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Unread 23 June 09, 05:24   #1
System
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Default GTR2 Yellow Headlight Patch for GTR2 by Trevor Chung

This patch is allow GTR2's some NGT Car have a true light colour in game.
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Unread 23 June 09, 05:30   #2
System
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Default A new version is uploaded

Version 1.0 of "GTR2 Yellow Headlight Patch" is uploaded. View the file details
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Unread 23 June 09, 07:13   #3
gazman
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Thankyou
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Unread 23 June 09, 09:50   #4
larov
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Unread 23 June 09, 10:20   #5
ZeZeZoom
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Many thanks!
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Unread 23 June 09, 10:52   #6
MarkusPhoenix
 
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Really Good! Thank You!
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Unread 23 June 09, 11:15   #7
iantheracer
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how do i get these lights on my ALMS GT cars? like the M3 Panoz Ford GT?
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Unread 23 June 09, 11:25   #8
ScarfaceHood
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Sear for this in the car's .cas files:
Quote:
Instance=BACKFIRE
{
Moveable=True
<NOTSPIN> MeshFile=PORSCHE_996GT3RS_BACKFIRE.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(500.0)
}

Projector=HL_2_PLR
{
Moveable=True Active=False Pos=(0.0, 0.10, -76.5) Dir=(0.0, -0.5, -1.0) Radius=(28.0) LODOut=(400.0) Blend=(InvDstColor, One) Dyn=True Texmap=HL_2_PLR.DDS
}

Projector=HL_1_PLR
{
Moveable=True Active=False Pos=(-0.482, 0.10, -76.5) Dir=(0.0, -0.5, -1.0) Radius=(28.0) LODOut=(400.0) Blend=(InvDstColor, One) Dyn=True Texmap=HL_1_PLR.DDS
}

Projector=HL_2_AI
{
Moveable=True Active=False Pos=(0.0, 0.10, -13.7) Dir=(0.0, -1.0, 0.0) Radius=(10.0) LODOut=(400.0) Blend=(InvDstColor, One) Dyn=True Texmap=HL_2_AI.DDS
}

Projector=HL_1_AI
{
Moveable=True Active=False Pos=(-0.482, 0.10, -13.7) Dir=(0.0, -1.0, 0.0) Radius=(10.0) LODOut=(400.0) Blend=(InvDstColor, One) Dyn=True Texmap=HL_2_PLR.DDS
}
Where you see HL_1_PLR.DDS and so on put a Y there, so its YHL_1_PLR.DDS and so on.
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Unread 23 June 09, 14:06   #9
Kanuc
 
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I been looking for this for quite some time. Thanks so much Trevor.
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Unread 23 June 09, 21:29   #10
UKBIKER1000
 
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Will this affect the brighter headlight mod ?
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Unread 2 July 09, 17:20   #11
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Unread 9 August 09, 00:04   #12
buba
 
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Thank you! Great work.
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Unread 21 October 09, 17:18   #13
Run117
 
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Ah good
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Unread 13 March 10, 16:57   #14
SEGA2009
 
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Quote:
Originally Posted by ScarfaceHood View Post
Sear for this in the car's .cas files:
Quote:
Instance=BACKFIRE
{
Moveable=True
<NOTSPIN> MeshFile=PORSCHE_996GT3RS_BACKFIRE.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(500.0)
}

Projector=HL_2_PLR
{
Moveable=True Active=False Pos=(0.0, 0.10, -76.5) Dir=(0.0, -0.5, -1.0) Radius=(28.0) LODOut=(400.0) Blend=(InvDstColor, One) Dyn=True Texmap=HL_2_PLR.DDS
}

Projector=HL_1_PLR
{
Moveable=True Active=False Pos=(-0.482, 0.10, -76.5) Dir=(0.0, -0.5, -1.0) Radius=(28.0) LODOut=(400.0) Blend=(InvDstColor, One) Dyn=True Texmap=HL_1_PLR.DDS
}

Projector=HL_2_AI
{
Moveable=True Active=False Pos=(0.0, 0.10, -13.7) Dir=(0.0, -1.0, 0.0) Radius=(10.0) LODOut=(400.0) Blend=(InvDstColor, One) Dyn=True Texmap=HL_2_AI.DDS
}

Projector=HL_1_AI
{
Moveable=True Active=False Pos=(-0.482, 0.10, -13.7) Dir=(0.0, -1.0, 0.0) Radius=(10.0) LODOut=(400.0) Blend=(InvDstColor, One) Dyn=True Texmap=HL_2_PLR.DDS
}
Where you see HL_1_PLR.DDS and so on put a Y there, so its YHL_1_PLR.DDS and so on.
is there any way to keep some cars of the same group without the yellow lights like for example I have edited the Panoz.cas so now they all have the yellow lights but is it possible to keep some of them with default lights?
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Unread 3 June 10, 13:23   #15
M4TTH145
 
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Nice work!!!

Well done!!!
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Unread 2 July 10, 13:11   #16
Shinzah
 
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Quote:
Originally Posted by SEGA2009 View Post
is there any way to keep some cars of the same group without the yellow lights like for example I have edited the Panoz.cas so now they all have the yellow lights but is it possible to keep some of them with default lights?
I want to know this too
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Unread 22 March 16, 18:34   #17
GTRacer123
 
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Quote:
Originally Posted by Shinzah View Post

I want to know this too
Yes there is.
1 - Create a copy of the desired cas file.
2 - The created copy cas file, rename it to any name of your choice.
3 - Open that same cas file and edit the exact corresponding lines to match the name of the DDS files. Save.
4 - Go to the car file that you want it to have yellow lights and change the name of the Graphics= line with the name you chose in step 2. That's it.

If you want to revert it to white, just go back to the car file and rename the Graphics= line again to match the same name of the other untouched cas file.

That way you have 2 cas files, one for yellow lights and one for default(white).
Hope it helps.
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Unread 16 July 17, 15:45   #18
gtr7
 
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Thank you
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