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Unread 12 February 18, 20:30   #1
Guimengo
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Arrow NoGrip.com Redline GTP Hotlap Series

It's happening! As brought up here, I will be running this hotlap event here at NoGrip! For now the idea is to do it offline with participants submitting a video or screenshot of their time at the designated combo. So spread the word and join us!



Description
The GTP mod is a delight to run but we lack the opportunity to drive. The goal is to involve our little active community to have fun and drive again! The actual laptimes are probably the least important aspect of everything. To make the most out of all available content, there will be rounds where sometimes we will have two different car & track combos to drive.

Do you miss the speed of the C9? The sleek looks of the XJR-9? The handling and sound of the 787B? Or curious about how the 88C-V actually performs? Did you wish you could have raced in a city track, a timely classic, or even a fantasy one? That will no longer be a problem! With all this in mind, the time table to deliver the laps is extensive and there will be setups to share as the event grows. You are free to drive your own liveries and to submit them at the end of the round or series (with your name if possible), or use any other liveries as your own. I will create a carset at the end of the series for everyone to have.


Guidelines
We will begin the series with a three-week window for participants to submit their laptimes following the template below:
Round, car & circuit: Round X - Sauber C9 at Watkins Glen Short
Laptime: 1:01.01
Video or image: attach image or insert video link here


Rules
The goal is to drive and have fun so there are very few limitations. To ensure an even playing field, participants must set their game's Testing Session parameters to the set values below. Note that driving trajectory is not allowed, such "aid" is a hamper to actually learning a track, improving your driving, and learning the car.
  • You can submit multiple laptimes throughout the round's duration
  • Driving mode: Simulation
  • Damage settings: Realistic
  • Track condition must be set to fixed, temperature set to 80F and no wind
  • Cars must start their runs on maximum fuel capacity
  • Laptimes must be set in practice mode, without the aid of other cars
  • Setups are open. Participants are welcome to attach their setups to their submissions. Grille tape to be one click lower than maximum. It varies by car, so no higher than 75% or 80%. ex: Jaguar = 80%, Sauber = 75%
  • Allowed driving aids: auto shifting, auto clutch, traction control, stability control
  • Participants may use semi-auto, sequential, or h-pattern shifters. No direct shifting
  • Lap submission is due by 5:00a.m. GMT of the round's date. Video can be uploaded past the date with a two-day grace period if no screenshot is submitted


katawaran kindly provided his server to us. On most rounds, you will find the server available for driving. You can find the IP to use by clicking here. If you have questions on joining a server, message me and I'll assist you.



Download links
Some additional resources for all participants. All content used in the league can be found below or through the guide here.

Remember: Have fun!


**********************


Round announcements & results
  1. Round 1 at Riverside 1970
  2. Round 2 at Mexico City 2007
  3. Round 3 at Mosport
  4. Round 4 at Watkins Glen Classic (1990)

Last edited by Guimengo; 5 May 18 at 15:35.
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Unread 13 February 18, 00:58   #2
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Round 1: Riverside 1970 v1.1
Car: Sauber C9
Deadline: March 10th

Given this is the first round, we're going with a great car in a simple but fun track. It should be a great warm-up for the future rounds as well! The deadline is a little beyond three weeks so the old crew can get acclimatized once again . Remember you may regularly update your laptime throughout the duration of the round!

Last edited by Guimengo; 5 May 18 at 15:30.
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Unread 13 February 18, 16:54   #3
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Quote:
Originally Posted by Guimengo View Post
The deadline is a little beyond three weeks so the old crew can get acclimatized once again .
I take this as you are adressing Pawgy here - and no other grumpy guys
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Unread 13 February 18, 17:23   #4
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Is it allowed to use your own liveries for the cars?
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Unread 13 February 18, 17:30   #5
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Quote:
Originally Posted by nezeiges View Post
Is it allowed to use your own liveries for the cars?
Yup! Whatever you desire, I linked to the real life liveries in case people were looking to drive as a certain team or to just have variety in their game.
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Unread 13 February 18, 18:16   #6
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To kick things off and provide some sort of baseline, I drove a 1:03.8 just now on a setup I have uploaded (link in first post).
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Unread 14 February 18, 18:31   #7
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First time for me on Riverside I drove a 1.04.791



Will try again tomorrow
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Unread 14 February 18, 19:06   #8
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Im sorry yes I got to have my GTP started up and post some laptimes - but I have just got catched up a bit by the Raceroom LeaderBoards challenge.
Hehe because suddenly I have realised that Im not so slow as I thought.

