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Old 5 March 13, 20:42   #51
axel linther
 
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Thousand Thanks, Brickyard Legends Team!!!
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Old 5 March 13, 21:06   #52
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what a surprise - great - thanx...
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Old 5 March 13, 23:41   #53
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Old 6 March 13, 02:19   #54
rallymaster
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Sorry guys, I have a small update to the physics for the Group 2 car. I was experimenting with a setting before release and overlooked setting it back before release. It will fix the corner exit oversteer issues with the Group 2 Zakspeed cars. I broke one of my cardinal rules and made changes to the main working file as opposed to a working copy (trying to cut corners and save time). Many, many apologies.
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Old 6 March 13, 02:55   #55
papag21
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patch released, mod will be updated tomorrow
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Old 6 March 13, 06:14   #56
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Hi papag21

Much appreciation to you and the team for this wonderful mod depicting a golden era of motorsport in the world and even in my own country, South Africa.
GTL Legends just simply lives on and will continue to do so with quality mods such as these.

Just a question in that what values of a particular file (defviews - cockpit?) needs to be changed in order for the tachometer to be clearly seen with the steering wheel attached.
At the moment, the cockpit view has to be lowered in order to obtain a partial sight thereof and thereby causing you not to see the outside road clearly.

Thanks for your help!
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Old 6 March 13, 08:38   #57
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thank you for this great car
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Old 6 March 13, 10:14   #58
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Big big thanks to all involved ! Great mod.
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Old 6 March 13, 18:44   #59
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I had a 1600 Sport MKII - one of the best cars I've owned. This really is a quality addition to GTL. Thank you very much.

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Old 6 March 13, 18:58   #60
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Great mod guys!! Thanks to everyone who lovingly put this together
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Old 6 March 13, 19:53   #61
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Great work! Thanks to Papag and all involved.
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Old 7 March 13, 06:49   #62
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Old 7 March 13, 12:44   #63
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hi guys when are going to do one for GTR2/GTL ?
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Old 7 March 13, 13:49   #64
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What a Beaut
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Old 7 March 13, 17:36   #65
Ecclesley
 
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100% awesome, Thanks.
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Old 8 March 13, 00:23   #66
hpiracer
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WOOOOOO HOOOOOOOOO!!!!!!!!!
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Old 8 March 13, 09:19   #67
Gti Drive
 
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can't wait caine these puppies
- thanks heaps guys
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Old 8 March 13, 15:50   #68
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Many thanks!
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Old 10 March 13, 18:37   #69
mikeymead
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Thanks very much for this great mod.

I take it that it's not ment to have an in cockpit LCD display?
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Old 10 March 13, 18:57   #70
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Excellent addition. Many thanks to all involved. Superb stuff
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Old 11 March 13, 17:30   #71
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thank you papag21 and team!!!
a dream come true!!!
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Old 14 March 13, 13:24   #72
Tchaika
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You're the boss!
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Old 16 March 13, 01:11   #73
ajant
 
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Big big thanks to everyone involved in this brilliant mod. Fantastic!
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Old 16 March 13, 22:01   #74
aspirin
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Many thanks to seminar, whose beautiful repaints draw my attention to this formerly missed Mod Thank you for sharing Cheers, rainer
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Old 17 March 13, 17:29   #75
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Wonderful, great, screaming trip back down memory lane. A Really fantastic mod and great fun to drive...
But, yes sorry there is always a "butt",
The GR2's run out of fuel on lap 10 of a 12 lap race

What can i do???

Many Thanks
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Old 17 March 13, 19:01   #76
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Quote:
Originally Posted by frac View Post
Wonderful, great, screaming trip back down memory lane. A Really fantastic mod and great fun to drive...
But, yes sorry there is always a "butt",
The GR2's run out of fuel on lap 10 of a 12 lap race

What can i do???

Many Thanks
Quick fix is to increase the fuel load in the garage before a race. The other way is to enlarge the size of the fuel tank in (I think) the .hdc file.
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Old 17 March 13, 20:46   #77
frac
 
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[/QUOTE]

Quick fix is to increase the fuel load in the garage before a race. The other way is to enlarge the size of the fuel tank in (I think) the .hdc file.[/QUOTE]

Thanks for the tip, i'll have a look. I was a also looking in the engine file and i thought it may have something to do with the consumption.

Thanks again
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Old 18 March 13, 02:57   #78
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FIA Historics regulations appendix J Article 255 g limits the fuel tank size for cars up to 2,000cc's to 70 liters, so that's what I gave it in the HDC. (The standard Escorts in GTL also have 70 liter fuel cells). Also, I gave the BDA engine file the same fuel consumption as the standard in-game Escorts, so I'm puzzled why you would have fuel problems with this but not the original cars.

I hate to ask the obvious questions, but which track? And are you adding in enough fuel before your race (don't rely on the lap estimate in the fuel section, they are just that , estimates, especially at add-on tracks as not all track makers provide consistent FuelUse figures in the AIW file for the track).
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Old 3 April 13, 20:02   #79
paddomuncher
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Really good mod.. i love it
Is any body having problems with the 1600 if you stall the engine it will not start again, the other 3 seem to be ok.. if you dump the clutch and stall the car using manual clutch you then cannot select another gear after ... if in offline mode you then toggle ai control the car will start and the ai drive off in your car..
ive tried a couple of fresh installs but still the same problem..

Rupe wilson @Racedepartment... i hope its me doing something wrong..
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Old 3 April 13, 20:50   #80
rallymaster
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Quote:
Originally Posted by paddomuncher View Post
Really good mod.. i love it
Is any body having problems with the 1600 if you stall the engine it will not start again, the other 3 seem to be ok.. if you dump the clutch and stall the car using manual clutch you then cannot select another gear after ... if in offline mode you then toggle ai control the car will start and the ai drive off in your car..
ive tried a couple of fresh installs but still the same problem..

Rupe wilson @Racedepartment... i hope its me doing something wrong..

I've run across this problem before with another mod, and for the life of me can't remember what the culprit was. Let me see if I can jiggle some brain cells and figure it out.....
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Old 3 April 13, 22:39   #81
paddomuncher
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thank you any help would be appriciated
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Old 16 April 13, 18:20   #82
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These cars are a superb addition to the best racing simulator ever produced (in my opinion). I marvel at the skills of those who bring these additions to us, cars and tracks. I do have a small gripe with the Escort II though - the rear window area looks too narrow at roof level, making it 'pinched'. It won't stop me using the car in the game though!
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Old 21 April 13, 18:33   #83
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Default A new version is uploaded

Version 1.1 of "Ford Escort II RS" is uploaded. View the file details
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Old 21 April 13, 18:54   #84
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--------------------
v1.1 : includes the update to the rear camber setting http://www.nogripracing.com/details.php?filenr=37888

if you already got v1.0, you don't need the complete mod, just the update file
--------------------
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Old 22 April 13, 10:58   #85
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Old 22 April 13, 16:22   #86
david040799
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Many Thanks Papag
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