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Old 14 January 13, 17:38   #301
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How to HIDE that big red status-buttons bar during replay...
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Old 14 January 13, 21:19   #302
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Thanks for put the "savegame" solution.

Ferrari F1 - 150º Italia @ Nordschleife

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Old 15 January 13, 22:29   #303
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Guys any chance to mod this game for unlock all campaign events?
Anybody know where to get a trainer? I would like to make progress in campaign and unlock all events but now I'm stuck in "A Helping Hand" event of modern era (the last event with ferrari 333SP )
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Old 15 January 13, 23:17   #304
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Originally Posted by guybo View Post
There is a bug in the game with some controllers, I have been trying for a month to get my money back, after a month Steam has finally agreed to credit my Steam Wallet with the amount I paid for this POS software and delete it from my account. Thank you, steam for finally standing by your product.

For those of you with the issue, I got this email from Atari:
Greetings!

Unfortunately, billing and technical support for this title is no longer provided by Atari.

Rombax Games will be able to assist you with any refund or technical support if may need assistance.

For support in the US you can contact technical support at:

Rombax Games

800 East Broward Boulevard

Suite 700

Fort Lauderdale, FL 33301

(877) 888-3542

Support Email:

support@rombaxgames.com


Sincerely,

Atari Customer Support
http://support.atari.com/
there is no bugs your graphic card isnt good enough the better wheels take more from your graphic card i have 5 wheels and a evga 680 gtx 4gb and have no problem my other comp has a gtx 560 and i have problems with some wheels on that compute,r on my gtx 680 i have everything maxed and run it in 80 fps and have no problems
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Old 16 January 13, 06:18   #305
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everything is unlocked,but it do not saves the Campaign.
Quote:
Originally Posted by Josepmaria View Post
OK, I'll try to translate to English what I said before in French for Paulo2a ... excuse my poor English, I'm Catalan

I've seen how to use Alexease's method at a friend's house (I still don't have the game, I'll buy it now that it's unlocked !!!), it worked for him!
I got this tutorial from him and I only do the translation for you!

1st: Go to My Documents \ Test Drive Ferrari Racing Legends \ profiles and change the name of your profile (this is the only file you'll find there ... lots of digits with sav extension ... my friend has changed it to something like XXXXXXXXXXX.SAV.ORG

2nd: You decompres testdrive_ferrari_allcarstracks.zip somewhere and directly place everything you find there in the directory of the game, allow to replace everything, don't worry, you have the original files renamed with the extension org "just in case ... "

3rd: Start the game, go to Campaign and run the first test (Gold) ... you absolutely have to win, it's easy, your competitors are very limited!

And now it's done, leave the game, start again and ... every car and track should be unlocked now!

I hope it works for you

THE MOST IMPORTANT: Many many thanks to Alexease !!! He has done all the work !!!
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Old 16 January 13, 07:59   #306
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everything is unlocked,but it do not saves the Campaign.
You are right, but unfortunately I cannot help you with this
I only translated and complemented what others discovered !!!
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Old 16 January 13, 16:11   #307
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why isnt there a separate forum for this game yet?

I managed to create something interesting today.

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Old 16 January 13, 16:46   #308
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I managed to create something interesting today.
Please share how you did this.
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Old 16 January 13, 21:55   #309
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proxy directx dll.

The rear-view is copied from the game's offscreen mirror render target, then converted to a texture and rendered in a separate window created by the dll.


I want to make a version for mobile devices such as tablets and try to cash in.
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Old 17 January 13, 00:19   #310
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Possibly a permanent solution for unlocking all the cars and events

unpack bootflow.bff and look for the file 0017400.xml. That's the same type of file as the unlockableitems.xml from shift 1 and 2 so it should be very easy to unlock all cars and events. I haven't tested it though because TDFRL doesn't run well on my laptop. I can test it in the weekend.
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Old 17 January 13, 01:26   #311
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Possibly a permanent solution for unlocking all the cars and events...
That's already been tried out. The game rejects modified (injected/repacked) BFF files.
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Old 17 January 13, 21:53   #312
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That's already been tried out. The game rejects modified (injected/repacked) BFF files.
Where to find BFF unpacker for TDFRL??
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Old 18 January 13, 02:01   #313
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Where to find BFF unpacker for TDFRL??
Download the latest version of Quickbms from HERE

Also on that same page, scroll down and grab the latest script titled "Slightly Mad Studios BFF archives (script 0.2a) (*.bff)"

Quickbms will unpack/inject/repack the BFF's. But, the game will not use a modified BFF file.
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Old 18 January 13, 20:39   #314
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Quote:
Originally Posted by JDougNY View Post
Download the latest version of Quickbms from HERE

Also on that same page, scroll down and grab the latest script titled "Slightly Mad Studios BFF archives (script 0.2a) (*.bff)"