Taken from the pic your GTP looks absolute stunning Nez.
What HW are you using?
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Unread 14 February 18, 23:11   #9
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BrunoB, why are you bringing laptime potential into your desire to participate? I said it was for fun . I myself am only going to drive with an h-shifter, for example.
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Unread 15 February 18, 10:14   #10
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@Gui
I dont know what you mean by that.
Just like Nez´s pic its a documention of his LAPTIME - just like when I probably in some days post a pic its ALSO a documentation of my LAPTIME.
Nothing strange about that - and I have never seen a hotlap competition without some LAPTIMES published.

Conserning my mentioning of Racerooms LeaderBoard and my speed there then it was just to explain/excuse why I havent allready started GTP up - and set some LAPTIMES.

So as a comment in this hotlap competition I consider your comment/question as rather misplaced.
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Unread 15 February 18, 13:55   #11
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[QUOTE=Taken from the pic your GTP looks absolute stunning Nez.
What HW are you using?[/QUOTE]

Has nothing to do with my hardware but I did the update from DX8 to DX9 from this thread;

http://www.nogripracing.com/forum/sh...d.php?t=376108

And I selected Border; Clarity; HDR and Vignnette and VOILA GTP looks a lot better
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Unread 15 February 18, 14:45   #12
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BrunoB, I think we're having a language issue over written form, I wrote nothing of the sort you're understanding. Please use PM if you want but let's not derail completely from the hotlap series topic .
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Unread 15 February 18, 18:56   #13
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Small improvement this evening 1.04.553

[IMG][/IMG]
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Unread 15 February 18, 19:09   #14
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I just turned a 1:09 with no set up a couple of warm up laps. My sound is all crazy just hear gear whine between the screeching.
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Unread 15 February 18, 21:24   #15
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Nice, nezeiges!

@rcbill28: there should be no issue if the mod is installed on a clean game folder (no other mods) or especially on a standalone folder. I'd recommend an uninstall of the mod or possibly attempt installing MethylEthyl's sound update, which can be found on the link on first post and pinned GTP tutorial topic. You will also find setups to download.
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Unread 15 February 18, 22:02   #16
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Thanks guimengo! believe it or not I have it working in 7 now!! I don't know how to do screenshot of my time. By the way I had forgotten how much fun these are!
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Unread 16 February 18, 13:01   #17
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Quote:
Originally Posted by nezeiges View Post
Has nothing to do with my hardware but I did the update from DX8 to DX9 from this thread;

http://www.nogripracing.com/forum/sh...d.php?t=376108

And I selected Border; Clarity; HDR and Vignnette and VOILA GTP looks a lot better
Thanks
Yeah I saw that thread - hehe but I thought it looked too complicated so I just thought that the advantage vs the effort wasnt favorable.
But taken from your pic I might mess a bit with this.
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Unread 16 February 18, 13:23   #18
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deleted....

Last edited by marmagas; 16 February 18 at 17:35.
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Unread 16 February 18, 16:55   #19
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Quote:
Originally Posted by BrunoB View Post
Thanks
Yeah I saw that thread - hehe but I thought it looked too complicated so I just thought that the advantage vs the effort wasnt favorable.
But taken from your pic I might mess a bit with this.
Just watch the youtube video (https://www.youtube.com/watch?v=nG7SbMzp4Hg) and it will be a piece of cake
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Unread 16 February 18, 19:26   #20
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Unread 16 February 18, 20:12   #21
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I figured I might as well make a video as I started driving! Got a 1:03.301 in the end

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Unread 17 February 18, 14:54   #22
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Hi
I'm in
here 1:04.372

P.S. is it not possible to attach a local file like a bitmap or a replay file?

P.P.S. my server is still online. Only Riverside does not work on it. Riverside long does
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Unread 17 February 18, 14:57   #23
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Next:
Hotlaps are a little bit boring
What's about the idea to blow the Hotlap Challage up with a additional 10% solo race for starting with cold tires and don't overheat the engine?
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Unread 17 February 18, 18:54   #24
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New time 1.03.838

[IMG][/IMG]
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Unread 18 February 18, 02:23   #25
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Quote:
Originally Posted by katawaran View Post
Next:
Hotlaps are a little bit boring
What's about the idea to blow the Hotlap Challage up with a additional 10% solo race for starting with cold tires and don't overheat the engine?
Let's get more gtp activity first before we try anything else. Walk before flight 😉. I was thinking about your server, going forward we can try to align things so people will have the opportunity to drive together online.
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Unread 18 February 18, 13:46   #26
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The tire model feels still pretty uptodate.
If iceRacing had just kept this one instead of their NnnnnTM

Last edited by BrunoB; 5 March 18 at 10:56. Reason: For the historians: 1:03.702
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Unread 18 February 18, 16:12   #27
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OK did a few more laps to get more accustomed to the GTP cars
probably heading for 101something

