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Unread 23 December 17, 17:40   #1
TexasLawStud
 
Join Date: Aug 2016
Default Direct Drive (DD) Wheels and Simbin Titles

Merry Christmas, all.

I am thoroughly enjoying a direct drive wheel system in newer sims like Automobilista, AC, and rF2. However, some of the older titles such as Race07/GTREvo/RacOn and GTR2 are still great sims. The DD systems work with these old Simbin titles, but the FFB settings of the game lead to exaggerated forces like return to center. Further, they lack RealFeel like AMS and rfactor. The PLR and RCS settings are complex.

Has anyone developed PLR settings (GTR2) or RCS settings (Race07 and progeny) which provide good FFB on DD systems?

Thank you and Merry Christmas.
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Unread 23 December 17, 18:46   #2
El Chueco
 
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Have you tried using Reversed Effects in the FFB options?
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Unread 23 December 17, 20:35   #3
TexasLawStud
 
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The effects are working properly, just some are exaggerated and the feel is not as refined and informative as newer sims. I doubt the FFB engine can be redone, but am interested to know if any devotees of these older sims have found settings file tweaks which improve the feel.
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Unread 24 December 17, 23:04   #4
pistoncup
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open logitech gaming software
go to this page mouse over "steering wheel" double click and you get these options , untick centre spring box .

probably same problem on your xbox as well .
http://www.nogripracing.com/forum/sh...23#post1955323

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Unread 17 January 18, 22:54   #5
LW_Stein
 
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Quote:
Originally Posted by pistoncup View Post
open logitech gaming software
Dear Pistoncup, you might want to re-read what the original poster asked.....

The direct Drive Wheel is a whole different beast and a complete MOUNTAIN up from the (N)dearest logitech... how do i know? I just upgraded from a 11 year old Logitech G25 to a direct drive wheel..... and i tried to run the old titles, just like the original questioneer and it does not involve logitech gaming software.... not at all...


Sorry TexasLawStud, i too have been looking for answers on how to get the Direct Drive wheel (OSW20 here) working in the simbin titles, but i have yet to find an answer that helps..... There's gotta be someone with the witts to somehow get the ball rolling?!

My first guess was, put the MMOS force down.. but that didn't help. I tried to change the plr in gtlegends, tried to change the controller.ini in rfactor1... but so far to no avail... I would really like to have settings so i can play the Le Mans Classic a friend of mine is organising in june...


Woof ~ Woof & Salute!
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Unread 18 January 18, 08:43   #6
bobwilliams
 
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Quote:
Originally Posted by LW_Stein View Post

The direct Drive Wheel is a whole different beast and a complete MOUNTAIN up from the (N)dearest logitech... how do i know? I just upgraded from a 11 year old Logitech G25 to a direct drive wheel..... and i tried to run the old titles, just like the original questioneer and it does not involve logitech gaming software.... not at all...


My first guess was, put the MMOS force down.. but that didn't help. I tried to change the plr in gtlegends, tried to change the controller.ini in rfactor1... but so far to no avail... I would really like to have settings so i can play the Le Mans Classic a friend of mine is organising in june...


Woof ~ Woof & Salute!
So you tried to tune up and down the values in the following areas of the PLR file? (these are taken from my GTR2 BPR Endurance Championship installation folder)

Code:
[ Controls ]

