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Unread 19 May 17, 12:37   #151
Guimengo
 
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ps: I don't understand how this is deemed a good promotional image

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Unread 19 May 17, 12:56   #152
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mm it is not that bad just reverse to most everything you see

Most pics have car in foreground in sharp focus and everything else is blurred

I like rF2 look, said it time and time again, over in far distance look how well defined the track, sign and fencing is, it looks natural in other new gen Post Process stuff like that looks less defined and smudgy looking

The thing that still lets rF2 landscape down is the clouds, I said it years back and got absolutely canned at ISI forum lmao

Even though they said they have improved them in DX11 imho they till have that ill defined 2D look about them


But I can't say that can I ?
I am not a cloud expert or pro photographer or race-car driver ( rolls eyes ) lol
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Unread 19 May 17, 14:14   #153
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The skies have always been bad in rFactor. In rF1 it was solved with high-res images created by others, in rF2 it needs color correction, increase in resolution and volume of the clouds.
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Unread 19 May 17, 14:14   #154
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Yeah, the clouds never did really improve....... I also wish there were more historic/classic tracks.....
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Unread 19 May 17, 14:40   #155
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LOL, feeling down Gui?

I raced with REVS on Tuesday. GT3 Camaro at Portugal for 45 minutes using DX9 and then watched the replay in DX11... damn, that looks fantastic! The problems with rF2 DX11 at this time are the low performance and the sometimes silly replay camera choices. What works well in the visuals are all those trackside details that AC doesn't include; unfortunately the performance is 40% of AC and adding a field of AI can drop that to 30% of AC, so single GPU triple screens with Ultra is not playable.

Best suggestion on triples is to run race with no PP since PP is not used in cockpit view anyways, then watch replay on single screen with Ultra PP.

The AC lovers will rightfully declare rF2's car details are lacking. It's a design tradeoff and AC have got the right balance for performance, but their image is lackluster unless you only focus on the car.
***

Yeah, I have to agree that particular Zandvoort image is not exactly enticing. Apart from the obvious, I get tired of the traditional ISI grass color that never changes between locations and I could swear there should be buildings on that skyline from this point of view and how often is Zandvoort ever that sunny?!?... yet I'm still looking forward to an official Zandvoort.
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Unread 19 May 17, 14:46   #156
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Quote:
Originally Posted by Emery View Post
LOL, feeling down Gui?


Hehe. I've not done any driving in a few weeks and was hoping to have something enticing to change that. Still no desire . And after spending time away "only with real life," it is always tough to return to a videogame and look for immersion, especially rF2, which sadly is the one game I wanted to enjoy playing the most. Well, when AC first came around it replaced that hope but that thought was short-lived, by mid-2014 it was back to reality.

Edit: I also think that the official forum is so riddled with groupthink that it exacerbates the frustration as I just miss honest and realistic statements and expectations .

Last edited by Guimengo; 19 May 17 at 14:57.
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Unread 19 May 17, 15:50   #157
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Just did hour race at Palm Beach starting at dusk 5x time 5x fuel

Was great fun and I don't really even like these classes but ya can't test night in a F3 lol

Looks good enough for me

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Unread 20 May 17, 22:11   #158
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I fired the game again, all latest Dx11 build. Still unimpressed but I suppose the overstated hype negatively impacted that. Sad to report the Celica GTO has dashboard issues and would need updating, but since 32_Pixels has been gone since release, we (me) are out of luck.
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Unread 20 May 17, 23:02   #159
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rF2 hype

hahaha

Funny one G

Anyone had/has pCars and AC that would be the pot calling the kettle black lol
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Unread 21 May 17, 00:41   #160
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Quote:
Originally Posted by DurgeDriven View Post
rF2 hype

