Hey guys I've got a bit of a problem when it comes to remapping anything that has the bodywork shader on it. When I remap it in zmodeler it looks fine inside the program, but in game it reverts to the original uv map. Little bit confused here. When I remap things with vehicles_basic or carbon shaders they work fine, but it messes up with the bodywork shader.
I've got exactly the same problem, so I can't wait for the answer!
I figured it out, I had a weird idea from what was working and what wasn't. I re-imported the broken meb with zmodeler and re-assigned everything on the "bodywork" shader to "carbon" and exported. Re-imported it again and re-assigned it back to "bodywork" and it's fixed.
In fact, it may be not the same problem. When I apply a bodywork shader, it shows only one color, but when I apply a carbon shader, it works well. Here is a pic: I only modified the body meb, to have 2 paint materials