The link with the downloads now includes a Tracks folder, where I've uploaded some traditional tracks, some not-as-easy to find tracks along with others that have been made GTP-compatible. The names have been structured properly, the track itself is the same you'd find elsewhere (no mismatches).
This is available as one of the downloads from the link above. How to make a regular NR 2003 track be GTP-compatible, edited from Quattro's post at srmz.net:
Step 1: Copy the track folder from Nascar Racing 2003/tracks folder (or the .zip file of the track you want to install) into the Redline GTP/trackD folder.
Step 2: Copy the 5 files into the track folder. They are included in the downloads of the first post, but can also be copied from another GTP track folder. The 5 files are:
Step 3: The last step involves adding two sections to the track.ini file that's in the track's folder.
Open the track.ini file using notepad, and you will see several sections pertaining to the track's parameters concerning tire grip for mods, green flag drop region, pit stall locations and so forth. You can enter the following information easily into the track.ini anywhere except before the first section or after the pitting stall info at the end of the file. Copy and paste the following somewhere in the middle of the file between existing sections: cup, cts, pta, etc.
[ track_gtp ]
track_tire_heat = 0.97
track_tire_wear = 1.30 ;> 1.0 means more wear, i.e. 2.0 is twice normal wear, 0.5 is half normal wear
track_tire_wear_loss = 0.11 ; percentage of grip lost at full tire wear
track_tire_wear_exp = 1.05 ; > 1.0 gives a bigger fall off later in run < 1.0 gives a bigger fall off early in run
track_asphalt_grip = 1.06
[ ai_track_gtp ]
ai_accel_modifier = 0.88 ; acceleration grip efficiency
ai_decel_modifier = 1.00 ; braking grip efficiency
ai_fuel_use = 0.99 ; > 1.0 = more fuel consumed
ai_grip_modifier = 1.035 ; > 1.0 = more grip
ai_drag_modifier = 1.03 ; > 1.0 = more drag, which is slower
ai_line_modifier = 1.0 ; dangerous hack, don't use unless you are a trained professional
ai_qual_modifier = 1.0 ; > 1.0 = faster during qualifying
ai_tire_wear_left = 0.24 ; left tire wear adjuster for ai
ai_tire_wear_right = 0.20 ; right tire wear adjuster for ai
ai_pacing_distance = 2.0 ; car lengths behind while pacing
ai_bunching_distance = 1.9 ; car lengths behind while bunching for start
ai_drafting_distance = 1.19 ; car lengths behind while racing
ai_panic_decel = 5 ; G's of extra deceleration inducing panic
ai_dlongpad_scale = 3 ; scales padding in braking zones (smaller = more scaling)
ai_dlat_pad = 0.82
ai_squeeze_pcnt = 0.00
ai_wall_offset = 100
ai_inverse_slipcurve_k = 0.75 ; how much slip angle AI need to corner. smaller = more, more = increased drag
After you do this and save the track.ini file for that track. You can now get into the mod and select the track. If the track will still not load (it should), then add this: [ gtp ]
I've got NR2003 and GTP up and running in Windows 10. However, while I'm able to improve the graphics using nVidia Inspector for NR2003, I can't get the settings to take affect on my GTP install ... specifically Antialiasing (jaggies).
The nVidia Inspector profile points to the NR2003.exe. The same one that's in GTP. I've also added the gtp_launcher.exe to the Inspector profile, but it still won't take affect.
Any ideas? Or is the only way to improve graphics through the method described in post 152 (above)?
I've actually had the opposite happen. GTP gets the eye candy while nr 2003 needed numerous tweaks. I found the launcher's graphics setting tool excellent at getting it set, with only minor tweaks done later.
The steps on the earlier post do work, so that should help. I also couldn't get the control panel to differentiate the different .exes but you can see the visual quality from my gtp videos.
If you did anything special to get the game and mod running in w10, do post. I'm sure it can be useful to someone .
First of all, I had full versions of NR2003 and GTP backed up from Windows XP and copied onto my new system. I renamed them NR2003_XP and GTP_XP.
After I installed NR2003, I just pointed the shortcut that was created to the NR2003_XP installation.
That didn't work at first because that install had the no-cd version of the NR2003.exe.
I tried almost all of the work-arounds, but couldn't get it to work. So I replaced that .exe with the one created from my new install. Only downside is that I have to have the cd in the tray. Works both in compatibility mode or without.
Basically the same for my GTP install. I ran the installer to another folder, copied the gtp_launcher.exe into the GTP_XP folder, and everything seems to work ... except that I can't get the nVidia Inspector setting to take affect on the GTP install!
I've added all of the following .exe files that are contained in my GTP folder to the same nVidia Inspector profile that I'm using for NR2003:
1. gtp_launcher.exe (the executable that launches the GTP shell)
2. GTPserverNight.exe (the executable for night races on theserver)
3. GTPserverDay.exe (the executable for day races on the server)
4. NR2003.exe (it's in my folder, but isn't needed for GTP to run)
5. server.exe (the executable for NR2003 races on the server)
nVidia Inspector apparently doesn't apply my settings to any of these files ... I'm out of ideas.
Just did a fresh install of Nr2003 from my disc and di an update and installed a no cd. Everything is fine for the original game bur when i installed GTP it will only run from the redline gtp start and it always asks for the disc. How do i get it to run with no cd since I already have the no cd exe in my game?
It looks like you are not alone about problems running the GTP mod with a No-CD.
I think most people running this mod ARE able to run it with the No-CD (incl me) but some like Kunc in the other thread have to use a virtual image instead of the No-CD to get rid of the demand for an orig CD in the drawer.