Last edited by BrunoB; 5 March 18 at 10:57. Reason: For the historians: 1:02.963
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Unread 18 February 18, 17:41   #28
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I wouldn't doubt we break into the 1:01s when everyone gets used to it and runs enough laps to burn fuel. Now BB, don't forget to set it to 80F :p. 70's gives too much engine benefit so longer runs will enjoy less fuel but can also take a toll with so much grille tape.
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Unread 19 February 18, 01:47   #29
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OK how about this one instead.
It feels like F80 is even faster
Bytheway: Good and relaxed track to re-learn this old lady

Last edited by BrunoB; 5 March 18 at 10:57. Reason: For the historians: 1:02.729
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Unread 19 February 18, 03:52   #30
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Yup! It's why I chose it. I am not sure yet if the setup I made is "top notch" but if anyone has used and improved it, please do share with the other guys too. It could be of reference for other similar tracks in the future, including Riverside Long.
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Unread 19 February 18, 10:51   #31
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Default Asymmetric Cars - Fundamental Bug In Nr2003

Conserning this setup thing then for those really interrested in tweaking setups further check this out.
Asymmetric Cars - Fundamental Bug In Nr2003
http://srmz.net/index.php?showtopic=8028

Bytheway: After turning some more laps I will take back some of my overly positive comment about the NR2003 tire model.
Because after intensive driving of the Raceroom sim Ill admit that our old ladys cars are way too floaty and swimming to really be considered uptodate.

But its probably also a bit unfair to compare a sim developed close to 18 years ago with one of the best of todays sims.
---------------------------------
EDIT: Without sounding too cryptical then I used your qfast01.gtp.sau most of the time.
It is very stable and none of the settings are too extreme.
The only thing I have adjusted is the rear wing(spoiler) where my speciality (from the FSB days ) is to run with pretty low spoiler.
The other thing is raising the TBar to deal out some of the mandatory GTP Understeering - but I still havent found an optimal balance between stable Understeer and pretty unstable neutral/oversteer.
But all in all the qfast01 is a good setup.

Last edited by BrunoB; 19 February 18 at 12:41.
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Unread 19 February 18, 14:56   #32
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Dear Guy s, this oldy is back! Only need some support, is the cockpit view change Utility still working on Windows 10? Or is there some other option to change this? Thanks, Happy racing............Hez.
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Unread 19 February 18, 15:48   #33
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Bruno, I just ran a couple of laps. I took my rear wing down to 32º and I lapped a 1:02.9, so I guess I was being too conservative in my setup . Better safe than sorry, haha.

@Hezemans: Check out another topic in this NR 2003 sub-forum where I posted about the Cam Hack, if that's what you mean. Nice to see another person joining us!
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Unread 19 February 18, 16:09   #34
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@Gui
Yeah your spoiler setting of 35 is rather conservative - but eventhough I allways try to gain a few msecs by running low wings then NO racing sim (that I know of) really rewards running low wings as much as I think is rewarded in RL.
Both rF2, Raceroom, pCars2, iceRacing and NR2003/GTP gives you close to nil/zero topspeed gain lowering the wings.
Hehe I said close to(!) because most sims raise the topspeed a tiny bit - but not so much as at least I consider would be reasonable.
But all these sims simulate the lowering of stability very good

Bytheway: 1:02.9 is a good time
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Unread 19 February 18, 16:14   #35
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Quote:
Originally Posted by Hezemans View Post
is the cockpit view change Utility still working on Windows 10? Or is there some other option to change this?
Enlighten me my good man
What cockpit view change Utility are you talking about.
Is it something to move the position forward or backward?
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Unread 19 February 18, 17:20   #36
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1:02.421 on the very first lap after lowering 4th gear and essentially losing top speed. However this allowed for a better pace through the esses, and rear wing at 32º. It is quite a handful to push so much with an h-shifter and my sliding chair so I found myself hovering with some laps in the high 3's, but there's more there if anyone's willing to go that far .


Last edited by Guimengo; 19 February 18 at 17:32.
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Unread 19 February 18, 18:24   #37
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Quote:
Originally Posted by BrunoB View Post
Enlighten me my good man
What cockpit view change Utility are you talking about.
Is it something to move the position forward or backward?
Yes that's it. Some years ago I used one, don't remember what?
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Unread 19 February 18, 18:57   #38
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nrCamHack

A program that you start before entering NR2003/GTP. Then you can move the cockpit camera in a variety of ways.

Link here at nogripracing:

http://www.nogripracing.com/forum/sh....php?p=1909648
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Unread 19 February 18, 21:04   #39
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Thanks kunc, Hope it works in windows10!
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Unread 19 February 18, 21:51   #40
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Following the link I can see that its Gui againagain who has found this lil tool.
But Im trying to keep my system simple so I just accept what view our GTP mod offers.

