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Unread 31 October 12, 05:38   #1
DucFreak
 
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Exclamation Bugs - found one in P&G v3 ? ...report it here

.
This thread was initially opened to find bugs on P&G V3.0.
It will still be used to report bugs in more recent releases (current version is P&G v3.2), so please make sure first that you have updated to the latest version, before reporting any bugs.

This initial post will reflect the bugs reported and confirmed in v3.2, and will be updated.


---------------------------------------------------------------------------------

BUG #1:
Quote:
  • The Lotus Cortina Mann and Cortina Works are listed in 'PnG 60's Challenge 3' but do not appear in the "Model" choice list.
We've made some changes for P&G v3.2, where there are no Cortina Mann and Cortina Works in P&G 3.2 - they are now just classified as Lotus Cortinas.
There are bits that still refer to the classification used in previous versions, unfortunately not spotted and corrected in time for v3.2. This should be corrected for the next update/version release of P&G.

Untill then, you may want to try this temporary "fix". (NOTE: it may affect online gameplay!)
BUG #2:
Quote:
  • Some of the old replays and saved championships from v3.1 are not working with certain cars (causing CTD) after updating to v3.2.
This is expected.
The reason for this is that some of the cars were updated, and it unfortunately makes some of the old replays and saved championships not identify them, then crash the game during the loading.
It's was a sad trade-off that we had to accept, in order to do rectifications and improvements for the exhistent and upcoming versions.


------------------------------------------------------------------------------------------
REPORTED BUGS THAT ARE NOT BUGS (RATHER FAULTS OF GTR2 CODE AFFECTING P&G)
------------------------------------------------------------------------------------------
Quote:
"AI level at more than 110% will make some cars flip."
GTR2 AI code runs very simplified physics and it is tuned for the original GT modern racecars aerodinamics and suspensions, not to TC/GTC 60's and 70's racecars 'hardware'.
The track's AIW quality is also essential, especially on add-on tracks.
There is no reasonable solution - use up to 110% AI strenght, never more than that.

Quote:
"racing online can get unstable at times. Especially in public servers, even CTDs occur."
A game CTD will occur if many people are entering and exiting a server, which is the case on a 'pick-up' public server. It won't happen often if you get all the people in a server and everybody stays connected.
Unfortunately, it's GTR2 behaviour and not much that can be done (see P&G Multiplayer F.A.Q.).

.

Last edited by DucFreak; 6 April 17 at 10:36.
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Unread 31 October 12, 06:27   #2
eahueahueah
 
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1972 Carpri 2600 #3 Ford BP Belgium and #10 Malcolm Gartlan do not have the correct steering wheel texture.

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Unread 31 October 12, 06:37   #3
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Quote:
Originally Posted by eahueahueah View Post
1972 Carpri 2600 #3 Ford BP Belgium and #10 Malcolm Gartlan do not have the correct steering wheel texture.

Now that's an odd one... your screen shows something that looks like an Escort wheel texture misplaced on the Capri 2600RS wheel 3d (?).

EDIT: problem found, bug confirmed when both these two Capris and the Escorts are on track.

Last edited by DucFreak; 31 October 12 at 11:38.
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Unread 31 October 12, 08:10   #4
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ok...here's a funny one. I selected all TR4's (18 of them) and ran them at 1970 Road Atlanta (bear in mind I've been using this track for years, and already run about 10 other races with other cars successfully on this track with v 3.0). At the start, 3 different groupings of TR4's flipped!, and then both multiples and singles continued to flip over during the next 2 laps. I didn't check to see if some of the "carcasses" were returning to the race...but so many flipped that's possible. I'm guessing there were at least 8-9 separate or grouped "flippings" in 2 laps. I pulled over when a cluster of 6 cars completely blocked the road *grin*

I don't care...I love the sim. But this strikes as a bad suspension setting, and much more dramatic than a graphic error *grin* Btw...my own car showed no inclination to roll over at all (although I had it set up stiff).
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Unread 31 October 12, 09:24   #5
Aristotelis
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Unfortunately GTR2 AI was made for low CG downforce, stiff suspension high grip modern GTs.