Axis [00, 00] Dead Zone="0.00000" // Controller 1 X
Axis [00, 00] Sensitivity="0.25000"
Axis [00, 00] Center="0.50000" // 0.0=min, 0.5=center, 1.0=max (use to correct centering or split-axis issues)
Axis [00, 01] Dead Zone="0.00000" // Controller 1 Y
Axis [00, 01] Sensitivity="0.50000"
Axis [00, 01] Center="0.50000"
Axis [00, 02] Dead Zone="0.00000" // Controller 1 Z
Axis [00, 02] Sensitivity="0.50000"
Axis [00, 02] Center="0.50000"
Axis [00, 03] Dead Zone="0.00000" // Controller 1 RX
Axis [00, 03] Sensitivity="0.50000"
Axis [00, 03] Center="0.50000"
Axis [00, 04] Dead Zone="0.00000" // Controller 1 RY
Axis [00, 04] Sensitivity="0.50000"
Axis [00, 04] Center="1.00000"
Axis [00, 05] Dead Zone="0.00000" // Controller 1 RZ
Axis [00, 05] Sensitivity="0.50000"
Axis [00, 05] Center="1.00000"
Axis [00, 06] Dead Zone="0.00000" // Controller 1 S0
Axis [00, 06] Sensitivity="0.50000"
Axis [00, 06] Center="0.50000"
Axis [00, 07] Dead Zone="0.00000" // Controller 1 S1
Axis [00, 07] Sensitivity="0.50000"
Axis [00, 07] Center="0.50000"
Axis [01, 00] Dead Zone="0.00000" // Controller 2 X
Axis [01, 00] Sensitivity="0.50000"
Axis [01, 00] Center="0.50000" // 0.0=min, 0.5=center, 1.0=max (use to correct centering or split-axis issues)
Axis [01, 01] Dead Zone="0.00000" // Controller 2 Y
Axis [01, 01] Sensitivity="0.50000"
Axis [01, 01] Center="0.50000"
Axis [01, 02] Dead Zone="0.00000" // Controller 2 Z
Axis [01, 02] Sensitivity="0.50000"
Axis [01, 02] Center="0.50000"
Axis [01, 03] Dead Zone="0.00000" // Controller 2 RX
Axis [01, 03] Sensitivity="0.50000"
Axis [01, 03] Center="1.00000"
Axis [01, 04] Dead Zone="0.00000" // Controller 2 RY
Axis [01, 04] Sensitivity="0.50000"
Axis [01, 04] Center="1.00000"
Axis [01, 05] Dead Zone="0.00000" // Controller 2 RZ
Axis [01, 05] Sensitivity="0.50000"
Axis [01, 05] Center="1.00000"
Axis [01, 06] Dead Zone="0.00000" // Controller 2 S0
Axis [01, 06] Sensitivity="0.50000"
Axis [01, 06] Center="0.50000"
Axis [01, 07] Dead Zone="0.00000" // Controller 2 S1
Axis [01, 07] Sensitivity="0.50000"

[...]

FFB Device Type="9" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.
FFB Effects Level="2" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.
FFB Gain="1.00000" // Strength of Force Feedback effects.  Range 0.0 to 1.0.
FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
FFB steer vibe freq mult="0.70000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
FFB steer vibe zero magnitude="0.04000" // Magnitude of steering vibration at 0mph (reference point).
FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB steer force average weight="0.38000" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency.
FFB steer force exponent="0.75000" // Steering force output "sensitivity".  Range 0.0 to infinity.  0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.
FFB steer force input max="-11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).
FFB steer force output max="1.70000" // Maximum force output of steering force, recommendation 0.8 to 2.0
FFB steer force grip weight="0.15000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9.  How much weight is given to tire grip when calculating steering force.
FFB steer force grip factor="0.90000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6.  How much of a factor the front wheel grip is on the steering weight.
FFB steer update thresh="0.0001500000" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.
FFB steer friction coefficient="-0.15000" // Coefficient to use for steering friction.  Range: -1.0 to 1.0
FFB steer friction saturation="1.00000" // Saturation value to use for steering friction.  Range: 0 - 1.0
FFB steer damper coefficient="0.20000" // Coefficient to use for steering damper.  Range: -1.0 to 1.0
FFB steer damper saturation="1.00000" // Saturation value to use for steering damper.  Range: 0 - 1.0
FFB throttle vibe freq mult="0.25000" // Scales actual engine frequency to force FFB vibration frequency.  Suggested range: 0.10 to 0.50
FFB throttle vibe zero magnitude="0.09000" // Magnitude of engine vibration at 0rpm (reference point).
FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).
FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB throttle vibe update thresh="0.02000" // Amount of change required to update throttle vibe (0.0 - 1.0)

[...]

FFB Joy[00] Axis[01] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
FFB Joy[00] Axis[02] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring
FFB Joy[00] Axis[02] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
FFB Joy[00] Axis[02] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring
FFB Joy[00] Axis[02] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
FFB Joy[00] Axis[03] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring
FFB Joy[00] Axis[03] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
FFB Joy[00] Axis[03] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring
FFB Joy[00] Axis[03] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
FFB Joy[00] Axis[04] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring
FFB Joy[00] Axis[04] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
FFB Joy[00] Axis[04] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring
FFB Joy[00] Axis[04] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
FFB Joy[00] Axis[05] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring
FFB Joy[00] Axis[05] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
FFB Joy[00] Axis[05] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring
FFB Joy[00] Axis[05] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
FFB Joy[00] Axis[06] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring
FFB Joy[00] Axis[06] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
FFB Joy[00] Axis[06] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring
FFB Joy[00] Axis[06] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
FFB Joy[00] Axis[07] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring
FFB Joy[00] Axis[07] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring
FFB Joy[00] Axis[07] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring
FFB Joy[00] Axis[07] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring
FFB Joy[01] Axis[00] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
FFB Joy[01] Axis[00] Spring Coefficient Pos="0.50000" // DirectInput Coefficient to use for spring

[...]