hahaha

Funny one G

Anyone had/has pCars and AC that would be the pot calling the kettle black lol
Currently there are a couple of people trying to bring forth constructive feedback, the devs usually never respond unless it's one confronting users (and funnily going silent when wrong), but the usual peeps are actively pushing against the current of development. They sang Dx11 praises and built up their hype and the game obviously doesn't deliver against their words.
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Unread 21 May 17, 01:50   #161
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Quote:
Originally Posted by Guimengo View Post
Currently there are a couple of people trying to bring forth constructive feedback, the devs usually never respond unless it's one confronting users (and funnily going silent when wrong), but the usual peeps are actively pushing against the current of development. They sang Dx11 praises and built up their hype and the game obviously doesn't deliver against their words.
You had the VR crowd and the candy crowd at ISI forums hehehe

pCars2 drove like NFS they would still sell 50,000

rF2 drove like NFS they be lucky to sell any

Ironic don't ya think


Want my opinion same as 2+ years ago, ISI should have started rF3 back then.

Same as today imho S397 want to early release something at least hint at it

Go the AC route, do a slow trickle of beta car and track etc etc etc

They could have done Zandvoort for it

I love rF2 but anymore investment is like shovelling shite up hill without a barrow lol
ie: I don't think they can turn around sentiment enough to matter but a brand new sim
might do it.

Or is S397 going to hold up the we are just sim lovers we are not into money caper
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Unread 21 May 17, 02:06   #162
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About number of copies sold with the exact same product, I'd not find it ironic. Given the product is the same for both then it's the marketing that would impact its market share, and you know which one of the two would invest to move the units .

Studio 397 is going to make money from old owners being forced to buy new licenses, existing owners rebuying "just because it's not too expensive", and above all from a focus on developing new, paid content. I don't expect much additional investment since S397 already inherited the artists' payroll but they can't just sit and do nothing, or they'll not capitalize on what they could make from new content. So it is in their best interest to iron out the main faults left from ISI though their ability to do so may be questionable since it's quite a few of the same people who already hadn't sorted things out.

ps: I am looking forward to Sergio Loro's Zandvoort .
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Unread 21 May 17, 05:20   #163
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Yeah ......dreamy slow-mo of rain flowing across cars polished to a mirror and you just sold xxxxx copies hehehe

AC don't need a video they just mention a car model and people go warm and fuzzy

By contrast the moment I saw that first ISI Historic video all that caught my eye was the chassis ......... " It's Alive !@! "

lol
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Unread 21 May 17, 14:59   #164
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It better look alive, it's a little cylinder attached to the tires through naked suspension arms. If you don't see motion, you're in 1996 .
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Unread 21 May 17, 21:35   #165
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Quote:
Originally Posted by Guimengo View Post
It better look alive, it's a little cylinder attached to the tires through naked suspension arms. If you don't see motion, you're in 1996 .

Yeah well watch a video Lotus 49 on Italy Oval the thing barely moves !@!

https://www.youtube.com/watch?v=keh0josnYBU

lol


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Unread 21 May 17, 21:57   #166
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That thing is moving except when its under a lot of load through the cornering of the oval and it's already compressed all the way down. rF2 historics are softer than real life too.
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Unread Yesterday, 01:21   #167
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Quote:
Originally Posted by Guimengo View Post
That thing is moving except when its under a lot of load through the cornering of the oval and it's already compressed all the way down. rF2 historics are softer than real life too.

What I was meaning as well the reactions do not look like they connected
with actual bumps


Look at Cadwell of course depends on suspension settings I know but here
is basically what I see any pCars 49 video

https://www.youtube.com/watch?v=RzL3JA3rSOk

Weird A arm movement for mine almost like it is waves on ocean, none of that millisecond rattle on bumps like Eve. The movement looks more like it reacts to elevations then anything.