P&G cars have the exact opposite, High CG, no downforce, soft suspension etc.
If you have applied the "PLAYER" button from the launcher, your .plr should be edited automatically with various lines for the AI. We have tried to make them good enough to race without flipping over, but unfortunately we have noticed that on some rare third party add on tracks, some of the AI flips if setted at more than 110%

This is a problem with the actual .exe and how it controls the AI and a strange AIW on some add on tracks, we weren't able to do much about it, but we're pretty sure it doesn't happen on normal tracks.
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Unread 31 October 12, 09:24   #6
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i also had this "flipping of cars" of AI, the car just drove over the curbs and flipped its way to the boards where 3 other cars are allready wracked

it was really funny seeing a flipping car overtaking you Maybe it's a feature?



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Unread 31 October 12, 09:38   #7
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That's fine with me, Aristotelis...it's a minor thing, and comical. FWIW, I did click the player button, but had the AI set to 120% (more than 110% as you say). Just goes to show how cleverly Road Atlanta is designed...some strange corkscrew effects. One could argue that this validates the quality of your physics engine (if not AI intelligence *grin*).
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Unread 31 October 12, 09:43   #8
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Quote:
Originally Posted by peter_muffay View Post
i also had this "flipping of cars" of AI, the car just drove over the curbs and flipped its way to the boards where 3 other cars are allready wracked

it was really funny seeing a flipping car overtaking you Maybe it's a feature?
We need your bug reports (thank you!) but not your funny remarks.

Please see the post of Aristotelis above yours.

Last edited by DucFreak; 31 October 12 at 09:55.
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Unread 31 October 12, 10:16   #9
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I had an issue in P&G2.1 when trying to use the Renault Alpine A1100 online. In short, the game crashed to desktop every time. Others did not have this problem, and I was never able to resolve it. I decided to check this with P&G3 on the GC test server last night......and I experienced the same problem. This was using a different PC to the one that I used for P&G2.1, and also a different operating system (Windows 7 64bit compared to Windows Vista 64bit).

Does anyone have a clue what the problem could be? I was rather surprised to see it happen on two completely different machines....
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Unread 31 October 12, 11:01   #10
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Quote:
Originally Posted by Mogget View Post
I had an issue in P&G2.1 when trying to use the Renault Alpine A1100 online. In short, the game crashed to desktop every time. Others did not have this problem, and I was never able to resolve it. I decided to check this with P&G3 on the GC test server last night......and I experienced the same problem. This was using a different PC to the one that I used for P&G2.1, and also a different operating system (Windows 7 64bit compared to Windows Vista 64bit).

Does anyone have a clue what the problem could be? I was rather surprised to see it happen on two completely different machines....
What shader level are using, Mog? ...DX9, DX8, DX7 ?
Please explain a little more how did the CTD happen... which car # was selected, did it happen right when you joined the server, moments after, while on chat room or while on track...?

Last edited by DucFreak; 31 October 12 at 11:28.
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Unread 31 October 12, 11:58   #11
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Yesterday for several times, when one player exited the server I created, all the other players had their GTR2 crashing.

Is this some problem with the Dedicated server?
It seemed random. It didn't happen every time a player exited the server.
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Unread 31 October 12, 12:11   #12
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A very minor bug for me ATM :

The "Credits" screen (first time i watched it completely in a game !) behaviour becomes odd when I try to drag it in order to control the automatic scrolling : Firstly it gives me the control, but after about 2 seconds, it quickens in a violent way and then restarts his auto scrolling.

