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#301 |
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Join Date: Aug 2010
Age: 34
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How to HIDE that big red status-buttons bar during replay...
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#302 |
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Join Date: Sep 2012
Location: Spain
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Thanks for put the "savegame" solution.
Ferrari F1 - 150º Italia @ Nordschleife
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#303 |
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Join Date: Apr 2011
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Guys any chance to mod this game for unlock all campaign events?
Anybody know where to get a trainer? I would like to make progress in campaign and unlock all events but now I'm stuck in "A Helping Hand" event of modern era (the last event with ferrari 333SP )
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#304 | |
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Join Date: Feb 2012
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Quote:
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#305 | |
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Join Date: Apr 2008
Location: Vienna
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everything is unlocked,but it do not saves the Campaign.
Quote:
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#306 |
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Join Date: May 2003
Location: La Font del Gat ;-)
Age: 60
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#307 |
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Join Date: Jan 2005
Age: 29
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why isnt there a separate forum for this game yet?
I managed to create something interesting today. |
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#308 |
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Donated
Join Date: Nov 2006
Location: USA
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#309 |
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Join Date: Jan 2005
Age: 29
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proxy directx dll.
The rear-view is copied from the game's offscreen mirror render target, then converted to a texture and rendered in a separate window created by the dll. I want to make a version for mobile devices such as tablets and try to cash in. |
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#310 |
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Join Date: May 2011
Location: The Netherlands
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Possibly a permanent solution for unlocking all the cars and events
unpack bootflow.bff and look for the file 0017400.xml. That's the same type of file as the unlockableitems.xml from shift 1 and 2 so it should be very easy to unlock all cars and events. I haven't tested it though because TDFRL doesn't run well on my laptop. I can test it in the weekend. |
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#311 |
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Join Date: Mar 2010
Location: NYC
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#312 |
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Join Date: Feb 2012
Location: Vitez, Bosnia & Herzegovina
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#313 |
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Join Date: Mar 2010
Location: NYC
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Download the latest version of Quickbms from HERE
Also on that same page, scroll down and grab the latest script titled "Slightly Mad Studios BFF archives (script 0.2a) (*.bff)" Quickbms will unpack/inject/repack the BFF's. But, the game will not use a modified BFF file. |
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#314 | |
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Join Date: Oct 2009
Location: Maryland, United States
Age: 26
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Quote:
cant seem to find a thread on it. |
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#315 |
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Touhou Itasha GT Maker
Join Date: Aug 2011
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#316 | |
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Join Date: Mar 2010
Location: NYC
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Quote:
The cars in TDFRL are similar to Shift 1, due to using the same shaders/techniques in their material files. The MEBs should work without issue (no need to import/export through a 3d app). However, to do things right, some MEBs need importing to activate external state ID's for lights/gauges, or to make new MEBs (guage meb for instance). All material files have to be created new by either using donor BMT files from existing cars, or by creating MTX material files (I use MTX for all materials, except the "generic_xxxx.bmt"). There's one problem on a lot of the cars. The xxxxx_body material will often use the shader property "USE_LAYER_2" for badging and/or livery badging. This is an old property used in the Bodywork shader of Shift 1. There's an additional mapping layer on those mebs, which takes a primary diffused texture and overlays a secondary diffused texture (alpha blended) onto the mesh. The "USE_LAYER_2" property doesn't exist in the Bodywork2 shader of Shift 2. When this happens, the car needs to be imported into Zmodeler, then all badging has to be reworked. I've had to add new polys for the badging, then remap to make things look correct. Most physics files have to be created from scratch, except for collision files. Use donor cdp/cdv/cgp/cpa/cpt/crd/csd/rcf/vud/etc from an existing car in S2U. The light glow texture used for TDFRL cars is different than what is used in S2U. The texture has the same name and would need to be renamed and carried over into the generic_lightflares material file. There's a lot of shortcuts taken with most of the models in TDFRL (lack of light mebs, the "USE_LAYER_2" issue, etc) and poly counts are low, so, I've stopped pulling cars from the game as they don't compare to the quality offered from other games (such as Forza 4). |
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#317 |
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Join Date: May 2003
Location: La Font del Gat ;-)
Age: 60
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Now that`s my last translation to my home language ... some people PM asking for that ...
