These cars are already scheduled for conversion by TransAm mod team, but if you guys want to push it forward, everyone will appreciate it
I think we need a scrath built physics, something like GTLworkshop team is doing. I don't think it's so hard to do it. At least not for the classic American iron, as they are so popular. Things that are needed: torque curve, gearbox ratios (this shouldn't be hard) and brakes.
After that, suspension. I have information on several suspension styles for these cars and I know their every part and exactly how they work in real life, now I'm not sure how to translate this into the game. I wish one of the guys who knows this stuff, like Ralph or Clevy, would come and expalin a few things. Like what are pushrods
, is that shock/spring? And should I put all the links
that are there in real life? How are they connected together? Control arms or McPherson are easy, but I'm not sure about some multilink rear suspensions.
And last, but very important, the tires. After some experimenting with swaping tires on cars, I realised they are very important for overall handling, drivability and "feel". One of, if not the most important single part. Unfortunatelly, I know nothing of this, we'd need an expert to make a good set of tires, some GoodYears, M/T's and Hoosiers:cool: