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#1 |
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Join Date: Dec 2003
Location: Canada
Age: 52
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I've looked in BZTF engine.ini and car.ini
and in "Global" settings. Can't fine anything |
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#2 |
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Join Date: Nov 2003
Location: Netherlands
Age: 49
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It is in the game.ini, under "Settings", not in "Global".
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#3 |
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Supermoderator
Join Date: Jun 2003
Location: Germany, South-Bavaria
Age: 54
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You can get a changed game.ini here:
http://www.no-grip.org/forum/viewtopic.php?t=1312 Look out for the "TT-no_reset"-patch. It includes the global-torque set to 1.0 and revised settings for the resettimes if you are off track or crashing. Don't care about the topic and other realism-mods if you think, it isn't your cup of tea. The no-reset patch can be used as a standalone patch without problem. Cheers, Ralph.B |
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#4 |
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Join Date: Dec 2003
Location: Canada
Age: 52
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I found game.ini but can't change it
no matter what I type, I just get an error beep |
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#5 |
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Join Date: Dec 2003
Location: Canada
Age: 52
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I guess I could just try the new"team" tires
the GTM is already changed ? |
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#6 |
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Join Date: Dec 2003
Location: Canada
Age: 52
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PS: does the Porsche use the new "team" tires already?
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#7 |
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TT/3
Join Date: Dec 2003
Location: Jesenice, Slovenia
Age: 32
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First have a quick read of the readme for the BZFmanager. It can be found on the No-Grip files section besides the D/L for the BZFmanager
Have a read first and for a quick solution: You must doubleclick on the selected filename and it will open it in your editor(notepad in your case) |
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#8 |
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TT/3
Join Date: Dec 2003
Location: Jesenice, Slovenia
Age: 32
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Porsche comes as a separate package.
So it dosen't use our tires. GTM1.0 is also integrated in the reset patch. Both resset and tires patches can be found on the first page of the Real mod thread. Cheers PG (member of TheTireTeam)
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#9 |
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Join Date: Dec 2003
Location: Canada
Age: 52
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what team tires should I be using?
PG 1.0f tyres? or where should I look for the latest update? |
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#10 |
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Join Date: Dec 2003
Location: Canada
Age: 52
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just received your reply while I was composing another
I will try the mods to BZF and tires later, got to go to work now thanks |
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#11 | |
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Supermoderator
Join Date: Jun 2003
Location: Germany, South-Bavaria
Age: 54
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Quote:
If you wantt to make changes yourself, you first have to export the relevant file with BFZ-manager. Then you will find a folder inside your RT_install called "ExportedData". Inside you find, what you've extrated and can edit the files with a related editor, for example a texteditor like wordpad or a paintprogram, if you want to edit skins. After the edit is done, import the altered file back to the game, again with the BFZ-Manager. Hope, that is helpful! Ralph |
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#12 |
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TT/3
Join Date: Dec 2003
Location: Jesenice, Slovenia
Age: 32
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If looking in the tire thread 1.0g_final is the same as our final tire found on the RealMod thread .
1.0 GTM is integrated in the no resets patch All of the other tires in the tire thread are only experiments, so best is you use the TT tiredyn1[1].0final tire. Hope it helps :wave: |
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#13 |
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Supermoderator
Join Date: Jun 2003
Location: Germany, South-Bavaria
Age: 54
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Why you don't follow the link, I've given in the third post above? Here you find all you need!
Cheers, Ralph |
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#14 |
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Uploader
Join Date: Apr 2003
Location: Graz, Austria
Age: 40
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Here is a RTP-package with the TorqueMulitplier 1.0
Only with the GTM 1.0 Happy new year :wave: |
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#15 |
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Join Date: Jan 2004
Location: England
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Sorry to bring this up after such a while, but I'm trying to see what my torque setting is, but I can't find it.
I don't have a game.ini file in the settings folder or anywhere else in the RT folder! :confused: |
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#16 | |
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Moderator
Join Date: May 2003
Location: Finland
Age: 26
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Quote:
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