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Unread 3 July 17, 23:11   #201
Guimengo
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It's easy to always blame testing but there are aspects that should be viewed and reviewed by the developers, like spreadsheet data, tire or aero values, etc. It's bad when testers are the "just happy to be here" kind, but the worst case scenario is the car's development being catered to personal tastes with incorrect HDV parameters that aren't usually apparent without looking for it. It doesn't help to lose a couple of more involved testers (Dave P.'s death of course being outside any control) either.

Either way, it is impossible to have any sort of discussion about it in the forums or other main venues. We'll see what gets changed with the update.

Last edited by Guimengo; 3 July 17 at 23:37.
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Unread 3 July 17, 23:26   #202
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Quote:
Originally Posted by Guimengo View Post
So apparently the drag is way off and the tires need a full rebuild (Radical SR3-RSX).
What surprises me is known techheads popped up and say it's great to drive after one lap

Guess I should dismiss them as knowing nothing



Do the Historics ........and properly S397 !

or suffer DD's rafe !





Err sorry I meant wraith p
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Unread 10 July 17, 14:44   #203
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Gui -

You had asked what cars ISI licensed that hadn't been released. This is the list I had compiled last year:
Brabham BT44 [Released as work-in-progress]
Eagle Mk1
Ford Maverick [Released as Howston Dissenter, not actually licensed]
Nissan GT-R GT500 [Released by Studio 397] plus "pretty likely to have a competitor"
Corvette Daytona Prototype
2015 ISI Formula Masters
2003 Bentley Speed 8
Toleman TG184
Mercedes-Benz 300 SLR
Mercedes-Benz W196
Reynard 95i
March 86C
Cooper T54
Eagle Mk4
Panoz Esperante GTR-1
Panoz Esperante GTLM GT2
"at least one F1 from every decade"
Marcel Offermans clarified: "The Corvette Daytona Prototype was indeed replaced by the upcoming C7.R GTE. The Bentley Speed 8 was also replaced by a yet unannounced, different Bentley. In general some of those older licenses have expired by now, whilst a few others are still being considered. But we don't want to announce cars we have not even started working on yet." - post 18 in https://forum.studio-397.com/index.p...9/#post-904292
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Unread 12 July 17, 02:00   #204
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Marcel Offermans clarified: "The Corvette Daytona Prototype was indeed replaced by the upcoming C7.R GTE. The Bentley Speed 8 was also replaced by a yet unannounced, different Bentley. In general some of those older licenses have expired by now, whilst a few others are still being considered. But we don't want to announce cars we have not even started working on yet." - post 18 in https://forum.studio-397.com/index.p...9/#post-904292
Makes no sense...how does a GT car replace a prototype?
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Unread 12 July 17, 03:58   #205
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Makes no sense...how does a GT car replace a prototype?

They got their old GT2 physics and tires done and there's URD car already done. The car was probably already modeled by URD as well, if anything. It's just going for easy stuff and they'll likely go heavy into the GTE/GT3 racing aspect, like every game out there. So many good licenses wasted through ISI already and S397 is showing no interest on non-modern material either, and the Prototype would have barely any default track to be raced on - like so many of the cars - that it would be useless to have a very North American-market car in the game.
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Unread 14 July 17, 00:33   #206
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Prototype is the only class not represented... I hope S397 doesn't feel the radical fills that gap...to me a very uninspiring car... The sim would have been better served with a Prototype current or not.

Here is the list of tracks that represent the IMSA WeatherTech Sportscar (most are of good quality)
[x] =it's already available in rF2

[?]Daytona International Speedway
[x]Sebring International Raceway
[x]Long Beach Street Circuit
[x]Circuit of The Americas
Raceway at Belle Isle Park
[x]Watkins Glen International
[x]Canadian Tire Motorsport Park
[x]Lime Rock Park
[x]Road America
Virginia International Raceway
[x]Mazda Raceway Laguna Seca
[x]Road Atlanta


A few additional
LeMans
Apple Valley - Sports Car Course
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Unread 16 July 17, 16:52   #207
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Daytona is available.
There's a VIR ripped from AMS. Strangely, no one has converted the extremely well-done VIR from AC.
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Unread 17 July 17, 02:15   #208
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Yeah AC Virginia looks cool, terrain could do with some work and road
looks too dark and too much "realroad" look, at least the one I have.



People complained about realroad right around the track in rF2

https://www.youtube.com/watch?v=PeCGBgRkblE


Belle WIP ?
https://www.youtube.com/watch?v=CAKtFmUizi4

that looks okay
https://www.youtube.com/watch?v=WVjmvAQis3M

Last edited by DurgeDriven; 17 July 17 at 02:26.
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Unread 21 July 17, 11:53   #209
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A lot of those tracks are available but they are different levels of poor and inconsistent.
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Unread 22 July 17, 00:25   #210
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You will only ever get consistent quality content is a close system... where all content is done by the developer from accurate data... like iRacing or AC.