Win7 64bits, DirectX 9.0c.
Gigabyte GX-A 58 UD3R, Rev.2, i7 950, 6 x 2 Go, GTX 560 Ti OC (Asus).
Install option n°1.
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Unread 31 October 12, 12:14   #13
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Oh, reading the Piekokas post, I remind i got a crash yesterday too, in the pub server (maybe exactly when i went out of the chat, clicking on another button) : It was a freeze, not a ctd. I got no one ctd online.
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Unread 31 October 12, 12:25   #14
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Quote:
Originally Posted by Aristotelis View Post
Unfortunately GTR2 AI was made for low CG downforce, stiff suspension high grip modern GTs.

[...]

This is a problem with the actual .exe and how it controls the AI and a strange AIW on some add on tracks, we weren't able to do much about it, but we're pretty sure it doesn't happen on normal tracks.
In fact it happens on normal tracks. In Magny Cours Club, cars flipped on the 90° curve (I can't find any names...) (R 25m at 129° on this image : http://www.circuitmagnycours.com/ima...rcuit_club.jpg).
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Unread 31 October 12, 12:26   #15
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Quote:
Originally Posted by IbnSolmyr View Post
A very minor bug for me ATM :

The "Credits" screen (first time i watched it completely in a game !) behaviour becomes odd when I try to drag it in order to control the automatic scrolling : Firstly it gives me the control, but after about 2 seconds, it quickens in a violent way and then restarts his auto scrolling.

Win7 64bits, DirectX 9.0c.
Gigabyte GX-A 58 UD3R, Rev.2, i7 950, 6 x 2 Go, GTX 560 Ti OC (Asus).
Install option n°1.
The credits rolling works just like it does in default GTR2, and like this:

If you click with your mouse left button it will stop, and you can also move up and down in the credits list if kept button clicked while moving the mouse.

If you just click but do not movement with mouse, after two seconds stopped, it will speed up (a lot!) the credits rolling.


Regarding the online CTDs, yes, I experienced them too yesterday (thank you to everybody who took the time to chat, and help testing for bugs!).
Even if it's well know that GTR2 does not have the most stable online code to begin with, I'll have to admit as a user myself that the ammount of CTD's I seen happen with everybody yesterday night felt as disapointment.
There's was somewhat of a pattern showing - people CTD'ing after succesfull voting of "next track", after the track ended the loading, which does not make much sense at this point (it always ran fine during beta-testing). The bugs that are being reported are probably culprits in this, so there is hope for improvements in the online area when a "3.1 fix" (or "3.1 update") is released.
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Unread 31 October 12, 12:30   #16
Aristotelis
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CTD will occur if many people entering and exiting a server. Which is pretty much what is happening on a pickup public server.

It won't happen often if you get all the people in a server and everybody stays connected.

It's GTR2 behaviour, not much you can do I'm afraid.
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Unread 31 October 12, 13:18   #17
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Quote:
What shader level are using, Mog? ...DX9, DX8, DX7 ?
Please explain a little more how did the CTD happen... which car # was selected, did it happen right when you joined the server, moments after, while on chat room or while on track...?
DX9 shader
AA forced to level 3
1280x1024x32bit resolution

I selected the grey Alpine 1100. The track loaded, but the game crashed as it was cycling through the names of the players online. I suspect this means that it crashed when it reached my username. This is exactly the same as my problem with P&G2.1.....with all of the Alpine 1100s.
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Unread 31 October 12, 13:22   #18
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Thanks Mogget ...we will most definitely look at it.
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Unread 31 October 12, 13:30   #19
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Default IROC Porsche

Using Windows 7 64-bit
DX9
Level 3
1920X1080 resolution
Graphic details on Full

The tinted strip at top of windshield in the IROC car I tested (I think it was IROC #2 or #3) not full width.
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Unread 31 October 12, 13:37   #20
AzRiM
 
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Quote:
Originally Posted by trackaddict View Post
Using Windows 7 64-bit
DX9
Level 3
1920X1080 resolution
Graphic details on Full

The tinted strip at top of windshield in the IROC car I tested (I think it was IROC #2 or #3) not full width.
Err not an error should be like that
Attached Images
File Type: jpg 53713800.Daytona1974MarkDonohuePorsche911RSR3.0Liter.jpg (60.4 KB, 151 views)
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Unread 31 October 12, 15:09   #21
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hello, i dont think this is a bug, but worth a mention.
Iv'e just started up fraps to record a lap of this marvellous mod in action...
(please bear in mind i dont use this often)

the game would not launch until I changed the sound capture settings in Fraps to record win 7 sound and stereo. I normally have multichannel selected and never had this problem before...but once I had run the sim I could change it back to multichannel and the sim would fire up..

