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Unread 1 July 17, 16:14   #51
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Join Date: Jun 2011
Location: Berlin, Germany



Reworked the Yellow Flag code logic to address all cases where penalties would wrongfully be handed out.

Fixed various issues with Data Displays

Fixed a crash occurring on some machines with specific sound systems. As a result, all sound profiles are now listed in the Sound Settings menu instead of attempting to auto-detect.

Fixed an issue where the player could get stuck when accessing the Timing screen right at the moment the qualifying session ends and game switches to race session.

Fixed an issue with external links to auto-start the game and join a specific multiplayer server when the livery ID wasn’t passed in the link.

Fixed an issue where “Session Freeze” setting wasn’t passed to the dedicated server.

Fixed a case where certain track cuts would wrongfully result in instantaneous DQ for the player (ie: cutting T1 of Anderstorp onto the pitlane exit path)

Fixed an issue where dedicated server could sometimes remain stuck in race session

Fixed an issue where DNF players could sometimes show up in the race results .json file with their logged laps listed twice.


Brought back the possibility to set the resolution using a startup argument.

Made it so that the SteamVR Supersampling setting will be used for the resolution only if the user doesn't use a startup argument for setting the resolution.

Sounds, Cameras, Physics & AI:

Updated the Audi TT cup handling after feedback from Philip Ellis. More biting in the front at turn in, and looser rear under braking.

Fixed a glitch where code would report some RPM when ignition was on but engine wasn’t running.

Fixed an issue where code would briefly lock up all four wheels in certain cars when control is handed from AI to player (ie: rolling & leaderboard starts)


Nürburgring & Nordschleife: updated to 2017 visuals after our visit to the 24H earlier this year. Main pitwall logos, old pitwall color, BMW bridge, BMW sign at Brünnchen, T13 pitwall, NGK chicane logo, carousel banner, armco flags, graffitis, new fencing.

Paul Ricard : fixed some floating elements after the camber changes in last patch.

Zandvoort : Updated S/F gate visuals to current logo of the track.

Portal & Backend:

Added team field to profile details. This will (for now) be used in MP race results and standings seen in portal.


- Fixed issue with long loading times.

Known issue: If a player leaves in race 1, other players will end up in black screen after session switch into race 2. We are investigating the problem but in the meantime we suggest you avoid multi format races if possible
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Unread 2 August 17, 14:19   #52
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Join Date: Jun 2011
Location: Berlin, Germany

Update 02-08-2017

New content:

BMW M235i Racing


Lowered default minimum force setting for Thrustmaster wheels.
Fixed Slow Down penalty calculations on turbocharged cars
Fixed cut detection logic on tracks with pitlane close to the track like Laguna Seca where simple cuts would result in disproportionate penalties.
DRS no longer deactivates from lateral G’s
Changed so game stops reporting error 13 when leaving a game session after only losing a couple heartbeats during the session
Change so the pitlane speed information overlay always shows when inside the pitlane.
Fixed a case where cars would appear to be hovering above tarmac on pre-race screens.
Fixed some data displays showing a ticker counting up to 0 at race starts.
Fixed an invalid lap overlay that was sometimes showing without any text.
Added a button to view the leaderboards upon finishing a hillclimb run so we could get rid of the non elegant solution of showing the position bar to inform the player of his position.
Changed the logic for the “Restart” button in leaderboards & competitions so it no longer purges your best lap and can still show the live time diff to your ghost on the data display.
Fixed a message wrongly stating the next lap would be invalidated in Hillclimb runs.
Fixed an issue where the HUD elements would sometimes be moved when coming back from an instant replay.
Fixed a crash occuring sometimes when cycling through cameras in the pitlane.
Game now aborts start-up if no display adapter resolution was found.


Added a dedicated server setting to set a latency limit (in milliseconds). Any player caught consistently above that limit will be automatically booted.
Added a dedicated server setting to force the race to end after a set time (in seconds). When set to OFF, the server will always wait for a race winner.
Fixed an issue where the dedicated server would sometimes not wait for late joiners to complete their loading sequence and proceed to next session anyway.
Fixed a case where disconnected players would sometimes remain visible on the HUD track map.

Sounds, Cameras, Physics & AI:

All cars: new external gearshifts added.
All cars: Adjusted suspension sounds.
All cars: Road Noise is now pure of any chassis sounds. Increased trigger sensitivity of bump samples.
Audi TT cup : Increased AI respect for other cars space
Mercedes 190 DTM 1992 : New sounds
Opel Omega DTM 1992 : New sounds
Hockenheim : fixed a harsh cut detection on the right hander entering the stadium area.
Nordschleife : Tweaked AI speed in Carousel.
Spa-Francorchamps : added some fly by cameras

Portal & Backend:

Added Team information on player profile and leaderboards.
Free content is now visible again in store.


Lada Vesta 2017: Fixed an interior window texture
Nürburgring : modified the font of the Porsche tagline on the GP pitwall.
Spa-Francorchamps: Resurfaced to reflect current asphalt, small fixes and tweaks.
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Unread 4 August 17, 13:54   #53
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Join Date: Jun 2011
Location: Berlin, Germany

04-08-2017 (Hotfix)


Fixed the reported issue with gearbox final drive setting always being 0 upon entering tracks in amateur or novice mode.
Fixed so pit speed overlay is now hidden when driving slower than 2.5m/s. It’s also hidden when switching camera to another car ( numpad keys + and - ).
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Unread 17 August 17, 07:56   #54
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Join Date: Jun 2011
Location: Berlin, Germany

11-08-2017 (Hotfix)

Dedicated server:
Fixed an issue with the client latency detection where the last measure was used instead of the average.

