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Old 20 October 12, 16:57   #751
Cham3leon
 
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Tried out the latest version today. Great work, and the physics improvements look great, but some events don't work. They either crash the game while loading or load forever.

And even though your physics modifications are very driveable, I also tried the newest UCP compatible PTMu version, and with it the cars handle somewhat better, the handling is snappier and more responsive. I'd love if the Career mod ever becomes compatible with PTMu.
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Old 20 October 12, 17:27   #752
tulib202
 
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Quote:
Originally Posted by Cham3leon View Post
Tried out the latest version today. Great work, and the physics improvements look great, but some events don't work. They either crash the game while loading or load forever.

And even though your physics modifications are very driveable, I also tried the newest UCP compatible PTMu version, and with it the cars handle somewhat better, the handling is snappier and more responsive. I'd love if the Career mod ever becomes compatible with PTMu.
I'm going to release a fix for the issue above plus additional speedo fixes plus enna pergusa ai fix and other fixes as reported by bt48,

Meanwhile you can fix the issue with some events not loading by adding this line in your vehiclelist.lst:

vehicles\Mazda_RX8\@Mazda_RX8_cd.crd

Did you try some of the fastst cars in shift 2 with ptmu or was it with the slower ones??

Last edited by tulib202; 20 October 12 at 17:38.
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Old 20 October 12, 20:49   #753
Cham3leon
 
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Yes, from the D-class FWD cars to more powerful RWDs. However, I should spend a little more time with your mod and try it on some more cars, especially C and B category. I was particularly interested how the Lotus Exige behaves here because it was probably the worst car to drive with older versions of PTMu, but that C invitational where you can drive it is one of those that can't load

The new PTMu feels like having a bit more friction, although it will get you more oversteer on RWD cars if you give it too much throttle while exiting the turns, but it is amazingly controllable. I feel like I could easily swing it sideways and control the drift, something that was very difficult with older PTMu's, but when I think of it, this mod is not so far off. And besides, if I have to choose between them, I'll definetly go for the Career mod.
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Old 20 October 12, 22:02   #754
tulib202
 
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Well yeah i figured that much. Try driving a full upgraded shelby cobra with a swapped engine with ptmu and tell me if its drivable.
The invitational event with the exige is currently unplayable - true but you can buy the car in the car lot after you do adjust your front anti roll down to 3(car is more "turn friendly" that way), it's perfectly drivable as it is + it's my favorite car to drive in class c now that you can actually "drive" it

Last edited by tulib202; 20 October 12 at 22:40.
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Old 21 October 12, 07:38   #755
bt48
 
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One more busted speedo:

-SLR Stirling Moss. Even scale of 30 reading to 390 kph but poor angle defintion by SMS.

(Unfortunately not the same as the 722's 360 kph speedo which works perfect.)
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Old 21 October 12, 13:28   #756
12oz Jesus
 
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Excellent mod. I'm really enjoying S2U with it. Keep up the great work, and Tulib202 for Mayor!
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Old 22 October 12, 13:16   #757
bt48
 
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I really like the better NA upgrades for my V10s. No need for pesky turbos!

Minor car lot UI bugs:

1) RX8's engine says rotary 3 instead of 2.

2) 914/6's engine is blank and only says 'mid'.
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Old 22 October 12, 14:27   #758
tulib202
 
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Quote:
Originally Posted by bt48 View Post
I really like the better NA upgrades for my V10s. No need for pesky turbos!

Minor car lot UI bugs:

1) RX8's engine says rotary 3 instead of 2.

2) 914/6's engine is blank and only says 'mid'.
Noted, thanks a lot for finding all those bugs for me to fix
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Old 23 October 12, 11:56   #759
bt48
 
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On that note, here's 2 more busted speedos:

- R35 GTR and the SpecV have identical uneven scale bugs.
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Old 26 October 12, 21:31   #760
MU71L473D
 
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I thought of a new feature but i couldn't get it to work yet, maybe you know how to do it: Change the quick race money per level so that you earn as much as you would in a normal career race with the highest level of events you can play at that moment
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Old 31 October 12, 00:17   #761
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Hello tulib, I was trying to fix the issue with the retro d events (infinite loading screen) and then I noticed the following:

There's an enty for vehicles\BMW_M3_E30\@BMW_M3_E30_cd.crd in the vehicle list but it doesn't have matching .crd file available in M3 E30 folder. I don't know if this is the issue but i thought i should let you know
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Old 8 November 12, 02:31   #762
Yajsam
 
