Originally Posted by skiffle
DurgeDriven, you seem to have rather manipulated what was said in that video by adding in a lot of other claims which they did not make.
I'd also contest whether rFactor 2 really was the first "first consumer simulation featuring a thermomechanical physically-based tire model". I am fairly sure that there were quite a few other games that got there first - for example, I am pretty sure that LFS had such a tyre model before rFactor 2 did.
Why do you think I need to direct my comments to the video
Okay, good video lol lets get that out of the way
It was a personal opinion from perspective of a casual hardcore racer that prefers physics over looks and the quotes where pasted from Wiki,
made by users whom I agree on every point is all
I could have added heaps of sims SCGT and LFS included but for mine they were not so ground breaking.
Anyway they were the big ones for me
As far as LFS tyres goes.........
For several weeks it was just research and mathematics on paper, then the implementation started. A lot of old programming needed to be removed and refined in order to allow the new model to slot into its place. Next was the early refinement stage, at first seen only by the developers, while the main issues were sorted out. During this period we did not want to make any announcements about what we were working on, because it was possible that the new tyre model would not really work out. That did seem less likely as time went on, as more of the problems with the old tyre model came to the surface. The new LFS tyre model has a good mathematical basis for the way forces are produced from the physical state of the tyre, resulting in improved handling and feel with greater realism.
The difference is called the ISI TMG Tyre Tool
, realtime software that can use a super computer to run analysis.
P.S. I was not commenting from a implementation, development or modders perspective, just the sims that were ground breaking to me.