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Unread 16 March 17, 16:26   #1
pawgy7
 
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Default RFactor 2 is one of the best.

After several weeks of sorting things out and a lot of help from No-grip and Some from Studio 397 I would have to rank RF2 right up their with GPLegends which has been my all time favorite. I Kind of Knocked it at first but people like Durge Driven and others kept me coming back until I got everything just about right.

. As an old Sim Racer I am not sure anyone cares but I would definitely recommend this sim to any one interested in computer racing. If you have a strong enough computer and a decent graphics card you will eventually really enjoy racing against the AI(which is all i do )and have endless hours of good fun. I would guess that online racing is very good as well. Thanks to everyone at No-Grip and 397 for one of the best.

Regards
Pawgy7

Last edited by pawgy7; 16 March 17 at 17:12.
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Unread 16 March 17, 19:30   #2
Guimengo
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Glad you're finally at the stage where you can have fun and not worry about problems!
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Unread 16 March 17, 19:48   #3
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I agree, pawgy7. I held off buying it till it was available on Steam. The demo they had out didn't impress me. But there was mostly great reviews on rf2, so I bought it last fall? & found a lot of car mods & tracks to put in. Love it. The A.I. is probably the best or close to the best I've seen yet. With help from the Nvidia Inspector, I have most of my games looking crystal clear. Wish they had a manual for it, it's a lot of trial & error. My NR-2003 is as clear now as any of the DX9 games. Like HD. Never seen it this clear. If you don't have CrewChief for the spotter, you should try it. Best spotter I've come across yet. CrewChief so far works on : rf1, rf2, AMS, GSCE, A.C., RR3 & ProjectCars. I heard he's trying to get the SimBin games working next.
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Unread 16 March 17, 22:14   #4
DurgeDriven
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If I was told " You can only have one sim " it would be unequivocal


My belief is the majority of simmers let their personal likes and naysayers cloud their judgement before they even try it.

It is only when you can put all the petty indulgence to one side you will truly see rF2 for what it is.

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Unread 17 March 17, 00:23   #5
Guimengo
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It's a game filled with frustrating aspects but when they can be minimized, you can have a great experience. I had some great times driving it in the past.

Pawgy, it helps that here there isn't arrogant, passive-aggressive posting like in the other forum, even if the knowledge base is reduced.
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Unread 17 March 17, 03:03   #6
DurgeDriven
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Quote:
Originally Posted by Guimengo View Post
I......... even if the knowledge base is reduced.

Oh nice calling me a dumbo now


lol
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Unread 17 March 17, 04:00   #7
Guimengo
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Hahahahahaha no, no. I meant as in there are only a couple of us who know things here, and there are things we don't know :p.
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Unread 17 March 17, 05:07   #8
DurgeDriven
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hehehe

I know exactly what you meant and you right specially in regards to rF2

NoGrip is the best site for general knowledge across a wide range of sims
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Unread 17 March 17, 17:50   #9
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Could not get along without you guys. Thanks for being persistent. I'm still here.
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Unread 17 March 17, 18:41   #10
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It's about to get better!

https://www.studio-397.com/2017/03/r...te-march-2017/
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Unread 17 March 17, 23:58   #11
DurgeDriven
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Lets hope they make a improvement with fps


US2000 pic still gives impression of them floating tyres

I don't like the sunrays

Bathurst pic shadow of leaves in foreground are as big as a dinner plate

Radical pic background is jaggy looking as always

Then again I really don't mind about any of that.

If it drove like crap I would






I would rather stuff like.......

All cars with updated tyres and chassis flex
improved tyre temps
real-time wind and temperature

DX11 improved weather and effects
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Unread 18 March 17, 02:03   #12
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Durge, could you test the US2000 and the GT500 Nissan? They both have the updated tire, but I get soooo much more front tire feel out of the US2000. The GT500 seems to want to slide before gripping, but the 2k holds more until you push past it's grip limits.
I just want somebody to explain why I enjoy the 2k tire more than the supposedly similar GT500.
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Unread 18 March 17, 02:20   #13
DurgeDriven
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Tell the truth Dave I been lax getting T300 RS setup and at the moment it is hard to feel what anything is doing lol ...... even my favorite F3-Eve among the most tractable cars in sim feels slightly alien with a different wheel

If I had my Fanatec GT2 working I could tell you
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Unread 18 March 17, 02:42   #14
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USF2000 is a light open-wheeler without fancy tech, and with a reasonably wide tire base and different tire construction. I haven't driven the gt500 since November/December 2015 though.

