I am able to edit each car's horsepower and gear ratio, I'm getting 380kph and even faster, but the physics won't allow any more speed than that (constantly understeering) and the tracks are not long enough - you'll be crashing into trees and objects everywhere, and you certainly won't make it to the second corner unless you're playing the rookie level (if that's the lowest?).
First gear has been edited to go up to 147kph because with such outrageous power it's very easy to crash into obstacles, and if components start to fail like the turbo, you'll still have first gear to finish the rest of the course. Keyboard play if preferable as steering wheel would be incapable of quick locks.
Am I allowed to show how how I edited the cars or is this seen as hacking/re-engineering code which is probably illegal in the eyes of Codemasters?
I must admit it was initially a challenge, unlike CM 2005 which was easier in comparison, showing parameters separated by a space in a simple text file, and not putting everything in a spreadsheet which initally made it impossible to edit as saving the final file meant the format was altered and not readable.
I've edited harder games like Xpand Rally which took me months, even though the code was text based and not hard coded like the NFS series. I've also edited GTR 2, Battlefield 2, and a few others that I can't remember. I would love to mod NFS MW, awesome game, the trainers provided are not realistic enough, double speed and unlimited NOS just doesn't do it for me. The hardest game I ever modified was Test Drive 5, graphics was very good for it's time so I decided to spice things up. I had a lot of guess work because the parameters were in hexadecimal (compiled code), but what made things easy was the file was small, so editing was effortless. Like Battlefield 2, the files needed to be compressed back into their zip container for the program to load.
I'm happy to share my knowledge, but only if it's legal to do so.