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#1 |
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Automated Poster
Join Date: Feb 2003
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This is a very much a BETA track. Work in progress, is uploaded due to the file size preventing it hitting the forum for testing. It has a few errors - I don't need telling!
Finland SS1, but not as we know it Jim. Width & length scaled @ 80%, so it is narrower and shorter. But it is mirrored from the start and also mirroed/copied - you then drive the original track reversed and mirrored. Length will be approx. 160% of the original, so approx. 7-8km. Enjoy |
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#3 |
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RT Car Making Guru
Join Date: Apr 2003
Location: Gotland, Sweden
Age: 29
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Downloading...
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#4 |
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Join Date: Jul 2003
Location: Finland
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Downloading...sounds promising :wave:
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#5 |
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Join Date: Jul 2003
Location: Finland
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This track is very nice and long! I like long stages and I didn't realise during the run that this is modded Fin 1st stage
I did my 1st run with Triumph TR3A 4:57.21 Narrow roads makes racing even more exciting :wave: Great job Roger!
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#6 |
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Uploader
Join Date: Apr 2003
Location: Graz, Austria
Age: 40
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WUAH!! VERY nice track. I like it very much.
Also the heli-cam in the replay is nice :wave: Swiss 1 would be also nice for this kind of mod - narrow and downhill
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#7 |
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Join Date: Jul 2003
Location: Finland
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Hi all! Come to GameSpy to test the new track pls :wave:
Hurry up
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#8 | |
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TT/3
Join Date: May 2003
Location: England
Age: 54
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Ye gods you guys were quick! I just took the TR out for a quick spin and come back to comments already!
Quote:
I was thinking exactly that. :wave:
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#9 |
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Site Founder
Join Date: Feb 2003
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reinstalling the game now just to try this
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#10 |
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RT Car Making Guru
Join Date: Apr 2003
Location: Gotland, Sweden
Age: 29
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Great job there! Would be fantastic to see even longer ones, with several tracks joined together...
Wounderful to see what a narrow road is doing to the sence of speed too |
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#11 | |
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Site Founder
Join Date: Feb 2003
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Quote:
nice one Roger
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#12 |
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Uploader
Join Date: Dec 2003
Location: United Kingdom
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Great work Roger.
The stage being narrowed make it feel much more realistic. |
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#13 |
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TT/3
Join Date: May 2003
Location: England
Age: 54
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Anyone notice that by changing the x & y scale only ANY elevation change/bump is more pronounced? I guess that would make Switz SS1 VERY steep.
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#14 |
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Join Date: May 2003
Location: Germany
Age: 26
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:elephant: :bowdown: :woohoo: Do I have to say more? |
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#15 |
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Join Date: Jul 2003
Location: Finland
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Alpine FTC. Ken's physics. 4:10.01
No replay included. Just to get an idea how long the stage is.
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#16 |
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Join Date: May 2003
Location: Sweden
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Great stuff Roger! Really really great! I am very exited about this
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#17 |
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Join Date: Jan 2004
Location: United States of America
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this stage is great... I was using the TireTeams physics and my 300hp awd saab.... without the stage notes it felt like you were speeding your daily driver through the back roads. The stage is wonderful unless you leave the road (youll get stuck on a tree and reset into space). This makes for a more realistic experience cause you are forced to keep it on the road or you will end up dead... as in real life.
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#18 |
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Rally Veteran
Join Date: May 2003
Location: Eastbourne, United Kingdom
Age: 60
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Brilliant job, well done Roger
The narrow roads are more realistic. Amazing the difference a 20% reduction makes. Kiplali |
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#19 |
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Moderator
Join Date: May 2003
Location: Finland
Age: 26
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Yep great work.
And that 20% really feels more realistic and better I think there could be some low jumps, there wasn't now any jumps There's some nice bugs
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#20 |
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Uploader
Join Date: May 2003
Location: United Kingdom
Age: 58
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Downloading now.
