Hello to all the berlinetta fans!
First and foremost: thank you GTR233
for your precious contribution. It seems it might be unnecessary to argue with my soundwave editor!
I can't wait to test these once at home.
Of course if I'll use your sounds in the 'final product' (it will be likely
) I'll also ask you right to add some other effects I made from scratch to the 'car compilation'. It's so important to enjoy a full soundtrack in a Ferrari 360 GT experience!
Secondly; I finally could unlock my 'student version' of 3DS Max... (really, when I firstly d'loaded the packet, it was months ago, and I was a learner at a university, no jokes
After the first two hours of (sunday) panic, other two hours of joy followed (monday).
Here is what I messed with in my free time (remember I'm using the Simbin 3d model of the Viper Coupe rear wing as base):
Version one: came after my first knick-knacking with 3DS Max
Version two: yesterday's work. It's been fun.
--------------Just a bit of offtopic-----------
... I never modeled before, really. The most similar work I've done to this was putting 'Wildman' (the renown author of the BPR '94-'96 mod) into trouble because I couldn't figure how to skin properly a Porsche livery (badly drawn lines, etc.). So he had to do the thing by himself.
This is as an encouragement to anybody which is now only dreaming of recreating step after step its favourite car: it is
You only need patience: at the beginning
, and during the creating process
. At the beginning because, after viewing the tutorial videos, you suddenly realise you're smashed onto a wall made "of things never seen before" (
Then, during your "creativity flow", patience is the best teacher because it becomes essential discovering, piece after piece, the program capabilities (so that the program owner can get better at the game
Having said that, I'm sure I can finish this project in three years, otherwise in 2020 my 'student license' will cease to exist. I think I can figure to complete the 3D of this project before the date.
Anyway, back to the rear wing modeling: I think I will start anew, reverting back to the original Simbin model. There are a pair of polygons which are currently quite driving me mad (it's because I still can't use 90% of the program options
) and I think these might be too visible once inside GTR2.
Heck, I still haven't even planned how to appy the wing to the car body. Having lowered the wing arms, I think I will need to get the 3d model lower to the chassis. I don't want to end up with a detached 3D object over the 360 GT rear parts.
Take care, more news next week.
p.s.: if you guess how come I used the strange title, it's just an old windows 95 game which I used to play in my first PC years. Ah, newlearners...