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#1 |
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Join Date: Jan 2010
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I've created a tool for editing engine sound SFX files in real time.
Info & download. |
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#2 |
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Join Date: Oct 2006
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Excellent tool for modding engine sound!
Many THX! |
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#3 | |
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Join Date: Sep 2006
Location: Holland (Groningen)
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Thanks for creating it!
very neat looking program tried to load a sfx file after setting the base sound folder but it wouldnt load the sfx file "Unable to open the sfx file "is the error (see screenshot) this is the setting to the base sound folder Quote:
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#4 |
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Join Date: Jul 2006
Location: In the deep wood of Germany
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thanks for this, make the work on sfx easier.
Have problems: the sounds from real-cars are different rpm's, to make with this default-material a wav-file in a small rpm-window, i have a lot of sounds by Selfmade but always this problems, thanks for your ideas or a good program, i use audacity and the wave-editor from nero in Version 7. thanks and nice greetings mike |
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#5 |
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Join Date: Jun 2009
Location: Portugal
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Will it work with GTR2?
Awesome work |
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#6 | |
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Join Date: Jan 2010
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Quote:
I think your base sound folder is incorrect, it should be just D:\RaceGames\rFactor Mods\Capri Mod\Ford Capri MK III V2.0\GameData\Sounds\. The SFX file probably refers to the sound files using the folder prefix (like "CAPRI_MKIII/engine.wav"), so to files are looked using the path "<base dir>+<filename>". |
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#7 |
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Join Date: Jan 2010
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#8 | |
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Join Date: Jan 2010
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Quote:
Did you just use Google translator? |
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#9 | |
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Join Date: Jun 2009
Location: Portugal
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Quote:
Im just saying that it'd be pretty great to get it to work with GTR2's files too, just an ideia
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#10 |
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Join Date: Jul 2007
Location: italy
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Sorry can you explain how use it?thx
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#11 | |
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Join Date: Jan 2010
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Quote:
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#12 |
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Join Date: Jan 2010
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I hoped the user interface was pretty much self explaining
![]() Open the program, specify the rFactor sounds base dir (for example, <rFactor folder>/GameData/Sounds) and the open an sfx file of a car. Then you can change the maximum/minimum/natural rpm values of each sound sample and rev the engine to see if the frequencies mach well or not. In real time! I hope this helped! |
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#13 |
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Join Date: Jul 2007
Location: italy
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the problem is that, I have only some sfx files which are notpossible to open and the other files are wav!
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#14 | |
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Join Date: Oct 2006
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Maybe it is possible to add *.aud or *.* to the file selection menu? Then it is not necessary to rename the *.aud in *.sfx |
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#15 |
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Join Date: Nov 2006
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wow fantastic tool...! Thanks alot..
I've never really dug into editing soundfiles other then to straight forward converting sounds from rFactor to GTR2. I have always understood how the aud file works a bit but it was always too difficult for me to create new files from existing wav files.. Now with your program it is much more easier to create completely new sounds from existing wav files... I can confirm this works with GTR2 btw!! All you have to do is rename the *.aud file to *.sfx and the program can read it! Again thanks alot! |
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#16 | |
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Join Date: Jun 2009
Location: Portugal
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Quote:
![]() If it's possible to add *.aud to the allowed file types, that'd be great ![]() Beucase the .aud and .sfx file structure is simillar, if not completelly equal, not sure but it'd be pretty awesome i feel stupid now, obviously this program would have to access engine sound files and not just the actually .wav audio files, my mistake, sorry Thats why the program asks us for the sound files directory ![]() thank yooou! |
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#17 |
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Join Date: Feb 2010
Location: Brazil
Age: 25
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Excellent tool! Many thanks!
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#18 |
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Join Date: Jan 2010
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Uploaded new version 0.2. Check the link in the first post.
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#19 |
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Join Date: Feb 2010
Age: 23
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Great stuff, I hope (assume?) it will work with rf2 too as well? It should use the same system
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#20 |
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Join Date: Jan 2010
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#21 |
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Join Date: Jan 2007
Age: 37
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thank tou so much Some1 |
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#22 |
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Join Date: Jan 2010
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Update! Released version 0.3 and source code. Check the link in first post.
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#23 |
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Join Date: Dec 2006
Location: Finnerödja, Sweden
Age: 34
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This tool is really great, thank you
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#24 |
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Join Date: Mar 2012
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Awesome tool man! Even though the save function is broken for me because it screws the lay out of the ini files, this is a great way to find your true rpm values quickly! Save so much hassle of trying and trying to get the right rpm's right! Thanks allot.
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#25 | |
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Join Date: Jan 2010
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Quote:
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#26 |
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Join Date: May 2010
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Thanks a lot for the tool! Very very useful!
Does anybody know if rFactor handle a limited amount of sounds number or you can have as many sounds at different rpm as you want? |
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#27 |
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Join Date: Jul 2012
Location: Georgia/Tbilisi
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Some1
Going to download and try this program. Very interesting work man, thank you for that awesome program
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