LOL, that guy must be pretty ignorant. Sure, most of what he said is true, BUT You can do this in GTR2/GTL N2003 and GTR and basically any other game where it allows you to change the specular map. Because that is ALL he's doing. There is an option in the material settings for a GMT, it is the cube map blend(ing), there are 5 options, these are:
Constant (The cube map is multiplied by a number that is user-defined in the GMT)
Base texture alpha (Ala rFactor, in that video.)
Specular alpha (Basically the same as above, but it's using the more GTR2 standard way, in the mask)
Specular greyscale (Standard GTR2 style, but you can use colours!)
Multiply (I'm just speculating, this is like using a mask)
NOTE: using the alpha channel way, you can only use black, white and 253(?) shades of grey. The "specular greyscale" way is actually not just greyscale, you can use 64770(?) colours and 255 shades of grey (including white/black).
Last edited by [RMT|SSR]ANDROSS; 12 July 07 at 17:47.
Reason: lol. I've gone two days without RSC, I needed a rant