I dunno about that G try the F3 at Belgium with max spring fast rebound

It is not just bumps in rF2, it is inertia as well


Watch in this video @1:30 under hard acceleration how Jim's front suspension flatten when he exits Druids and the sharp angle of A arms when he again lifts off for Graham Hill bend

https://www.youtube.com/watch?v=NQgL45VFl8o

I think rF2 looks closer to that
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Unread Yesterday, 01:27   #168
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The pCars rip of Papyrus Spa lol ( tell me that is not identical map ) lol

https://www.youtube.com/watch?v=sB1yZzZhxlQ

Suspension barely moves again
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Unread Yesterday, 02:40   #169
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Quote:
Originally Posted by DurgeDriven View Post
The pCars rip of Papyrus Spa lol ( tell me that is not identical map ) lol

https://www.youtube.com/watch?v=sB1yZzZhxlQ

Suspension barely moves again
I lined the 2 up in you tube. Backgrounds are similar but look updated but the road curve at Eau Rouge is exact same. Line them both up from near the start finish tower on pit straight .


Is old Spa a Pcars 1 track ? I never got far into the game because of too much tinsel .

Last edited by pistoncup; Yesterday at 03:16.
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Unread Yesterday, 03:10   #170
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Quote:
Originally Posted by pistoncup View Post
I lined the 2 up in you tube. Backgrounds are similar but look updated but the road curve at Eau Rouge is exact same. Line them both up from near the start finish tower on pit straight .


The Chinese are making PCARS2 now ?
I think that was only the beta probably never had another map to use maybe they paid iRacing to use I dunno

Look at Malmedy Chicane " the roller coaster " look is the same


I asked the same thing of VLM and F1C Rouen, got banned just for asking what data they used because to me it looked like GPL and they gave no credit and referred to it as "scratch built"

pCars Rouen seems to follow Papyrus too closely
Turn 1 for instance the track drops away too late too shallow and turns in too soon .........all conversions since then have followed the same including rF2 Rouen.

But eyeball Historic photos how steep it was and you see more off a downhill straight before you attack Turn 1

http://8w.forix.com/rouen/68-ickx-su...driguez-f1.jpg

Errors with GPL maps were well covered in early GPL threads
Why 15 years later they still use the same is beyond me

Put the original GPL Spa and the new GPL Spa and ISI Belgium side by side
Like I said imho GPL modders got Kemmel kink and Les Combe approach more right then ISI

Last edited by DurgeDriven; Yesterday at 03:21.
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Unread Yesterday, 04:09   #171
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P.S. Glad you got me thinking about Historic Tracks p

Zandvoort changed much in it's upgrades over the years and we not getting a 60's version are we

1948 Zandvoort GP - Prince Bira (Maserati 4cl) 1st leads Tony Rolt (Aitken Alfa-Romeo) 2nd


Check the history https://en.wikipedia.org/wiki/Circuit_Park_Zandvoort
The black and white , awesome pic
Also original 30's layout would be cool



OT:

Anyways glad you reminded me because I want to undertake a radical idea with GPL + CCM + Historic carsets

I going to make JSGME mods of totally separate GEMS
1 pre-patched GPL ( 7 slots ) so I can use Camera Control Master
and another one with Historic carsets setup

I also had trouble changing carsets and folders with multi GPL folders and Gem

This way they be totally dependent one click to install either Gem including documents folders without stuffing anything up .........hopefully




And to finish on topic..........I wish we had this many mods in rF2 ! lol

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Unread Yesterday, 09:23   #172
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Found a new use for JSGME

4.4GB of skins in a click




Now course I just realized I going to have to re-path all the updated ISI cars.... ....doh

Any issues running old skins in DX11 for Celica, Lola etc ?


EDIT:

Doh
Better with OVGME as rFactor2 unlike other gmotor titles does not have file overwrites
Plus you can store in Sim archives rather then Steam
Includes 11GB of Non-Steam circuits too


Last edited by DurgeDriven; Yesterday at 10:26.
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Unread Yesterday, 16:55   #173
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pCARS Rouen was a joke. I provided a bunch of reference material but they clearly weren't using any. All available Rouen's are off and Virtua_LM's looks like a collage of the first 2-3 layouts with the typical inaccuracy of a mid-2000's track.
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