Quickbms will unpack/inject/repack the BFF's. But, the game will not use a modified BFF file.
is it easy to copy/paste cars from the unpacked TDFRL to an unpacked Shift2?

cant seem to find a thread on it.
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Old 18 January 13, 23:31   #315
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Quote:
Originally Posted by xFullBoost View Post
is it easy to copy/paste cars from the unpacked TDFRL to an unpacked Shift2?

cant seem to find a thread on it.
Nope.
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Old 19 January 13, 00:31   #316
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is it easy to copy/paste cars from the unpacked TDFRL to an unpacked Shift2?

cant seem to find a thread on it.
I've converted some cars from TDFRL (some time ago using the Xbox source files). Since I've been privately modding both Shift games for several years, it was simple for me. If you are familiar with how cars are put together in the game, then it should be simple for you, too.

The cars in TDFRL are similar to Shift 1, due to using the same shaders/techniques in their material files.

The MEBs should work without issue (no need to import/export through a 3d app). However, to do things right, some MEBs need importing to activate external state ID's for lights/gauges, or to make new MEBs (guage meb for instance).

All material files have to be created new by either using donor BMT files from existing cars, or by creating MTX material files (I use MTX for all materials, except the "generic_xxxx.bmt").

There's one problem on a lot of the cars. The xxxxx_body material will often use the shader property "USE_LAYER_2" for badging and/or livery badging. This is an old property used in the Bodywork shader of Shift 1. There's an additional mapping layer on those mebs, which takes a primary diffused texture and overlays a secondary diffused texture (alpha blended) onto the mesh. The "USE_LAYER_2" property doesn't exist in the Bodywork2 shader of Shift 2. When this happens, the car needs to be imported into Zmodeler, then all badging has to be reworked. I've had to add new polys for the badging, then remap to make things look correct.

Most physics files have to be created from scratch, except for collision files. Use donor cdp/cdv/cgp/cpa/cpt/crd/csd/rcf/vud/etc from an existing car in S2U.

The light glow texture used for TDFRL cars is different than what is used in S2U. The texture has the same name and would need to be renamed and carried over into the generic_lightflares material file.

There's a lot of shortcuts taken with most of the models in TDFRL (lack of light mebs, the "USE_LAYER_2" issue, etc) and poly counts are low, so, I've stopped pulling cars from the game as they don't compare to the quality offered from other games (such as Forza 4).
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Old 20 January 13, 23:23   #317
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Default Catalan translation - How to unlock - Alexease's method !!!

Now that`s my last translation to my home language ... some people PM asking for that ...

Posats a fer, vaig a traduir al Català, la meva llengua materna !!!

Adverteixo que jo tinc encara Windows XP, per altres haureu de preguntar aquí al foro, no crec que varii molt ...

1er: Anar a Els meus documents \ Test Drive Ferrari Racing Legends \ profiles i canviar el nom del teu perfil (aquest és l'únic arxiu que trobareu allà ... un munt de dígits amb extensió SAV ... a alguna cosa així com XXXXXXXXXXX.SAV.ORG

2n: Descompressió del fitxer de l'amic Alexease que us haureu baixat, el testdrive_ferrari_allcarstracks.zip en algun lloc i col·locar directament tot el que trobeu allà al directori del joc (Atari/Test Drive Ferrari Racing Legends), permetent reemplaçar tot (no patiu, teniu els arxius originals reanomenats amb l'extensió org "per si de cas ..." )

3er: Iniciar el joc, anar a "Campaña" i seleccionar la primera prova (Gold) ... És absolutament necessari guanyar, és fàcil, els competidors estan molt limitats!

4rt: Un cop guanyada la prova, sortir del joc, reiniciar de nou i ... BINGO! tots els cotxes i circuits han d'estar desbloquejats! (no així les missions ...)

Espero que us funcioni!

El més important, donar gràcies a Alexease pel seu descobriment !!!
Ell ha fet tota la feina
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Old 23 January 13, 04:01   #318
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I feel like doing a TDFRL and S2U comparison, but my S2U has already modded, so...
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Old 25 January 13, 10:23   #319
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Does someone know how to remove the red bars on the top and the bottom of the screen during replays? Can't take good screenshotd with those things...
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Old 25 January 13, 13:03   #320
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Quote:
Originally Posted by Alexease View Post
All Cars & All Tracks

!!!Always make a backup!!!


http://alexease.uw.hu/files/testdriv...carstracks.zip

- ..\Documents\Test Drive Ferrari Racing Legends\profiles\ *.SAV del (make a backup!!!)
- testdrive_ferrari_allcarstracks.zip unpack, copy, overwrite (all original/backup file included)
- New career, Gold, first race, win the Bonus (AI 10%, 1 lap, first position)
Can you make this any clearer..? I don't understand a thing with all the dots and random locations, like wtf am I supposed to do?
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Old 25 January 13, 16:36   #321
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Read a little further ... post # 259 !!!