I only use a g35 head set for sound and the sound card that is on my motherboard (Asus realtek)as a back up with stereo speakers..
the same thing happened again after a restart of my pc...
But it does work ok ....
I don't have to do this action in GTL, GTR2, Race 07....
thanks Rupe
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Unread 31 October 12, 18:14   #22
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Not a bug with v3 as such, but a carry-over of a tiny error from v2. The Cortina wheels' radius in the *.TYR files is 0.280 front and rear. However, the physical tyres (in game) are radius 0.2675 (front) and 0.286 (rear). So the fronts are 'flying'. Easy enough to fix, but I imagine with some impact on physics. Also, for on-line (which I don't use) I guess everyone should have the same parameters.
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Unread 31 October 12, 18:44   #23
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Quote:
Originally Posted by the brace View Post
Not a bug with v3 as such, but a carry-over of a tiny error from v2. The Cortina wheels' radius in the *.TYR files is 0.280 front and rear. However, the physical tyres (in game) are radius 0.2675 (front) and 0.286 (rear). So the fronts are 'flying'. Easy enough to fix, but I imagine with some impact on physics. Also, for on-line (which I don't use) I guess everyone should have the same parameters.
Cheers for this. The physics is right and the graphics (a carry over from GTL) is wrong. Should be fixed for v3.1
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Unread 31 October 12, 19:49   #24
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Quote:
Originally Posted by the brace View Post
Not a bug with v3 as such, but a carry-over of a tiny error from v2. The Cortina wheels' radius in the *.TYR files is 0.280 front and rear. However, the physical tyres (in game) are radius 0.2675 (front) and 0.286 (rear). So the fronts are 'flying'. Easy enough to fix, but I imagine with some impact on physics. Also, for on-line (which I don't use) I guess everyone should have the same parameters.
Yeah, the Cortina kind of slippped through without any attention. Expect a nice little update in 3.1.
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Unread 31 October 12, 20:01   #25
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Quote:
Originally Posted by Mogget View Post
[...]The track loaded, but the game crashed as it was cycling through the names of the players online. I suspect this means that it crashed when it reached my username.[...]
It appears to be the same prob I had in 2.1 with every cars, not only Alpine 1100... Do you remember ? There are a few threads/posts on that. The fix i had spoted was to reduce my resolution from 1080p to 1650x1050 or something like that. A bit of a shame, cause it corrupts the ratio a little.
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Unread 31 October 12, 20:03   #26
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Quote:
Originally Posted by DucFreak View Post
The credits rolling works just like it does in default GTR2, and like this:

If you click with your mouse left button it will stop, and you can also move up and down in the credits list if kept button clicked while moving the mouse.

If you just click but do not movement with mouse, after two seconds stopped, it will speed up (a lot!) the credits rolling.
Ok sorry, i didn't know that
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Unread 31 October 12, 20:06   #27
Philipp
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Quote:
Originally Posted by NacK View Post
Yeah, the Cortina kind of slippped through without any attention. Expect a nice little update in 3.1.
As we learn of these updates?
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Unread 31 October 12, 20:15   #28
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Trust me, nothing major so don't get your hopes too high. Just some things that need attention.
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Unread 31 October 12, 20:44   #29
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it is impossible for me to join a server, becaue i alway get a cheat error.
if i create a dedi server, the others oneīs canīt join it because they get the error warning. what runs wrong?
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Unread 31 October 12, 22:11   #30
Nev Roberts
 
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Is there a way to add taller gear ratios without causing mismatches on line.
The Ferrari 275GTB/C speciale hits the red line early on the Mulsanne in the VLM LeMans 77 and the Lotus Cortina runs way the past the red line at Goodwood even though I've selected the tallest gearing available.
Don't know yet whether it happens with other cars and tracks -they're the only two I've tried.

