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Old 9 July 07, 07:03   #1
Kneegrow
 
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Default Metal Flake

I'm trying to work out a good looking metal flake that works on any color.
I'm getting there, but need input on if its to strong or not enough.
Do you ever get that "I'm not happy with this" feeling? I'm stuck in that rut.
Here is a sample in Gold. Let me know what your opinion is.

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Old 9 July 07, 07:36   #2
Cobra
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Looks good...Does it show up like that in race ?
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Old 9 July 07, 07:39   #3
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Yeh it works in the game, I'm just trying to get the flake layer to maximum effect so I can make it for all templates.
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Old 9 July 07, 14:12   #4
suesman
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Maybe lower the opacity over the base color? I need to talk with ya too brother. I will try to be in the usual place today.
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Old 10 July 07, 07:03   #5
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i dont do graphics but... try white and black underlayers and use a more reflective / brighter specular and cube mapping on your speckle layer than your top paint layer,, ,just a thought. You could also try just different specular layers with a "speckle mask" of black/paint and "speckle" holes
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Old 10 July 07, 21:28   #6
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Morning, I did try the different colors of speckles and on some base colors it does look real nice. Just not a all around choice if ya know what I mean.
Red,Black and Blue are the 3 base colors that are tough to do.
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Old 10 July 07, 21:43   #7
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looks good although it's missing the "glint" of the flakes....maybe that is why you are not satisfied. is there a way to let the flakes be the reflector? instead of the paint? I know nothing @ this stuff just asking a dumb question.

Phil
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Old 11 July 07, 04:00   #8
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Phil, what you pointed out is one of the things I been messing with this evening. The first go around I had this as a layer under the main paint layer. Now with it blended twice with 2 different colored flakes it's looking better. One layer on top and another layer mixed with base paint.
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Old 11 July 07, 04:15   #9
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cool...when you get it sorted out it could be the next hot hues for GTR2!
Keep doing neat skins!
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Old 11 July 07, 19:17   #10
rstratton
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http://youtube.com/watch?v=7kH2XPCwZVY this may help u
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Old 12 July 07, 17:41   #11
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LOL, that guy must be pretty ignorant. Sure, most of what he said is true, BUT You can do this in GTR2/GTL N2003 and GTR and basically any other game where it allows you to change the specular map. Because that is ALL he's doing. There is an option in the material settings for a GMT, it is the cube map blend(ing), there are 5 options, these are:

Constant (The cube map is multiplied by a number that is user-defined in the GMT)
Base texture alpha (Ala rFactor, in that video.)
Specular alpha (Basically the same as above, but it's using the more GTR2 standard way, in the mask)
Specular greyscale (Standard GTR2 style, but you can use colours!)
Multiply (I'm just speculating, this is like using a mask)

NOTE: using the alpha channel way, you can only use black, white and 253(?) shades of grey. The "specular greyscale" way is actually not just greyscale, you can use 64770(?) colours and 255 shades of grey (including white/black).

Last edited by [RMT|SSR]ANDROSS; 12 July 07 at 17:47. Reason: lol. I've gone two days without RSC, I needed a rant
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Old 13 July 07, 10:03   #12
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But the method used in the video is a damn good way for new folks to learn things in Photoshop.
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Old 14 July 07, 12:30   #13
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Quote:
Originally Posted by suesman View Post
But the method used in the video is a damn good way for new folks to learn things in Photoshop.
True... If you don't know how to edit Alpha channels This wont actually do anything for most, if not all GTR2 cars. As i've previously said
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Old 20 August 11, 19:33   #14
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the best way to make a metal flake that does what you asked about phil, is to make a specular texture that is just the metal flakes. all that will reflect then are the flakes themselves. I'm working on something similar at the moment and I happened to find this thread looking for techniques. I finally developed my own using the HSV noise in gimp and some clever spec mapping...
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Old 21 August 11, 20:10   #15
Pizzaman
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Have a look here, did that in GTL a while ago.
You can indeed fark around with the spec-map.
Oh did I mention I used to mess with special paints in real life...

Some metallic paints in the Abarth TCR mod too.
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