Posats a fer, vaig a traduir al Català, la meva llengua materna !!! Adverteixo que jo tinc encara Windows XP, per altres haureu de preguntar aquí al foro, no crec que varii molt ... 1er: Anar a Els meus documents \ Test Drive Ferrari Racing Legends \ profiles i canviar el nom del teu perfil (aquest és l'únic arxiu que trobareu allà ... un munt de dígits amb extensió SAV ... a alguna cosa així com XXXXXXXXXXX.SAV.ORG 2n: Descompressió del fitxer de l'amic Alexease que us haureu baixat, el testdrive_ferrari_allcarstracks.zip en algun lloc i col·locar directament tot el que trobeu allà al directori del joc (Atari/Test Drive Ferrari Racing Legends), permetent reemplaçar tot (no patiu, teniu els arxius originals reanomenats amb l'extensió org "per si de cas ..." ) 3er: Iniciar el joc, anar a "Campaña" i seleccionar la primera prova (Gold) ... És absolutament necessari guanyar, és fàcil, els competidors estan molt limitats! 4rt: Un cop guanyada la prova, sortir del joc, reiniciar de nou i ... BINGO! tots els cotxes i circuits han d'estar desbloquejats! (no així les missions ...)Espero que us funcioni! El més important, donar gràcies a Alexease pel seu descobriment !!! Ell ha fet tota la feina |
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#318 |
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Touhou Itasha GT Maker
Join Date: Aug 2011
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I feel like doing a TDFRL and S2U comparison, but my S2U has already modded, so...
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#319 |
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Donated
Join Date: Aug 2012
Location: France
Age: 23
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Does someone know how to remove the red bars on the top and the bottom of the screen during replays? Can't take good screenshotd with those things...
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#320 | |
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Banned
Join Date: Aug 2010
Location: Atlantic City, NJ
Age: 19
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Quote:
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#321 |
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Join Date: May 2003
Location: La Font del Gat ;-)
Age: 60
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#322 |
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Banned
Join Date: Aug 2010
Location: Atlantic City, NJ
Age: 19
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the event Dawn of a new age wont work for me. I get a black screen every time I enter it, but I can still hear the sound in the back... Can you change it to some different event?
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#323 |
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Join Date: Jan 2008
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Try pressing escape on keyboard or some other button on wheel / pad once you're in the race. Maybe if you're in fullscreen try alt-tabbing. Hope that helps
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#324 |
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Join Date: Apr 2010
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Wait for 5-10 seconds and things on the screen should appear. At least that was my case.
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#325 |
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Join Date: Aug 2010
Age: 34
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#326 |
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Touhou Itasha GT Maker
Join Date: Aug 2011
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It seems that TDFRL is a bit heavier than SHIFT 2. I can get some FPS drop rates on some areas on every track, like the Spa, Nordschleife, Hockenheimring 1982, Catalunya, Cote d'Azur (a.k.a. Riviera), or Monza. I can get 40+ fps on SHIFT 2 with the said tracks, but on TDFRL, it just sticks to 20~30fps.
And the Riviera Monte Grande TDFRL version. I want it on SHIFT 2 after a year. |
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#327 |
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Join Date: Sep 2012
Location: Spain
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Replay in black and white, -as if it were of that era-, of a race in the fictional circuit of Misty Loch with the Ferrari 250 Testa Rossa '57.
Race in the awesome Misty Loch fictitious circuit, with the most beautiful Ferrari among classics, for me, the 250 GTO '62. |
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#328 |
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Join Date: Feb 2008
Location: Russia
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ADRIANF1esp, how you removed red replay menu?
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#329 |
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Join Date: Sep 2012
Location: Spain
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#330 |
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Join Date: Nov 2009
Location: Alicante/Spain
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Any mod news?
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#331 |
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Join Date: Sep 2009
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#332 |
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Join Date: Jan 2012
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Trying to convert 458 from Ferrari Racing Legends to SHIFT 2
![]() ![]() ![]() ![]() ![]() Certainly not without difficulties. The first thing is that many of the files are encoded - all physics, the names of all files. Of course, similar pick up from S2U can be seen in the screenshots, but some are not familiar to me. Such as GUI, I know that it contains file.bgui, texture and font, but does not want to check. On the screen of the original BGUI Audi R8 with texture 458. Who knows more about the composition of GUI respond. Secondly the lack of textures glowing interface. Not terrible but not nice. Many materials do not correspond to S2U. Just a little problem for me to make a separate car, because I never did this. In general, nothing complicated,a lot of the same file, and the original engine sound files. |
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#333 |
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Join Date: Mar 2013
Location: Here
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I just bought this game on Steam and can't get it to run. Keep getting "Unhandled Exception error, Exception access violation" pops up about 1 second after the first splash screen for the game intro comes on. It is the full, legitimate game, no cracks or hacks, thru Steam. I have tried everything I can find to get it to work. Unfortunately there is no more official tech support for this title that I can find. And this is the only forum where there is any active discussion on it that I can find also. Can anyone help me?
Also: testdrive_ferrari_allcarstracks.zipfile created by Alexease is unavailable can someone point me to it. The original link is dead. I really want play this game and am getting extremely frustrated. Any help would b much appreciated. Thanks.