Cheers Nev
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Unread 31 October 12, 22:18   #31
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adjust the final gear if you haven't yet, that'll make all gears longer.
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Unread 31 October 12, 23:44   #32
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Thanks eahueahueah,

Tallest final drive is selected.

Nev
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Unread 1 November 12, 00:40   #33
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I'm pretty sure the red-line on the Cortina only applies to the production version - the race version revs much higher. Will investigate this and the Ferrari.
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Unread 1 November 12, 03:29   #34
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Quote:
Originally Posted by Andregee View Post
it is impossible for me to join a server, becaue i alway get a cheat error.
if i create a dedi server, the others oneīs canīt join it because they get the error warning. what runs wrong?
Have you modified anything in the P&G v3.0 installation files (tracks, etc)?

Was P&G v3.0 installed over (or from) a clean installation of GTR2?

Last edited by DucFreak; 1 November 12 at 04:18.
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Unread 1 November 12, 08:31   #35
aSa
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AND does Verifier tool show any problems ?

(correctly identified NO CD patched GTR2.EXE and PNGv3 TERRAIN patched specialtec.fx are not considered as errors, they are there just to let you know they are in effect)

If you can't make head or tail from the log, post it here or pm it to me.


cheers.. aSa C[_]

Last edited by aSa; 1 November 12 at 08:32. Reason: even more..
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Unread 1 November 12, 09:58   #36
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Quote:
Originally Posted by DucFreak View Post
Have you modified anything in the P&G v3.0 installation files (tracks, etc)?

Was P&G v3.0 installed over (or from) a clean installation of GTR2?
I used a clean GTR2 installation to install P&G over this, the only thing that it had included was the weather patch.
I also installed new tracks in the location folder.
Well i deleted the whole install and made a new clean one and now its possible for me to join a server. the only thing i have to try is what will happen, when i put new tracks in the game. i will report.

many thx.
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Unread 1 November 12, 10:10   #37
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When running a championship 70's TC/GTC and choosing Opponents Full you get some duplicate AI opponent names but driving different cars. For example Allan Moffat drives the RS3100 Capri and the Ford Mustang Boss 302. Sam Posey appears twice (didn't take a note of what cars).
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Unread 1 November 12, 10:20   #38
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Quote:
Originally Posted by ahpigsy View Post
When running a championship 70's TC/GTC and choosing Opponents Full you get some duplicate AI opponent names but driving different cars. For example Allan Moffat drives the RS3100 Capri and the Ford Mustang Boss 302. Sam Posey appears twice (didn't take a note of what cars).
hehe There's nothing wrong, it's normal you see same driver names repeated across in a race/champ with a selection of different cars from different years.

For example, Moffat drove the Boss Mustang 302 from 1969 to 1974, and the Capri 3100RS from 1975 to 1976. Since the two cars appear listed in that championship, Moffat appears twice.
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Unread 1 November 12, 11:28   #39
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Ah yes Allan was my teenage hero and was talking to him only a few months ago, although I never saw him drive any of those 2 cars. However the realism of the sim isn't really there if the same man drives 2 cars in the same event. So my question is there a way to have him drive one car only?
BTW I once owned a yellow RS3100, I regret now I sold it.
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Unread 1 November 12, 11:32   #40
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I've noticed that on the 911 Carrera RSR 3.0 models that use the smaller wing mirrors (I dunno what the proper name for them is, I'd call them 'rally-style'), the reflection is at a weird angle.

Here's a couple of screenshots, both are RSR 3.0 models. I think the reflection in the first image should be straight, like in the second image?


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Unread 1 November 12, 13:22   #41
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Just tilt your head to the left when you look in the mirror for that model than it will be normal.