Bytheway: I hope there will come some good laptimes out of it Mr Hezemans
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Unread 20 February 18, 00:06   #41
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Quote:
Originally Posted by BrunoB View Post
Following the link I can see that its Gui againagain who has found this lil tool.


Yes, you could say I spent quite a lot of time researching all I could about this mod. I was only 6 years late to the party . But given the demographics et al, and my very specific interest, I figured I could build a database in a way that could beneficial to others and serve as reference, kind of all-in-one place but less convoluted than on other websites. So yeah, now all of you must drive .

ps: Expect a similar thing for GPL later in the year
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Unread 20 February 18, 10:33   #42
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Quote:
Originally Posted by Guimengo View Post
It is quite a handful to push so much with an h-shifter and my sliding chair so I found myself hovering with some laps in the high 3's, but there's more there if anyone's willing to go that far .
I have allways wanted to check such an H-shifter out.
But because of leg issues - and I have only 2 hands to control both steering, gearUp/Dwn and throttle/brakes - then...
But maybe if I used a stick in my ass I could use that to control your H-thingie

Last edited by BrunoB; 28 April 18 at 17:44. Reason: For the historians: 1:02.267
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Unread 20 February 18, 15:48   #43
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Make sure you have a sturdy setup. I lost my fastest lap going into the hairpin as I pulled my entire desk when I was firmly grasping the wheel with one hand and downshifting with the other . You don't have to worry about doing it, like I said, I'm doing all of my driving in GTP with it just because, this is not an online league or something. It is fun too, pacing the downshifts .

Last edited by Guimengo; 20 February 18 at 16:36.
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Unread 20 February 18, 18:00   #44
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In certain situations there is actually an advantage using a H-shifter.
Or maybe I should say using Direct Shifting.
Because you can go directly from 5th to 1st without the time consuming bam-bam-bam-bam.
I can remember a few of the fastest guys in the FSB league used DC - and checking a replay from them in the NR2003 Replay Analyzer you could really see how much time they were gaining per lap only because of this shifting technic.
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Unread 20 February 18, 19:05   #45
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Yes, I know most of the top guys would use that and some even an external application on top of it. At FSB I prided myself in just being quicker than them without any crap. An issue with my shifter is 5th gear is a stiff, sticky hassle that sometimes will just not go in right away .
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Unread 20 February 18, 19:26   #46
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Without moaning (too much) about my leg issue then I actually tried to map 5 buttons for the gears on my SRW-S1 wheel when I was a FSB member.

My intention was to use my right thumb to shift between gears.

But it was impossible for me to both unlearn the old method + learn to control the new one.
It has probably something to do with the wirering of the hands to the brain.

When I as example both have to turn the wheel + modulate the throttle + sequential shift up with my right hand as now - then even after a lot of years Im close to brain overload.
But manage to cope with it.

But if I instead of just rather simple clicking on the shift up paddle with one of my right hand fingers have to use my thumb to select between 5 different buttons then its worse than learning to play 10 fingers piano.
At least for me
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Unread 24 February 18, 11:56   #47
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Default The GTP AIs are pretty good on this track - Pawgy.

Just an idea if you want really good AI competition from a racing sim.
As can be seen I have combined manual strength of 110% with Adaptive Speed Control - and can really say that the AIs does behave pretty competent on track.


Last edited by BrunoB; 5 March 18 at 10:59. Reason: For the historians: 1:03.087
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Unread 24 February 18, 19:58   #48
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That is a good result. If you insert my new default aí setups, they perform better. I had tested it quite a bit so it didn't go past a level they could handle. I don't want to further distract the topic but check out on the pinned thread, in the download link you'll find a gtp ai/track file thing. But haha, really nice this got you racing offline
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Unread 25 February 18, 12:45   #49
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Did some laps: 1:03.759
I'm not driving in your league
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Unread 25 February 18, 16:38   #50
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Quote:
Originally Posted by katawaran View Post
I'm not driving in your league
You dont have to be any defensive with such a laptime.
Its just a matter of using some time with this mod to get accustomed to the rather "wobbling" behaviour of the cars.
By "wobbling" I mean that the car is very stable/understeering when you dont turn too much on the wheel but then just before and inside a corner when the steering and slide angle is raised the car suddenly changes behaviour and turns into snappy oversteer.

As said in my post above I can recomment Guis qfast01.gtp.sau with slightly lower wing and raised TBar.

By the way: To have some more fun when you check your replays you have to create or download a more personal car paint than the boring default grey you are using
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