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#335 |
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Join Date: Apr 2007
Location: Tennessee
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I have a bottom line question. Is this game worth it? Everytime I about have my mind made up to get it, I read about issues with it! Would rather not by another game I have no interest in! Thanks in advance!!
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#336 |
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Donated
Join Date: Nov 2006
Location: USA
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I would say no unless you're a die-hard Ferrari fan. I was really liking it for what it is (a simcade, more on the cade side) but for some reason the FOV would change and I could not get it back to "normal" without starting a new profile, very frustrating.
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#337 | |
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Join Date: Apr 2007
Location: Tennessee
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Quote:
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#339 |
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Join Date: Jan 2013
Location: t'north
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![]() Just. ![]() Thought this was by the TDUnlimited people, and the poor reviews made me keep clear. Why didn't anyone tell me this was by SMS? (I adore Shift and Shift2 )Also, I'd heard performance was bad on AMD, but my HD 6670 runs it fine. Getting sideways round 59 Silverstone in all those drop-dead-gorgeous classic red dream-machines.... ![]() It really doesn't get any better!
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#340 |
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Join Date: Jan 2013
Location: t'north
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Even the girlfriend was impressed!
Last edited by poet; 10 March 13 at 18:18. |
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#341 |
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Join Date: Jan 2008
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Well, IMHO reviewers often forget to point out all pros and cons of a game, which is important because it gives a user a good overview about what to expect. I mean in theory you can dislike a game and still score it quite high (I think of RTS games which I don't really like that much in general but some are just good) or the opposite. Sorry for offtopic
![]() Why noone told you is because the PC version released half a year after the console versions. I think much of the momentum has been lost in that time. If you like Shift 1 (without major mods) and Ferraris likely you will like this as well, I agree. |
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#342 |
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Join Date: Jan 2013
Location: t'north
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Getting fed up of killing Charlie, Rico and everyone else race after race, but magically "only" qualifying in 4th spot behind Charlie again next race....
![]() Lap after lap of "You've built up a huge lead", only to be 4th slowest again next round. So I took the rage out on the F333 round Mugello, 30+ second lead. Got told off over the comms, had to laugh. ![]() Top game. Beating the 512BB lap times round Enna was a serious £X%&X@# p.i.t.a though. |
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#343 |
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Join Date: Nov 2009
Location: Alicante/Spain
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Is there any news about modding
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#344 |
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Join Date: Jan 2013
Location: t'north
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Marlboro Racing Legends?
Head down the back straight of 58 Monza towards Parabolica. From a distance there's a red and white poster with black writing, that's the exact shape of an old Marlboro poster. As you get closer, it becomes clear that its actually white writing on a black and red background, for some fictitious racing brakes company. Given that this is a Ferrari licensed product, and the long association between them and their sponsors.... Made me chuckle anyway. Naughty Naughty. http://i48.tinypic.com/2wqvknq.jpg |
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#345 |
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Join Date: Jan 2013
Location: t'north
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This thread seems to be about all there is.
![]() Strange really, would be nice to see some of these cars even in Shift1 (I get Shift2 is a pain) and especially some of the older tracks, would love to have Silverstone58 in Shift! But for now I would settle for any kind of method to alter the car setups. Only have a 360 controller (and no money for a wheel, sorry) and some of the faster cars - The F1's, F333 etc are ridiculously over-responsive on the steering, much like a lot of the cars in Shift2. Was easy to solve in Shift2, just reduced the steering lock a little and tuned more towards understeer. Anyone got any ideas how I could do similar for TDFRL? |
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#346 |
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Join Date: Oct 2012
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#347 | |
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Join Date: May 2003
Location: La Font del Gat ;-)
Age: 60
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Quote:
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#348 |
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Join Date: Jan 2013
Location: t'north
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Yeah, I have the sens/speed/dz setup pretty much perfectly for the slower cars, and have turned it right down for the twitchier faster ones, though that's a pain going round slower tight corners like Mirabeau, nearly wreck the thumbstick trying to force it to turn.
![]() I get why Ferrari insisted on no setups, but it ignores the fact that people have different driving styles, I definitely prefer more understeer than over. I've tried opening a few files to look around at the options, but I'm not too sure what I'm looking for in them, and definitely no idea how to pull them back if I did make any changes. Such a shame, great potential for modding imo. |
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#349 |
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Join Date: Nov 2009
Location: Alicante/Spain
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Yeh, thats a shame, its a great game and there are people here who can do the job.
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#350 |
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Touhou Itasha GT Maker
Join Date: Aug 2011
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We have to wait until December 2013 so that we can talk about modding TDFRL. As of now, the only thing we can do is wait, or you can just play SHIFT 2 Unleashed and install the Ferrari DLC Mod.
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