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#1 |
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Join Date: Jan 2010
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#2 |
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NFS Bodykit Builder
Join Date: Jun 2012
Location: Dorset, UK
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Put the vehicle detail in settings to full
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#3 |
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Join Date: Jan 2010
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Is already all in full, problem i've see is because i have renamed the name mod in folder jsgme because he have no name (only folders animation audio packfiles)
i have checked the others mod cars and no problem when is not renamed how can i do ? to find the good name to the folder for this problem when there is no folders..? example for subaru 22b and audi quattro 80's thanks. |
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#4 |
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NFS Bodykit Builder
Join Date: Jun 2012
Location: Dorset, UK
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Renaming the folder shouldn't be a problem.
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#5 |
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Join Date: Jan 2010
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#6 |
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Join Date: Jun 2008
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I have the same problem with most mods (also using max textures and car detail) but it only happens at long range. The added cars appear normal on the starting grid but once they begin to spread out the car bodies begin to disappear.
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#7 |
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Join Date: Jan 2010
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Yes it's totally the same for me ! What can i do to resolve that problem ?..
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#8 |
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Join Date: Dec 2012
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#9 |
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Join Date: Dec 2012
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I have two problems mentioned above. Any solutions?
Sorry for my bad english, I speak spanish. |
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#10 |
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Join Date: Mar 2012
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have you solve that problem now?
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#11 |
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Join Date: Jun 2008
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#12 |
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Join Date: Mar 2012
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#13 | |
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NFS Bodykit Builder
Join Date: Jun 2012
Location: Dorset, UK
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Quote:
OR you just don't have a very high performance computer |
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#14 | |
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Join Date: Mar 2012
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Quote:
if my computer is ok, are there any ways i can modify the mods to adapt myself? first of all i'll ask permission from original author |
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#15 |
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NFS Bodykit Builder
Join Date: Jun 2012
Location: Dorset, UK
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It's all to do with graphics and models, stuff like that. I'm sure there is a way of fixing this by editing the cars
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#16 |
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Join Date: Mar 2012
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#17 |
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Join Date: Dec 2012
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Help me, installed car used damaged texture
http://img-fotki.yandex.ru/get/5628/72450995.6/0_9d4f4_b73b410f_L.jpg and night use texture hot brakes http://img-fotki.yandex.ru/get/4128/72450995.6/0_9d4f9_c5f08aa7_L.jpg http://img-fotki.yandex.ru/get/4137/72450995.6/0_9d4f8_3c567b75_L.jpg Happens and so http://img-fotki.yandex.ru/get/4118/72450995.6/0_9d4f6_43f6157e_L.jpg http://img-fotki.yandex.ru/get/5636/72450995.6/0_9d4f7_6eb31196_L.jpg PLEASE HELP ME !!!! Last edited by CX650; 6 March 13 at 14:43. Reason: Image size rule. |
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#18 |
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Grumpy old Git
Join Date: Nov 2006
Location: Dorset UK
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#19 |
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Join Date: Jun 2008
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#20 |
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NFS Bodykit Builder
Join Date: Jun 2012
Location: Dorset, UK
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For the damaged textures, import the meb files into 3DSimED then just export
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#21 | |
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Join Date: May 2012
Location: Takengon, Indonesia
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Quote:
I thought its because they dont use lodc for the their car. ![]()
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#22 |
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NFS Bodykit Builder
Join Date: Jun 2012
Location: Dorset, UK
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^^ was that sarcasm?
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#23 |
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Join Date: Apr 2011
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No it was the correct answer...
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#24 |
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Join Date: Jul 2012
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LamboMantisMan, importing and exporting the files didnt worked... Most of my cars have the damaged texture,I tried to delete the "dirt" file, but it removes dirt and damage from all the cars and adds other glitches. There is any other way to fix this glitch? I tried everything, even reinstalling Shift 2 and the mods, please, somebody help me.. Sorry for my english.
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#25 |
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Join Date: Jan 2012
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Treatment of the dirt textures is not limited to import / export models 3Dsimed. You have to override materials in Zmodeler and should copy the coordinates of the texture channel 1 to channel 2 in 3Dsimed. But it will destroy the damage model. It sounds surprising is not it?
Just do not install the deficiencies that put their authors more incompetent than talented. |
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#26 |
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Join Date: Jul 2012
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Thank you for the quick reply! I agree with you. Removing the damage model should work! I'll try to do that ( even if I dont know how to override the materials or copying the texture's coordinates, hehehe ) But I will give it a try. Thank you
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#27 |
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Join Date: Jan 2013
Location: t'north
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Most of the addon cars I've tried have dumped my framerate into the toilet during a race - The Nemesis Race addons, some various ones from around the interwebs... the only exception is the Ferrari addons that seem ok.
Is this an LOD issue? They all work fine, and show up in races, and the framerate is ok if I'm hotlapping solo, but even a race with just 5 or 6 other cars and its down to 10 frames per minute. ![]() Any suggestions? |
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#28 |
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Join Date: Jan 2012
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Because it all rip from forza high poly model. When interior cam load only interior high poly model, rear cam load car high poly + interior high poly (our "modmakers" take easiest way - high poly int + high poly ext). In Shift model it varies from 10k to 15k polys, when in forza - 50k to 100k or more. Multiple by 5 we have max 75k polys in shift race or 500k or more in shift with your mod cars.
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#29 |
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Idontfinishanyth
Join Date: Jan 2011
Age: 24
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Pretty much what dequaded said. Most of the addon cars do not have LOD files like the originals do (the ferrari addons were from SHIFT to begin with so they have similar structure). It takes quite a bit more time to do the different LODs but it's worth it IMO.
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#30 |
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Join Date: Jan 2013
Location: t'north
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Thanks guys, thought that was the case. Real shame because there are some really nice cars, would be great to run a full field, but by the time I'd turned everything down to get the framerate up it'd look like the first Ridge Racer on PS1.
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#31 |
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Join Date: Jan 2010
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Hello all, i'd like to know if you have resolved that thing with add-on cars ?
I've reinstalled shift 2 with ucp and this is every the same probelm with textures
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#32 |
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Join Date: Jun 2008
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I still have the same issue : not seeing any body textures past a certain distance.
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#33 |
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Join Date: Jan 2010
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Problem is the LODS i think (many people talking about that thing) is it possible to have some fix for that lods ?..And where is situated that files lods ?..
Thanks. |
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#34 |
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NFS Bodykit Builder
Join Date: Jun 2012
Location: Dorset, UK
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if u want to fix winners mods, pm me and i will do it for you
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#35 |
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gibe moni pls
Join Date: Jun 2011
Location: Finland
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Why don't you fix them and up here?
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#36 |
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NFS Bodykit Builder
Join Date: Jun 2012
Location: Dorset, UK
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Rules u see
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#37 |
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gibe moni pls
Join Date: Jun 2011
Location: Finland
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Just up the lodcs.
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#38 |
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NFS Bodykit Builder
Join Date: Jun 2012
Location: Dorset, UK
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#39 |
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gibe moni pls
Join Date: Jun 2011
Location: Finland
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