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#1 |
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Join Date: Feb 2007
Location: Indiana
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#2 |
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Uploader
Join Date: Mar 2007
Location: Liverpool UK
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Looks good...Does it show up like that in race ?
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#3 |
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Join Date: Feb 2007
Location: Indiana
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Yeh it works in the game, I'm just trying to get the flake layer to maximum effect so I can make it for all templates.
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#4 |
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Uploader
Join Date: Mar 2007
Location: Okeechobee, Florida
Age: 49
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Maybe lower the opacity over the base color? I need to talk with ya too brother. I will try to be in the usual place today.
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#5 |
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Banned for duplicate accounts
Join Date: Dec 2006
Location: Northwet, WA
Age: 47
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i dont do graphics but... try white and black underlayers and use a more reflective / brighter specular and cube mapping on your speckle layer than your top paint layer,, ,just a thought. You could also try just different specular layers with a "speckle mask" of black/paint and "speckle" holes
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#6 |
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Join Date: Feb 2007
Location: Indiana
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Morning, I did try the different colors of speckles and on some base colors it does look real nice. Just not a all around choice if ya know what I mean.
Red,Black and Blue are the 3 base colors that are tough to do. |
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#7 |
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Join Date: Jan 2007
Location: Virginia, USA
Age: 54
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looks good although it's missing the "glint" of the flakes....maybe that is why you are not satisfied. is there a way to let the flakes be the reflector? instead of the paint? I know nothing @ this stuff just asking a dumb question.
Phil |
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#8 |
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Join Date: Feb 2007
Location: Indiana
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Phil, what you pointed out is one of the things I been messing with this evening. The first go around I had this as a layer under the main paint layer. Now with it blended twice with 2 different colored flakes it's looking better. One layer on top and another layer mixed with base paint.
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#9 |
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Join Date: Jan 2007
Location: Virginia, USA
Age: 54
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cool...when you get it sorted out it could be the next hot hues for GTR2!
Keep doing neat skins! |
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#10 |
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Banned
Join Date: Sep 2006
Location: Texas yall
Age: 33
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http://youtube.com/watch?v=7kH2XPCwZVY this may help u
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#11 |
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Awaiting Email Confirmation
Join Date: Oct 2006
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LOL, that guy must be pretty ignorant. Sure, most of what he said is true, BUT You can do this in GTR2/GTL N2003 and GTR and basically any other game where it allows you to change the specular map. Because that is ALL he's doing. There is an option in the material settings for a GMT, it is the cube map blend(ing), there are 5 options, these are:
Constant (The cube map is multiplied by a number that is user-defined in the GMT) Base texture alpha (Ala rFactor, in that video.) Specular alpha (Basically the same as above, but it's using the more GTR2 standard way, in the mask) Specular greyscale (Standard GTR2 style, but you can use colours!) Multiply (I'm just speculating, this is like using a mask) NOTE: using the alpha channel way, you can only use black, white and 253(?) shades of grey. The "specular greyscale" way is actually not just greyscale, you can use 64770(?) colours and 255 shades of grey (including white/black). Last edited by [RMT|SSR]ANDROSS; 12 July 07 at 17:47. Reason: lol. I've gone two days without RSC, I needed a rant |
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#12 |
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Uploader
Join Date: Mar 2007
Location: Okeechobee, Florida
Age: 49
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But the method used in the video is a damn good way for new folks to learn things in Photoshop.
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#13 |
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Awaiting Email Confirmation
Join Date: Oct 2006
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#14 |
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Join Date: Dec 2008
Location: "Upstate",South Carolina
Age: 23
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the best way to make a metal flake that does what you asked about phil, is to make a specular texture that is just the metal flakes. all that will reflect then are the flakes themselves. I'm working on something similar at the moment and I happened to find this thread looking for techniques. I finally developed my own using the HSV noise in gimp and some clever spec mapping...
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#15 |
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Minifreak & Muscleman
Join Date: Feb 2007
Location: Groningen Centre of the Universe
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Have a look here, did that in GTL a while ago.
You can indeed fark around with the spec-map. Oh did I mention I used to mess with special paints in real life... Some metallic paints in the Abarth TCR mod too. |
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