NoGripRacing.com

Go Back   NoGripRacing Forums > PC Racing > GT Legends > GTL Cars/Skins

Reply
 
Thread Tools
Old 21 July 07, 21:54   #1
splintert92
 
splintert92's Avatar
 
Join Date: Oct 2006
Default HEY!, That thing gotta Hemi?

So I was thinking, maybe the fine members here at No-Grip would like to do a car together and post and share what we come up with. Maybe we could our own section in the forums. Split the work load into sectons; 3D, sounds, physics, cockpt and so on. Those wanting to learn could by working along with everyone who has some knowledge. So I went to AirOne Racing and this Challenger caught my eye and I got started. If enough intrest is here then I'll post it and we can get started. But I'm not gonna do this, I will teach you and hopefully others will help with the teaching.

http://rapidshare.com/files/44251702/Movie.wmv.html
splintert92 is offline   Reply With Quote
Old 21 July 07, 22:33   #2
analogkid66
Track Maker
 
analogkid66's Avatar
 
Join Date: Feb 2006
Location: Los Angeles
Default

MMhh I had a look very nice!...Ive had a hankering to see if i could do a car from scratch, but two tracks may be enough for me at the moment, but i would love to try at some point, i have a nice car that i would love to do, ill get a shot of it done and post it here later!

cheers, analog.
analogkid66 is offline   Reply With Quote
Old 21 July 07, 23:48   #3
[SSR]Hoskins
Uploader
 
Join Date: Jul 2006
Location: Newfoundland,Canada
Age: 36
Default

holy crap i got the shakes .......count me in ...i'll help anywhere i can and ive seen that model
before i had the 3ds loaded up last week some time. And if memory serves me correct there is
no real template mapped to it so basically all we can work with are solid colored cars unless we get a template Guru and have that thing remapped.
[SSR]Hoskins is offline   Reply With Quote
Old 22 July 07, 00:07   #4
Kongo
NG's Badass Bassist
 
Kongo's Avatar
 
Join Date: Aug 2006
Location: UK, England, East Midlands, Leicester
Default

Niiiiiiice. Y'know I'm jus wonderin'. We's all exited and waiting on many new cars to be made in GTL but......GTR2 has many already!
Why is this?
Kongo is offline   Reply With Quote
Old 22 July 07, 00:22   #5
[SSR]Hoskins
Uploader
 
Join Date: Jul 2006
Location: Newfoundland,Canada
Age: 36
Default

basically because the physics and class filters are encrypted for GTL,meaning new cars have to be assigned to an exsisting car class and have to use scratch made physics or physics from one of the cars that are already there.Its just a little more hassle then it was worth in alot of peoples eyes,but the main factor was the class filter (not being able to create a new car class or championship file).
[SSR]Hoskins is offline   Reply With Quote
Old 22 July 07, 00:27   #6
[SSR]Hoskins
Uploader
 
Join Date: Jul 2006
Location: Newfoundland,Canada
Age: 36
Default

see if it were more open like gtr2 you could easily assign a exsisting cars physics from GTL to the new one and modify it from there..like say add the shelby gt350 physics to this Challenger and just edit power\torque and gear ratios etc to have it act more like the way the rest of the original gtl cars do instead of having to build all these files from scratch.
[SSR]Hoskins is offline   Reply With Quote
Old 22 July 07, 00:30   #7
splintert92
 
splintert92's Avatar
 
Join Date: Oct 2006
Default

I think its because people are intimidated by the encryped files, so they edit gtr2 nstead. But the Gordini really opened it up for me. GTL and GTR2 are almost identical when it comes to modding, but I think GTL is a better game. I want people to learn how to mod GTL so we can some more cars. Hoskins, you are right about the skin, if someone could remap it and create a templete that would be great, if not, I'll just find where the doors are by trail and error and slap some numbers on them. :cool:
splintert92 is offline   Reply With Quote
Old 22 July 07, 00:38   #8
[SSR]Hoskins
Uploader
 
Join Date: Jul 2006
Location: Newfoundland,Canada
Age: 36
Default

i might be able to throw together a 1 piece template but unfortunatley mapping is beyond me. As for physics i can tackle that as well ive edited physics on nearly all of the original cars in the last 2 years just for fun,But might be better off using exsisting physics from one of the original cars since this one is in between the gtc65 and tc76 class maybe use the cobra427 physics since its faster then the other gtc65 cars but not quite as fast as most of the the tc76 cars.That as well as the fact its an undsteering pig just might make it feel at home,but if need be we can work on scratch made physics.I was thinking the gt40 performance would suit it well but its a rear engine car.