Last edited by Guimengo; 18 March 17 at 15:00.
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Unread 18 March 17, 12:39   #15
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The tires really are different because the vehicles are different. USF2000 tire is highly load sensitive with tall sidewalls and I believe has a higher slip angle (may even be bias ply? don't know) and is made for a lightweight vehicle with relatively low downforce. The GT500 tire is more typical of modern GT racing radials with short sidewalls which increases the edginess and is made for a heavy vehicle.
***
Some quick googling show that the Cooper Tire brand of racing tires are just rebranded Avons. Avon does make slick racing radials in addition to bias ply slicks.
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Unread 18 March 17, 12:57   #16
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Quote:
Originally Posted by bob gnarley View Post
Great,and thanks but what do i do with a Roadmap???? Do I need to do anything or does it automatically up date?
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Unread 18 March 17, 13:32   #17
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Hiya Pawgy.

The "Roadmap" is just what Studio 397 have planned for the future.

The one joy with Steam is that all updates are automatic, you won't have to do a thing.
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Unread 18 March 17, 14:17   #18
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Quote:
Originally Posted by bob gnarley View Post
Hiya Pawgy.

The "Roadmap" is just what Studio 397 have planned for the future.

The one joy with Steam is that all updates are automatic, you won't have to do a thing.
Thanks .That's what I was hoping to hear. Looking forward to the Radical mod from them. Also just tried the US2000 mod for the first time and also enjoyed it because it is reasonable to drive.

Regards
Pawgy7
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Unread 18 March 17, 17:54   #19
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It's so interesting, I am seeing this pattern over and over, people get frustrated with rF2, but once they really give it a chance - it is best we have (of course, depending on personal preferences). Dropping rF2 was my story as well, but then I discovered RaceRfactor tracks, and URD content, that was a game changer. My worst nightmare if S397 will simplify the game, I hope this won't happen. But so far, what they're doing looks like a dream, same game, improved.
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Unread 18 March 17, 23:11   #20
DurgeDriven
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Quote:
Originally Posted by pawgy7 View Post
Great,and thanks but what do i do with a Roadmap???? Do I need to do anything or does it automatically up date?

Depends on rF2 Steam download page does it say updates disabled
( you must subscribe something to see that TAB )



If you disabled updates and unsubscribe all content like I me you only get what you want when you want it.

CON: You must keep on top of what has been updated because updates to existing mods DON'T show in Steam List as new items

ie: They should have a TAB for updated content .......doh

I been on about that for years
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Unread 21 March 17, 10:04   #21
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Quote:
Originally Posted by DurgeDriven View Post
Tell the truth Dave I been lax getting T300 RS setup and at the moment it is hard to feel what anything is doing lol ...... even my favorite F3-Eve among the most tractable cars in sim feels slightly alien with a different wheel

If I had my Fanatec GT2 working I could tell you

Getting back to pace now, sorta ....... 120% ai 30% agro 50% damage

Fast lap and went from 24th to lead then back to 24th

Multi flatspots over 9 laps was awesome the subtle changes in FFB ending in bone jarring crescendo


BTW 120% F3-Eve is not that hard at Italy they slow out of Lesmos 2
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Unread 21 March 17, 19:43   #22
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OK ... I'm interested (even made a Steam account). But what do I get for my money ($31.00 U.S.)? I don't see an "all in" price mentioned in other posts. Do I buy cars and tracks? What about third-party mods? Race against AI, or on-line only? Have to be on-line to use, or is there an off-line mode?
I would welcome an "rFactor 2 in a nutshell" post from someone. Thanks!
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Unread 21 March 17, 21:05   #23
DurgeDriven
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Quote:
Originally Posted by kunc View Post
OK ... I'm interested (even made a Steam account). But what do I get for my money ($31.00 U.S.)? I don't see an "all in" price mentioned in other posts. Do I buy cars and tracks? What about third-party mods? Race against AI, or on-line only? Have to be on-line to use, or is there an off-line mode?
I would welcome an "rFactor 2 in a nutshell" post from someone. Thanks!
$31.99 you get everything published by ISI and Studio397

There are many 3rd party cars and tracks 95% free there are few paid mods to pick up.

https://www.unitedracingdesign.net/rfactor-2

http://www.asrformula.com/


Race against what many that drive it consider the best all round AI

Physics wise nothing comes close imho
I can say all sims are very good to drive but rF2 is a notch above them

Some don't like Steam
I am nonplussed about it
It does not affect my driving or the sim, ego it is no bother

A lot complain rFactor2 is not the easiest sim to set-up and tweak to your liking
Once you do however is worth the effort


P.S.

