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#1 |
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Join Date: May 2011
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I was trying to recreate the Shift 2 Helmet cam, and all is going great but I've got one issue I can't solve on my own. When adding (not editing an existing cam) a custom camera viewpoint, the free look (right analog stick xbox360 controller or + and - on the keyboard) doesn't work anymore in this camera viewpoint. It still works in the original cockpit cam and the third person viewpoint. I need some help on this, I've tried Need For Speed SHIFT Camera Control v1.4, but it keeps crashing when I edit the settings while in a race.
Here is my custom camera in the cameraconfig.xml <data class="CCameraConfig" id="0xF30A020"> <prop name="Name" data="HelmetCam" /> <prop name="OriRate" data="360;360;360" /> <prop name="VelocityOriRatio" data="0.0" /> <prop name="TargetPertubationScale" data="0.0" /> <prop name="Pos" data="CockpitPos" /> <prop name="RearPos" data="CockpitRearPos" /> <prop name="PosOffset" data="0;0;0" /> <prop name="OriOffset" data="-0.07;0;0" /> <prop name="HeadPhysicsScale" data="1.5;0.1;1.6" /> <prop name="Radius" data="0" /> <prop name="FOV" data="1.0" /> <prop name="FOVMax" data="1.0" /> <prop name="FOVMaxSpeedMPH" data="90" /> <prop name="AspectRatio" data="1.33333" /> <prop name="NearZ" data="0.1" /> <prop name="FarZ" data="2500" /> <prop name="ImpactShakePositionalExtents" data="0.5;0.5;0.5" /> <prop name="ImpactShakeOrientationalExtents" data="1;1;1" /> <prop name="ImpactShakeFrequencyFactor" data="10" /> <prop name="SpeedShakePositionalExtents" data="0;0.002;0" /> <prop name="SpeedShakeOrientationalExtents" data="0.002;0;0.003" /> <prop name="SpeedShakeFrequencyFactor" data="20" /> <prop name="SpeedShakeMinSpeed" data="2" /> <prop name="SpeedShakeMaxSpeed" data="35" /> <prop name="HideCar" data="false" /> <prop name="HideCarRearLook" data="true" /> <prop name="RenderCockpit" data="true" /> <prop name="AllowCycle" data="true" /> <prop name="AllowCycleAI" data="false" /> <prop name="HeadPhysicsType" data="1" /> <prop name="UseChaseLook" data="false" /> <prop name="HUDMode" data="5" /> <prop name="WideHUDMode" data="6" /> <prop name="HUDHeadPhysics" data="true" /> <prop name="PlayJetstreamSound" data="false" /> <prop name="EnvMapUpdateWeightPosX" data="1.0" /> <prop name="EnvMapUpdateWeightNegX" data="1.0" /> <prop name="EnvMapUpdateWeightPosY" data="1.0" /> <prop name="EnvMapUpdateWeightNegY" data="1.0" /> <prop name="EnvMapUpdateWeightPosZ" data="1.0" /> <prop name="EnvMapUpdateWeightNegZ" data="1.0" /> <prop name="EnvMapUpdatesPerFrame" data="3" /> <prop name="VanishParticlesNearCamera" data="true" /> </data> It shares all important values from the cockpit cam but with a few modifications but the free look still doesn't work. On the other hand the custom cam works great (you can cycle through the camera selection : bumpercam, bonnetcam, cockpitcam, helmetcam (custom), third person cam), you see everything you would see if you have the helmet cam on shift 2 selected (except for the helmet texture, something I need help on too if this is possible), look to the apex feel, slight DOF when going fast,... . |
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#2 |
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Join Date: Jan 2008
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Modify the original cockpit cam?
Then keep the original cockpit cam as 5th camera (without lookaround) in case you need / want it. |
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