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#1 |
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Idontfinishanyth
Join Date: Jan 2011
Age: 24
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Hey guys I've got a bit of a problem when it comes to remapping anything that has the bodywork shader on it. When I remap it in zmodeler it looks fine inside the program, but in game it reverts to the original uv map. Little bit confused here. When I remap things with vehicles_basic or carbon shaders they work fine, but it messes up with the bodywork shader.
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#2 |
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Join Date: May 2011
Location: France
Age: 25
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I've got exactly the same problem, so I can't wait for the answer!
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#3 | |
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Idontfinishanyth
Join Date: Jan 2011
Age: 24
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Quote:
Hope this helps you Robillard. |
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#4 |
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Join Date: May 2011
Location: France
Age: 25
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In fact, it may be not the same problem. When I apply a bodywork shader, it shows only one color, but when I apply a carbon shader, it works well. Here is a pic: I only modified the body meb, to have 2 paint materials
![]() Anybody have a clue for this? |
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#5 |
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Idontfinishanyth
Join Date: Jan 2011
Age: 24
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I'm actually running into that problem too, I can't seem to get it to work when there are 2 paint materials. I got the bumpers to work fine but I have a problem with the body.
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