregels cars have my physics right now. Later on i plan to do an update on the ferrari cars - visual + add the AI sound + physics after that i could add some events for them etc.
|
|
|
|
|
|
#720 |
|
Join Date: Apr 2011
Location: Kent England
Age: 39
|
Thanks for reply Tulib, I am sure I can hold it in a little longer
|
|
|
|
|
|
#721 |
|
Join Date: Nov 2010
Location: Croatia
|
Thanks man, looking forward to this. Especially if the physics are so good. Shift 2 attracts me every now and then with all the cars and customization options, not to mention the career, but driving it never felt as good as other sims.
|
|
|
|
|
|
#722 |
|
Join Date: Jan 2010
|
Kind Reminds me of Tai-kwan-leap-boot to the head.
"Ed gruberman you must learn patience (ya ya ya patience how long will that take????)" Some folks on here are like Mr Gruberman. However they can hardly be blamed in some cases. .
|
|
|
|
|
|
#723 |
|
Join Date: Jan 2011
|
The beta is almost finished just need to do some testing on a new install.
Meanwhile here are few screens on some of the texture fixes and adjustments + some new liveries: ![]() ![]() ![]() ![]() ![]() ![]()
|
|
|
|
|
|
#724 |
|
Join Date: Apr 2011
Location: Kent England
Age: 39
|
WOW !
|
|
|
|
|
|
#725 |
|
Join Date: Apr 2011
|
Is that a Gumpert with no screwed up shadows
![]() Awesome work Tulib202
|
|
|
|
|
|
#726 |
|
Join Date: Dec 2009
Location: Denmark
|
Yeah, it's looking increasingly likely that tulib will release not just a career mod, but THE overhaul mod for S2U.
What, specifically, am I looking for in those pictures? |
|
|
|
|
|
#727 | |
|
Join Date: Jan 2011
|
Quote:
![]() The first second and sixth photos show updated chassis texturing, before it was all too bright and looked like there's no body covering the chassis. Third photo shows the new/updated rims for the gumpert the model was adjsuted as well as the texture. The fourth foto shows the new stock paint for the catherham The fifth shows a new livery for the ford and the sixth shows new black rims for the maserati gran turismo Last edited by tulib202; 13 October 12 at 16:48. |
|
|
|
|
|
|
#728 |
|
Join Date: Jan 2011
|
Here is the new beta :
http://www.mediafire.com/?3ao6c3ok23ddm31 Now i can finally work on those events |
|
|
|
|
|
#729 |
|
Join Date: Apr 2011
Location: Kent England
Age: 39
|
Excellent !!
Cannot wait to try this .... Quick question Tulib, do you use an fxaa or smaa injector etc to get those sharp edges in your screens posted above ? if so would you mind uploading them ? Many Thanks Nick. |
|
|
|
|
|
#730 |
|
Join Date: Jan 2011
|
Yes i use an fxaa injector i was just thinking about uploading it but i decided not to cause of legel issues etc. it's not my work, you know. I'll try to dig in and find a readme for it and leave credits to the original author.
|
|
|
|
|
|
#731 |
|
Join Date: Apr 2011
Location: Kent England
Age: 39
|
|
|
|
|
|
|
#732 |
|
Join Date: Apr 2008
Location: Vienna
|
![]() |
|
|
|
|
|
#733 |
|
Join Date: Jan 2011
|
Just to let you know i've found a problem with the AI on Enna pergusa, seems i acidentaly packed the physics.bff with a very old aiw file, so right now the ai level on that track is pretty bad, it's been like that for all the mod versions based on ucp. It will be fixed offcourse. It would be good if i could get my hands on an older version of cmod or i'll have to work on that track all over again.
If anyone has a version of cmod that was uploaded to megaupload just before it got shut down or to filefactory i would apreciate it. Last edited by tulib202; 16 October 12 at 12:59. |
|
|
|
|
|
#734 |
|
Join Date: Jun 2010
|
Thanks for the beta.
Really like the adjusted physics and the lot. I only tried out some cars with an old save and not the career. Quick genuine bug report: 1) Speedos of the Corvette Z06, Evo X and 918 Concept are inaccurate as well. The first 2 have the same VAG problem while the 918's is simply off a bit (even scale of 50 km/h throughout). 2) The gear ratios of the LP640 and LP560-4 seem to be switched round. The Gallardo does 120-ish in 1st gear while the Murcielago redlines and struggles to top 320 km/h. 3) The works Megane RS has the same price as the normal one. Some concerns: 1) The '87 FC rx7 may not be a turbo model. There is no hood scoop and the wheel design is different. 2) It feels weird that the Zonda f has more performance points than the Huayra. Likewise with the Giuletta against the Megane RS. (Stock cars, not the works.) 3) Production Ageras have a 7th gear. Someone else mentioned elsewhere that the game one could be a pre-production model though. (If you'd like to fix the assorted visual 3D models of the cars, the main eyesores are stock wheels. The key issues are wheel diameters, then wheel offsets.) |
|
|
|
|
|
#735 |
|
Join Date: Jan 2011
|
About the agera and ccx they have 6 gears acording to my data. check out automobile-catalog dot com
|
|
|
|
|
|
#736 |
|
Join Date: Jun 2010
|
Curiously enough, none of the articles on the Agera I've read since 2010 mention the number of gears too.