There are many little tricks to learn don't worry we answer all
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Unread 21 March 17, 22:44   #24
Guimengo
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ASR Formula is not a good showcase. Looks amazing, sometimes sounds incredible, but the cars themselves are not made to perform like their real life counterparts.
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Unread 21 March 17, 23:23   #25
DurgeDriven
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Quote:
Originally Posted by Guimengo View Post
ASR Formula is not a good showcase. Looks amazing, sometimes sounds incredible, but the cars themselves are not made to perform like their real life counterparts.
IF ........they get physics guru and complete full years one at a time they will sell


Really, starting out in rF2 paid or donate mods should be the last thing on his plate
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Unread 21 March 17, 23:54   #26
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They had one but drove him away and another member (at least) due to silly management and internal decisions. They can't make a car in AC, I doubt they will in rF2. Their track history of releases validates that assumption.

URD is very solid but their early work, T5 Series, has poor FFB. Their EGT cars have improved but still feel quite stiff, unresponsive, and above all have weird tires. PX isn't complete yet and though it may be the most refined, it still has to have fine-tuned tires, which given EGT doesn't, what says PX will?

I think the best system is users with any sort of disposable income just either contribute back to the community or donate, even just $1, to content makers they like. Be it realistic or not, but support when they can and if they can. I don't like paid mods for a few things but one is the ones available so far never live up to my expectations and will need to always be maintained by the seller. Another is getting finished products. Who knows if they'll stick to their end of the bargain? And that's going by an honor system.
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Unread 22 March 17, 00:01   #27
DurgeDriven
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Well for mine they still feel better then every DLC in AC and pCars

F3-Eve is a better car then all their Historic combined

But that is just my deep seated bias opinion


lol
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Unread 22 March 17, 00:03   #28
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So it's not a subscription service like iRacing? I've got a lot invested in that one ... don't need to start another collection of cars and tracks that I have to buy ("want to" I should say, no one has forced me). Seems like $31.99 is a small price to pay if they are continually adding content and updating the program.
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Unread 22 March 17, 00:06   #29
DurgeDriven
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Quote:
Originally Posted by kunc View Post
So it's not a subscription service like iRacing? I've got a lot invested in that one ... don't need to start another collection of cars and tracks that I have to buy ("want to" I should say, no one has forced me). Seems like $31.99 is a small price to pay if they are continually adding content and updating the program.
$31.99 is all you pay EVER online is 100% free FOREVER


*** Studio397 the new owners may change that but I doubt it.... they are the ones dropped the price from 89 to 32

a few % of 3rd party are paid mods



Everything in workshop here is free .........that is not all free content not by a long shot....

https://steamcommunity.com/workshop/...eadytouseitems

Browse by "top rated of all time" you get a idea


P.S.

Look underneath each item:
Ones marked " by Image Space Incorporated " OR " by Studio 397 " are developer content

The others are 3rd party
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Unread 22 March 17, 00:13   #30
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Thanks for the info and links DurgeDriven.
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Unread 22 March 17, 00:18   #31
DurgeDriven
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Quote:
Originally Posted by kunc View Post
Thanks for the info and links DurgeDriven.
Anytime ...heaps of people here help you with more complicated stuff plus Studio397 forums are good

General
https://forum.studio-397.com/index.p...iscussion.127/

Cars - Tracks
https://forum.studio-397.com/index.p...d-plugins.130/


When you download rFactor2 it auto subscribes all content and keeps
a copy of it.

There are ways around it and to store all content outside of Steam if you wish.
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Unread 22 March 17, 00:20   #32
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Thanks for the information and links ... sounds like a good deal!
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Unread 22 March 17, 00:38   #33
DurgeDriven
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Quote:
Originally Posted by kunc View Post
Thanks for the information and links ... sounds like a good deal!
Forewarning

If you think rF2 is too slippery to drive it is " green track " to start

rF2 as you most likely know has dynamic rubber

You can accelerate session and watch the ai rubber it then save it

You can vary real road rate from just 0.1 into double figures

If you go online and really like the current rubber click "SAVE REAL ROAD" give it a name and you can load anytime
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Unread 22 March 17, 03:11   #34
Guimengo
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It's best to load a track with at least medium rubber, if such preset is available. From then onwards, just load with Autosave and use Natural Progression on Qualifying and Race (if you wish).
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