Last edited by [SSR]Hoskins; 22 July 07 at 00:43.
[SSR]Hoskins is offline   Reply With Quote
Old 22 July 07, 01:03   #9
Kneegrow
 
Join Date: Feb 2007
Location: Indiana
Default

I have unfold for Max, it makes it real easy to make a template to do skinning.
I'll lend a hand if anyone else gets involved.
Kneegrow is offline   Reply With Quote
Old 22 July 07, 02:03   #10
splintert92
 
splintert92's Avatar
 
Join Date: Oct 2006
Default

Sounds good Kneegrow. Before I can upload this car, I need all the physics files, engine, gears, etc. Right now I'm using the one's from the firebird and while they feel very close to what it should be, I dont want to let the cat out of the bag. Ralph did an outstanding job and I'll let the be a suprise for everyone. I am using DucFreak's Shelby Daytona New Sounds for now, so be sure to have that installed. I've made some good progress the last couple hours but I am a truck driver and will leaving for work Sunday afternoon so you will not hear much from me until the weekend
splintert92 is offline   Reply With Quote
Old 22 July 07, 04:19   #11
[SSR]Hoskins
Uploader
 
Join Date: Jul 2006
Location: Newfoundland,Canada
Age: 36
Default

why don't you message Ducfreak, he works wonders with sounds.
[SSR]Hoskins is offline   Reply With Quote
Old 22 July 07, 08:37   #12
David Wright
 
David Wright's Avatar
 
Join Date: Jun 2006
Location: UK
Default

Looks good

Quote:
Originally Posted by Kongo View Post
Niiiiiiice. Y'know I'm jus wonderin'. We's all exited and waiting on many new cars to be made in GTL but......GTR2 has many already!
Why is this?
In addition to the issues already mentioned, a major one was that rFactor was released shortly before GTL and attracted most mod teams. Plus there are just not many mod teams making 60s and 70s GT and Touring Cars. Even in rFactor, there are few cars from this era.
David Wright is offline   Reply With Quote
Old 22 July 07, 12:37   #13
Nothegger
 
Join Date: Aug 2006
Thumbs up

These cars are already scheduled for conversion by TransAm mod team, but if you guys want to push it forward, everyone will appreciate it
I think we need a scrath built physics, something like GTLworkshop team is doing. I don't think it's so hard to do it. At least not for the classic American iron, as they are so popular. Things that are needed: torque curve, gearbox ratios (this shouldn't be hard) and brakes.
After that, suspension. I have information on several suspension styles for these cars and I know their every part and exactly how they work in real life, now I'm not sure how to translate this into the game. I wish one of the guys who knows this stuff, like Ralph or Clevy, would come and expalin a few things. Like what are pushrods, is that shock/spring? And should I put all the links that are there in real life? How are they connected together? Control arms or McPherson are easy, but I'm not sure about some multilink rear suspensions.
And last, but very important, the tires. After some experimenting with swaping tires on cars, I realised they are very important for overall handling, drivability and "feel". One of, if not the most important single part. Unfortunatelly, I know nothing of this, we'd need an expert to make a good set of tires, some GoodYears, M/T's and Hoosiers:cool:
Nothegger is offline   Reply With Quote
Old 22 July 07, 13:36   #14
Roger
TT/3
 
Roger's Avatar
 
Join Date: May 2003
Location: England
Age: 54
Default

Quote:
Originally Posted by Nothegger View Post
Like what are pushrods, is that shock/spring? And should I put all the links that are there in real life? How are they connected together? Control arms or McPherson are easy, but I'm not sure about some multilink rear suspensions.
Pushrods will be for suspension systems with a pushrod transmitting wheel movement to the spring/damper (think F1 car).

There is a good little tool available for setting suspension links etc. - Car Factory

http://forum.racesimcentral.com/showthread.php?t=289479

May help?
Roger is offline   Reply With Quote
Old 22 July 07, 14:18   #15
Nothegger
 
Join Date: Aug 2006
Default

Quote:
Originally Posted by Roger View Post
Pushrods will be for suspension systems with a pushrod transmitting wheel movement to the spring/damper (think F1 car).

There is a good little tool available for setting suspension links etc. - Car Factory

http://forum.racesimcentral.com/showthread.php?t=289479

May help?
I know what pushrods are in real life, I was refering to the links in the game that are marked as pushrod and placed where shock/spring should be.

I've got that tool already. I downloaded so many programs, tutorials and stuff that I forgot about it. Thanks for reminding me
Nothegger is offline   Reply With Quote
Old 22 July 07, 14:25   #16
Kongo
NG's Badass Bassist
 
Kongo's Avatar
 
Join Date: Aug 2006
Location: UK, England, East Midlands, Leicester
Default

Quote:
Originally Posted by [SSR]Hoskins View Post
basically because the physics and class filters are encrypted for GTL,meaning new cars have to be assigned to an exsisting car class and have to use scratch made physics or physics from one of the cars that are already there.Its just a little more hassle then it was worth in alot of peoples eyes,but the main factor was the class filter (not being able to create a new car class or championship file).

see if it were more open like gtr2 you could easily assign a exsisting cars physics from GTL to the new one and modify it from there..like say add the shelby gt350 physics to this Challenger and just edit power\torque and gear ratios etc to have it act more like the way the rest of the original gtl cars do instead of having to build all these files from scratch.
GTR2 sure does have a massive fan base. I'm sure most from GTR but still, I don't like the thought of GTL being condemned, such as 10T cutting thier servers was disturbing. Anyways, I wanna do my part so I'm currently slowly learning this stuff. It's gonna take a while but whilst I do enjoy a bit of GTR2, these cars will always be in my heart. Dispite being 20.
Quote:
Originally Posted by David Wright View Post

In addition to the issues already mentioned, a major one was that rFactor was released shortly before GTL and attracted most mod teams. Plus there are just not many mod teams making 60s and 70s GT and Touring Cars. Even in rFactor, there are few cars from this era.
Sucks. These cars rule! How many people can say they come into contact with a super car or a modern GT?
How many people can say they come into contact with a 60's or 70's car?
Me! In fact, there are loads in my area. A rather nice mint (and in clolour too ) Ford Cortina mkI 1500 is lookin nice outside my house right now in fact.

Like I'm only 20 but time jus stops when you see a classic. They own the road for being so well built. cars of today? Well I wont give em 10 years, and that's if the governments incentive to crush cars doesn't come into play.
See Ford's idea in the new mkIV Mondeo advert and Vauxhall's crush n' trade for new incentive......It's painfully sad isn't it. specially when Ford's older cars are appreiciating at such a speed.
Kongo is offline   Reply With Quote
Old 22 July 07, 17:34   #17
sharpo
Me and my big mouth.
 
Join Date: Jan 2004
Location: United Kingdom
Age: 50
Default

Yes the Trans Am mod would include a Challenger so why don't people communicate with the Trans Am mod team organiser, CFS_INTREPID or we're gonna end up with a mess of half finished rubbish that don't deserve to be in a great sim like GTL.
sharpo is offline   Reply With Quote
Old 25 July 07, 05:55   #18
426Hemi
 
426Hemi's Avatar
 
Join Date: Feb 2007
Location: Essex, England
Default

Ooh yes please! Can I Have one in white!
Couple of interesting web sites on the challenger for info.
http://www.dodgechallenger.com/1970/default.as
http://www.dodgechallenger.co.uk/
426Hemi is offline   Reply With Quote
Old 25 July 07, 18:56   #19
splintert92
 
splintert92's Avatar
 
Join Date: Oct 2006
Default

Quote:
Originally Posted by sharpo View Post
Yes the Trans Am mod would include a Challenger so why don't people communicate with the Trans Am mod team organiser, CFS_INTREPID or we're gonna end up with a mess of half finished rubbish that don't deserve to be in a great sim like GTL.