FFB Joy[01] Axis[02] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
FFB Joy[01] Axis[02] Spring Coefficient Neg="0.50000" // DirectInput Coefficient to use for spring
FFB Joy[01] Axis[03] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring
FFB Joy[01] Axis[03] Spring Coefficient Pos="0.50000" // DirectInput Coefficient to use for spring
FFB Joy[01] Axis[03] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring
FFB Joy[01] Axis[03] Spring Coefficient Neg="0.50000" // DirectInput Coefficient to use for spring
FFB Joy[01] Axis[04] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring

[...]
So, have you already tweaked your FFB and effects in your .PLR file? If not know there are two or three interesting FFB setup for the PLR file in miscellanea section of the GTR2 download area... just fyi.

P.s.: in the future I will be upgrading to DD and keep racing with my beloved GTR2 and GTL. I am very interested to know the results of your research.

P.p.s.: which DD system are you using, by the way?
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Unread 23 January 18, 20:39   #7
LW_Stein
 
Join Date: Jul 2006
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I will give that a go, Bob(Williams)... i've only tried the other settings, higher up in the plrs, but the wheel just kept singing (closed it down quick, before the core of the motor comes jumping out! hahaha)

I've bought the Simpli-city OSW20, attached a QSP 35cm wheel to it, with the Sim-gear-co-Uk (dashes should be dots, but when you google it, it should just come up with the right page) Suzuka Mk1 buttonbox (and a DSD-buttonbox to the side.. i should still mount it to the wheelbase, but without the buttonbox i'd chafe my fingers on some of the buttons

here's a (mostly silent) vid i made of my gamingroom/rig, since a collegue asked about it.
(if i can post links, that is..

https://www.youtube.com/watch?v=ZTvK76nPK_s

I upgraded to Simucube software, but it turns out my also beloved sim ETS2/ATS had no more force feedback... so reverted back to the standard MMos software. (which requires some tinkering) Now going to test if the reverting worked.

Dont expect an update just yet, but to be honest, i'm thoroughly bummed i didn't find out sooner i couldn't play my old titles... there has GOT to be some genius out there (not me) who can help us fix this, with a simple addon program or something... It's just an axis, left right, that turns VERY rapidly


Woof ~ Woof & Salute!

Last edited by LW_Stein; 23 January 18 at 20:43. Reason: forgot signature ;)
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Unread 24 January 18, 23:55   #8
LW_Stein
 
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Great News, i think, Shovas over at Racedepartment has been hard at work tweaking the hell out of his direct drive wheel and Jimmy Broadbent has made a video testing the settings in GTR2!!

I'm about to head to bed, but here's the useful links for you guys:

http://www.racedepartment.com/thread...ercent.141478/

and here's the vid:

https://www.youtube.com/watch?v=gFYJ_PbeT4c

Hope it helps someone over here!

Thank you SO much Shovas!


Woof ~ Woof & Salute!
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Unread 26 January 18, 04:15   #9
pistoncup
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Quote:
Originally Posted by LW_Stein View Post
Dear Pistoncup, you might want to re-read what the original poster asked.....

The direct Drive Wheel is a whole different beast and a complete MOUNTAIN up from the (N)dearest logitech... how do i know? I just upgraded from a 11 year old Logitech G25 to a direct drive wheel..... and i tried to run the old titles, just like the original questioneer and it does not involve logitech gaming software.... not at all...

Woof ~ Woof & Salute!
sorry , I must of replied in the wrong thread ????
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Unread 1 February 18, 09:14   #10
TexasLawStud
 
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Thanks for all the replies. I have off and on had time to experiment with the GTR2 PLR file FFB settings, and the effort was helped by the release of a new Simucube firmware which supports effects like those found in the Simbin titles. I have PLR settings which now feel good on my Large Mige Simucube rig. The PLR entries and below. I expect the PLR files would work well with an Accuforce wheel as well.

One thing to note, on my setup, when I start GTR2 and enter the track, it routinely lacks any steering feel. I must enter the controller settings and turn FFB off, then back on---and everything then works normally. It's a mystery to me why this happens . . .

The PLR file is set up for Max FFB in the controller settings, but it will work well in Low if you prefer just the basic steering forces ("pure" ffb).

