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Old 26 March 08, 19:13   #1
CSG Lipfert
 
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Default Logitech Red MOMO Force

Hola,

I've been reading this forum & RaceSimCentral for configuration ideas for my Logitech Red MOMO Force.

I have used Zevious Zoquis latest PLR settings and I'm having one small problem, while centered, either driving or stationary I have what can be best described as a vibration. Once I turn the wheel, no problem, it's gone.

Thanks in advance for your input.

Here's the PLR file:

FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.
FFB Effects Level="5" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.
FFB Gain="0.95000" // Strength of Force Feedback effects. Range 0.0 to 1.0.
FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
FFB steer vibe freq mult="0.07000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
FFB steer vibe zero magnitude="0.03500" // Magnitude of steering vibration at 0mph (reference point).
FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB steer force average weight="0.95000" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency.
FFB steer force exponent="0.70000" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.
FFB steer force input max="-11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).
FFB steer force output max="1.60000" // Maximum force output of steering force, recommendation 0.8 to 2.0
FFB steer force grip weight="0.70000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force.
FFB steer force grip factor="0.60000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6. How much of a factor the front wheel grip is on the steering weight.
FFB steer update thresh="0.0001500000" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.
FFB steer friction coefficient="0.10000" // Coefficient to use for steering friction. Range: -1.0 to 1.0
FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0
FFB steer damper coefficient="0.10000" // Coefficient to use for steering damper. Range: -1.0 to 1.0
FFB steer damper saturation="1.00000" // Saturation value to use for steering damper. Range: 0 - 1.0
FFB throttle vibe freq mult="0.40000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50
FFB throttle vibe zero magnitude="0.09000" // Magnitude of engine vibration at 0rpm (reference point).
FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).
FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB throttle vibe update thresh="0.02000" // Amount of change required to update throttle vibe (0.0 - 1.0)
FFB brake vibe freq mult="0.90000" // Scales actual brake rotational frequency to force feedback vibration frequency.
FFB brake vibe zero magnitude="0.09000" // Magnitude of brake vibration at 0mph (reference point).
FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).
FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB brake vibe update thresh="0.02000" // Amount of change required to update brake vibe (0.0 to 1.0)
FFB rumble strip magnitude="0.30000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.
FFB rumble strip freq mult="0.50000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.
FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB rumble strip pull factor="-0.60000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
FFB rumble strip update thresh="0.03500" // Amount of change required to update rumble strip effect (0.0 - 1.0)
FFB jolt magnitude="1.30000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0
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Old 26 March 08, 19:48   #2
socke
 
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I have two Red Momo and both the engine was loose

You have the logitech Profiler Instaliert and Momo Tweak software


http://www.wingmanteam.com/latest_so...20Application:



www.r-b-gtr2.de
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Old 26 March 08, 20:32   #3
CSG Lipfert
 
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Socke,

I'm not using the Profiler, what's the advantage?
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Old 26 March 08, 21:08   #4
CSG Lipfert
 
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Quote:
Originally Posted by Wessy View Post
This vibration can happen sometimes if the motor securing pins come loose.
Take a look here, good luck.

Wessy

http://www.murchisons.net/f1/
Thanks, I'll give this a shot tonight.
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Old 28 March 08, 10:33   #5
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Was that red one first version? I have Black one.
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Old 29 March 08, 02:30   #6
CSG Lipfert
 
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I think that was actually the second version, the first version had a larger steering wheel.
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Old 2 April 08, 06:42   #7
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I mean this
Attached Images
File Type: jpg Kuva0010.jpg (53.3 KB, 42 views)
File Type: jpg Kuva0040.jpg (87.1 KB, 21 views)
File Type: jpg Kuva005.jpg (86.6 KB, 28 views)
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Old 7 April 08, 19:40   #8
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The red Momo was the first and the black with sequential shifter is the second.
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Old 4 May 08, 13:30   #9
boosted
 
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To talking about the sterring wheels and controllers, someone here know something about the possibility to can use the analogic function on the buttons (XO^[]) with the ps2 dualshock with adaptor on GT legends? I must go now, I can't take part at the discussion now. Thanks for the help
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Old 10 May 08, 14:24   #10
psyfungi
 
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Quote:
Originally Posted by CSG Lipfert View Post
...I'm not using the Profiler, what's the advantage?
Some people criticize the Profiler as unnecessary, but I use it and think it has a very useful feature: You can define a "shift" button so that all the buttons on the wheel (except one) can have two uses.

I've got the lower-right button as "shift" and I have all my chat commands mapped to the shifted buttons. When I want to "speak" I press shift then the appropriate button for the chat. "Sorry" (very important!) "Thanks" "Go Left" etc
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