Sharpo, I certainly do not want to step on any toes, I was just hoping to do a community based - open beta car for GTL to get everyone involved. Also, it could be used in the Trans Am mod and changed however CFS_INTREPID and his crew see fit. That would also make their jobs a little easier. As for the "half finished rubbish" statement, I'm a little offended. I can delete our Challenger and start something else if you like, however it has come a long way.
splintert92 is offline   Reply With Quote
Old 25 July 07, 20:02   #20
Nothegger
 
Join Date: Aug 2006
Smile

Quote:
Originally Posted by splintert92 View Post
Sharpo, I certainly do not want to step on any toes, I was just hoping to do a community based - open beta car for GTL to get everyone involved. Also, it could be used in the Trans Am mod and changed however CFS_INTREPID and his crew see fit. That would also make their jobs a little easier. As for the "half finished rubbish" statement, I'm a little offended. I can delete our Challenger and start something else if you like, however it has come a long way.
Offended:confused: Why? If I uderstand correctly, he said that if we don't help each other and share, the TransAm mod could end up as "half finished rubbish". There is a plenty of cars to be made and no one has to give up or delete anything. The Challenger certainly isn't exclusive for this mod or anything I think I can speak for everyone when I say that your work, and everyone elses who decides to help, is most appreciated. Especially because you are willing to share it and make our work easier I'm sure that, when the mod is done, people will be allowed to edit cars and make standalones of it how they like, also. So, please do continue on your project and maybe share some progress with us? Not everything needs to be a surprise:p. You say, it has come a long way?
Nothegger is offline   Reply With Quote
Old 25 July 07, 20:27   #21
splintert92
 
splintert92's Avatar
 
Join Date: Oct 2006
Default

I would upload now if I had the following files:

Challenger.grb
Challenger.eng
Challenger.sp
Challenger.hdc

As I said before, I used the firebird files and I cannot share those yet. Sharpo, I apologize, I guess I read that the wrong way. No hard feelings eh?
splintert92 is offline   Reply With Quote
Old 25 July 07, 20:55   #22
sharpo
Me and my big mouth.
 
Join Date: Jan 2004
Location: United Kingdom
Age: 50
Default

Yes continue with as much as you can, Nothegger read me right, I think all those who are capable should work together as much as possible, it will spread the load and we will get more cars finished.

No hard feelings, I have none either.

I maybe don't communicate very well sorry.

The challenger mesh looks good, I am busy or I would do a template for it.

I have no skill with the files you need though .grb .eng .sp .hdc
sharpo is offline   Reply With Quote
Old 25 July 07, 23:36   #23
splintert92
 
splintert92's Avatar
 
Join Date: Oct 2006
Default

O.K, here we go. First and foremost, I will not be held responsible for any problems this download cause, so download at your risk. Download this file and drop in your C:\GTL\GameData\Teams\GTC-TC-76 file. Next, download and install ducfreak's new shelby sounds. The physics are from GTR2's CR5 and are just in so you guys can test. Remember, this an open beta so there are way too many problems to list right now. Thats where you guys come in, lets fix it up!

http://rapidshare.com/files/45050353...enger.rar.html
splintert92 is offline   Reply With Quote
Old 25 July 07, 23:40   #24
AntMAn12
Uploader
 
AntMAn12's Avatar
 
Join Date: Feb 2007
Location: Columbus, GA, USA
Age: 34
Default

i dont know much about the 3d editing, but i could do skins and such, if that helps any.
AntMAn12 is offline   Reply With Quote
Old 26 July 07, 01:27   #25
splintert92
 
splintert92's Avatar
 
Join Date: Oct 2006
Default

First order of business, I need someone to paint a lit taillight and a brakelight (2 different .tga's) using this non-lit taillight: http://rapidshare.com/files/45065004...LIGHT.tga.html
Any taker's?
splintert92 is offline   Reply With Quote
Old 26 July 07, 02:13   #26
[SSR]Hoskins
Uploader
 
Join Date: Jul 2006
Location: Newfoundland,Canada
Age: 36
Default

i'll see what i can do, busy at the moment with other things...check your messages im gonna be using this car alot and plan on running it as a 426 or 440 version in our tc76 league.
Attached Images
File Type: jpg GRAB_006.jpg (145.2 KB, 373 views)
File Type: jpg GRAB_007.jpg (125.4 KB, 291 views)
[SSR]Hoskins is offline   Reply With Quote
Old 26 July 07, 10:31   #27
Nothegger
 
