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Unread 20 March 18, 12:17   #51
syhlif32
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I have no doubt that Reshade should be able to run on a virtual desktop.
Real life! The boring part that pays the bills have me away from home the next 2 months.

Even with the limitations it is still a great experience. If we could get some AF and AA to work on headset display it would be even better and still able to run on relative low end hardware.
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Unread 1 April 18, 16:04   #52
JumpStart
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ok... help if anyone around....Please

I just launched GTR2 in VR using TriDef.... however it runs in a basic 2D screen with Headset.

I'm searching, but not found a solution. I seen where a specific resolution may be required.

Running GTR2 with 3440X1440 HD monitor. However, I can run it in 1080P as well or 1920X1080

Thanks... JS

Last edited by JumpStart; 1 April 18 at 16:23.
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Unread 1 April 18, 17:36   #53
JumpStart
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ook, I get it, not real VR... actually looking at screen... all I need is the head tracking to work... I installed OpenTrack... still in GTR2 no tracking?
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Unread 1 April 18, 21:16   #54
syhlif32
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Are you using SteamVr?
Then select OpenVR/ SteamVr as input and freetracker2.0 as output.

Assuming you are running on a virtual desktop?
Pull it as close as you can and curve the screen so it cover your entire view.
Assuming you got 3D to work?

You can try TriDef VR for free forgot if it a week or two weeks trail.

Make a screen resolution that is ether 4:3 or 5:4 that way your view will not be stretched.
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Unread 2 April 18, 03:21   #55
JumpStart
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Quote:
Originally Posted by syhlif32 View Post
Are you using SteamVr?
Then select OpenVR/ SteamVr as input and freetracker2.0 as output.

Assuming you are running on a virtual desktop?
Pull it as close as you can and curve the screen so it cover your entire view.
Assuming you got 3D to work?

You can try TriDef VR for free forgot if it a week or two weeks trial.

Make a screen resolution that is either 4:3 or 5:4 that way your view will not be stretched.
Yes... everything worked as you posted... I just had to get it all installed properly and started correctly. Tracking worked... 7-day trial for TriDef,,, working on getting the resolution correct.

The only thing that bothers me is the tracking is very sensitive... would really like to implement custom settings... 180 to fast and maybe 90 to slow.

Thanks again for you reply and the excellent Guide!
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Unread 2 April 18, 11:55   #56
syhlif32
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Glad you got it to work!
I am not home at the moment so can't use my VR headset or see my settings.
Make sure the tracking in the .plr file (GTR2) it set to 1:1

Not all resolutions are working in 3D not sure why.
You might also need more seat movement than used original to get the ideal position for your FOV.

Do post all the improvement you make so we can all benefit.
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Unread 2 April 18, 20:18   #57
JumpStart
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Will do... maybe later this week before I can do it.
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