:wave: l have tried to have a flying camera. l have said "camera attach yourself to that line and follow it" "camera follow that line" "camera are you going to follow that line, or what" :confused: "camera get following that line right now" :OMG: "camera if you don't follow that line you are all going to die" (helps if you are mad) How did you do it Roger? Still downloading Richard |
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#21 |
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TT/3
Join Date: May 2003
Location: England
Age: 54
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I too tried threatening cameras with a horrible & painful death - to no avail
I have no heli-cam I do have a target camera locatd high above the track and it pans with the car.BUT - You can do a Heli-Cam in the Camera.txt for the car cameras As you know, if there is not a track camera to hand the replay picks up a random car camera. So, make one of those overhead and looking at the car - instant Heli-Cam
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#22 |
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Join Date: May 2003
Location: USA (Originally from Czech Republic)
Age: 28
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looks great
, took me couple times before I went thru the stage without any mistakes (I cant drive without the pacenotes ), and the view of the camera at the start is pretty cool (except that part of the head )
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#23 |
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Join Date: Oct 2003
Location: Hrvatska
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Finally-sounding great :wave:
need to d/l this Thx,Roger i hope that we are gonna get that switz 1 soon too
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#24 |
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Supermoderator
Join Date: Jun 2003
Location: Germany, South-Bavaria
Age: 54
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Thanks for this phantasic work. This reflects much more the character of the finish gravel roads than the highwaylike roads of the default stage.
And damned, I didn't know, that a spectator can be massive as a rock! Crashed my Alpine completely by hitting one of those curios people ! And even the yellow 3d-grass now is like a beton-wall! Ah, don't take that serious, I was just joking. Of course I know it is a beta and some things will be improved. Greetings, Ralph.B (member of TheTireTeam) :wave: |
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#25 |
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TT/3
Join Date: May 2003
Location: England
Age: 54
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I'm working on the spectators! I have made them as collision objects, but then they don't face the camera. So, I am now making an invisible collision box around them, so that they look right. That means if you hit one, you will biff the car - trouble is the spectator does not go flying
. I think this is the best compromise as visually it is best and you still have to thread through spectators.
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#26 |
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Uploader
Join Date: May 2003
Location: United Kingdom
Age: 58
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You have done a great job on that stage. Well done. You sort of know the stage, but then you don't. Took me several goes before l got to the end. Richard |
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#27 | |
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Join Date: Oct 2003
Location: Hrvatska
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Quote:
-damn reset the strangest thing for me in this beta is chekpoints marks-the way they are facing
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#28 |
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TT/3
Join Date: May 2003
Location: England
Age: 54
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He he
The checkpoints were one of the bugs. I have fixed that, also the mirrored and flashing sponsors signs. Pace Notes are nearly done. The re-set sets you back on track from some locations (but not from all - I can't fix that), also the rest may not be very close to where you crash either A few new camera angles and it's not far off release. |
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#29 |
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Supermoderator
Join Date: Jun 2003
Location: Germany, South-Bavaria
Age: 54
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Cheers, Ralph :wave: |
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#30 |
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TT/3
Join Date: May 2003
Location: England
Age: 54
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I'm a bit baffled by the grass. Any ideas which setting gets the effect? Maybe I will look into that again, although I have not concerned myself too much - what are you doing on the grass anyway?
Spectators are a development, but you still have to watch out for them :wave: |
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#31 |
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Join Date: Dec 2003
Location: Canada
Age: 52
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I like the deadly grass. In real life you can't go and short cut through every grassy area at top speed and not expect it to feel like the main road. There is usually lots of hidden rocks, holes, ditches and other stuff that will instantly and unexpectedly make you crash.
Same thing for snow banks in Sweden. In real like you can't short cut through deep snow, unless the surface underneath is road like, and the snow is extremely dry and powdery. |
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#32 | |
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Supermoderator
Join Date: Jun 2003
Location: Germany, South-Bavaria
Age: 54
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Quote:
Greetings, Ralph |
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#33 |
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Join Date: Dec 2003
Location: Novato, CA, USA (formerly GB. Cymru am Byth!)