These settings transfer directly to GTL and even GTR1, for what it's worth. I've also tried the settings in Race07/GTR Evolution, and they work well. It is not a simple copy and paste, one must change the settings in Race07's "rcs" file one by one.

In the Simucube settings, I like a tiny bit of dampening, friction, and inertia, but that's personal preference for feel.

Should anyone tweak these and improve them, I'd love to try your settings.

PLR Settings


FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.
FFB Effects Level="4" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.
FFB Gain="0.52000" // Strength of Force Feedback effects. Range 0.0 to 1.0.
FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
FFB steer vibe freq mult="1.00000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
FFB steer vibe zero magnitude="0.01000" // Magnitude of steering vibration at 0mph (reference point).
FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB steer force average weight="1.00000" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency.
FFB steer force exponent="1.00000" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.
FFB steer force input max="11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).
FFB steer force output max="1.20000" // Maximum force output of steering force, recommendation 0.8 to 2.0
FFB steer force grip weight="1.00000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force.
FFB steer force grip factor="0.20000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6. How much of a factor the front wheel grip is on the steering weight.
FFB steer update thresh="0.00000" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.
FFB steer friction coefficient="0.00000" // Coefficient to use for steering friction. Range: -1.0 to 1.0
FFB steer friction saturation="0.00000" // Saturation value to use for steering friction. Range: 0 - 1.0
FFB steer damper coefficient="0.00000" // Coefficient to use for steering damper. Range: -1.0 to 1.0
FFB steer damper saturation="0.00000" // Saturation value to use for steering damper. Range: 0 - 1.0
FFB throttle vibe freq mult="0.25000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50
FFB throttle vibe zero magnitude="0.01000" // Magnitude of engine vibration at 0rpm (reference point).
FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).
FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB throttle vibe update thresh="0.00000" // Amount of change required to update throttle vibe (0.0 - 1.0)
FFB brake vibe freq mult="1.00000" // Scales actual brake rotational frequency to force feedback vibration frequency.
FFB brake vibe zero magnitude="0.01000" // Magnitude of brake vibration at 0mph (reference point).
FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).
FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB brake vibe update thresh="0.00000" // Amount of change required to update brake vibe (0.0 to 1.0)
FFB rumble strip magnitude="0.14000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.
FFB rumble strip freq mult="1.00000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.
FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB rumble strip pull factor="0.41000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
FFB rumble strip update thresh="0.00000" // Amount of change required to update rumble strip effect (0.0 - 1.0)
FFB jolt magnitude="0.01000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.
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Unread 13 February 18, 05:36   #11
SpinDoctor1
 
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Quote:
Originally Posted by TexasLawStud View Post
Thanks for all the replies. I have off and on had time to experiment with the GTR2 PLR file FFB settings, and the effort was helped by the release of a new Simucube firmware which supports effects like those found in the Simbin titles. I have PLR settings which now feel good on my Large Mige Simucube rig. The PLR entries and below. I expect the PLR files would work well with an Accuforce wheel as well.

One thing to note, on my setup, when I start GTR2 and enter the track, it routinely lacks any steering feel. I must enter the controller settings and turn FFB off, then back on---and everything then works normally. It's a mystery to me why this happens . . .

The PLR file is set up for Max FFB in the controller settings, but it will work well in Low if you prefer just the basic steering forces ("pure" ffb).

These settings transfer directly to GTL and even GTR1, for what it's worth. I've also tried the settings in Race07/GTR Evolution, and they work well. It is not a simple copy and paste, one must change the settings in Race07's "rcs" file one by one.

In the Simucube settings, I like a tiny bit of dampening, friction, and inertia, but that's personal preference for feel.

Should anyone tweak these and improve them, I'd love to try your settings.