Join Date: Aug 2006
Default

Quote:
Originally Posted by splintert92 View Post
I would upload now if I had the following files:

Challenger.grb
Challenger.eng
Challenger.sp
Challenger.hdc

As I said before, I used the firebird files and I cannot share those yet. Sharpo, I apologize, I guess I read that the wrong way. No hard feelings eh?
I could hook you up with .grb, and maybe .eng What engine do you want in it? 340, 383, 440, slant six?
Nothegger is offline   Reply With Quote
Old 26 July 07, 12:30   #28
sunalp2
Grease Monkey
 
sunalp2's Avatar
 
Join Date: Oct 2006
Location: Melbourne.
Age: 61
Default

Boy. I had a drive of that car. It sure is a handful Thanks for putting it out for testing splintert92.

It's very strange how these add-on cars are messing with the showroom. This one is sinking into the floor (it looked like it had flat tyres), and Butch's TR4 makes the detail of the floor come and go. I wonder what causes that?
sunalp2 is offline   Reply With Quote
Old 26 July 07, 15:30   #29
Kongo
NG's Badass Bassist
 
Kongo's Avatar
 
Join Date: Aug 2006
Location: UK, England, East Midlands, Leicester
Default

Nice!
That car looks sooo vivid...is it really there or did someone draw it in? :roflmao:
Kongo is offline   Reply With Quote
Old 26 July 07, 15:54   #30
splintert92
 
splintert92's Avatar
 
Join Date: Oct 2006
Default

Quote:
Originally Posted by Nothegger View Post
I could hook you up with .grb, and maybe .eng What engine do you want in it? 340, 383, 440, slant six?
Well, it has a 383 magnum emblem on the hood, but we could put a slant six in it and it may be slow, but it would outlast everybody else:p

sunalp2, the showroom is more work than I ever thought it would be. We have the Firebird looking alright but it took time. I never did get the reflection on the floor however. I will work more on our Challenger showroom at a later time and get it better though.

Kongo, give a big shout out to EA for their work :roflmao:

Hoskins, I like that skin. Was it a pain trying to get everthing centered and where it's supposed to be?
splintert92 is offline   Reply With Quote
Old 26 July 07, 15:56   #31
LICobra
 
LICobra's Avatar
 
Join Date: Jun 2007
Location: Long Island, NY
Default

Quote:
Originally Posted by [SSR]Hoskins View Post
i'll see what i can do, busy at the moment with other things...check your messages im gonna be using this car alot and plan on running it as a 426 or 440 version in our tc76 league.
Will you be using the 70' version as in the T/A Challenger ??
LICobra is offline   Reply With Quote
Old 26 July 07, 16:31   #32
splintert92
 
splintert92's Avatar
 
Join Date: Oct 2006
Default

Well, since sunalp2 was just wearing me out about the showroom , I fixed it and added the headlights. Just drop these files in your challenger folder.

http://rapidshare.com/files/45202231...enger.rar.html

Last edited by splintert92; 26 July 07 at 17:19.
splintert92 is offline   Reply With Quote
Old 26 July 07, 16:48   #33
[SSR]Hoskins
Uploader
 
Join Date: Jul 2006
Location: Newfoundland,Canada
Age: 36
Default

anyone want to test some physics im working on so i can get some feedback.
[SSR]Hoskins is offline   Reply With Quote
Old 26 July 07, 17:08   #34
[SSR]Hoskins
Uploader
 
Join Date: Jul 2006
Location: Newfoundland,Canada
Age: 36
Default

my game crashes with the new files....
vehgfx.cpp 2552: Unable to read USERDATA\LOG\vehgen.scn: Error loading global material HEADLIGHT_CHAL
[SSR]Hoskins is offline   Reply With Quote
Old 26 July 07, 17:22   #35
splintert92
 
splintert92's Avatar
 
Join Date: Oct 2006
Default

Sorry, I forgot to add the .TEX file. The above link should be good now. I'll have a look at the physics if you wanna pass them my way.
splintert92 is offline   Reply With Quote
Old 26 July 07, 17:39   #36
Se7en
Uploader
 
