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Old 7 March 13, 23:48   #1
Aldarris
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Default UV Map Problem

Hey guys I've got a bit of a problem when it comes to remapping anything that has the bodywork shader on it. When I remap it in zmodeler it looks fine inside the program, but in game it reverts to the original uv map. Little bit confused here. When I remap things with vehicles_basic or carbon shaders they work fine, but it messes up with the bodywork shader.

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Old 8 March 13, 00:26   #2
robillard3381
 
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I've got exactly the same problem, so I can't wait for the answer!
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Old 8 March 13, 17:59   #3
Aldarris
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Quote:
Originally Posted by robillard3381 View Post
I've got exactly the same problem, so I can't wait for the answer!
I figured it out, I had a weird idea from what was working and what wasn't. I re-imported the broken meb with zmodeler and re-assigned everything on the "bodywork" shader to "carbon" and exported. Re-imported it again and re-assigned it back to "bodywork" and it's fixed.

Hope this helps you Robillard.
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Old 9 March 13, 19:03   #4
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In fact, it may be not the same problem. When I apply a bodywork shader, it shows only one color, but when I apply a carbon shader, it works well. Here is a pic: I only modified the body meb, to have 2 paint materials



Anybody have a clue for this?
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Old 9 March 13, 20:08   #5
Aldarris
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I'm actually running into that problem too, I can't seem to get it to work when there are 2 paint materials. I got the bumpers to work fine but I have a problem with the body.
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