http://www.nogripracing.com/forum/sh...&postcount=259
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Old 26 January 13, 13:25   #322
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the event Dawn of a new age wont work for me. I get a black screen every time I enter it, but I can still hear the sound in the back... Can you change it to some different event?
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Old 26 January 13, 17:31   #323
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Try pressing escape on keyboard or some other button on wheel / pad once you're in the race. Maybe if you're in fullscreen try alt-tabbing. Hope that helps
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Old 27 January 13, 00:57   #324
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the event Dawn of a new age wont work for me. I get a black screen every time I enter it, but I can still hear the sound in the back... Can you change it to some different event?
Wait for 5-10 seconds and things on the screen should appear. At least that was my case.
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Old 27 January 13, 10:31   #325
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Wait for 5-10 seconds and things on the screen should appear. At least that was my case.

In my case too.
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Old 28 January 13, 04:15   #326
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It seems that TDFRL is a bit heavier than SHIFT 2. I can get some FPS drop rates on some areas on every track, like the Spa, Nordschleife, Hockenheimring 1982, Catalunya, Cote d'Azur (a.k.a. Riviera), or Monza. I can get 40+ fps on SHIFT 2 with the said tracks, but on TDFRL, it just sticks to 20~30fps.

And the Riviera Monte Grande TDFRL version. I want it on SHIFT 2 after a year.
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Old 29 January 13, 19:01   #327
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Replay in black and white, -as if it were of that era-, of a race in the fictional circuit of Misty Loch with the Ferrari 250 Testa Rossa '57.



Race in the awesome Misty Loch fictitious circuit, with the most beautiful Ferrari among classics, for me, the 250 GTO '62.


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Old 1 February 13, 05:48   #328
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ADRIANF1esp, how you removed red replay menu?
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Old 4 February 13, 15:27   #329
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ADRIANF1esp, how you removed red replay menu?
I don't remove it, I put the two black strips for that isn't see the menu.
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Old 8 February 13, 15:00   #330
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Any mod news?
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Old 11 February 13, 23:02   #331
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+1
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Originally Posted by hanssluiter View Post
any mod news?
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Old 24 February 13, 11:06   #332
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Trying to convert 458 from Ferrari Racing Legends to SHIFT 2







Certainly not without difficulties. The first thing is that many of the files are encoded - all physics, the names of all files. Of course, similar pick up from S2U can be seen in the screenshots, but some are not familiar to me. Such as GUI, I know that it contains file.bgui, texture and font, but does not want to check. On the screen of the original BGUI Audi R8 with texture 458. Who knows more about the composition of GUI respond. Secondly the lack of textures glowing interface. Not terrible but not nice. Many materials do not correspond to S2U. Just a little problem for me to make a separate car, because I never did this. In general, nothing complicated,a lot of the same file, and the original engine sound files.
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Old 8 March 13, 03:08   #333
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I just bought this game on Steam and can't get it to run. Keep getting "Unhandled Exception error, Exception access violation" pops up about 1 second after the first splash screen for the game intro comes on. It is the full, legitimate game, no cracks or hacks, thru Steam. I have tried everything I can find to get it to work. Unfortunately there is no more official tech support for this title that I can find. And this is the only forum where there is any active discussion on it that I can find also. Can anyone help me?
Also: testdrive_ferrari_allcarstracks.zipfile created by Alexease is unavailable can someone point me to it. The original link is dead. I really want play this game and am getting extremely frustrated. Any help would b much appreciated. Thanks.
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Old 8 March 13, 13:27   #334
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Uninstall 'Games For Windows Live' and reinstall it from here
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Old 8 March 13, 16:31   #335
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I have a bottom line question. Is this game worth it? Everytime I about have my mind made up to get it, I read about issues with it! Would rather not by another game I have no interest in! Thanks in advance!!
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Old 8 March 13, 16:50   #336
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I would say no unless you're a die-hard Ferrari fan. I was really liking it for what it is (a simcade, more on the cade side) but for some reason the FOV would change and I could not get it back to "normal" without starting a new profile, very frustrating.
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Old 8 March 13, 17:07   #337
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I would say no unless you're a die-hard Ferrari fan. I was really liking it for what it is (a simcade, more on the cade side) but for some reason the FOV would change and I could not get it back to "normal" without starting a new profile, very frustrating.
Thanks! I appreciate it. I definitely more of a sim fan than arcade. I occasionally like light arcade fun but not often!
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Old 8 March 13, 23:56   #338
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Uninstall 'Games For Windows Live' and reinstall it from here
Tried that. Still get the error. Any other ideas?
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Old 10 March 13, 13:19   #339
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Just.