Join Date: Oct 2006
Default

That is one nice looking car. A very big thank you for all your hard work.
Regards
Se7en is offline   Reply With Quote
Old 26 July 07, 17:59   #37
[SSR]Hoskins
Uploader
 
Join Date: Jul 2006
Location: Newfoundland,Canada
Age: 36
Default

ok Splinter that sorted it...............whats your email i'll send you some files.
Attached Images
File Type: jpg GRAB_000.jpg (108.4 KB, 3215 views)
File Type: jpg GRAB_002.jpg (95.7 KB, 172 views)
File Type: jpg GRAB_003.jpg (122.9 KB, 166 views)
File Type: jpg GRAB_005.jpg (113.1 KB, 147 views)
File Type: jpg GRAB_007.jpg (128.1 KB, 212 views)
[SSR]Hoskins is offline   Reply With Quote
Old 26 July 07, 19:46   #38
Nothegger
 
Join Date: Aug 2006
Default

Quote:
Originally Posted by [SSR]Hoskins View Post
anyone want to test some physics im working on so i can get some feedback.
Over here please
Nothegger is offline   Reply With Quote
Old 26 July 07, 19:55   #39
lowndes888
Banned
 
Join Date: Dec 2006
Location: Skopje,Macedonia
Default

Damn guys that looks awesome. Any plans for a GTR2 version of it? Only after its all finished for GTL of course
lowndes888 is offline   Reply With Quote
Old 26 July 07, 20:51   #40
Kongo
NG's Badass Bassist
 
Kongo's Avatar
 
Join Date: Aug 2006
Location: UK, England, East Midlands, Leicester
Default

Quote:
Originally Posted by lowndes888 View Post
Damn guys that looks awesome. Any plans for a GTR2 version of it? Only after its all finished for GTL of course
Nope! This is for GTL only to give us some backing! :p
:did:

I spose it's down to the folks doing it but I imagine to keep things smooth it will be for GTL instead of converting all the time. No point if every sim has it.
That's my opinion of course.
Kongo is offline   Reply With Quote
Old 26 July 07, 20:54   #41
[SSR]Hoskins
Uploader
 
Join Date: Jul 2006
Location: Newfoundland,Canada
Age: 36
Default

im sure someone will rip it off and release it anyway.
[SSR]Hoskins is offline   Reply With Quote
Old 26 July 07, 20:56   #42
Kongo
NG's Badass Bassist
 
Kongo's Avatar
 
Join Date: Aug 2006
Location: UK, England, East Midlands, Leicester
Default

Quote:
Originally Posted by [SSR]Hoskins View Post
im sure someone will rip it off and release it anyway.
Sucks like a cookie...

Say anyways, is this open for Beta test or something? I mised what this topic was about. If it is, count me in pls, jus like the Firebird, I'll offer ongoing tests and feedback.
Kongo is offline   Reply With Quote
Old 26 July 07, 20:59   #43
splintert92
 
splintert92's Avatar
 
Join Date: Oct 2006
Default

Personally, I have no interest in GTR2. There are plenty of people modding that game already.
splintert92 is offline   Reply With Quote
Old 26 July 07, 21:01   #44
lowndes888
Banned
 
Join Date: Dec 2006
Location: Skopje,Macedonia
Default

Quote:
Originally Posted by [SSR]Hoskins View Post
im sure someone will rip it off and release it anyway.
No dude I didn't mean it that way. If you make it you'll finish it up, quick conversions suck anyway

Quote:
Originally Posted by splintert92 View Post
Personally, I have no interest in GTR2. There are plenty of people modding that game already.


if you make the mod for GTL its gonna be very easy to convert it to GTR2, so that way both groups will be happy
lowndes888 is offline   Reply With Quote
Old 26 July 07, 21:04   #45
Kongo
NG's Badass Bassist
 
Kongo's Avatar
 
Join Date: Aug 2006
Location: UK, England, East Midlands, Leicester
Default

Quote:
Originally Posted by splintert92 View Post
Personally, I have no interest in GTR2. There are plenty of people modding that game already.


I like to have a quick bash at GTR2 as much as any person but it's about time GTL had some mods and I think if they come out for GTR2 and rFactor and everything else...they might as well have been made for it in the first place cause makin em for GTL with that happening would be an effort in vain...agree?