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I'm having issue with the mod where ever car has HORRIBLE under steer now. I mean it feels like I'm trying to guide a dinosaur across the track.
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Old 9 November 12, 17:22   #763
ermo
 
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Quote:
Originally Posted by Yajsam View Post
I'm having issue with the mod where ever car has HORRIBLE under steer now. I mean it feels like I'm trying to guide a dinosaur across the track.
Does lowering your corner entry speed make any perceptible difference?
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Old 23 November 12, 20:47   #764
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Does anyone interested to make a legend car career mod.
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Old 28 November 12, 09:16   #765
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Quote:
Originally Posted by tulib202 View Post
Oh and there will be NO missing icon or missing name problems with the new races - like it was with shift 1. So right now everything is looking good
This quote is from a while back but I was just wondering - is there a mod for Shift 1 that changes the career events, adding qualifying and new events? Thanks!
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Old 16 December 12, 21:22   #766
Martin918RSR
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Has the last version released or has this thread died?
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Old 17 December 12, 10:13   #767
Cham3leon
 
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I want to know as well. I'm basically waiting for the new version simply because the current one doesn't really work, most of the events don't load. If that could be fixed, that would be great.

Btw, I tried adding that Mazda at the end of vechiclelist, maybe did the trick for an event or two, but most of the career isn't actually playable.
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Old 18 December 12, 20:21   #768
tulib202
 
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Hi guys I'm really sorry for the lack of any update on the unworking events but it seems that after i finished and released the physics part i found myself kind of burned out from shift 2 modding so i stopped working on it. I promise I'll release a version with working events around christmas.
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Old 19 December 12, 20:48   #769
byverter
 
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Quote:
Originally Posted by tulib202 View Post
Hi guys I'm really sorry for the lack of any update on the unworking events but it seems that after i finished and released the physics part i found myself kind of burned out from shift 2 modding so i stopped working on it. I promise I'll release a version with working events around christmas.
Nice Can you pls remove darkering of helmet cam camera (So amount of ligh should be like in chase camera) For example like in Catherman. It's not glass texture bcs if u uncheck render cockpit it's still darker than chase cam. It will be grat if u could do that!
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Old 11 January 13, 01:19   #770
Kaerar
 
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Hey tulib202 any updates on progress? I can't believe this thread dropped off the first page

Oh and your PM's are full XD

Last edited by Kaerar; 11 January 13 at 01:30.
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Old 13 January 13, 08:08   #771
Cham3leon
 
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Oh cmon guys, he's not getting paid for this...
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Old 3 February 13, 18:27   #772
Imp4ct11
 
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Hey guys. I need your helpToday I installed Shift 2+ latest UCP + what i believe the latest Career mod. I wanted to try the career mod for the first time.But everytime i start a race in career mod itself the game wont load.It just keeps loading and nothing happens , game doesn't freeze , it just keeps loading.
Any ideas?
I'd really love to test the mod
thanks
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Old 3 February 13, 18:49   #773
Cham3leon
 
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Yes, the latest version has that bug and unfortunately you won't be able to play the majority of the events in the game, you can only try out the physics modifications and the AI on quick races and wait for tulib to release the next version of the mod
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Old 3 February 13, 18:51   #774
Imp4ct11
 
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oh i see was really looking farward to play shift 2 with a proper career.
Hope we'll get a new version soon
Btw: Is this mod playable with a gamepad? Or is it set up for wheels ? Are there any pad configurations which are recommended?
And thank you Cham3leon for that quick response !
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Old 3 February 13, 20:11   #775
radjabov
 
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Congratulations for your mod is the best i dont know why you dont post this mod in download section in web page.
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Old 4 February 13, 04:00   #776
bt48
 
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Remove 'campaign' and 'eventinfo' from the mod folder before activating with JSGME and you'll (more or less) have the vanilla S2U career.

Some vanilla events will not be available like the drag and legends pack ones. But I feel the revised physics and car specs more than make up for it. And quick race still works.

Levelling is a bit slow but one can modify 'S2Ufolder'\properties\reputation_levels.xml with notepad.

Don't know about gamepads, but keyboard and wheel control feels alright, just set the latter to 720 degrees max or one will have to turn the wheel like a boat captain.
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Old 5 February 13, 20:48   #777
radjabov
 
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I m experimenting with infinite loading problem , to fix it by my own.
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Old 5 February 13, 23:08   #778
tulib202
 
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Quote:
Originally Posted by radjabov View Post
I m experimenting with infinite loading problem , to fix it by my own.
You don't need to do that. I started working on the mod back again yesterday. You can expect an update with all playable class d events, invitational c events, and retro c events.