IMO Mosport / Sebring/Laguna are very good already. (Haven't really tried the others).
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Unread 22 July 17, 14:11   #211
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I disagree. The standard for games these past years is just so much higher than in the days those average/decent tracks were created. You can see how many accurate scratch-made tracks are made for Assetto, a platform that is not only easier to mod but also renders the material much better. Sebring has good textures and is the only one along with Road America that saves itself. When even the studio standard isn't if the very highest caliber, we can't expect people to put that much into it. Plus, the lack of motivaron to develop to the game. And about Virginia, I thought SimHQ was going to release it for rf2 as well?
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Unread 22 July 17, 17:39   #212
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You thinking strictly graphics.... then mostly yes(some moders have done a great job too)... but for everything else the 3rd Party tracks in AC are just as inaccurate as they are rF2.
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Unread 22 July 17, 21:17   #213
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Quote:
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You will only ever get consistent quality content is a close system... where all content is done by the developer from accurate data... like iRacing or AC.
Consistent quality in iRacing... yes, from what I've seen. There's a team of artists crosschecking the overall tone.

In AC? Nope, not even close when it comes to quality & consistency. Within AC, compare historic Monza & Silverstone with Barcelona. They're only barely similar in artistic style. Not to mention the lack of attention to details trackside (missing brake markers at historic Silverstone and a total fiction for the countryside at Brands Hatch).

Perhaps you were thinking of pCARS as the other game with consistent quality in the artwork?
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Unread 22 July 17, 21:28   #214
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Quote:
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You thinking strictly graphics.... then mostly yes(some moders have done a great job too)... but for everything else the 3rd Party tracks in AC are just as inaccurate as they are rF2.
Accurate 3rd Party tracks in AC:

New Jersey Motorsports Park Lightning
Virginia
Mas du Close
Bridgehampton
Riverside
Thompson Road
Barbagallo
Lucca Ring
and hopefully Aspertsham will become more finished

Now the fact that one guy created 3 of those on his own and helped on a 4th may have something to do with the overall level of accuracy and size of the list.

I'm tempted to include Pikes Peak International Raceway, but the quality is not high enough... it's more like a good rF1 track.
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Unread 22 July 17, 21:28   #215
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I never though Monza was any good and pCars Belgium was a joke

rF2 style is much better even if it is chunkier

heheh
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Unread 22 July 17, 21:32   #216
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And about Virginia, I thought SimHQ was going to release it for rf2 as well?
Possibly, but it could be a long wait if you ask me. It took 2+ years for Barbagallo to migrate to rF2 and even then it wasn't anyone associated with SimHQ.
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Unread 24 July 17, 06:41   #217
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pCars track inaccuracy is a staple. Their new tracks will remain off because some were developed for pc1 and didn't have their terrain changed. For AC, there's also Donington, Paul Ricard, and Montreal to go in the list of tracks but Montreal remains at development standstill.

I'm not only speaking of visuals. The poly count and resolution weigh in the quality, and it's extremely often very lacking. If even Virtua LM guys can no longer be bothered making or updating their stuff, something is going on.

Last edited by Guimengo; 24 July 17 at 19:45.
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Unread 24 July 17, 16:34   #218
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I thought the VLM track guys were swallowed by commercial work?

Yes, I thought Donington should go on the list for AC, but apparently I don't have it downloaded. Don't think I saw Paul Ricard.
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Unread 24 July 17, 19:44   #219
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I have a little "fear" that some tracks previously teased were kept by ISI for their own title. Watkins and Sonoma, for example.
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Unread 24 July 17, 20:45   #220
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Quote:
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I have a little "fear" that some tracks previously teased were kept by ISI for their own title.
gmotor /pmotor 3.0 ( as meaningless as that term is )

If it happens, next ISI sim ( not matter what engine is called ) would make the rest feel arcade ...............all over again
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Unread 25 July 17, 00:47   #221
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"ISI won't be releasing any into for probably a year"
TW on discord...

long wait Durge
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Unread 11 August 17, 13:05   #222
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Modern Zandvoort is released now
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Unread 11 August 17, 19:43   #223
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Beta v0.2. It's better than the number would represent, but I'm once again wondering at Studio 397 priorities and available resources. They're demonstrably stretching beyond their capabilities as far as timetables go. Either hire more resources or loosen the timetable.