Well, being stupendously powerful yet light, it doesn't need 7th anyway. ('13 models are confirmed to have 7th so it probably confirms that SMS gave it 6 based on pre-production data from Koenigsegg themselves back in 2010.) |
|
|
|
|
|
#737 |
|
Join Date: Jan 2012
|
tulib202, tell me please - what should I do to make the AI is not used upgrades. I make PI similar on some cars, but even with similar PI AI uses body kits and rims.
There are too fast Chargers in your mod. Nordschleife in 8.57. Like V8 Range Rover
Last edited by dequaded; 16 October 12 at 16:45. |
|
|
|
|
|
#738 | |
|
Join Date: Jan 2011
|
Quote:
Anyway about your question do you want the AI to stop using the upgrades for a career race or do you want the Ai to stop using upgrades in every race ? |
|
|
|
|
|
|
#739 | |||
|
Join Date: Jan 2011
|
Quote:
Quote:
Quote:
Same thing goes for the megane vs giulietta. The giulietta is 67 kg lighter and it just has 14 less hp so i'd say that's a no brainer. |
|||
|
|
|
|
|
#740 |
|
Join Date: Jun 2010
|
I dunno, but the RS is a renowned as a track monster.
Also, 2 sources indicate that the RS is lighter. http://www.fastestlaps.com/cars/rena...rs_mk_iii.html http://www.fastestlaps.com/cars/alfa...lio_verde.html and http://www.zeperfs.com/en/fiche3413-...ta-1750-qv.htm http://www.zeperfs.com/en/fiche2906-...ane-iii-rs.htm Now, these could be off as the game's RS isn't the Cup, (has heavier 19 inch wheels) but 1320 kg for the QV seems too light. No biggie though. I suppose in the context of lap times the Zonda f could be better on certain tracks. The 2 Paganis have never competed in lap times on the same track, but data on fastestlaps.com suggests that the Huayra would be faster most of the time in reality (using a Superleggera as a benchmark) with its advanced design, better tyres, active aero and sequential 'box. Cinque should keep up with Huayra without much trouble. Really hope you don't feel I'm undermining your hard work. Last edited by bt48; 17 October 12 at 08:13. Reason: embarrassing typo |
|
|
|
|
|
#741 | |
|
Join Date: Jan 2012
|
Quote:
PS Even without proper AI driving at NS is very exciting. Much better than in original game. Computer opponents is very smart and drive safely. Last edited by dequaded; 17 October 12 at 14:54. |
|
|
|
|
|
|
#742 |
|
Join Date: Jun 2010
|
Another minor bug report:
1) Lamborghini LP560-4's speedo is broken with the uneven scale VAG-style bug. 2) Same price bug with works Corvette C2, 190E Cosworth and modern Shelby GT500. P.S. I think your speedo fixes would be a welcome optional addition to the UCP, if you'd prefer your work to be together it is alright though. |
|
|
|
|
|
#743 |
|
Join Date: Apr 2011
|
Seeing as the '87 RX-7 ingame is actually a stock NA version initially it's true. But really it should be a GTX as the NA ones were known as lawn mowers for a reason (dead slow...). Dunno about adding the scoop, however the wheels are stuck with the NA ones for now.
|
|
|
|
|
|
#744 |
|
Join Date: Jun 2010
|
Heh, still gotta give the AE86 and S13 some fighting chance, no?
![]() But if SMS's intention was for a NA model, then shouldn't it remain so? Alternatively, a kind modeler could do up the rims, hood scoop and other turbo model bits. Mixing up the spec would be like having a GT3 with a GT2 engine. (The FD is already making me confused with the LHD, MPH speedo, R1/R2 spoilers, foglights, rear wiper yet no sunroof or Bose sound system. US spec base model with borrowed parts?) |
|
|
|
|
|
#745 |
|
Join Date: May 2011
Location: The Netherlands
|
amazing work tulib202! i'm currently driving all of the cars with the new physics and they're a blast to drive
|
|
|
|
|
|
#746 |
|
Join Date: Apr 2010
|
Hello.
I have a problem with jsgme. When i click to enable the mod it just does nothing, in the task bar the program dont answer. Do you have any idea? |
|
|
|
|
|
#747 |
|
Join Date: Jan 2011
|
|
|
|
|
|
|
#748 |
|
Join Date: Jun 2010
|
One uninterrupted day of random fun err.. testing later...
![]() Taming the Agera with a wheel is awesome. Moar observations: -The E86 Z4M's speedo is very broken. A combination of uneven scale and poor settings. (SMS and their dang cockpit speedos! ) - The E92 M3's DCT should have 7 gears. Only '08-onwards models can have DCT too but that's a very minor detail. |
|
|
|
|
|
#749 |
|
Join Date: Apr 2010
|
Thanks for answer.
Yes, the mod is enabled but i have an other problem. When i start my career is 0 percent and i cant see nothing in the career menu, i cant start it. |
|
|
|
|
|
#750 |
|
Join Date: Jan 2011
|
Read the readme and do what it says in install that's all i can say. The install procedure is already too easy as it is and nobody reported this problem to me, so you must have done something wrong
|
|
|
|
![]() |
| Thread Tools | |
|
|