I'm also adding some optional files for those that feel "hard" is too much for them while "medium" feels too easy. The difference between hard and medium right now is 7% AI strength. By choosing one of the optional file you'll be able to increase the medium AI +1, +2, +3, +4, +5 %.
The changes will apply to quick race and the overhauled career events ONLY

I stopped working on the mod a couple of months ago becouse of modding burn out and too little time due to real life, now I'm back at it.

ETA for the update 2-3 days.
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Old 6 February 13, 12:45   #779
Kaerar
 
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Good to see you back mate
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Old 6 February 13, 22:41   #780
tulib202
 
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Yeah feels good to be back
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Old 7 February 13, 19:48   #781
schu
 
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Hello tulip202
i am glad that you are back. Thanks for your work.
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Old 8 February 13, 15:27   #782
The1and0nly
 
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Great News!
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Old 13 February 13, 12:16   #783
Imp4ct11
 
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anything new from the career mod or tulib202 yet ?
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Old 13 February 13, 13:15   #784
tulib202
 
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Well the update will be posted today and it will also fix the handling problems some people reported about the cars. Problems like "damn i cant seem to turn with the gtr35" or "i can't seem to get the gtr35's fat ass around the corners".

Generally there's a new feel about the handling so feedback will be welcome
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Old 13 February 13, 13:36   #785
Imp4ct11
 
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Wow , thanks for responding tulib202. I really appreciate the work you do for us
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Old 13 February 13, 16:07   #786
tulib202
 
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Mod updated, check the first post for a download link; readme README.txt for install instructions and mod info.
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Old 13 February 13, 17:29   #787
Imp4ct11
 
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nice work ! really fun to play now. although the AI kicks my ass at the moment need some practice
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Old 13 February 13, 17:56   #788
Imp4ct11
 
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♥ love that , just awesome work tulib
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Old 13 February 13, 19:00   #789
tulib202
 
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glad you like it, just remember that you've got the ai difficulty packs to use if the ai is too much. Read the readme about it
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Old 13 February 13, 21:41   #790
Imp4ct11
 
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yep i've seen that feature. its cool with some fine adjustments i managed to be as fast as the ai or faster. really cool do race some enemys who can actually beat you
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Old 15 February 13, 13:02   #791
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i feel i will love this mod !
Great job tulib202 you're awesome
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Old 15 February 13, 16:38   #792
Cham3leon
 
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One question tulib - did you add Ferraris in your mod, or did I simply manage to install them before?
I remember trying to add the Ferraris myself before, but I never could find them in the game.
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Old 15 February 13, 23:48   #793
Kaerar
 
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You added them. I've never seen a Ferrari in CMOD
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Old 17 February 13, 20:50   #794
dequaded
 
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<prop name="Speed Gauge - (minVal,maxVal,rotation(degrees))" data="0;270;253" />
<prop name="Tach Gauge" data="0;9000;250" />
Tacho fix on Audi S4 - change "9000" to "8000"

Need to experiment in carsoundconfig with
<prop name="WastegateMinRise" data="0.15" />
<prop name="WastegateMinDrop" data="0" />
<prop name="WastegateLowestLevel" data="0" />
<prop name="WastegateAveragePeriodMS" data="100" />
It fixes strange behavior turbine where the gas is not squeezed through.

Last edited by dequaded; 17 February 13 at 21:04.
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Old 20 February 13, 19:18   #795
Kaerar
 
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Tulib you have Skype notifications
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Old 21 February 13, 09:10   #796
MEFF1091
 
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is there a way to set speed sensitivity to a number bigger than 100? can it be modified ?
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Old 23 February 13, 22:35   #797
radjabov
 
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Hi, today i play to career mode in D class, in Catalunya circuit session and i take a 2º position clasification but i did start at 6º position, is it a bug?
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Old 23 February 13, 23:17   #798
tulib202
 
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Quote:
Originally Posted by radjabov View Post
Hi, today i play to career mode in D class, in Catalunya circuit session and i take a 2º position clasification but i did start at 6º position, is it a bug?
" if the "last lap" warning sign will appear during "the qualifying sessions" the lap that you're currently doing will not count towards your grid position."
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Old 25 February 13, 09:34   #799
stef04
 
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Hello, Ican't download your mod because with Mediafire "Archive Download Blocked"
Have you got an other link ? Please
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Old 26 February 13, 13:15   #800
radjabov
 
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Try with another browser, Mozilla, Firefox, Opera, etc...
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