17-08-2017 (Hotfix)

Fixed an issue in multiplayer where the position bar, the yellow flags and the race results were affected by players being kicked from the server during the race.
Fixed a data display issue where the live delta would get lost around the GP shortcut on the Nordschleife endurance layouts.
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Unread 12 September 17, 12:43   #55
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Join Date: Jun 2011
Location: Berlin, Germany


Highlights of this update:

Imola is now available
Warmup sessions are now an option on dedicated servers
Tire compounds for Formula RaceRoom X-17 and U.S.


Reduced Join Lags in multiplayer
Fixed car-to-car collisions that could sometimes have “magnetic” effects of either repulsion or attraction.
Results files generated by the dedicated server now include car class information and results per class.
Added warmup option to dedicated servers. When multiple race sessions are enabled, a warmup will be taking place before each of them.
Sessions such as free practice, leaderboard challenge, competitions, “try before you buy” are now set to last much longer than anyone could reasonably have a need for (24 hours)
Decision to inflict Stop and Go and Drive Through penalties is now more lenient.
Slow Down penalties will no longer increase once the player has triggered the automatic slow down of his car.
Wall Riding prevention no longer triggers if player is applying pressure on the brakes at the moment of impact.
Graphic options : Car reflections can now be set to Low, Medium or High. High has smoother moving reflections, at the price of some performance.
Improved AI decision making in pitstops when it comes to tire wear and changing tires.
Cases like Hillclimb Icons where there are only 2 liveries in total no longer result in AI all picking the same car.
Custom Championship default naming now includes the car class name instead of just the date and time.
Resetting the car on the track now takes the raceline in consideration to avoid placing a car right on the ideal line.
Added variables for tire compounds in shared memory.
Made the “near pitlane” speed overlay warning only show up if player has requested a pitstop. Should prevent accidental occurrences on tracks where the pitlane entry is close to the ideal raceline (ie Salzburgring).
Added a default profile for Fanatec 2.5 wheelbase.

Fixed a short freeze of the game that was occuring when setting a faster lap in time attack modes.
Fixed a typo in a driver name “Roberto Ravaglia” (DTM 92)
Fixed an issue with Hockenheim alternative layouts that did not have a defined amount of turns and were messing up ranking/safety rating calculations and results in general.
Fixed an issue with the opponents revlimiter being too low on replays recorded in multiplayer that included a Formula RaceRoom X-17
Fixed an issue with cursor becoming invisible when using Mouse Steering and coming back from an instant replay.
Fixed an issue where player could see the menu disappear when clicking on the timing screen right at the moment of a session switch.
Fixed an issue where the pitlane speed overlay would remain visible on screen when finishing a race by driving through the pitlane.
Fixed an issue where mouse scrolling in certain menu pages wasn’t working after moving the window or changing the resolution of the game.
Fixed an issue with the fuel gauge in the BMW M235i Racing that could sometimes be lighting on and off.
Fixed an issue with the data display in the Formula RaceRoom X-17 where it would state P2P instead of DRS in Time Attack modes.
Fixed an issue where players could sometimes end up in Garage phase (prior to race) without having the menu visible.
Fixed an issue where the player’s car would sometimes use the min/max steering lock values of the previously loaded car.
Fixed an issue where the game would sometimes load the low detailed version of the cockpit on top of the high detailed version.
Fixed an issue where exiting from an instant replay while in free camera would result in a mouse cursor being visible on top of the gameplay.

Sound, Physics & AI:

Audi R18 : Fixed the default driving camera that was too high
BMW M235i Racing : New cockpit sounds, louder, grittier, gruntier.
Chevrolet Corvette Z06 GT3 : Fixed the rearview in triple screen resolutions
Formula RaceRoom U.S. : 2 compounds are now available. Primary and Alternate. AI behavior and speed tweaks.
Formula RaceRoom X-17 : 3 compounds are now available. Soft, Medium and Hard. AI behavior and speed tweaks.

Chang International : updated cut detection rules
Nordschleife : tweaked a TV camera at Aremberg that could go behind an advertisement board.
Spa-Francorchamps : Fixed a TV camera that was set behind ADAC advertisement banners on Kemmel straight when driving GT Masters 2015 cars.
Suzuka : Fixed a cut detection around the pitlane entry of the GP layout where you could get a cut while only driving near the pitlane path.


BMW 134 Judd - New driver animation
BMW M6 GT3 : improved the yellow headlights visuals
Chevrolet Daytona Prototype : New driver animation
DMD P20 : New driver animation
Mistral M530 : New driver animation
Mistral M531 : New driver animation
Formula RaceRoom X-17 - New DRS animation for the rear wing. Much more visible.
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Unread 15 September 17, 18:31   #56
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Location: Berlin, Germany


Fixed a game crash on 32bits operating systems.


Fixed an issue in leaderboard challenge where the position bar could suddenly show name and laptime of another player.
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