Besides, wasn't someone saying about how people jumped ship and mod teams went to these sims anyways? In that case, whats going on here is bringing it to GTL so I feel this should be the focus point.
Again, jus some personal opinions.
Kongo is offline   Reply With Quote
Old 26 July 07, 21:16   #46
lowndes888
Banned
 
Join Date: Dec 2006
Location: Skopje,Macedonia
Default

Quote:
Originally Posted by Kongo View Post


I like to have a quick bash at GTR2 as much as any person but it's about time GTL had some mods and I think if they come out for GTR2 and rFactor and everything else...they might as well have been made for it in the first place cause makin em for GTL with that happening would be an effort in vain...agree?

Besides, wasn't someone saying about how people jumped ship and mod teams went to these sims anyways? In that case, whats going on here is bringing it to GTL so I feel this should be the focus point.
Again, jus some personal opinions.
if all mods for every game were converted for every game everyone would feel happy IMO
lowndes888 is offline   Reply With Quote
Old 26 July 07, 21:30   #47
sunalp2
Grease Monkey
 
sunalp2's Avatar
 
Join Date: Oct 2006
Location: Melbourne.
Age: 61
Default

Quote:
Originally Posted by Kongo View Post
Sucks like a cookie...

Say anyways, is this open for Beta test or something? I mised what this topic was about. If it is, count me in pls, jus like the Firebird, I'll offer ongoing tests and feedback.
Kongo the link for the car download is in post #23.
sunalp2 is offline   Reply With Quote
Old 26 July 07, 22:10   #48
Pizzaman
Minifreak & Muscleman
 
Pizzaman's Avatar
 
Join Date: Feb 2007
Location: Groningen Centre of the Universe
Default

Awesome! I'll sure have a go at it, as I have the programs and the computing-power.

I think I can fix some things/bugs, and addsome graphics.
However, you may as well beat me to it, cause the big move has started.
It will be three weeks, then the move, then getting settled in, then doing some painting and fixing up... count me out until christmas:cry:

Hope I get the internet working in the next month, after that it's goin to be better.
If I understand anything about it, it is gonna be easier to create, say, a Dodge Charger or any US-muscle that is about the same size, has independent front and live rear axle.

Very good to let this out and let all have a try.
Too bad it is the wrong time for me...
Pizzaman is offline   Reply With Quote
Old 26 July 07, 23:00   #49
Kongo
NG's Badass Bassist
 
Kongo's Avatar
 
Join Date: Aug 2006
Location: UK, England, East Midlands, Leicester
Default

Quote:
Originally Posted by lowndes888 View Post
if all mods for every game were converted for every game everyone would feel happy IMO
True but the idea here is to bring modders to GTL not jus for rFactor / GTR2.
I don't mean no offence and as I said, it's not my say either but as a hardcore GTL racer I think it's cool these guys are showing others that it can be done and to get off thier easy mod arses and do it!
For now, be thankful of the Caterham mod and have fun. It's more than we have.

Quote:
Originally Posted by sunalp2 View Post
Kongo the link for the car download is in post #23.
Cheers bud, gotta go test her now...OOH YEAH!!!
Kongo is offline   Reply With Quote
Old 26 July 07, 23:17   #50
Kongo
NG's Badass Bassist
 
Kongo's Avatar
 
Join Date: Aug 2006
Location: UK, England, East Midlands, Leicester
Default

OH MY F--KIN GOD!
I jus ripped a Pantera easily! This things silly!
Rips up to top speed in no time, steers unlike a Muscle car feels like a car from GTR2 and oh...hang on LOL that's where the physics come from.

Jesus this cars scary as is at the mo. Lovin the cockpit, speedo is always a nice touch (tho it goes over) but no revo so I used the HUD.
I guess other than sheers power and steering of a Corvette C5R this cars great! love it, even it's vivid colour. :p

Only problem is I cant edit the 6th gear lol!

I will defo keep up with this one jus as the Firebird.
Kongo is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 13:41.


Powered by vBulletin® Version 3.8.7 - Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.

www.nogripracing.com 2003 - 2013
Page generated in 0.21370 seconds with 9 queries