PLR Settings


FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.
FFB Effects Level="4" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.
FFB Gain="0.52000" // Strength of Force Feedback effects. Range 0.0 to 1.0.
FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
FFB steer vibe freq mult="1.00000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
FFB steer vibe zero magnitude="0.01000" // Magnitude of steering vibration at 0mph (reference point).
FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB steer force average weight="1.00000" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency.
FFB steer force exponent="1.00000" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.
FFB steer force input max="11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).
FFB steer force output max="1.20000" // Maximum force output of steering force, recommendation 0.8 to 2.0
FFB steer force grip weight="1.00000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force.
FFB steer force grip factor="0.20000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6. How much of a factor the front wheel grip is on the steering weight.
FFB steer update thresh="0.00000" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.
FFB steer friction coefficient="0.00000" // Coefficient to use for steering friction. Range: -1.0 to 1.0
FFB steer friction saturation="0.00000" // Saturation value to use for steering friction. Range: 0 - 1.0
FFB steer damper coefficient="0.00000" // Coefficient to use for steering damper. Range: -1.0 to 1.0
FFB steer damper saturation="0.00000" // Saturation value to use for steering damper. Range: 0 - 1.0
FFB throttle vibe freq mult="0.25000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50
FFB throttle vibe zero magnitude="0.01000" // Magnitude of engine vibration at 0rpm (reference point).
FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).
FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB throttle vibe update thresh="0.00000" // Amount of change required to update throttle vibe (0.0 - 1.0)
FFB brake vibe freq mult="1.00000" // Scales actual brake rotational frequency to force feedback vibration frequency.
FFB brake vibe zero magnitude="0.01000" // Magnitude of brake vibration at 0mph (reference point).
FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).
FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB brake vibe update thresh="0.00000" // Amount of change required to update brake vibe (0.0 to 1.0)
FFB rumble strip magnitude="0.14000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.
FFB rumble strip freq mult="1.00000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.
FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB rumble strip pull factor="0.41000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
FFB rumble strip update thresh="0.00000" // Amount of change required to update rumble strip effect (0.0 - 1.0)
FFB jolt magnitude="0.01000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.
I'll check this out in a bit. I also have a simucube and large Mige (10,000 PPR encoder).

Can you post your simucube settings?
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Unread 15 February 18, 04:23   #12
Shovas
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Join Date: Apr 2014
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I've been doing a lot of FFB tuning for GTR2 on my SimXperience AccuForce so I think my FFB settings may help you.

I find there are only a few settings that really matter: Force Exponent, Grip Weight, Grip Factor, Friction Coefficient, and Damper Coefficient

In your case, I suggest experimenting with Force Exponent to reduce centering spring feel. Raise it to lower centering spring force feel, decrease it to increase centering spring force feel.

The other critical parameters for car handling, I find are Grip Weight and Grip Factor. I find these need big adjustments for direct drive wheels - I feel they were exaggerated to get the 'right' feel out of older wheels.

If you're interested, here's where I record my FFB tuning:

http://selah.ca/secrets-of-gtr2/#Sho...stom_FFB_Files

You can download PLR files there, as well, to compare with your own.

Good luck!
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Unread 16 February 18, 06:47   #13
Shovas
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Join Date: Apr 2014
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For those interested in tuning FFB from the PLR file, I've added a section to my blog, inspired by the Project Cars 2 Race Engineer, I've called The GTR2 Force Feedback Engineer:

http://selah.ca/secrets-of-gtr2/#The...dback_Engineer

It's basically a question and answer format list to diagnose what you're feeling in the force feedback and how to improve that specific case.

I'm happy to add questions/answers to the list if you have any any!
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Unread 17 February 18, 05:35   #14
SpinDoctor1
 
Join Date: May 2014
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Nice. Like your enthusiasm.

I wish GTR 2 used the later version of the RFactor engine which has:
FFB steer force grip function= "lower values will make steering force decrease LATER as front tire grip is lost - try 0.3 in addition to grip weight and grip factor."

Those three values - grip function, grip weight, grip factor - in combination with output max (ie. FFB output dynamic range), and exponent (ie. FFB sensitivity/linearity) can make huge differences and can make the FFB almost exactly how you want/need it to drive good, even with quite low-end wheels.
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Unread 28 March 18, 03:38   #15
Shovas
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Join Date: Apr 2014
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Quote:
Originally Posted by SpinDoctor1 View Post
Nice. Like your enthusiasm.

I wish GTR 2 used the later version of the RFactor engine which has:
FFB steer force grip function= "lower values will make steering force decrease LATER as front tire grip is lost - try 0.3 in addition to grip weight and grip factor."

Those three values - grip function, grip weight, grip factor - in combination with output max (ie. FFB output dynamic range), and exponent (ie. FFB sensitivity/linearity) can make huge differences and can make the FFB almost exactly how you want/need it to drive good, even with quite low-end wheels.
Just saw this today, yes, I wish I had more settings to play with for FFB.

This reminds me, are you aware of any FFB setting that would increase the FFB for road bumps? I can lower steering force with Steer Force Output Max but that doesn't increase the road bumps intensity. All you can do is raise your wheel's physical strength but I'm already at 100% on mine and it doesn't feel like enough.
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