(And before Gui says it, while personnel changes might be appropriate, it's good to hire the new talent before letting go any old talent that might be impeding the current efforts)
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Unread 11 August 17, 22:00   #224
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I don't have to say anything, you took care of all aspects .
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Unread 11 August 17, 22:39   #225
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Quote:
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"ISI won't be releasing any into for probably a year"
TW on discord...

long wait Durge
So 3+ years for Steam sale......... gotcha
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Unread 19 August 17, 18:43   #226
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So, another underwhelming roadmap.

https://www.studio-397.com/2017/08/r...e-august-2017/
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Unread 19 August 17, 21:46   #227
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Quote:
We are proud to be able to announce that we signed a multi-car deal with the Italian race car manufacturer Tatuus
mmm where I have heard that name before

>>>>>

lol p
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Unread 20 August 17, 05:25   #228
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The guy who modeled the GP3 car was developing one car which probably will follow the USF2000 route, being absorbed by S397.
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Unread 25 August 17, 16:45   #229
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Emery, I have to commend you for your patience and involvement in both rF2 and RD forums. Wow. And not being frustrated even when guys on both sides of an argument have no idea of what they talk about.
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Unread 25 August 17, 19:34   #230
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LOL... I do have to often ask myself if I want to get involved in these discussions. Quite a few times I've let someone else run with it until there's a point where I take the bait.

"Someone on the Internet is wrong AGAIN"

There are a few things in my mental queue that I need to get around to writing once I stop taking the bait. Like updating MarcG's AI thread and a general essay on what's wrong with everybody's tire model (hint: low tire pressures & damage). Plus, much like my database of publicly available LIDAR, I should publish the aerodynamic database I've been collecting.
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Unread 26 August 17, 01:44   #231
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I learned a lot from being involved with previous top modders for many years and then from experience, and then from being in the belly of the beast for 4 years. I know I have been lucky to learn a lot of things and thus have tried sharing what's public but obscure over the years, content development, and even modder insights, but like you there are some people who trigger that bait moment. You're far better than me , I've tried PMing guys to teach them things but more often than not the vocal forum guys are rude and hard-headed, so I respond on forum topics. I've been trying to scale that down and let things pass, which has been interesting as sometimes new people have risen to shine a correct light. But the old faithfuls remain, and newcomer fanboys fuel and are fueled by them.

The main thing that bothers me is how some people are genuinely looking for proper information but are misled by others, either willingly or by the relaying of wrong information. I've bought things that were awful before so I always tried posting info and sometimes rare tidbits of information to be helpful to those folks. But of course ardent supporters or developers (rF,AC,GSCE/AMS,pC) will have none of that as you've seen over the years, and especially when attacked personally, I was foolish to actually respond to them. The trouble that comes from it is not worth it.

Last edited by Guimengo; 27 August 17 at 22:03.
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Unread 30 August 17, 04:19   #232
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Anyone having a issue running ModManager

Since last update it flashes on screen and closes
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Unread 30 August 17, 04:46   #233
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I just opened it no probs.
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Unread 30 August 17, 06:19   #234
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I just opened it no probs.
STEAM\steamapps\common\rFactor 2\Bin32\ModMgr.exe or
Launcher \ Mod Manager
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Unread 30 August 17, 06:27   #235
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I launched from Bin32.
How do I get there through the Launcher?

LOL, disregard that, you mean the content button. Working fine here.

Last edited by ttb57; 30 August 17 at 07:10.
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Unread 30 August 17, 16:29   #236
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Mine works fine too!
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Unread 30 August 17, 23:09   #237
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Must be my folder, tried basically everything bar a fresh install
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Unread 30 August 17, 23:24   #238
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Wonder if u can replace with someone else's folder and try?
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Unread 31 August 17, 00:02   #239
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Have you tried "Verify Integrity of game files" in steam?
I there is a know issue with the mass.exe where a file gets corrupted but not sure it's related... .

Try deleting the player.json (back it up first).
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Unread 31 August 17, 01:03   #240
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Tried everything bar kitchen sink p

I not so sure it's rF2 related

When I ran the 4 Vbasic they never asked to "Repair" like they should.
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Unread 31 August 17, 01:09   #241
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No changes made to your comp? software/updates etc
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Unread 31 August 17, 01:09   #242
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Quote:
Originally Posted by DurgeDriven View Post
Tried everything bar kitchen sink p

I not so sure it's rF2 related

When I ran the 4 Vbasic they never asked to "Repair" like they should.
Check
Antivirus/firewall?
Admin rights?

check no other rf2 processes are running ... if so kill then using task manager.
(that's one thing I have to do a lot lately using VR) for some reaons rF2 keeps the process running after I close the app.
Just throwing things out there.
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Unread 7 September 17, 02:18   #243
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It ended up coming good thanks B

Hey did you notice what to me looks like a new track in the Steam loader picture ?

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Unread 7 September 17, 07:08   #244
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Which is this track?
Omg only 490 hours????
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Unread 7 September 17, 07:19   #245
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Which is this track?
Omg only 490 hours????
Which track yes which track


Did 1,000's before steam

says i have not done 2,000kms either

I did well over 10k in isi's historic server in a month let alone 10's of 1000s in F3 rookies

don't believe everything Steam tells you
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Unread 7 September 17, 09:06   #246
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Looks like Autodromo di Mores.
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