Thought this was by the TDUnlimited people, and the poor reviews made me keep clear.
Why didn't anyone tell me this was by SMS? (I adore Shift and Shift2 )
Also, I'd heard performance was bad on AMD, but my HD 6670 runs it fine.

Getting sideways round 59 Silverstone in all those drop-dead-gorgeous classic red dream-machines....

It really doesn't get any better!
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Old 10 March 13, 13:49   #340
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Even the girlfriend was impressed!

Last edited by poet; 10 March 13 at 18:18.
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Old 12 March 13, 20:19   #341
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Well, IMHO reviewers often forget to point out all pros and cons of a game, which is important because it gives a user a good overview about what to expect. I mean in theory you can dislike a game and still score it quite high (I think of RTS games which I don't really like that much in general but some are just good) or the opposite. Sorry for offtopic


Why noone told you is because the PC version released half a year after the console versions. I think much of the momentum has been lost in that time.

If you like Shift 1 (without major mods) and Ferraris likely you will like this as well, I agree.
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Old 19 March 13, 18:24   #342
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Getting fed up of killing Charlie, Rico and everyone else race after race, but magically "only" qualifying in 4th spot behind Charlie again next race....

Lap after lap of "You've built up a huge lead", only to be 4th slowest again next round.

So I took the rage out on the F333 round Mugello, 30+ second lead.

Got told off over the comms, had to laugh.

Top game.
Beating the 512BB lap times round Enna was a serious £X%&X@# p.i.t.a though.
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Old 31 March 13, 13:41   #343
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Is there any news about modding
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Old 4 April 13, 19:57   #344
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Marlboro Racing Legends?


Head down the back straight of 58 Monza towards Parabolica.
From a distance there's a red and white poster with black writing, that's the exact shape of an old Marlboro poster.

As you get closer, it becomes clear that its actually white writing on a black and red background, for some fictitious racing brakes company.

Given that this is a Ferrari licensed product, and the long association between them and their sponsors....

Made me chuckle anyway. Naughty Naughty.

http://i48.tinypic.com/2wqvknq.jpg
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Old 6 April 13, 18:12   #345
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Quote:
Originally Posted by hanssluiter View Post
Is there any news about modding
This thread seems to be about all there is.

Strange really, would be nice to see some of these cars even in Shift1 (I get Shift2 is a pain) and especially some of the older tracks, would love to have Silverstone58 in Shift!

But for now I would settle for any kind of method to alter the car setups.

Only have a 360 controller (and no money for a wheel, sorry) and some of the faster cars - The F1's, F333 etc are ridiculously over-responsive on the steering, much like a lot of the cars in Shift2. Was easy to solve in Shift2, just reduced the steering lock a little and tuned more towards understeer.

Anyone got any ideas how I could do similar for TDFRL?
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Old 6 April 13, 21:14   #346
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Quote:
Originally Posted by hanssluiter View Post
Is there any news about modding
some cars already in GTL and GTR2
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Old 6 April 13, 22:43   #347
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Quote:
Originally Posted by poet View Post
This thread seems to be about all there is.

Strange really, would be nice to see some of these cars even in Shift1 (I get Shift2 is a pain) and especially some of the older tracks, would love to have Silverstone58 in Shift!

But for now I would settle for any kind of method to alter the car setups.

Only have a 360 controller (and no money for a wheel, sorry) and some of the faster cars - The F1's, F333 etc are ridiculously over-responsive on the steering, much like a lot of the cars in Shift2. Was easy to solve in Shift2, just reduced the steering lock a little and tuned more towards understeer.

Anyone got any ideas how I could do similar for TDFRL?
Try reducing controller sensitivity in game options to 40% or less and put 4% deadzone in the steering... it works for my UltraracerPC ...
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Old 7 April 13, 08:15   #348
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Yeah, I have the sens/speed/dz setup pretty much perfectly for the slower cars, and have turned it right down for the twitchier faster ones, though that's a pain going round slower tight corners like Mirabeau, nearly wreck the thumbstick trying to force it to turn.

I get why Ferrari insisted on no setups, but it ignores the fact that people have different driving styles, I definitely prefer more understeer than over.

I've tried opening a few files to look around at the options, but I'm not too sure what I'm looking for in them, and definitely no idea how to pull them back if I did make any changes.

Such a shame, great potential for modding imo.
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Old 7 April 13, 14:11   #349
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Yeh, thats a shame, its a great game and there are people here who can do the job.
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Old 8 April 13, 05:48   #350
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We have to wait until December 2013 so that we can talk about modding TDFRL. As of now, the only thing we can do is wait, or you can just play SHIFT 2 Unleashed and install the Ferrari DLC Mod.
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