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What can I say?
Thank you very much indeed. I'd love it if all the stages were this long and narrow (or REALLY long like real stages). This stage is GREAT. In the Amazon it took me five goes to get to the end. Woo hoo! |
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#34 |
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TT/3
Join Date: May 2003
Location: England
Age: 54
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There WILL be more
This is so much easier than building from scratch - the actual effort versus the gain in tracks is very worthwhile.
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#35 | |
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Join Date: May 2003
Location: Sweden
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Quote:
Any plans on mixing different stages? |
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#36 |
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TT/3
Join Date: May 2003
Location: England
Age: 54
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Maybe - it's certainly something to look into.
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#37 |
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Join Date: May 2003
Location: Germany
Age: 26
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please if you do a finland stage again, please some big high speed jumps, missed that, but the rest of it is really so great
.saw the monte in TV, imagine we will have that for rally-trophy, these asphalt tracks with little snow parts(or better ice, which you cant see) . Hope we will get that in some time, would be so great.
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#38 |
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Join Date: Jan 2004
Location: United States of America
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Am I the only one sticking to the trees? :wave:
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#39 |
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TT/3
Join Date: May 2003
Location: England
Age: 54
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Nope
TBH - I am unsure what caused that. I have a vague idea I might try, otherwise - stumped. |
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#40 |
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Join Date: May 2003
Location: Finland
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I really like the stage
Most RT stages would be better if they were scaled down to 80% of the original - width of the road is much more real and one can really feel the speed. I wonder if it could be possible to make a mod that disables the reset effect once and for all... :confused: In real rally your car sure as hell doesn't "teleport" from the ditch to the road IMHO the roads of original stages could be more unforgiving if your line goes too wide - keeping that in mind, the bugs of this stage really don't bother me
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#41 |
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TT/3
Join Date: May 2003
Location: England
Age: 54
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Hi - tare30
I think you may like this thread http://www.nogripracing.com/forum/viewtopic.php?t=1312 Part of the unforgiving bit is in the way tyres behave off surface
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#43 |
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Join Date: Oct 2003
Location: Norway
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... is Grrreat !!
Hey, if you stick up'n a tree ya prob. out of the rally -> to the hospital ?Keep on xtending, reverting, mirroring, bolting etc the tracks ! Morty --- Idea : Connect the org.tracks with a 5-10 sec. flat out knuckle-white humpedy-dumpety straight... ... over crest... into 5 :arrow: careful.. CRASH !! -> hospital
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#44 |
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Join Date: Mar 2004
Location: Finland
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I must admit that I dont really like that killergrass... havent you guys ever taken a corner a bit too fast and spinned out? One most annoying was that wery tight right->I pulled the handbrake and right after that slammed the brakes->the car stopped but tha rear wheels were on da grass->5secs of revving up on 2nd, and then reset.(RWD car, of course) Not funny
. Other that that: AWESOME, WE WANT MORE, WE WANT MORE :woohoo: Keep up the good work, and pleez, make some, even just redicilously low, traction to the grass. Just that we could get off there and back to the road :wave:
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#45 |
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Join Date: Mar 2004
Location: Tomelilla, Southern Sweden
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is it really that good? maybe i should download it anyway..
weel, i will, and i will drive it with the new Escort Mk2 RS1800 made by st :p |
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#46 |
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RT Car Creator
Join Date: Jan 2004
Location: Australia
Age: 47
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Just loaded this track again and what an unbelivable and enjoyable ride I had.
Wondering if and when it will be completed?? Can't wait for the final release. |
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#47 | |
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Moderator
Join Date: Feb 2005
Location: Finland, on border of the Wolf Zone
Age: 38
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***BUMP***
Quote:
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#48 |
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RT Car Creator
Join Date: Jan 2004
Location: Australia
Age: 47
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Watch Out for the peeee........... !!!!!!Never mind.....:slap: |
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