Noted, added to the list.
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Unread 1 November 12, 14:11   #42
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I think you have bigger problems to worry about, PL. Your steering wheel appears to have wandered off
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Unread 1 November 12, 14:42   #43
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I am easily distracted by in-game steering wheels, particularly when they don't animate with the same amount of lock as my controller, as is the case here. But even in games that have 1:1 animation, I disable it, because there is always the tiniest bit of lag. It's hard to describe the sensation, but as soon as I can't see an in-game wheel, it suddenly feels like I'm attached to the car rather than watching it.

Which is a shame, because I want to appreciate the hard work that went into modelling all the wheels.
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Unread 1 November 12, 15:00   #44
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Default Cooper S 970

I wanted to give a try to the 970 S at Machwerk, but the game gave me a CTD (tested 3 times) when i clicked to load the track. I had tested several cars on this track previously, like Capri, CSL, 7, Ferrari etc without any problem. So I tried to load the Mini 970 on native tracks, it worked, and then on other modded track (Mine), it worked too. So it appears that, for any obscur reason, Machwerk doesn't like the small mini...
I didn't change anything to the game of course, and my install is #1.

By the way, I saw that this 970 (I tried the white one) can't rev over than 9000 rpm about. But my brother, who's an absolute mini fan, had said to me that the 970' super square engine was able to rev at 10000 rpm. A clarification would be welcome.
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Unread 1 November 12, 15:26   #45
David Wright
 
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Join Date: Jun 2006
Location: UK
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Quote:
Originally Posted by IbnSolmyr View Post
By the way, I saw that this 970 (I tried the white one) can't rev over than 9000 rpm about. But my brother, who's an absolute mini fan, had said to me that the 970' super square engine was able to rev at 10000 rpm. A clarification would be welcome.
Not in 1965 Group 2 form

By 1969 in Group 5 form, Arden's BSCC winning 970S could survive 10,000 for very brief periods.
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Unread 1 November 12, 18:59   #46
Andregee
 
Join Date: Aug 2011
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if i put new tracks into the location folder its always not possible to join servers. with the original tracks everything ist ok but so i canīt join and i have no idea where the problem is
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Unread 1 November 12, 21:41   #47
DucFreak
 
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Join Date: Mar 2006
Location: Lisboa, Portugal www.gtlw.co.uk
Age: 42
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Quote:
Originally Posted by Andregee View Post
if i put new tracks into the location folder its always not possible to join servers. with the original tracks everything ist ok but so i canīt join and i have no idea where the problem is
I have quite some few add-on tracks in my installation and can still join public servers that run original tracks, just as good as the add-on ones weren't there (?).

Are you sure you didn't copy/paste the whole "Locations" folder from another GTR2 installation, and so missing the tweaks we added on the GTR2 original tracks? (the tweaks come as default in P&G v3)
...if not sure anymore, have a look at the .TXT and .ZIP files we left in the "...\[PNG]\GameData\Locations" folder, to revert things, just in case.

Last edited by DucFreak; 1 November 12 at 21:59.
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Unread 2 November 12, 03:28   #48
Amtgman
 
Join Date: May 2007
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I noticed the speedometer for the C3 Vettes reacts to oil pressure instead.

(Not sure if it's a bug, or intentional)
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Unread 2 November 12, 09:54   #49
McLowry
 
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Join Date: Sep 2006
Location: Palmer, Alaska
Age: 72
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Is there a way to lighten up the gauges in cockpit veiw on the Grand Sports vette with out turning on the headlights ?
THX
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Unread 2 November 12, 10:40   #50
NacK
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Join Date: Jan 2005
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Age: 53
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Quote:
Originally Posted by Amtgman View Post
I noticed the speedometer for the C3 Vettes reacts to oil pressure instead.

(Not sure if it's a bug, or intentional)
Could you be more specific? I have a feeling your talking about the BFG C3's. (big white gauge?) That is the oil pressure, there is no speedometer in the BFG Corvettes.
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